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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 8809cd0..038eaa4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -549,11 +549,12 @@ namespace OpenSim.Region.Framework.Scenes
549 val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f); 549 val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f);
550 } 550 }
551 } 551 }
552 552/* don't see the need but worse don't see where is restored to false if things stay in
553 foreach (SceneObjectPart part in m_parts.GetArray()) 553 foreach (SceneObjectPart part in m_parts.GetArray())
554 { 554 {
555 part.IgnoreUndoUpdate = true; 555 part.IgnoreUndoUpdate = true;
556 } 556 }
557 */
557 if (RootPart.GetStatusSandbox()) 558 if (RootPart.GetStatusSandbox())
558 { 559 {
559 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) 560 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
@@ -3519,7 +3520,7 @@ namespace OpenSim.Region.Framework.Scenes
3519 if (part.UUID == m_rootPart.UUID) 3520 if (part.UUID == m_rootPart.UUID)
3520 { 3521 {
3521 UpdateRootRotation(rot); 3522 UpdateRootRotation(rot);
3522 if (!m_rootPart.Undoing) 3523/* if (!m_rootPart.Undoing)
3523 { 3524 {
3524 m_rootPart.Undoing = true; 3525 m_rootPart.Undoing = true;
3525 AbsolutePosition = pos; 3526 AbsolutePosition = pos;
@@ -3527,8 +3528,9 @@ namespace OpenSim.Region.Framework.Scenes
3527 } 3528 }
3528 else 3529 else
3529 { 3530 {
3531 */
3530 AbsolutePosition = pos; 3532 AbsolutePosition = pos;
3531 } 3533// }
3532 } 3534 }
3533 else 3535 else
3534 { 3536 {