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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs202
1 files changed, 183 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 22a8ca1..56b2f13 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -140,6 +140,15 @@ namespace OpenSim.Region.Framework.Scenes
140 140
141 [XmlIgnore] 141 [XmlIgnore]
142 public UUID FromItemID; 142 public UUID FromItemID;
143
144 [XmlIgnore]
145 public int STATUS_ROTATE_X;
146
147 [XmlIgnore]
148 public int STATUS_ROTATE_Y;
149
150 [XmlIgnore]
151 public int STATUS_ROTATE_Z;
143 152
144 [XmlIgnore] 153 [XmlIgnore]
145 private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>(); 154 private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>();
@@ -1673,6 +1682,19 @@ namespace OpenSim.Region.Framework.Scenes
1673 return m_parentGroup.RootPart.DIE_AT_EDGE; 1682 return m_parentGroup.RootPart.DIE_AT_EDGE;
1674 } 1683 }
1675 1684
1685 public int GetAxisRotation(int axis)
1686 {
1687 //Cannot use ScriptBaseClass constants as no referance to it currently.
1688 if (axis == 2)//STATUS_ROTATE_X
1689 return STATUS_ROTATE_X;
1690 if (axis == 4)//STATUS_ROTATE_Y
1691 return STATUS_ROTATE_Y;
1692 if (axis == 8)//STATUS_ROTATE_Z
1693 return STATUS_ROTATE_Z;
1694
1695 return 0;
1696 }
1697
1676 public double GetDistanceTo(Vector3 a, Vector3 b) 1698 public double GetDistanceTo(Vector3 a, Vector3 b)
1677 { 1699 {
1678 float dx = a.X - b.X; 1700 float dx = a.X - b.X;
@@ -1831,16 +1853,12 @@ namespace OpenSim.Region.Framework.Scenes
1831 // and build up list of colliders this time 1853 // and build up list of colliders this time
1832 foreach (uint localid in collissionswith.Keys) 1854 foreach (uint localid in collissionswith.Keys)
1833 { 1855 {
1834 if (localid != 0) 1856 thisHitColliders.Add(localid);
1857 if (!m_lastColliders.Contains(localid))
1835 { 1858 {
1836 thisHitColliders.Add(localid); 1859 startedColliders.Add(localid);
1837 if (!m_lastColliders.Contains(localid))
1838 {
1839 startedColliders.Add(localid);
1840 }
1841
1842 //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
1843 } 1860 }
1861 //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
1844 } 1862 }
1845 1863
1846 // calculate things that ended colliding 1864 // calculate things that ended colliding
@@ -1882,6 +1900,8 @@ namespace OpenSim.Region.Framework.Scenes
1882 List<DetectedObject> colliding = new List<DetectedObject>(); 1900 List<DetectedObject> colliding = new List<DetectedObject>();
1883 foreach (uint localId in startedColliders) 1901 foreach (uint localId in startedColliders)
1884 { 1902 {
1903 if (localId == 0)
1904 return;
1885 // always running this check because if the user deletes the object it would return a null reference. 1905 // always running this check because if the user deletes the object it would return a null reference.
1886 if (m_parentGroup == null) 1906 if (m_parentGroup == null)
1887 return; 1907 return;
@@ -1919,7 +1939,7 @@ namespace OpenSim.Region.Framework.Scenes
1919 { 1939 {
1920 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 1940 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1921 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work 1941 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
1922 if (found) 1942 if (!found)
1923 { 1943 {
1924 DetectedObject detobj = new DetectedObject(); 1944 DetectedObject detobj = new DetectedObject();
1925 detobj.keyUUID = obj.UUID; 1945 detobj.keyUUID = obj.UUID;
@@ -1944,7 +1964,7 @@ namespace OpenSim.Region.Framework.Scenes
1944 1964
1945 if (av.LocalId == localId) 1965 if (av.LocalId == localId)
1946 { 1966 {
1947 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) 1967 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
1948 { 1968 {
1949 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 1969 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1950 //If it is 1, it is to accept ONLY collisions from this avatar 1970 //If it is 1, it is to accept ONLY collisions from this avatar
@@ -1970,7 +1990,7 @@ namespace OpenSim.Region.Framework.Scenes
1970 { 1990 {
1971 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 1991 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
1972 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work 1992 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
1973 if (found) 1993 if (!found)
1974 { 1994 {
1975 DetectedObject detobj = new DetectedObject(); 1995 DetectedObject detobj = new DetectedObject();
1976 detobj.keyUUID = av.UUID; 1996 detobj.keyUUID = av.UUID;
@@ -2017,7 +2037,7 @@ namespace OpenSim.Region.Framework.Scenes
2017 { 2037 {
2018 // always running this check because if the user deletes the object it would return a null reference. 2038 // always running this check because if the user deletes the object it would return a null reference.
