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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs11
1 files changed, 1 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 997a1be..9db34fd 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -506,9 +506,7 @@ namespace OpenSim.Region.Framework.Scenes
506 { 506 {
507 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); 507 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0));
508 } 508 }
509 509
510
511
512 private struct avtocrossInfo 510 private struct avtocrossInfo
513 { 511 {
514 public ScenePresence av; 512 public ScenePresence av;
@@ -660,12 +658,6 @@ namespace OpenSim.Region.Framework.Scenes
660 } 658 }
661 } 659 }
662 660
663/* don't see the need but worse don't see where is restored to false if things stay in
664 foreach (SceneObjectPart part in m_parts.GetArray())
665 {
666 part.IgnoreUndoUpdate = true;
667 }
668 */
669 if (RootPart.GetStatusSandbox()) 661 if (RootPart.GetStatusSandbox())
670 { 662 {
671 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) 663 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
@@ -751,7 +743,6 @@ namespace OpenSim.Region.Framework.Scenes
751 } 743 }
752 744
753 agent.ParentUUID = UUID.Zero; 745 agent.ParentUUID = UUID.Zero;
754
755// agent.Reset(); 746// agent.Reset();
756// else // Not successful 747// else // Not successful
757// agent.RestoreInCurrentScene(); 748// agent.RestoreInCurrentScene();