diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 85 |
1 files changed, 27 insertions, 58 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 13d1d4e..1c6f2d1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -418,6 +418,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
418 | RootPart.ScriptSetPhysicsStatus(false); | 418 | RootPart.ScriptSetPhysicsStatus(false); |
419 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | 419 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), |
420 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 420 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); |
421 | lockPartsForRead(false); | ||
421 | return; | 422 | return; |
422 | } | 423 | } |
423 | } | 424 | } |
@@ -530,8 +531,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
530 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); | 531 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); |
531 | public List<SceneObjectPart> PlaySoundSlavePrims | 532 | public List<SceneObjectPart> PlaySoundSlavePrims |
532 | { | 533 | { |
533 | get { return m_LoopSoundSlavePrims; } | 534 | get { return m_PlaySoundSlavePrims; } |
534 | set { m_LoopSoundSlavePrims = value; } | 535 | set { m_PlaySoundSlavePrims = value; } |
535 | } | 536 | } |
536 | 537 | ||
537 | private SceneObjectPart m_LoopSoundMasterPrim = null; | 538 | private SceneObjectPart m_LoopSoundMasterPrim = null; |
@@ -686,7 +687,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
686 | ApplyPhysics(m_scene.m_physicalPrim); | 687 | ApplyPhysics(m_scene.m_physicalPrim); |
687 | 688 | ||
688 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 689 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
689 | // for the same object with very different properties. The caller must schedule the update. | 690 | // for the same object with very different properties. The caller must schedule the update. |
690 | //ScheduleGroupForFullUpdate(); | 691 | //ScheduleGroupForFullUpdate(); |
691 | } | 692 | } |
692 | 693 | ||
@@ -1040,6 +1041,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1040 | 1041 | ||
1041 | public void SaveScriptedState(XmlTextWriter writer) | 1042 | public void SaveScriptedState(XmlTextWriter writer) |
1042 | { | 1043 | { |
1044 | SaveScriptedState(writer, false); | ||
1045 | } | ||
1046 | |||
1047 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1048 | { | ||
1043 | XmlDocument doc = new XmlDocument(); | 1049 | XmlDocument doc = new XmlDocument(); |
1044 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1050 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
1045 | 1051 | ||
@@ -1049,7 +1055,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1049 | foreach (SceneObjectPart part in m_parts.Values) | 1055 | foreach (SceneObjectPart part in m_parts.Values) |
1050 | { | 1056 | { |
1051 | 1057 | ||
1052 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(); | 1058 | Dictionary<UUID,string> pstates = part.Inventory.GetScriptStates(oldIDs); |
1053 | foreach (UUID itemid in pstates.Keys) | 1059 | foreach (UUID itemid in pstates.Keys) |
1054 | { | 1060 | { |
1055 | states.Add(itemid, pstates[itemid]); | 1061 | states.Add(itemid, pstates[itemid]); |
@@ -1411,21 +1417,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1411 | { | 1417 | { |
1412 | // part.Inventory.RemoveScriptInstances(); | 1418 | // part.Inventory.RemoveScriptInstances(); |
1413 | 1419 | ||
1414 | ScenePresence[] avatars = Scene.GetScenePresences(); | 1420 | Scene.ForEachScenePresence(delegate (ScenePresence sp) |
1415 | for (int i = 0; i < avatars.Length; i++) | ||
1416 | { | 1421 | { |
1417 | if (avatars[i].ParentID == LocalId) | 1422 | if (sp.ParentID == LocalId) |
1418 | { | 1423 | { |
1419 | avatars[i].StandUp(); | 1424 | sp.StandUp(); |
1420 | } | 1425 | } |
1421 | 1426 | ||
1422 | if (!silent) | 1427 | if (!silent) |
1423 | { | 1428 | { |
1424 | part.UpdateFlag = 0; | 1429 | part.UpdateFlag = 0; |
1425 | if (part == m_rootPart) | 1430 | if (part == m_rootPart) |
1426 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1431 | sp.ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1427 | } | 1432 | } |