2019 if (localId == 0) 2039 if (localId == 0)
2020 continue; 2040 return;
2021 2041
2022 if (m_parentGroup == null) 2042 if (m_parentGroup == null)
2023 return; 2043 return;
@@ -2055,7 +2075,7 @@ namespace OpenSim.Region.Framework.Scenes
2055 { 2075 {
2056 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2076 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2057 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work 2077 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
2058 if (found) 2078 if (!found)
2059 { 2079 {
2060 DetectedObject detobj = new DetectedObject(); 2080 DetectedObject detobj = new DetectedObject();
2061 detobj.keyUUID = obj.UUID; 2081 detobj.keyUUID = obj.UUID;
@@ -2080,7 +2100,7 @@ namespace OpenSim.Region.Framework.Scenes
2080 2100
2081 if (av.LocalId == localId) 2101 if (av.LocalId == localId)
2082 { 2102 {
2083 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) 2103 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
2084 { 2104 {
2085 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2105 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2086 //If it is 1, it is to accept ONLY collisions from this avatar 2106 //If it is 1, it is to accept ONLY collisions from this avatar
@@ -2106,7 +2126,7 @@ namespace OpenSim.Region.Framework.Scenes
2106 { 2126 {
2107 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2127 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2108 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work 2128 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
2109 if (found) 2129 if (!found)
2110 { 2130 {
2111 DetectedObject detobj = new DetectedObject(); 2131 DetectedObject detobj = new DetectedObject();
2112 detobj.keyUUID = av.UUID; 2132 detobj.keyUUID = av.UUID;
@@ -2149,7 +2169,7 @@ namespace OpenSim.Region.Framework.Scenes
2149 foreach (uint localId in endedColliders) 2169 foreach (uint localId in endedColliders)
2150 { 2170 {
2151 if (localId == 0) 2171 if (localId == 0)
2152 continue; 2172 return;
2153 2173
2154 // always running this check because if the user deletes the object it would return a null reference. 2174 // always running this check because if the user deletes the object it would return a null reference.
2155 if (m_parentGroup == null) 2175 if (m_parentGroup == null)
@@ -2186,7 +2206,7 @@ namespace OpenSim.Region.Framework.Scenes
2186 { 2206 {
2187 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2207 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2188 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work 2208 //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
2189 if (found) 2209 if (!found)
2190 { 2210 {
2191 DetectedObject detobj = new DetectedObject(); 2211 DetectedObject detobj = new DetectedObject();
2192 detobj.keyUUID = obj.UUID; 2212 detobj.keyUUID = obj.UUID;
@@ -2211,7 +2231,7 @@ namespace OpenSim.Region.Framework.Scenes
2211 2231
2212 if (av.LocalId == localId) 2232 if (av.LocalId == localId)
2213 { 2233 {
2214 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) 2234 if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
2215 { 2235 {
2216 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2236 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2217 //If it is 1, it is to accept ONLY collisions from this avatar 2237 //If it is 1, it is to accept ONLY collisions from this avatar
@@ -2237,7 +2257,7 @@ namespace OpenSim.Region.Framework.Scenes
2237 { 2257 {
2238 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); 2258 bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
2239 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work 2259 //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
2240 if (found) 2260 if (!found)
2241 { 2261 {
2242 DetectedObject detobj = new DetectedObject(); 2262 DetectedObject detobj = new DetectedObject();
2243 detobj.keyUUID = av.UUID; 2263 detobj.keyUUID = av.UUID;
@@ -2271,6 +2291,120 @@ namespace OpenSim.Region.Framework.Scenes
2271 } 2291 }
2272 } 2292 }
2273 } 2293 }
2294 if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0)
2295 {
2296 if (startedColliders.Count > 0)
2297 {
2298 ColliderArgs LandStartCollidingMessage = new ColliderArgs();
2299 List<DetectedObject> colliding = new List<DetectedObject>();
2300 foreach (uint localId in startedColliders)
2301 {
2302 if (localId == 0)
2303 {
2304 //Hope that all is left is ground!
2305 DetectedObject detobj = new DetectedObject();
2306 detobj.keyUUID = UUID.Zero;
2307 detobj.nameStr = "";
2308 detobj.ownerUUID = UUID.Zero;
2309 detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
2310 detobj.rotQuat = Quaternion.Identity;
2311 detobj.velVector = Vector3.Zero;
2312 detobj.colliderType = 0;
2313 detobj.groupUUID = UUID.Zero;
2314 colliding.Add(detobj);
2315 }
2316 }
2317
2318 if (colliding.Count > 0)
2319 {
2320 LandStartCollidingMessage.Colliders = colliding;
2321 // always running this check because if the user deletes the object it would return a null reference.
2322 if (m_parentGroup == null)
2323 return;
2324
2325 if (m_parentGroup.Scene == null)
2326 return;
2327
2328 m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage);
2329 }
2330 }
2331 }
2332 if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0)
2333 {
2334 if (m_lastColliders.Count > 0)
2335 {
2336 ColliderArgs LandCollidingMessage = new ColliderArgs();
2337 List<DetectedObject> colliding = new List<DetectedObject>();
2338 foreach (uint localId in startedColliders)
2339 {
2340 if (localId == 0)
2341 {
2342 //Hope that all is left is ground!
