diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 93 |
1 files changed, 1 insertions, 92 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 99e6e1e..b0de405 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -406,96 +406,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
406 | SetRootPart(part); | 406 | SetRootPart(part); |
407 | } | 407 | } |
408 | 408 | ||
409 | public SceneObjectGroup(string xmlData, bool isOriginalXmlFormat) | ||
410 | : this(UUID.Zero, xmlData, isOriginalXmlFormat) | ||
411 | { | ||
412 | } | ||
413 | |||
414 | /// <summary> | ||
415 | /// Create an object using serialized data in OpenSim's original xml format. | ||
416 | /// </summary> | ||
417 | /// <param name="fromUserInventoryItemID"> | ||
418 | /// If applicable, the user inventory item id from which this object was rezzed. If not applicable then this | ||
419 | /// should be UUID.Zero | ||
420 | /// </param> | ||
421 | /// <param name="xmlData"></param> | ||
422 | /// <param name="isOriginalXmlFormat"> | ||
423 | /// This parameter only exists to separate the two different xml constructors. In the future, versions should | ||
424 | /// be specified within the xml itself. | ||
425 | /// </param> | ||
426 | public SceneObjectGroup(UUID fromUserInventoryItemID, string xmlData, bool isOriginalXmlFormat) | ||
427 | { | ||
428 | |||
429 | if (!isOriginalXmlFormat) | ||
430 | throw new Exception("This constructor must specify the xml is in OpenSim's original format"); | ||
431 | |||
432 | //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); | ||
433 | //int time = System.Environment.TickCount; | ||
434 | |||
435 | // libomv.types changes UUID to Guid | ||
436 | xmlData = xmlData.Replace("<UUID>", "<Guid>"); | ||
437 | xmlData = xmlData.Replace("</UUID>", "</Guid>"); | ||
438 | |||
439 | // Handle Nested <UUID><UUID> property | ||
440 | xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>"); | ||
441 | xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>"); | ||
442 | |||
443 | try | ||
444 | { | ||
445 | |||
446 | StringReader sr; | ||
447 | XmlTextReader reader; | ||
448 | XmlNodeList parts; | ||
449 | XmlDocument doc; | ||
450 | int linkNum; | ||
451 | |||
452 | doc = new XmlDocument(); | ||
453 | doc.LoadXml(xmlData); | ||
454 | parts = doc.GetElementsByTagName("RootPart"); | ||
455 | |||
456 | if (parts.Count == 0) | ||
457 | { | ||
458 | throw new Exception("[SCENE] Invalid Xml format - no root part"); | ||
459 | } | ||
460 | else | ||
461 | { | ||
462 | sr = new StringReader(parts[0].InnerXml); | ||
463 | reader = new XmlTextReader(sr); | ||
464 | SetRootPart(SceneObjectPart.FromXml(fromUserInventoryItemID, reader)); | ||
465 | reader.Close(); | ||
466 | sr.Close(); | ||
467 | } | ||
468 | |||
469 | parts = doc.GetElementsByTagName("Part"); | ||
470 | |||
471 | for (int i=0; i<parts.Count ; i++) | ||
472 | { | ||
473 | sr = new StringReader(parts[i].InnerXml); | ||
474 | reader = new XmlTextReader(sr); | ||
475 | SceneObjectPart part = SceneObjectPart.FromXml(reader); | ||
476 | linkNum = part.LinkNum; | ||
477 | AddPart(part); | ||
478 | part.LinkNum = linkNum; | ||
479 | part.TrimPermissions(); | ||
480 | part.StoreUndoState(); | ||
481 | reader.Close(); | ||
482 | sr.Close(); | ||
483 | } | ||
484 | |||
485 | // Script state may, or may not, exist. Not having any, is NOT | ||
486 | // ever a problem. | ||
487 | |||
488 | LoadScriptState(doc); | ||
489 | |||
490 | } | ||
491 | catch (Exception e) | ||
492 | { | ||
493 | m_log.ErrorFormat("[SCENE]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); | ||
494 | } | ||
495 | |||
496 | //m_log.DebugFormat("[SOG]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); | ||
497 | } | ||
498 | |||
499 | /// <summary> | 409 | /// <summary> |
500 | /// Create an object using serialized data in OpenSim's xml2 format. | 410 | /// Create an object using serialized data in OpenSim's xml2 format. |
501 | /// </summary> | 411 | /// </summary> |
@@ -585,7 +495,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
585 | { | 495 | { |
586 | } | 496 | } |
587 | 497 | ||
588 | private void LoadScriptState(XmlDocument doc) | 498 | public void LoadScriptState(XmlDocument doc) |
589 | { | 499 | { |
590 | XmlNodeList nodes = doc.GetElementsByTagName("SavedScriptState"); | 500 | XmlNodeList nodes = doc.GetElementsByTagName("SavedScriptState"); |
591 | if (nodes.Count > 0) | 501 | if (nodes.Count > 0) |
@@ -745,7 +655,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
745 | 655 | ||
746 | #endregion | 656 | #endregion |
747 | 657 | ||
748 | |||
749 | public string ToXmlString() | 658 | public string ToXmlString() |
750 | { | 659 | { |
751 | using (StringWriter sw = new StringWriter()) | 660 | using (StringWriter sw = new StringWriter()) |