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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs30
1 files changed, 29 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index fdfe8ae..bf915e0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1259,6 +1259,8 @@ namespace OpenSim.Region.Framework.Scenes
1259 set { m_LoopSoundSlavePrims = value; } 1259 set { m_LoopSoundSlavePrims = value; }
1260 } 1260 }
1261 1261
1262 private double m_lastCollisionSoundMS;
1263
1262 /// <summary> 1264 /// <summary>
1263 /// The UUID for the region this object is in. 1265 /// The UUID for the region this object is in.
1264 /// </summary> 1266 /// </summary>
@@ -1336,7 +1338,7 @@ namespace OpenSim.Region.Framework.Scenes
1336 /// </summary> 1338 /// </summary>
1337 public SceneObjectGroup() 1339 public SceneObjectGroup()
1338 { 1340 {
1339 1341 m_lastCollisionSoundMS = Util.GetTimeStampMS() + 1000.0;
1340 } 1342 }
1341 1343
1342 /// <summary> 1344 /// <summary>
@@ -5528,7 +5530,33 @@ namespace OpenSim.Region.Framework.Scenes
5528 } 5530 }
5529 } 5531 }
5530 5532
5533 public bool CollisionSoundThrootled(int collisionSoundType)
5534 {
5535 double time = m_lastCollisionSoundMS;
5536// m_lastCollisionSoundMS = Util.GetTimeStampMS();
5537// time = m_lastCollisionSoundMS - time;
5538 double now = Util.GetTimeStampMS();
5539 time = now - time;
5540 switch (collisionSoundType)
5541 {
5542 case 0: // default sounds
5543 case 2: // default sounds with volume set by script
5544 if(time < 300.0)
5545 return true;
5546 break;
5547 case 1: // selected sound
5548 if(time < 200.0)
5549 return true;
5550 break;
5551 default:
5552 break;
5553 }
5554 m_lastCollisionSoundMS = now;
5555 return false;
5556 }
5557
5531 #endregion 5558 #endregion
5532 } 5559 }
5533 5560
5561
5534} 5562}