2343 DetectedObject detobj = new DetectedObject();
2344 detobj.keyUUID = UUID.Zero;
2345 detobj.nameStr = "";
2346 detobj.ownerUUID = UUID.Zero;
2347 detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
2348 detobj.rotQuat = Quaternion.Identity;
2349 detobj.velVector = Vector3.Zero;
2350 detobj.colliderType = 0;
2351 detobj.groupUUID = UUID.Zero;
2352 colliding.Add(detobj);
2353 }
2354 }
2355
2356 if (colliding.Count > 0)
2357 {
2358 LandCollidingMessage.Colliders = colliding;
2359 // always running this check because if the user deletes the object it would return a null reference.
2360 if (m_parentGroup == null)
2361 return;
2362
2363 if (m_parentGroup.Scene == null)
2364 return;
2365
2366 m_parentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage);
2367 }
2368 }
2369 }
2370 if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0)
2371 {
2372 if (endedColliders.Count > 0)
2373 {
2374 ColliderArgs LandEndCollidingMessage = new ColliderArgs();
2375 List<DetectedObject> colliding = new List<DetectedObject>();
2376 foreach (uint localId in startedColliders)
2377 {
2378 if (localId == 0)
2379 {
2380 //Hope that all is left is ground!
2381 DetectedObject detobj = new DetectedObject();
2382 detobj.keyUUID = UUID.Zero;
2383 detobj.nameStr = "";
2384 detobj.ownerUUID = UUID.Zero;
2385 detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
2386 detobj.rotQuat = Quaternion.Identity;
2387 detobj.velVector = Vector3.Zero;
2388 detobj.colliderType = 0;
2389 detobj.groupUUID = UUID.Zero;
2390 colliding.Add(detobj);
2391 }
2392 }
2393
2394 if (colliding.Count > 0)
2395 {
2396 LandEndCollidingMessage.Colliders = colliding;
2397 // always running this check because if the user deletes the object it would return a null reference.
2398 if (m_parentGroup == null)
2399 return;
2400
2401 if (m_parentGroup.Scene == null)
2402 return;
2403
2404 m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage);
2405 }
2406 }
2407 }
2274 } 2408 }
2275 2409
2276 public void PhysicsOutOfBounds(Vector3 pos) 2410 public void PhysicsOutOfBounds(Vector3 pos)
@@ -2737,6 +2871,13 @@ namespace OpenSim.Region.Framework.Scenes
2737 { 2871 {
2738 m_parentGroup.SetAxisRotation(axis, rotate); 2872 m_parentGroup.SetAxisRotation(axis, rotate);
2739 } 2873 }
2874 //Cannot use ScriptBaseClass constants as no referance to it currently.
2875 if (axis == 2)//STATUS_ROTATE_X
2876 STATUS_ROTATE_X = rotate;
2877 if (axis == 4)//STATUS_ROTATE_Y
2878 STATUS_ROTATE_Y = rotate;
2879 if (axis == 8)//STATUS_ROTATE_Z
2880 STATUS_ROTATE_Z = rotate;
2740 } 2881 }
2741 2882
2742 public void SetBuoyancy(float fvalue) 2883 public void SetBuoyancy(float fvalue)
@@ -3669,6 +3810,9 @@ namespace OpenSim.Region.Framework.Scenes
3669 ((AggregateScriptEvents & scriptEvents.collision) != 0) || 3810 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
3670 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || 3811 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
3671 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || 3812 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
3813 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
3814 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
3815 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
3672 (CollisionSound != UUID.Zero) 3816 (CollisionSound != UUID.Zero)
3673 ) 3817 )
3674 { 3818 {
@@ -3873,6 +4017,9 @@ namespace OpenSim.Region.Framework.Scenes
3873 ((AggregateScriptEvents & scriptEvents.collision) != 0) || 4017 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
3874 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || 4018 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
3875 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || 4019 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4020 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4021 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4022 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
3876 (CollisionSound != UUID.Zero) 4023 (CollisionSound != UUID.Zero)
3877 ) 4024 )
3878 { 4025 {
@@ -3933,6 +4080,23 @@ namespace OpenSim.Region.Framework.Scenes
3933 } 4080 }
3934 } 4081 }
3935 4082
4083 public int registerRotTargetWaypoint(Quaternion target, float tolerance)
4084 {
4085 if (m_parentGroup != null)
4086 {
4087 return m_parentGroup.registerRotTargetWaypoint(target, tolerance);
4088 }
4089 return 0;
4090 }
4091
4092 public void unregisterRotTargetWaypoint(int handle)
4093 {
4094 if (m_parentGroup != null)
4095 {
4096 m_parentGroup.unregisterRotTargetWaypoint(handle);
4097 }
4098 }
4099
3936 public void SetCameraAtOffset(Vector3 v) 4100 public void SetCameraAtOffset(Vector3 v)
3937 { 4101 {
3938 m_cameraAtOffset = v; 4102 m_cameraAtOffset = v;