diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 766 |
1 files changed, 545 insertions, 221 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e23f39f..7081ced 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -104,8 +104,95 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | /// since the group's last persistent backup | 104 | /// since the group's last persistent backup |
105 | /// </summary> | 105 | /// </summary> |
106 | private bool m_hasGroupChanged = false; | 106 | private bool m_hasGroupChanged = false; |
107 | private long timeFirstChanged; | 107 | private long timeFirstChanged = 0; |
108 | private long timeLastChanged; | 108 | private long timeLastChanged = 0; |
109 | private long m_maxPersistTime = 0; | ||
110 | private long m_minPersistTime = 0; | ||
111 | private Random m_rand; | ||
112 | private bool m_suspendUpdates; | ||
113 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
114 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
115 | |||
116 | public bool areUpdatesSuspended | ||
117 | { | ||
118 | get | ||
119 | { | ||
120 | return m_suspendUpdates; | ||
121 | } | ||
122 | set | ||
123 | { | ||
124 | m_suspendUpdates = value; | ||
125 | if (!value) | ||
126 | { | ||
127 | QueueForUpdateCheck(); | ||
128 | } | ||
129 | } | ||
130 | } | ||
131 | |||
132 | public void lockPartsForRead(bool locked) | ||
133 | { | ||
134 | if (locked) | ||
135 | { | ||
136 | if (m_partsLock.RecursiveReadCount > 0) | ||
137 | { | ||
138 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
139 | m_partsLock.ExitReadLock(); | ||
140 | } | ||
141 | if (m_partsLock.RecursiveWriteCount > 0) | ||
142 | { | ||
143 | m_log.Error("[SceneObjectGroup.m_parts] Recursive read lock requested (write lock exists on this thread). This should not happen and means something needs to be fixed."); | ||
144 | m_partsLock.ExitWriteLock(); | ||
145 | } | ||
146 | |||
147 | while (!m_partsLock.TryEnterReadLock(60000)) | ||
148 | { | ||
149 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire READ lock of m_parts in SceneObjectGroup. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
150 | if (m_partsLock.IsWriteLockHeld) | ||
151 | { | ||
152 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
153 | } | ||
154 | } | ||
155 | } | ||
156 | else | ||
157 | { | ||
158 | if (m_partsLock.RecursiveReadCount > 0) | ||
159 | { | ||
160 | m_partsLock.ExitReadLock(); | ||
161 | } | ||
162 | } | ||
163 | } | ||
164 | public void lockPartsForWrite(bool locked) | ||
165 | { | ||
166 | if (locked) | ||
167 | { | ||
168 | if (m_partsLock.RecursiveReadCount > 0) | ||
169 | { | ||
170 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
171 | m_partsLock.ExitReadLock(); | ||
172 | } | ||
173 | if (m_partsLock.RecursiveWriteCount > 0) | ||
174 | { | ||
175 | m_log.Error("[SceneObjectGroup.m_parts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
176 | m_partsLock.ExitWriteLock(); | ||
177 | } | ||
178 | |||
179 | while (!m_partsLock.TryEnterWriteLock(60000)) | ||
180 | { | ||
181 | m_log.Error("[SceneObjectGroup.m_parts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
182 | if (m_partsLock.IsWriteLockHeld) | ||
183 | { | ||
184 | m_partsLock = new System.Threading.ReaderWriterLockSlim(); | ||
185 | } | ||
186 | } | ||
187 | } | ||
188 | else | ||
189 | { | ||
190 | if (m_partsLock.RecursiveWriteCount > 0) | ||
191 | { | ||
192 | m_partsLock.ExitWriteLock(); | ||
193 | } | ||
194 | } | ||
195 | } | ||
109 | 196 | ||
110 | public bool HasGroupChanged | 197 | public bool HasGroupChanged |
111 | { | 198 | { |
@@ -113,9 +200,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | { | 200 | { |
114 | if (value) | 201 | if (value) |
115 | { | 202 | { |
203 | if (m_isBackedUp) | ||
204 | { | ||
205 | m_scene.SceneGraph.FireChangeBackup(this); | ||
206 | } | ||
116 | timeLastChanged = DateTime.Now.Ticks; | 207 | timeLastChanged = DateTime.Now.Ticks; |
117 | if (!m_hasGroupChanged) | 208 | if (!m_hasGroupChanged) |
118 | timeFirstChanged = DateTime.Now.Ticks; | 209 | timeFirstChanged = DateTime.Now.Ticks; |
210 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
211 | { | ||
212 | if (m_rand == null) | ||
213 | { | ||
214 | byte[] val = new byte[16]; | ||
215 | m_rootPart.UUID.ToBytes(val, 0); | ||
216 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
217 | } | ||
218 | |||
219 | if (m_scene.GetRootAgentCount() == 0) | ||
220 | { | ||
221 | //If the region is empty, this change has been made by an automated process | ||
222 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
223 | |||
224 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
225 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
226 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
227 | } | ||
228 | else | ||
229 | { | ||
230 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
231 | //but add a random factor so we stagger the object persistance a little | ||
232 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
233 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
234 | } | ||
235 | } | ||
119 | } | 236 | } |
120 | m_hasGroupChanged = value; | 237 | m_hasGroupChanged = value; |
121 | } | 238 | } |
@@ -131,8 +248,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | return false; | 248 | return false; |
132 | if (m_scene.ShuttingDown) | 249 | if (m_scene.ShuttingDown) |
133 | return true; | 250 | return true; |
251 | |||
252 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
253 | { | ||
254 | m_maxPersistTime = m_scene.m_persistAfter; | ||
255 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
256 | } | ||
257 | |||
134 | long currentTime = DateTime.Now.Ticks; | 258 | long currentTime = DateTime.Now.Ticks; |
135 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 259 | |
260 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
261 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
262 | |||
263 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
136 | return true; | 264 | return true; |
137 | return false; | 265 | return false; |
138 | } | 266 | } |
@@ -258,13 +386,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | set | 386 | set |
259 | { | 387 | { |
260 | m_regionHandle = value; | 388 | m_regionHandle = value; |
261 | lock (m_parts) | 389 | lockPartsForRead(true); |
262 | { | 390 | { |
263 | foreach (SceneObjectPart part in m_parts.Values) | 391 | foreach (SceneObjectPart part in m_parts.Values) |
264 | { | 392 | { |
393 | |||
265 | part.RegionHandle = m_regionHandle; | 394 | part.RegionHandle = m_regionHandle; |
395 | |||
266 | } | 396 | } |
267 | } | 397 | } |
398 | lockPartsForRead(false); | ||
268 | } | 399 | } |
269 | } | 400 | } |
270 | 401 | ||
@@ -298,6 +429,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | { | 429 | { |
299 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 430 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
300 | } | 431 | } |
432 | |||
433 | lockPartsForRead(true); | ||
434 | |||
301 | if (RootPart.GetStatusSandbox()) | 435 | if (RootPart.GetStatusSandbox()) |
302 | { | 436 | { |
303 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 437 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -305,17 +439,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | RootPart.ScriptSetPhysicsStatus(false); | 439 | RootPart.ScriptSetPhysicsStatus(false); |
306 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | 440 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), |
307 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 441 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); |
442 | lockPartsForRead(false); | ||
308 | return; | 443 | return; |
309 | } | 444 | } |
310 | } | 445 | } |
311 | lock (m_parts) | 446 | |
447 | foreach (SceneObjectPart part in m_parts.Values) | ||
312 | { | 448 | { |
313 | foreach (SceneObjectPart part in m_parts.Values) | 449 | part.GroupPosition = val; |
314 | { | ||
315 | part.GroupPosition = val; | ||
316 | } | ||
317 | } | 450 | } |
318 | 451 | ||
452 | lockPartsForRead(false); | ||
453 | |||
319 | //if (m_rootPart.PhysActor != null) | 454 | //if (m_rootPart.PhysActor != null) |
320 | //{ | 455 | //{ |
321 | //m_rootPart.PhysActor.Position = | 456 | //m_rootPart.PhysActor.Position = |
@@ -457,6 +592,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
457 | /// </summary> | 592 | /// </summary> |
458 | public SceneObjectGroup() | 593 | public SceneObjectGroup() |
459 | { | 594 | { |
595 | |||
460 | } | 596 | } |
461 | 597 | ||
462 | /// <summary> | 598 | /// <summary> |
@@ -473,7 +609,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
473 | /// Constructor. This object is added to the scene later via AttachToScene() | 609 | /// Constructor. This object is added to the scene later via AttachToScene() |
474 | /// </summary> | 610 | /// </summary> |
475 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 611 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
476 | { | 612 | { |
477 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 613 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
478 | } | 614 | } |
479 | 615 | ||
@@ -504,13 +640,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
504 | 640 | ||
505 | public void SetFromItemID(UUID AssetId) | 641 | public void SetFromItemID(UUID AssetId) |
506 | { | 642 | { |
507 | lock (m_parts) | 643 | lockPartsForRead(true); |
508 | { | 644 | { |
509 | foreach (SceneObjectPart part in m_parts.Values) | 645 | foreach (SceneObjectPart part in m_parts.Values) |
510 | { | 646 | { |
647 | |||
511 | part.FromItemID = AssetId; | 648 | part.FromItemID = AssetId; |
649 | |||
512 | } | 650 | } |
513 | } | 651 | } |
652 | lockPartsForRead(false); | ||
514 | } | 653 | } |
515 | 654 | ||
516 | public UUID GetFromItemID() | 655 | public UUID GetFromItemID() |
@@ -523,6 +662,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
523 | /// </summary> | 662 | /// </summary> |
524 | public virtual void AttachToBackup() | 663 | public virtual void AttachToBackup() |
525 | { | 664 | { |
665 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
666 | |||
526 | if (InSceneBackup) | 667 | if (InSceneBackup) |
527 | { | 668 | { |
528 | //m_log.DebugFormat( | 669 | //m_log.DebugFormat( |
@@ -579,10 +720,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
579 | Vector3 maxScale = Vector3.Zero; | 720 | Vector3 maxScale = Vector3.Zero; |
580 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 721 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
581 | 722 | ||
582 | lock (m_parts) | 723 | lockPartsForRead(true); |
583 | { | 724 | { |
584 | foreach (SceneObjectPart part in m_parts.Values) | 725 | foreach (SceneObjectPart part in m_parts.Values) |
585 | { | 726 | { |
727 | |||
586 | Vector3 partscale = part.Scale; | 728 | Vector3 partscale = part.Scale; |
587 | Vector3 partoffset = part.OffsetPosition; | 729 | Vector3 partoffset = part.OffsetPosition; |
588 | 730 | ||
@@ -593,8 +735,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
593 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; | 735 | maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X; |
594 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; | 736 | maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y; |
595 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; | 737 | maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z; |
738 | |||
596 | } | 739 | } |
597 | } | 740 | } |
741 | lockPartsForRead(false); | ||
742 | |||
598 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; | 743 | finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; |
599 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 744 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
600 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 745 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
@@ -610,10 +755,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
610 | 755 | ||
611 | EntityIntersection result = new EntityIntersection(); | 756 | EntityIntersection result = new EntityIntersection(); |
612 | 757 | ||
613 | lock (m_parts) | 758 | lockPartsForRead(true); |
614 | { | 759 | { |
615 | foreach (SceneObjectPart part in m_parts.Values) | 760 | foreach (SceneObjectPart part in m_parts.Values) |
616 | { | 761 | { |
762 | |||
617 | // Temporary commented to stop compiler warning | 763 | // Temporary commented to stop compiler warning |
618 | //Vector3 partPosition = | 764 | //Vector3 partPosition = |
619 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 765 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
@@ -641,8 +787,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
641 | result.distance = inter.distance; | 787 | result.distance = inter.distance; |
642 | } | 788 | } |
643 | } | 789 | } |
790 | |||
644 | } | 791 | } |
645 | } | 792 | } |
793 | lockPartsForRead(false); | ||
646 | return result; | 794 | return result; |
647 | } | 795 | } |
648 | 796 | ||
@@ -661,10 +809,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
661 | minY = 256f; | 809 | minY = 256f; |
662 | minZ = 8192f; | 810 | minZ = 8192f; |
663 | 811 | ||
664 | lock(m_parts); | 812 | lockPartsForRead(true); |
665 | { | 813 | { |
666 | foreach (SceneObjectPart part in m_parts.Values) | 814 | foreach (SceneObjectPart part in m_parts.Values) |
667 | { | 815 | { |
816 | |||
668 | Vector3 worldPos = part.GetWorldPosition(); | 817 | Vector3 worldPos = part.GetWorldPosition(); |
669 | Vector3 offset = worldPos - AbsolutePosition; | 818 | Vector3 offset = worldPos - AbsolutePosition; |
670 | Quaternion worldRot; | 819 | Quaternion worldRot; |
@@ -723,6 +872,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 872 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
724 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 873 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
725 | 874 | ||
875 | |||
876 | |||
726 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | 877 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); |
727 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | 878 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); |
728 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | 879 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); |
@@ -894,6 +1045,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
894 | minZ = backBottomLeft.Z; | 1045 | minZ = backBottomLeft.Z; |
895 | } | 1046 | } |
896 | } | 1047 | } |
1048 | lockPartsForRead(false); | ||
897 | } | 1049 | } |
898 | 1050 | ||
899 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) | 1051 | public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) |
@@ -929,21 +1081,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
929 | 1081 | ||
930 | public void SaveScriptedState(XmlTextWriter writer) | 1082 | public void SaveScriptedState(XmlTextWriter writer) |
931 | { | 1083 | { |
1084 | SaveScriptedState(writer, false); | ||
1085 | } | ||
1086 | |||
1087 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1088 | { | ||
932 | XmlDocument doc = new XmlDocument(); | 1089 | XmlDocument doc = new XmlDocument(); |
933 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1090 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
934 | 1091 | ||
935 | // Capture script state while holding the lock | 1092 | // Capture script state while holding the lock |
936 | lock (m_parts) | 1093 | lockPartsForRead(true); |
937 | { | 1094 | { |
938 | foreach (SceneObjectPart part in m_parts.Values) | 1095 | foreach (SceneObjectPart part in m_parts.Values) |
939 | { | 1096 | { |
940 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 1097 | |
1098 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(oldIDs); | ||
941 | foreach (UUID itemid in pstates.Keys) | 1099 | foreach (UUID itemid in pstates.Keys) |
942 | { | 1100 | { |
943 | states.Add(itemid, pstates[itemid]); | 1101 | states.Add(itemid, pstates[itemid]); |
944 | } | 1102 | } |
1103 | |||
945 | } | 1104 | } |
946 | } | 1105 | } |
1106 | lockPartsForRead(false); | ||
947 | 1107 | ||
948 | if (states.Count > 0) | 1108 | if (states.Count > 0) |
949 | { | 1109 | { |
@@ -962,6 +1122,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
962 | } | 1122 | } |
963 | 1123 | ||
964 | /// <summary> | 1124 | /// <summary> |
1125 | /// Add the avatar to this linkset (avatar is sat). | ||
1126 | /// </summary> | ||
1127 | /// <param name="agentID"></param> | ||
1128 | public void AddAvatar(UUID agentID) | ||
1129 | { | ||
1130 | ScenePresence presence; | ||
1131 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1132 | { | ||
1133 | if (!m_linkedAvatars.Contains(presence)) | ||
1134 | { | ||
1135 | m_linkedAvatars.Add(presence); | ||
1136 | } | ||
1137 | } | ||
1138 | } | ||
1139 | |||
1140 | /// <summary> | ||
1141 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1142 | /// </summary> | ||
1143 | /// <param name="agentID"></param> | ||
1144 | public void DeleteAvatar(UUID agentID) | ||
1145 | { | ||
1146 | ScenePresence presence; | ||
1147 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1148 | { | ||
1149 | if (m_linkedAvatars.Contains(presence)) | ||
1150 | { | ||
1151 | m_linkedAvatars.Remove(presence); | ||
1152 | } | ||
1153 | } | ||
1154 | } | ||
1155 | |||
1156 | /// <summary> | ||
1157 | /// Returns the list of linked presences (avatars sat on this group) | ||
1158 | /// </summary> | ||
1159 | /// <param name="agentID"></param> | ||
1160 | public List<ScenePresence> GetLinkedAvatars() | ||
1161 | { | ||
1162 | return m_linkedAvatars; | ||
1163 | } | ||
1164 | |||
1165 | /// <summary> | ||
965 | /// Attach this scene object to the given avatar. | 1166 | /// Attach this scene object to the given avatar. |
966 | /// </summary> | 1167 | /// </summary> |
967 | /// <param name="agentID"></param> | 1168 | /// <param name="agentID"></param> |
@@ -1112,13 +1313,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1112 | 1313 | ||
1113 | public override void UpdateMovement() | 1314 | public override void UpdateMovement() |
1114 | { | 1315 | { |
1115 | lock (m_parts) | 1316 | lockPartsForRead(true); |
1116 | { | 1317 | { |
1117 | foreach (SceneObjectPart part in m_parts.Values) | 1318 | foreach (SceneObjectPart part in m_parts.Values) |
1118 | { | 1319 | { |
1320 | |||
1119 | part.UpdateMovement(); | 1321 | part.UpdateMovement(); |
1322 | |||
1120 | } | 1323 | } |
1121 | } | 1324 | } |
1325 | lockPartsForRead(false); | ||
1122 | } | 1326 | } |
1123 | 1327 | ||
1124 | public ushort GetTimeDilation() | 1328 | public ushort GetTimeDilation() |
@@ -1162,7 +1366,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1162 | /// <param name="part"></param> | 1366 | /// <param name="part"></param> |
1163 | public void AddPart(SceneObjectPart part) | 1367 | public void AddPart(SceneObjectPart part) |
1164 | { | 1368 | { |
1165 | lock (m_parts) | 1369 | lockPartsForWrite(true); |
1166 | { | 1370 | { |
1167 | part.SetParent(this); | 1371 | part.SetParent(this); |
1168 | m_parts.Add(part.UUID, part); | 1372 | m_parts.Add(part.UUID, part); |
@@ -1172,6 +1376,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1172 | if (part.LinkNum == 2 && RootPart != null) | 1376 | if (part.LinkNum == 2 && RootPart != null) |
1173 | RootPart.LinkNum = 1; | 1377 | RootPart.LinkNum = 1; |
1174 | } | 1378 | } |
1379 | lockPartsForWrite(false); | ||
1175 | } | 1380 | } |
1176 | 1381 | ||
1177 | /// <summary> | 1382 | /// <summary> |
@@ -1179,28 +1384,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1179 | /// </summary> | 1384 | /// </summary> |
1180 | private void UpdateParentIDs() | 1385 | private void UpdateParentIDs() |
1181 | { | 1386 | { |
1182 | lock (m_parts) | 1387 | lockPartsForRead(true); |
1183 | { | 1388 | { |
1184 | foreach (SceneObjectPart part in m_parts.Values) | 1389 | foreach (SceneObjectPart part in m_parts.Values) |
1185 | { | 1390 | { |
1391 | |||
1186 | if (part.UUID != m_rootPart.UUID) | 1392 | if (part.UUID != m_rootPart.UUID) |
1187 | { | 1393 | { |
1188 | part.ParentID = m_rootPart.LocalId; | 1394 | part.ParentID = m_rootPart.LocalId; |
1189 | } | 1395 | } |
1396 | |||
1190 | } | 1397 | } |
1191 | } | 1398 | } |
1399 | lockPartsForRead(false); | ||
1192 | } | 1400 | } |
1193 | 1401 | ||
1194 | public void RegenerateFullIDs() | 1402 | public void RegenerateFullIDs() |
1195 | { | 1403 | { |
1196 | lock (m_parts) | 1404 | lockPartsForRead(true); |
1197 | { | 1405 | { |
1198 | foreach (SceneObjectPart part in m_parts.Values) | 1406 | foreach (SceneObjectPart part in m_parts.Values) |
1199 | { | 1407 | { |
1408 | |||
1200 | part.UUID = UUID.Random(); | 1409 | part.UUID = UUID.Random(); |
1201 | 1410 | ||
1202 | } | 1411 | } |
1203 | } | 1412 | } |
1413 | lockPartsForRead(false); | ||
1204 | } | 1414 | } |
1205 | 1415 | ||
1206 | // helper provided for parts. | 1416 | // helper provided for parts. |
@@ -1281,27 +1491,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | 1491 | ||
1282 | DetachFromBackup(); | 1492 | DetachFromBackup(); |
1283 | 1493 | ||
1284 | lock (m_parts) | 1494 | lockPartsForRead(true); |
1495 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1496 | lockPartsForRead(false); | ||
1497 | |||
1498 | foreach (SceneObjectPart part in values) | ||
1285 | { | 1499 | { |
1286 | foreach (SceneObjectPart part in m_parts.Values) | ||
1287 | { | ||
1288 | // part.Inventory.RemoveScriptInstances(); | 1500 | // part.Inventory.RemoveScriptInstances(); |
1289 | Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1501 | |
1502 | Scene.ForEachScenePresence(delegate (ScenePresence sp) | ||
1503 | { | ||
1504 | if (sp.ParentID == LocalId) | ||
1290 | { | 1505 | { |
1291 | if (avatar.ParentID == LocalId) | 1506 | sp.StandUp(); |
1292 | { | 1507 | } |
1293 | avatar.StandUp(); | ||
1294 | } | ||
1295 | 1508 | ||
1296 | if (!silent) | 1509 | if (!silent) |
1297 | { | 1510 | { |
1298 | part.UpdateFlag = 0; | 1511 | part.UpdateFlag = 0; |
1299 | if (part == m_rootPart) | 1512 | if (part == m_rootPart) |
1300 | avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1513 | sp.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1301 | } | 1514 | } |
1302 | }); | 1515 | }); |
1303 | } | 1516 | |
1304 | } | 1517 | } |
1518 | |||
1519 | |||
1305 | } | 1520 | } |
1306 | 1521 | ||
1307 | public void AddScriptLPS(int count) | 1522 | public void AddScriptLPS(int count) |
@@ -1326,17 +1541,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1326 | 1541 | ||
1327 | scriptEvents aggregateScriptEvents=0; | 1542 | scriptEvents aggregateScriptEvents=0; |
1328 | 1543 | ||
1329 | lock (m_parts) | 1544 | lockPartsForRead(true); |
1330 | { | 1545 | { |
1331 | foreach (SceneObjectPart part in m_parts.Values) | 1546 | foreach (SceneObjectPart part in m_parts.Values) |
1332 | { | 1547 | { |
1548 | |||
1333 | if (part == null) | 1549 | if (part == null) |
1334 | continue; | 1550 | continue; |
1335 | if (part != RootPart) | 1551 | if (part != RootPart) |
1336 | part.ObjectFlags = objectflagupdate; | 1552 | part.ObjectFlags = objectflagupdate; |
1337 | aggregateScriptEvents |= part.AggregateScriptEvents; | 1553 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1554 | |||
1338 | } | 1555 | } |
1339 | } | 1556 | } |
1557 | lockPartsForRead(false); | ||
1340 | 1558 | ||
1341 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); | 1559 | m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0); |
1342 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); | 1560 | m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0); |
@@ -1378,42 +1596,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1378 | /// <param name="m_physicalPrim"></param> | 1596 | /// <param name="m_physicalPrim"></param> |
1379 | public void ApplyPhysics(bool m_physicalPrim) | 1597 | public void ApplyPhysics(bool m_physicalPrim) |
1380 | { | 1598 | { |
1381 | lock (m_parts) | 1599 | lockPartsForRead(true); |
1600 | |||
1601 | if (m_parts.Count > 1) | ||
1382 | { | 1602 | { |
1383 | if (m_parts.Count > 1) | 1603 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); |
1604 | lockPartsForRead(false); | ||
1605 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1606 | foreach (SceneObjectPart part in values) | ||
1384 | { | 1607 | { |
1385 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1608 | |
1386 | foreach (SceneObjectPart part in m_parts.Values) | 1609 | if (part.LocalId != m_rootPart.LocalId) |
1387 | { | 1610 | { |
1388 | if (part.LocalId != m_rootPart.LocalId) | 1611 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1389 | { | ||
1390 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | ||
1391 | } | ||
1392 | } | 1612 | } |
1393 | 1613 | ||
1394 | // Hack to get the physics scene geometries in the right spot | ||
1395 | ResetChildPrimPhysicsPositions(); | ||
1396 | } | ||
1397 | else | ||
1398 | { | ||
1399 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1400 | } | 1614 | } |
1615 | // Hack to get the physics scene geometries in the right spot | ||
1616 | ResetChildPrimPhysicsPositions(); | ||
1617 | } | ||
1618 | else | ||
1619 | { | ||
1620 | lockPartsForRead(false); | ||
1621 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | ||
1401 | } | 1622 | } |
1402 | } | 1623 | } |
1403 | 1624 | ||
1404 | public void SetOwnerId(UUID userId) | 1625 | public void SetOwnerId(UUID userId) |
1405 | { | 1626 | { |
1406 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1627 | ForEachPart(delegate(SceneObjectPart part) |
1628 | { | ||
1629 | |||
1630 | part.OwnerID = userId; | ||
1631 | |||
1632 | }); | ||
1407 | } | 1633 | } |
1408 | 1634 | ||
1409 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1635 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
1410 | { | 1636 | { |
1411 | lock (m_parts) | 1637 | lockPartsForRead(true); |
1638 | List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values); | ||
1639 | lockPartsForRead(false); | ||
1640 | foreach (SceneObjectPart part in values) | ||
1412 | { | 1641 | { |
1413 | foreach (SceneObjectPart part in m_parts.Values) | 1642 | |
1414 | { | 1643 | whatToDo(part); |
1415 | whatToDo(part); | 1644 | |
1416 | } | ||
1417 | } | 1645 | } |
1418 | } | 1646 | } |
1419 | 1647 | ||
@@ -1511,15 +1739,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1511 | RootPart.SendFullUpdate( | 1739 | RootPart.SendFullUpdate( |
1512 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1740 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1513 | 1741 | ||
1514 | lock (m_parts) | 1742 | lockPartsForRead(true); |
1515 | { | 1743 | { |
1516 | foreach (SceneObjectPart part in m_parts.Values) | 1744 | foreach (SceneObjectPart part in m_parts.Values) |
1517 | { | 1745 | { |
1746 | |||
1518 | if (part != RootPart) | 1747 | if (part != RootPart) |
1519 | part.SendFullUpdate( | 1748 | part.SendFullUpdate( |
1520 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1749 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1521 | } | 1750 | } |
1522 | } | 1751 | } |
1752 | lockPartsForRead(false); | ||
1523 | } | 1753 | } |
1524 | 1754 | ||
1525 | #region Copying | 1755 | #region Copying |
@@ -1588,10 +1818,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1588 | 1818 | ||
1589 | List<SceneObjectPart> partList; | 1819 | List<SceneObjectPart> partList; |
1590 | 1820 | ||
1591 | lock (m_parts) | 1821 | lockPartsForRead(true); |
1592 | { | 1822 | |
1593 | partList = new List<SceneObjectPart>(m_parts.Values); | 1823 | partList = new List<SceneObjectPart>(m_parts.Values); |
1594 | } | 1824 | |
1825 | lockPartsForRead(false); | ||
1595 | 1826 | ||
1596 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1827 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1597 | { | 1828 | { |
@@ -1814,13 +2045,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
1814 | } | 2045 | } |
1815 | } | 2046 | } |
1816 | 2047 | ||
2048 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2049 | { | ||
2050 | SceneObjectPart rootpart = m_rootPart; | ||
2051 | if (rootpart != null) | ||
2052 | { | ||
2053 | if (IsAttachment) | ||
2054 | { | ||
2055 | /* | ||
2056 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2057 | if (avatar != null) | ||
2058 | { | ||
2059 | Rotate the Av? | ||
2060 | } */ | ||
2061 | } | ||
2062 | else | ||
2063 | { | ||
2064 | if (rootpart.PhysActor != null) | ||
2065 | { // APID must be implemented in your physics system for this to function. | ||
2066 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2067 | rootpart.PhysActor.APIDStrength = strength; | ||
2068 | rootpart.PhysActor.APIDDamping = damping; | ||
2069 | rootpart.PhysActor.APIDActive = true; | ||
2070 | } | ||
2071 | } | ||
2072 | } | ||
2073 | } | ||
2074 | |||
1817 | public void stopLookAt() | 2075 | public void stopLookAt() |
1818 | { | 2076 | { |
1819 | SceneObjectPart rootpart = m_rootPart; | 2077 | SceneObjectPart rootpart = m_rootPart; |
1820 | if (rootpart != null) | 2078 | if (rootpart != null) |
1821 | { | 2079 | { |
1822 | if (rootpart.PhysActor != null) | 2080 | if (rootpart.PhysActor != null) |
1823 | { | 2081 | { // APID must be implemented in your physics system for this to function. |
1824 | rootpart.PhysActor.APIDActive = false; | 2082 | rootpart.PhysActor.APIDActive = false; |
1825 | } | 2083 | } |
1826 | } | 2084 | } |
@@ -1888,10 +2146,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1888 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2146 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
1889 | newPart.SetParent(this); | 2147 | newPart.SetParent(this); |
1890 | 2148 | ||
1891 | lock (m_parts) | 2149 | lockPartsForWrite(true); |
1892 | { | 2150 | { |
1893 | m_parts.Add(newPart.UUID, newPart); | 2151 | m_parts.Add(newPart.UUID, newPart); |
1894 | } | 2152 | } |
2153 | lockPartsForWrite(false); | ||
1895 | 2154 | ||
1896 | SetPartAsNonRoot(newPart); | 2155 | SetPartAsNonRoot(newPart); |
1897 | 2156 | ||
@@ -1954,7 +2213,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1954 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 2213 | //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
1955 | // return; | 2214 | // return; |
1956 | 2215 | ||
1957 | lock (m_parts) | 2216 | lockPartsForRead(true); |
1958 | { | 2217 | { |
1959 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); | 2218 | bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); |
1960 | 2219 | ||
@@ -1974,9 +2233,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1974 | { | 2233 | { |
1975 | if (!IsSelected) | 2234 | if (!IsSelected) |
1976 | part.UpdateLookAt(); | 2235 | part.UpdateLookAt(); |
2236 | |||
1977 | part.SendScheduledUpdates(); | 2237 | part.SendScheduledUpdates(); |
2238 | |||
1978 | } | 2239 | } |
1979 | } | 2240 | } |
2241 | lockPartsForRead(false); | ||
1980 | } | 2242 | } |
1981 | 2243 | ||
1982 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2244 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
@@ -1985,27 +2247,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1985 | 2247 | ||
