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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs7
1 files changed, 1 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 937f43e..dcec7e9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -136,11 +136,6 @@ namespace OpenSim.Region.Framework.Scenes
136 } 136 }
137 137
138 /// <summary> 138 /// <summary>
139 /// Is the sit target of this part occupied?
140 /// </summary>
141 public bool IsSitTargetOccupied { get { return SitTargetAvatar != UUID.Zero; } }
142
143 /// <summary>
144 /// Is an explicit sit target set for this part? 139 /// Is an explicit sit target set for this part?
145 /// </summary> 140 /// </summary>
146 public bool IsSitTargetSet 141 public bool IsSitTargetSet
@@ -741,7 +736,7 @@ namespace OpenSim.Region.Framework.Scenes
741 } 736 }
742 737
743 // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too 738 // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too
744 if (IsSitTargetOccupied) 739 if (SitTargetAvatar != UUID.Zero)
745 { 740 {
746 ScenePresence avatar; 741 ScenePresence avatar;
747 if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar)) 742 if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar))