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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 19e557f..0a1a226 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -924,13 +924,17 @@ namespace OpenSim.Region.Framework.Scenes
924 924
925 string uuid = reader.GetAttribute("UUID"); 925 string uuid = reader.GetAttribute("UUID");
926 926
927 // Even if there is no UUID attribute for some strange reason, we must always read the inner XML
928 // so we don't continually keep checking the same SavedScriptedState element.
929 string innerXml = reader.ReadInnerXml();
930
927 if (uuid != null) 931 if (uuid != null)
928 { 932 {
929// m_log.DebugFormat("[SCENE OBJECT GROUP]: Found state for item ID {0} in object {1}", uuid, Name); 933// m_log.DebugFormat("[SCENE OBJECT GROUP]: Found state for item ID {0} in object {1}", uuid, Name);
930 934
931 UUID itemid = new UUID(uuid); 935 UUID itemid = new UUID(uuid);
932 if (itemid != UUID.Zero) 936 if (itemid != UUID.Zero)
933 m_savedScriptState[itemid] = reader.ReadInnerXml(); 937 m_savedScriptState[itemid] = innerXml;
934 } 938 }
935 else 939 else
936 { 940 {
@@ -2943,6 +2947,11 @@ namespace OpenSim.Region.Framework.Scenes
2943 uint lockMask = ~(uint)(PermissionMask.Move | PermissionMask.Modify); 2947 uint lockMask = ~(uint)(PermissionMask.Move | PermissionMask.Modify);
2944 uint lockBit = RootPart.OwnerMask & (uint)(PermissionMask.Move | PermissionMask.Modify); 2948 uint lockBit = RootPart.OwnerMask & (uint)(PermissionMask.Move | PermissionMask.Modify);
2945 RootPart.OwnerMask = (RootPart.OwnerMask & lockBit) | ((newOwnerMask | foldedPerms) & lockMask); 2949 RootPart.OwnerMask = (RootPart.OwnerMask & lockBit) | ((newOwnerMask | foldedPerms) & lockMask);
2950
2951// m_log.DebugFormat(
2952// "[SCENE OBJECT GROUP]: RootPart.OwnerMask now {0} for {1} in {2}",
2953// (OpenMetaverse.PermissionMask)RootPart.OwnerMask, Name, Scene.Name);
2954
2946 RootPart.ScheduleFullUpdate(); 2955 RootPart.ScheduleFullUpdate();
2947 } 2956 }
2948 2957