1986 | RootPart.AddFullUpdateToAvatar(presence); | 2248 | RootPart.AddFullUpdateToAvatar(presence); |
1987 | 2249 | ||
1988 | lock (m_parts) | 2250 | lockPartsForRead(true); |
1989 | { | 2251 | { |
1990 | foreach (SceneObjectPart part in m_parts.Values) | 2252 | foreach (SceneObjectPart part in m_parts.Values) |
1991 | { | 2253 | { |
2254 | |||
1992 | if (part != RootPart) | 2255 | if (part != RootPart) |
1993 | part.AddFullUpdateToAvatar(presence); | 2256 | part.AddFullUpdateToAvatar(presence); |
2257 | |||
1994 | } | 2258 | } |
1995 | } | 2259 | } |
2260 | lockPartsForRead(false); | ||
1996 | } | 2261 | } |
1997 | 2262 | ||
1998 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2263 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
1999 | { | 2264 | { |
2000 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | 2265 | lockPartsForRead(true); |
2001 | 2266 | ||
2002 | lock (m_parts) | 2267 | foreach (SceneObjectPart part in m_parts.Values) |
2003 | { | 2268 | { |
2004 | foreach (SceneObjectPart part in m_parts.Values) | 2269 | part.AddTerseUpdateToAvatar(presence); |
2005 | { | ||
2006 | part.AddTerseUpdateToAvatar(presence); | ||
2007 | } | ||
2008 | } | 2270 | } |
2271 | |||
2272 | lockPartsForRead(false); | ||
2009 | } | 2273 | } |
2010 | 2274 | ||
2011 | /// <summary> | 2275 | /// <summary> |
@@ -2013,20 +2277,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2013 | /// </summary> | 2277 | /// </summary> |
2014 | public void ScheduleGroupForFullUpdate() | 2278 | public void ScheduleGroupForFullUpdate() |
2015 | { | 2279 | { |
2016 | if (IsAttachment) | 2280 | //if (IsAttachment) |
2017 | m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, LocalId); | 2281 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, LocalId); |
2018 | 2282 | ||
2019 | checkAtTargets(); | 2283 | checkAtTargets(); |
2020 | RootPart.ScheduleFullUpdate(); | 2284 | RootPart.ScheduleFullUpdate(); |
2021 | 2285 | ||
2022 | lock (m_parts) | 2286 | lockPartsForRead(true); |
2023 | { | 2287 | { |
2024 | foreach (SceneObjectPart part in m_parts.Values) | 2288 | foreach (SceneObjectPart part in m_parts.Values) |
2025 | { | 2289 | { |
2290 | |||
2026 | if (part != RootPart) | 2291 | if (part != RootPart) |
2027 | part.ScheduleFullUpdate(); | 2292 | part.ScheduleFullUpdate(); |
2293 | |||
2028 | } | 2294 | } |
2029 | } | 2295 | } |
2296 | lockPartsForRead(false); | ||
2030 | } | 2297 | } |
2031 | 2298 | ||
2032 | /// <summary> | 2299 | /// <summary> |
@@ -2034,37 +2301,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
2034 | /// </summary> | 2301 | /// </summary> |
2035 | public void ScheduleGroupForTerseUpdate() | 2302 | public void ScheduleGroupForTerseUpdate() |
2036 | { | 2303 | { |
2037 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | 2304 | lockPartsForRead(true); |
2038 | 2305 | foreach (SceneObjectPart part in m_parts.Values) | |
2039 | lock (m_parts) | ||
2040 | { | 2306 | { |
2041 | foreach (SceneObjectPart part in m_parts.Values) | 2307 | part.ScheduleTerseUpdate(); |
2042 | { | ||
2043 | part.ScheduleTerseUpdate(); | ||
2044 | } | ||
2045 | } | 2308 | } |
2309 | |||
2310 | lockPartsForRead(false); | ||
2046 | } | 2311 | } |
2047 | 2312 | ||
2048 | /// <summary> | 2313 | /// <summary> |
2049 | /// Immediately send a full update for this scene object. | 2314 | /// Immediately send a full update for this scene object. |
2050 | /// </summary> | 2315 | /// </summary> |
2051 | public void SendGroupFullUpdate() | 2316 | public void SendGroupFullUpdate() |
2052 | { | 2317 | { |
2053 | if (IsDeleted) | 2318 | if (IsDeleted) |
2054 | return; | 2319 | return; |
2055 | 2320 | ||
2056 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2321 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
2057 | 2322 | ||
2058 | RootPart.SendFullUpdateToAllClients(); | 2323 | RootPart.SendFullUpdateToAllClients(); |
2059 | 2324 | ||
2060 | lock (m_parts) | 2325 | lockPartsForRead(true); |
2061 | { | 2326 | { |
2062 | foreach (SceneObjectPart part in m_parts.Values) | 2327 | foreach (SceneObjectPart part in m_parts.Values) |
2063 | { | 2328 | { |
2329 | |||
2064 | if (part != RootPart) | 2330 | if (part != RootPart) |
2065 | part.SendFullUpdateToAllClients(); | 2331 | part.SendFullUpdateToAllClients(); |
2332 | |||
2066 | } | 2333 | } |
2067 | } | 2334 | } |
2335 | lockPartsForRead(false); | ||
2068 | } | 2336 | } |
2069 | 2337 | ||
2070 | /// <summary> | 2338 | /// <summary> |
@@ -2096,14 +2364,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2096 | { | 2364 | { |
2097 | if (IsDeleted) | 2365 | if (IsDeleted) |
2098 | return; | 2366 | return; |
2099 | 2367 | ||
2100 | lock (m_parts) | 2368 | lockPartsForRead(true); |
2101 | { | 2369 | { |
2102 | foreach (SceneObjectPart part in m_parts.Values) | 2370 | foreach (SceneObjectPart part in m_parts.Values) |
2103 | { | 2371 | { |
2104 | part.SendTerseUpdateToAllClients(); | 2372 | part.SendTerseUpdateToAllClients(); |
2105 | } | 2373 | } |
2106 | } | 2374 | } |
2375 | lockPartsForRead(false); | ||
2107 | } | 2376 | } |
2108 | 2377 | ||
2109 | #endregion | 2378 | #endregion |
@@ -2117,16 +2386,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2117 | /// <returns>null if no child part with that linknum or child part</returns> | 2386 | /// <returns>null if no child part with that linknum or child part</returns> |
2118 | public SceneObjectPart GetLinkNumPart(int linknum) | 2387 | public SceneObjectPart GetLinkNumPart(int linknum) |
2119 | { | 2388 | { |
2120 | lock (m_parts) | 2389 | lockPartsForRead(true); |
2121 | { | 2390 | { |
2122 | foreach (SceneObjectPart part in m_parts.Values) | 2391 | foreach (SceneObjectPart part in m_parts.Values) |
2123 | { | 2392 | { |
2124 | if (part.LinkNum == linknum) | 2393 | if (part.LinkNum == linknum) |
2125 | { | 2394 | { |
2395 | lockPartsForRead(false); | ||
2126 | return part; | 2396 | return part; |
2127 | } | 2397 | } |
2128 | } | 2398 | } |
2129 | } | 2399 | } |
2400 | lockPartsForRead(false); | ||
2130 | 2401 | ||
2131 | return null; | 2402 | return null; |
2132 | } | 2403 | } |
@@ -2154,17 +2425,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2154 | public SceneObjectPart GetChildPart(uint localID) | 2425 | public SceneObjectPart GetChildPart(uint localID) |
2155 | { | 2426 | { |
2156 | //m_log.DebugFormat("Entered looking for {0}", localID); | 2427 | //m_log.DebugFormat("Entered looking for {0}", localID); |
2157 | lock (m_parts) | 2428 | lockPartsForRead(true); |
2158 | { | 2429 | { |
2159 | foreach (SceneObjectPart part in m_parts.Values) | 2430 | foreach (SceneObjectPart part in m_parts.Values) |
2160 | { | 2431 | { |
2161 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2432 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2162 | if (part.LocalId == localID) | 2433 | if (part.LocalId == localID) |
2163 | { | 2434 | { |
2435 | lockPartsForRead(false); | ||
2164 | return part; | 2436 | return part; |
2165 | } | 2437 | } |
2166 | } | 2438 | } |
2167 | } | 2439 | } |
2440 | lockPartsForRead(false); | ||
2168 | 2441 | ||
2169 | return null; | 2442 | return null; |
2170 | } | 2443 | } |
@@ -2194,17 +2467,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2194 | public bool HasChildPrim(uint localID) | 2467 | public bool HasChildPrim(uint localID) |
2195 | { | 2468 | { |
2196 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | 2469 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); |
2197 | lock (m_parts) | 2470 | lockPartsForRead(true); |
2198 | { | 2471 | { |
2199 | foreach (SceneObjectPart part in m_parts.Values) | 2472 | foreach (SceneObjectPart part in m_parts.Values) |
2200 | { | 2473 | { |
2201 | //m_log.DebugFormat("Found {0}", part.LocalId); | 2474 | //m_log.DebugFormat("Found {0}", part.LocalId); |