1428 | } | 1433 | }); |
1429 | 1434 | ||
1430 | } | 1435 | } |
1431 | 1436 | ||
@@ -1647,11 +1652,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1647 | 1652 | ||
1648 | #endregion | 1653 | #endregion |
1649 | 1654 | ||
1650 | #region Client Updating | ||
1651 | |||
1652 | public void SendFullUpdateToClient(IClientAPI remoteClient) | 1655 | public void SendFullUpdateToClient(IClientAPI remoteClient) |
1653 | { | 1656 | { |
1654 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1657 | RootPart.SendFullUpdate( |
1658 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | ||
1655 | 1659 | ||
1656 | lockPartsForRead(true); | 1660 | lockPartsForRead(true); |
1657 | { | 1661 | { |
@@ -1659,42 +1663,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1659 | { | 1663 | { |
1660 | 1664 | ||
1661 | if (part != RootPart) | 1665 | if (part != RootPart) |
1662 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1666 | part.SendFullUpdate( |
1663 | 1667 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | |
1664 | } | 1668 | } |
1665 | } | 1669 | } |
1666 | lockPartsForRead(false); | ||
1667 | } | 1670 | } |
1668 | 1671 | ||
1669 | /// <summary> | ||
1670 | /// Send a full update to the client for the given part | ||
1671 | /// </summary> | ||
1672 | /// <param name="remoteClient"></param> | ||
1673 | /// <param name="part"></param> | ||
1674 | internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) | ||
1675 | { | ||
1676 | // m_log.DebugFormat( | ||
1677 | // "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); | ||
1678 | |||
1679 | if (m_rootPart.UUID == part.UUID) | ||
1680 | { | ||
1681 | if (IsAttachment) | ||
1682 | { | ||
1683 | part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags); | ||
1684 | } | ||
1685 | else | ||
1686 | { | ||
1687 | part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags); | ||
1688 | } | ||
1689 | } | ||
1690 | else | ||
1691 | { | ||
1692 | part.SendFullUpdateToClient(remoteClient, clientFlags); | ||
1693 | } | ||
1694 | } | ||
1695 | |||
1696 | #endregion | ||
1697 | |||
1698 | #region Copying | 1672 | #region Copying |
1699 | 1673 | ||
1700 | /// <summary> | 1674 | /// <summary> |
@@ -2206,14 +2180,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2206 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2180 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
2207 | { | 2181 | { |
2208 | lockPartsForRead(true); | 2182 | lockPartsForRead(true); |
2183 | |||
2184 | foreach (SceneObjectPart part in m_parts.Values) | ||
2209 | { | 2185 | { |
2210 | foreach (SceneObjectPart part in m_parts.Values) | 2186 | part.AddTerseUpdateToAvatar(presence); |
2211 | { | ||
2212 | |||
2213 | part.AddTerseUpdateToAvatar(presence); | ||
2214 | |||
2215 | } | ||
2216 | } | 2187 | } |
2188 | |||
2217 | lockPartsForRead(false); | 2189 | lockPartsForRead(false); |
2218 | } | 2190 | } |
2219 | 2191 | ||
@@ -2246,14 +2218,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2246 | public void ScheduleGroupForTerseUpdate() | 2218 | public void ScheduleGroupForTerseUpdate() |
2247 | { | 2219 | { |
2248 | lockPartsForRead(true); | 2220 | lockPartsForRead(true); |
2221 | foreach (SceneObjectPart part in m_parts.Values) | ||
2249 | { | 2222 | { |
2250 | foreach (SceneObjectPart part in m_parts.Values) | 2223 | part.ScheduleTerseUpdate(); |
2251 | { | ||
2252 | |||
2253 | part.ScheduleTerseUpdate(); | ||
2254 | |||
2255 | } | ||
2256 | } | 2224 | } |
2225 | |||
2257 | lockPartsForRead(false); | 2226 | lockPartsForRead(false); |
2258 | } | 2227 | } |
2259 | 2228 | ||
@@ -3107,8 +3076,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3107 | { | 3076 | { |
3108 | if (obPart.UUID != m_rootPart.UUID) | 3077 | if (obPart.UUID != m_rootPart.UUID) |
3109 | { | 3078 | { |
3110 | obPart.IgnoreUndoUpdate = true; | ||
3111 | Vector3 oldSize = new Vector3(obPart.Scale); | 3079 | Vector3 oldSize = new Vector3(obPart.Scale); |
3080 | obPart.IgnoreUndoUpdate = true; | ||
3112 | 3081 | ||
3113 | float f = 1.0f; | 3082 | float f = 1.0f; |
3114 | float a = 1.0f; | 3083 | float a = 1.0f; |