2202 | if (part.LocalId == localID) | 2475 | if (part.LocalId == localID) |
2203 | { | 2476 | { |
2477 | lockPartsForRead(false); | ||
2204 | return true; | 2478 | return true; |
2205 | } | 2479 | } |
2206 | } | 2480 | } |
2207 | } | 2481 | } |
2482 | lockPartsForRead(false); | ||
2208 | 2483 | ||
2209 | return false; | 2484 | return false; |
2210 | } | 2485 | } |
@@ -2254,53 +2529,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
2254 | if (m_rootPart.LinkNum == 0) | 2529 | if (m_rootPart.LinkNum == 0) |
2255 | m_rootPart.LinkNum = 1; | 2530 | m_rootPart.LinkNum = 1; |
2256 | 2531 | ||
2257 | lock (m_parts) | 2532 | lockPartsForWrite(true); |
2258 | { | 2533 | |
2259 | m_parts.Add(linkPart.UUID, linkPart); | 2534 | m_parts.Add(linkPart.UUID, linkPart); |
2535 | |||
2536 | lockPartsForWrite(false); | ||
2260 | 2537 | ||
2261 | // Insert in terms of link numbers, the new links | 2538 | // Insert in terms of link numbers, the new links |
2262 | // before the current ones (with the exception of | 2539 | // before the current ones (with the exception of |
2263 | // the root prim. Shuffle the old ones up | 2540 | // the root prim. Shuffle the old ones up |
2264 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 2541 | lockPartsForRead(true); |
2542 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | ||
2543 | { | ||
2544 | if (kvp.Value.LinkNum != 1) | ||
2265 | { | 2545 | { |
2266 | if (kvp.Value.LinkNum != 1) | 2546 | // Don't update root prim link number |
2267 | { | 2547 | kvp.Value.LinkNum += objectGroup.PrimCount; |
2268 | // Don't update root prim link number | ||
2269 | kvp.Value.LinkNum += objectGroup.PrimCount; | ||
2270 | } | ||
2271 | } | 2548 | } |
2549 | } | ||
2550 | lockPartsForRead(false); | ||
2272 | 2551 | ||
2273 | linkPart.LinkNum = 2; | 2552 | linkPart.LinkNum = 2; |
2274 | 2553 | ||
2275 | linkPart.SetParent(this); | 2554 | linkPart.SetParent(this); |
2276 | linkPart.CreateSelected = true; | 2555 | linkPart.CreateSelected = true; |
2277 | 2556 | ||
2278 | //if (linkPart.PhysActor != null) | 2557 | //if (linkPart.PhysActor != null) |
2279 | //{ | 2558 | //{ |
2280 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 2559 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
2281 | 2560 | ||
2282 | //linkPart.PhysActor = null; | 2561 | //linkPart.PhysActor = null; |
2283 | //} | 2562 | //} |
2284 | 2563 | ||
2285 | //TODO: rest of parts | 2564 | //TODO: rest of parts |
2286 | int linkNum = 3; | 2565 | int linkNum = 3; |
2287 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 2566 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
2567 | { | ||
2568 | if (part.UUID != objectGroup.m_rootPart.UUID) | ||
2288 | { | 2569 | { |
2289 | if (part.UUID != objectGroup.m_rootPart.UUID) | 2570 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
2290 | { | ||
2291 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | ||
2292 | } | ||
2293 | part.ClearUndoState(); | ||
2294 | } | 2571 | } |
2572 | part.ClearUndoState(); | ||
2295 | } | 2573 | } |
2296 | 2574 | ||
2297 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2575 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2298 | objectGroup.m_isDeleted = true; | 2576 | objectGroup.m_isDeleted = true; |
2577 | |||
2578 | objectGroup.lockPartsForWrite(true); | ||
2299 | 2579 | ||
2300 | lock (objectGroup.m_parts) | 2580 | objectGroup.m_parts.Clear(); |
2301 | { | 2581 | |
2302 | objectGroup.m_parts.Clear(); | 2582 | objectGroup.lockPartsForWrite(false); |
2303 | } | ||
2304 | 2583 | ||
2305 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2584 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2306 | // objectGroup.m_rootPart = null; | 2585 | // objectGroup.m_rootPart = null; |
@@ -2370,11 +2649,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2370 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2649 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2371 | 2650 | ||
2372 | // Remove the part from this object | 2651 | // Remove the part from this object |
2373 | lock (m_parts) | 2652 | lockPartsForWrite(true); |
2374 | { | 2653 | { |
2375 | m_parts.Remove(linkPart.UUID); | 2654 | m_parts.Remove(linkPart.UUID); |
2376 | } | 2655 | } |
2377 | 2656 | lockPartsForWrite(false); | |
2657 | lockPartsForRead(true); | ||
2378 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left | 2658 | if (m_parts.Count == 1 && RootPart != null) //Single prim is left |
2379 | RootPart.LinkNum = 0; | 2659 | RootPart.LinkNum = 0; |
2380 | else | 2660 | else |
@@ -2385,6 +2665,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2385 | p.LinkNum--; | 2665 | p.LinkNum--; |
2386 | } | 2666 | } |
2387 | } | 2667 | } |
2668 | lockPartsForRead(false); | ||
2388 | 2669 | ||
2389 | linkPart.ParentID = 0; | 2670 | linkPart.ParentID = 0; |
2390 | linkPart.LinkNum = 0; | 2671 | linkPart.LinkNum = 0; |
@@ -2428,6 +2709,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2428 | /// <param name="objectGroup"></param> | 2709 | /// <param name="objectGroup"></param> |
2429 | public virtual void DetachFromBackup() | 2710 | public virtual void DetachFromBackup() |
2430 | { | 2711 | { |
2712 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2713 | |||
2431 | if (m_isBackedUp) | 2714 | if (m_isBackedUp) |
2432 | m_scene.EventManager.OnBackup -= ProcessBackup; | 2715 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2433 | 2716 | ||
@@ -2706,9 +2989,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2706 | 2989 | ||
2707 | if (selectionPart != null) | 2990 | if (selectionPart != null) |
2708 | { | 2991 | { |
2709 | lock (m_parts) | 2992 | lockPartsForRead(true); |
2993 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values); | ||
2994 | lockPartsForRead(false); | ||
2995 | foreach (SceneObjectPart part in parts) | ||
2710 | { | 2996 | { |
2711 | foreach (SceneObjectPart part in m_parts.Values) | 2997 | if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) |
2712 | { | 2998 | { |
2713 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || | 2999 | if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax || |
2714 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || | 3000 | part.Scale.Y > m_scene.RegionInfo.PhysPrimMax || |
@@ -2718,12 +3004,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2718 | break; | 3004 | break; |
2719 | } | 3005 | } |
2720 | } | 3006 | } |
3007 | } | ||
2721 | 3008 | ||
2722 | foreach (SceneObjectPart part in m_parts.Values) | 3009 | foreach (SceneObjectPart part in parts) |
2723 | { | 3010 | { |
2724 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); | 3011 | part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect); |
2725 | } | ||
2726 | } | 3012 | } |
3013 | |||
2727 | } | 3014 | } |
2728 | } | 3015 | } |
2729 | 3016 | ||
@@ -2736,6 +3023,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2736 | } | 3023 | } |
2737 | } | 3024 | } |
2738 | 3025 | ||
3026 | |||
3027 | |||
3028 | /// <summary> | ||
3029 | /// Gets the number of parts | ||
3030 | /// </summary> | ||
3031 | /// <returns></returns> | ||
3032 | public int GetPartCount() | ||
3033 | { | ||
3034 | return Children.Count; | ||
3035 | } | ||
3036 | |||
2739 | /// <summary> | 3037 | /// <summary> |
2740 | /// Get the parts of this scene object | 3038 | /// Get the parts of this scene object |
2741 | /// </summary> | 3039 | /// </summary> |
@@ -2809,11 +3107,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2809 | scale.Y = m_scene.m_maxNonphys; | 3107 | scale.Y = m_scene.m_maxNonphys; |
2810 | if (scale.Z > m_scene.m_maxNonphys) | 3108 | if (scale.Z > m_scene.m_maxNonphys) |
2811 | scale.Z = m_scene.m_maxNonphys; | 3109 | scale.Z = m_scene.m_maxNonphys; |
2812 | |||
2813 | SceneObjectPart part = GetChildPart(localID); | 3110 | SceneObjectPart part = GetChildPart(localID); |
2814 | if (part != null) | 3111 | if (part != null) |
2815 | { | 3112 | { |
2816 | part.Resize(scale); | ||
2817 | if (part.PhysActor != null) | 3113 | if (part.PhysActor != null) |
2818 | { | 3114 | { |
2819 | if (part.PhysActor.IsPhysical) | 3115 | if (part.PhysActor.IsPhysical) |
@@ -2828,7 +3124,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2828 | part.PhysActor.Size = scale; | 3124 | part.PhysActor.Size = scale; |
2829 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 3125 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2830 | } | 3126 | } |
2831 | //if (part.UUID != m_rootPart.UUID) | 3127 | part.Resize(scale); |
2832 | 3128 | ||
2833 | HasGroupChanged = true; | 3129 | HasGroupChanged = true; |
2834 | ScheduleGroupForFullUpdate(); | 3130 | ScheduleGroupForFullUpdate(); |
@@ -2870,73 +3166,71 @@ namespace OpenSim.Region.Framework.Scenes | |||
2870 | float y = (scale.Y / part.Scale.Y); | 3166 | float y = (scale.Y / part.Scale.Y); |
2871 | float z = (scale.Z / part.Scale.Z); | 3167 | float z = (scale.Z / part.Scale.Z); |
2872 | 3168 | ||
2873 | lock (m_parts) | 3169 | lockPartsForRead(true); |
3170 | if (x > 1.0f || y > 1.0f || z > 1.0f) | ||
2874 | { | 3171 | { |
2875 | if (x > 1.0f || y > 1.0f || z > 1.0f) | 3172 | foreach (SceneObjectPart obPart in m_parts.Values) |
2876 | { | 3173 | { |
2877 | foreach (SceneObjectPart obPart in m_parts.Values) | 3174 | if (obPart.UUID != m_rootPart.UUID) |
2878 | { | 3175 | { |
2879 | if (obPart.UUID != m_rootPart.UUID) | 3176 | Vector3 oldSize = new Vector3(obPart.Scale); |
2880 | { | 3177 | obPart.IgnoreUndoUpdate = true; |
2881 | obPart.IgnoreUndoUpdate = true; | ||
2882 | Vector3 oldSize = new Vector3(obPart.Scale); | ||
2883 | 3178 | ||
2884 | float f = 1.0f; | 3179 | float f = 1.0f; |
2885 | float a = 1.0f; | 3180 | float a = 1.0f; |
2886 | 3181 | ||
2887 | if (part.PhysActor != null && part.PhysActor.IsPhysical) | 3182 | if (part.PhysActor != null && part.PhysActor.IsPhysical) |
3183 | { | ||
3184 | if (oldSize.X*x > m_scene.m_maxPhys) | ||
2888 | { | 3185 | { |
2889 | if (oldSize.X*x > m_scene.m_maxPhys) | 3186 | f = m_scene.m_maxPhys / oldSize.X; |
2890 | { | 3187 | a = f / x; |
2891 | f = m_scene.m_maxPhys / oldSize.X; | 3188 | x *= a; |
2892 | a = f / x; | 3189 | y *= a; |
2893 | x *= a; | 3190 | z *= a; |
2894 | y *= a; | ||
2895 | z *= a; | ||
2896 | } | ||
2897 | if (oldSize.Y*y > m_scene.m_maxPhys) | ||
2898 | { | ||
2899 | f = m_scene.m_maxPhys / oldSize.Y; | ||
2900 | a = f / y; | ||
2901 | x *= a; | ||
2902 | y *= a; | ||
2903 | z *= a; | ||
2904 | } | ||
2905 | if (oldSize.Z*z > m_scene.m_maxPhys) | ||
2906 | { | ||
2907 | f = m_scene.m_maxPhys / oldSize.Z; | ||
2908 | a = f / z; | ||
2909 | x *= a; | ||
2910 | y *= a; | ||
2911 | z *= a; | ||
2912 | } | ||
2913 | } | 3191 | } |
2914 | else | 3192 | if (oldSize.Y*y > m_scene.m_maxPhys) |
2915 | { | 3193 | { |
2916 | if (oldSize.X*x > m_scene.m_maxNonphys) | 3194 | f = m_scene.m_maxPhys / oldSize.Y; |
2917 | { | 3195 | a = f / y; |
2918 | f = m_scene.m_maxNonphys / oldSize.X; | 3196 | x *= a; |
2919 | a = f / x; | 3197 | y *= a; |
2920 | x *= a; | 3198 | z *= a; |
2921 | y *= a; | 3199 | } |
2922 | z *= a; | 3200 | if (oldSize.Z*z > m_scene.m_maxPhys) |
2923 | } | 3201 | { |
2924 | if (oldSize.Y*y > m_scene.m_maxNonphys) | 3202 | f = m_scene.m_maxPhys / oldSize.Z; |
2925 | { | 3203 | a = f / z; |
2926 | f = m_scene.m_maxNonphys / oldSize.Y; | 3204 | x *= a; |
2927 | a = f / y; | 3205 | y *= a; |
2928 | x *= a; | 3206 | z *= a; |
2929 | y *= a; | 3207 | } |
2930 | z *= a; | 3208 | } |
2931 | } | 3209 | else |
2932 | if (oldSize.Z*z > m_scene.m_maxNonphys) | 3210 | { |
2933 | { | 3211 | if (oldSize.X*x > m_scene.m_maxNonphys) |
2934 | f = m_scene.m_maxNonphys / oldSize.Z; | 3212 | { |
2935 | a = f / z; | 3213 | f = m_scene.m_maxNonphys / oldSize.X; |
2936 | x *= a; | 3214 | a = f / x; |
2937 | y *= a; | 3215 | x *= a; |
2938 | z *= a; | 3216 | y *= a; |
2939 | } | 3217 | z *= a; |
3218 | } | ||
3219 | if (oldSize.Y*y > m_scene.m_maxNonphys) | ||
3220 | { | ||
3221 | f = m_scene.m_maxNonphys / oldSize.Y; | ||
3222 | a = f / y; | ||
3223 | x *= a; | ||
3224 | y *= a; | ||
3225 | z *= a; | ||
3226 | } | ||
3227 | if (oldSize.Z*z > m_scene.m_maxNonphys) | ||
3228 | { | ||
3229 | f = m_scene.m_maxNonphys / oldSize.Z; | ||
3230 | a = f / z; | ||
3231 | x *= a; | ||
3232 | y *= a; | ||
3233 | z *= a; | ||
2940 | } | 3234 | } |
2941 | obPart.IgnoreUndoUpdate = false; | 3235 | obPart.IgnoreUndoUpdate = false; |
2942 | obPart.StoreUndoState(); | 3236 | obPart.StoreUndoState(); |
@@ -2944,6 +3238,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2944 | } | 3238 | } |
2945 | } | 3239 | } |
2946 | } | 3240 | } |
3241 | lockPartsForRead(false); | ||
2947 | 3242 | ||
2948 | Vector3 prevScale = part.Scale; | 3243 | Vector3 prevScale = part.Scale; |
2949 | prevScale.X *= x; | 3244 | prevScale.X *= x; |
@@ -2951,7 +3246,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2951 | prevScale.Z *= z; | 3246 | prevScale.Z *= z; |
2952 | part.Resize(prevScale); | 3247 | part.Resize(prevScale); |
2953 | 3248 | ||
2954 | lock (m_parts) | 3249 | lockPartsForRead(true); |
2955 | { | 3250 | { |
2956 | foreach (SceneObjectPart obPart in m_parts.Values) | 3251 | foreach (SceneObjectPart obPart in m_parts.Values) |
2957 | { | 3252 | { |
@@ -2973,6 +3268,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2973 | obPart.StoreUndoState(); | 3268 | obPart.StoreUndoState(); |
2974 | } | 3269 | } |
2975 | } | 3270 | } |
3271 | lockPartsForRead(false); | ||
2976 | 3272 | ||
2977 | if (part.PhysActor != null) | 3273 | if (part.PhysActor != null) |
2978 | { | 3274 | { |
@@ -3075,7 +3371,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3075 | axDiff *= Quaternion.Inverse(partRotation); | 3371 | axDiff *= Quaternion.Inverse(partRotation); |
3076 | diff = axDiff; | 3372 | diff = axDiff; |
3077 | 3373 | ||
3078 | lock (m_parts) | 3374 | lockPartsForRead(true); |
3079 | { | 3375 | { |
3080 | foreach (SceneObjectPart obPart in m_parts.Values) | 3376 | foreach (SceneObjectPart obPart in m_parts.Values) |
3081 | { | 3377 | { |
@@ -3085,6 +3381,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3085 | } | 3381 | } |
3086 | } | 3382 | } |
3087 | } | 3383 | } |
3384 | lockPartsForRead(false); | ||
3088 | 3385 | ||
3089 | AbsolutePosition = newPos; | 3386 | AbsolutePosition = newPos; |
3090 | 3387 | ||
@@ -3218,25 +3515,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3218 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 3515 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
3219 | } | 3516 | } |
3220 | 3517 | ||
3221 | lock (m_parts) | 3518 | lockPartsForRead(true); |
3519 | |||
3520 | foreach (SceneObjectPart prim in m_parts.Values) | ||
3222 | { | 3521 | { |
3223 | foreach (SceneObjectPart prim in m_parts.Values) | 3522 | if (prim.UUID != m_rootPart.UUID) |
3224 | { | 3523 | { |
3225 | if (prim.UUID != m_rootPart.UUID) | 3524 | prim.IgnoreUndoUpdate = true; |
3226 | { | 3525 | Vector3 axPos = prim.OffsetPosition; |
3227 | prim.IgnoreUndoUpdate = true; | 3526 | axPos *= oldParentRot; |
3228 | Vector3 axPos = prim.OffsetPosition; | 3527 | axPos *= Quaternion.Inverse(axRot); |
3229 | axPos *= oldParentRot; | 3528 | prim.OffsetPosition = axPos; |
3230 | axPos *= Quaternion.Inverse(axRot); | 3529 | Quaternion primsRot = prim.RotationOffset; |
3231 | prim.OffsetPosition = axPos; | 3530 | Quaternion newRot = primsRot * oldParentRot; |
3232 | Quaternion primsRot = prim.RotationOffset; | 3531 | newRot *= Quaternion.Inverse(axRot); |
3233 | Quaternion newRot = primsRot * oldParentRot; | 3532 | prim.RotationOffset = newRot; |
3234 | newRot *= Quaternion.Inverse(axRot); | 3533 | prim.ScheduleTerseUpdate(); |
3235 | prim.RotationOffset = newRot; | ||
3236 | prim.ScheduleTerseUpdate(); | ||
3237 | } | ||
3238 | } | 3534 | } |
3239 | } | 3535 | } |
3536 | |||
3240 | foreach (SceneObjectPart childpart in Children.Values) | 3537 | foreach (SceneObjectPart childpart in Children.Values) |
3241 | { | 3538 | { |
3242 | if (childpart != m_rootPart) | 3539 | if (childpart != m_rootPart) |
@@ -3245,6 +3542,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3245 | childpart.StoreUndoState(); | 3542 | childpart.StoreUndoState(); |
3246 | } | 3543 | } |
3247 | } | 3544 | } |
3545 | |||
3546 | lockPartsForRead(false); | ||
3547 | |||
3248 | m_rootPart.ScheduleTerseUpdate(); | 3548 | m_rootPart.ScheduleTerseUpdate(); |
3249 | } | 3549 | } |
3250 | 3550 | ||
@@ -3366,7 +3666,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3366 | if (atTargets.Count > 0) | 3666 | if (atTargets.Count > 0) |
3367 | { | 3667 | { |
3368 | uint[] localids = new uint[0]; | 3668 | uint[] localids = new uint[0]; |
3369 | lock (m_parts) | 3669 | lockPartsForRead(true); |
3370 | { | 3670 | { |
3371 | localids = new uint[m_parts.Count]; | 3671 | localids = new uint[m_parts.Count]; |
3372 | int cntr = 0; | 3672 | int cntr = 0; |
@@ -3376,6 +3676,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3376 | cntr++; | 3676 | cntr++; |
3377 | } | 3677 | } |
3378 | } | 3678 | } |
3679 | lockPartsForRead(false); | ||
3379 | 3680 | ||
3380 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3681 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3381 | { | 3682 | { |
@@ -3394,7 +3695,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3394 | { | 3695 | { |
3395 | //trigger not_at_target | 3696 | //trigger not_at_target |
3396 | uint[] localids = new uint[0]; | 3697 | uint[] localids = new uint[0]; |
3397 | lock (m_parts) | 3698 | lockPartsForRead(true); |
3398 | { | 3699 | { |
3399 | localids = new uint[m_parts.Count]; | 3700 | localids = new uint[m_parts.Count]; |
3400 | int cntr = 0; | 3701 | int cntr = 0; |
@@ -3404,7 +3705,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3404 | cntr++; | 3705 | cntr++; |
3405 | } | 3706 | } |
3406 | } | 3707 | } |
3407 | 3708 | lockPartsForRead(false); | |
3709 | |||
3408 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3710 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3409 | { | 3711 | { |
3410 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); | 3712 | m_scene.EventManager.TriggerNotAtTargetEvent(localids[ctr]); |
@@ -3445,7 +3747,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3445 | if (atRotTargets.Count > 0) | 3747 | if (atRotTargets.Count > 0) |
3446 | { | 3748 | { |
3447 | uint[] localids = new uint[0]; | 3749 | uint[] localids = new uint[0]; |
3448 | lock (m_parts) | 3750 | lockPartsForRead(true); |
3751 | try | ||
3449 | { | 3752 | { |
3450 | localids = new uint[m_parts.Count]; | 3753 | localids = new uint[m_parts.Count]; |
3451 | int cntr = 0; | 3754 | int cntr = 0; |
@@ -3455,6 +3758,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3455 | cntr++; | 3758 | cntr++; |
3456 | } | 3759 | } |
3457 | } | 3760 | } |
3761 | finally | ||
3762 | { | ||
3763 | lockPartsForRead(false); | ||
3764 | } | ||
3458 | 3765 | ||
3459 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3766 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3460 | { | 3767 | { |
@@ -3473,7 +3780,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3473 | { | 3780 | { |
3474 | //trigger not_at_target | 3781 | //trigger not_at_target |
3475 | uint[] localids = new uint[0]; | 3782 | uint[] localids = new uint[0]; |
3476 | lock (m_parts) | 3783 | lockPartsForRead(true); |
3784 | try | ||
3477 | { | 3785 | { |
3478 | localids = new uint[m_parts.Count]; | 3786 | localids = new uint[m_parts.Count]; |
3479 | int cntr = 0; | 3787 | int cntr = 0; |
@@ -3483,6 +3791,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3483 | cntr++; | 3791 | cntr++; |
3484 | } | 3792 | } |
3485 | } | 3793 | } |
3794 | finally | ||
3795 | { | ||
3796 | lockPartsForRead(false); | ||
3797 | } | ||
3486 | 3798 | ||
3487 | for (int ctr = 0; ctr < localids.Length; ctr++) | 3799 | for (int ctr = 0; ctr < localids.Length; ctr++) |
3488 | { | 3800 | { |
@@ -3496,19 +3808,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
3496 | public float GetMass() | 3808 | public float GetMass() |
3497 | { | 3809 | { |
3498 | float retmass = 0f; | 3810 | float retmass = 0f; |
3499 | lock (m_parts) | 3811 | lockPartsForRead(true); |
3500 | { | 3812 | { |
3501 | foreach (SceneObjectPart part in m_parts.Values) | 3813 | foreach (SceneObjectPart part in m_parts.Values) |
3502 | { | 3814 | { |
3503 | retmass += part.GetMass(); | 3815 | retmass += part.GetMass(); |
3504 | } | 3816 | } |
3505 | } | 3817 | } |
3818 | lockPartsForRead(false); | ||
3506 | return retmass; | 3819 | return retmass; |
3507 | } | 3820 | } |
3508 | 3821 | ||
3509 | public void CheckSculptAndLoad() | 3822 | public void CheckSculptAndLoad() |
3510 | { | 3823 | { |
3511 | lock (m_parts) | 3824 | lockPartsForRead(true); |
3512 | { | 3825 | { |
3513 | if (!IsDeleted) | 3826 | if (!IsDeleted) |
3514 | { | 3827 | { |
@@ -3533,6 +3846,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3533 | } | 3846 | } |
3534 | } | 3847 | } |
3535 | } | 3848 | } |
3849 | lockPartsForRead(false); | ||
3536 | } | 3850 | } |
3537 | 3851 | ||
3538 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 3852 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
@@ -3553,7 +3867,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3553 | /// <param name="client"></param> | 3867 | /// <param name="client"></param> |
3554 | public void SetGroup(UUID GroupID, IClientAPI client) | 3868 | public void SetGroup(UUID GroupID, IClientAPI client) |
3555 | { | 3869 | { |
3556 | lock (m_parts) | 3870 | lockPartsForRead(true); |
3557 | { | 3871 | { |
3558 | foreach (SceneObjectPart part in m_parts.Values) | 3872 | foreach (SceneObjectPart part in m_parts.Values) |
3559 | { | 3873 | { |
@@ -3563,6 +3877,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3563 | 3877 | ||
3564 | HasGroupChanged = true; | 3878 | HasGroupChanged = true; |
3565 | } | 3879 | } |
3880 | lockPartsForRead(false); | ||
3566 | 3881 | ||
3567 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 3882 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3568 | // for the same object with very different properties. The caller must schedule the update. | 3883 | // for the same object with very different properties. The caller must schedule the update. |
@@ -3584,11 +3899,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3584 | 3899 | ||
3585 | public void SetAttachmentPoint(byte point) | 3900 | public void SetAttachmentPoint(byte point) |
3586 | { | 3901 | { |
3587 | lock (m_parts) | 3902 | lockPartsForRead(true); |
3588 | { | 3903 | { |
3589 | foreach (SceneObjectPart part in m_parts.Values) | 3904 | foreach (SceneObjectPart part in m_parts.Values) |
3590 | part.SetAttachmentPoint(point); | 3905 | part.SetAttachmentPoint(point); |
3591 | } | 3906 | } |
3907 | lockPartsForRead(false); | ||
3592 | } | 3908 | } |
3593 | 3909 | ||
3594 | #region ISceneObject | 3910 | #region ISceneObject |
@@ -3622,6 +3938,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3622 | SetFromItemID(uuid); | 3938 | SetFromItemID(uuid); |
3623 | } | 3939 | } |
3624 | 3940 | ||
3941 | public void ResetOwnerChangeFlag() | ||
3942 | { | ||
3943 | ForEachPart(delegate(SceneObjectPart part) | ||
3944 | { | ||
3945 | part.ResetOwnerChangeFlag(); | ||
3946 | }); | ||
3947 | } | ||
3948 | |||
3625 | #endregion | 3949 | #endregion |
3626 | } | 3950 | } |
3627 | } | 3951 | } |