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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs21
1 files changed, 0 insertions, 21 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index a78a0cb..b70e9df 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1701,28 +1701,7 @@ namespace OpenSim.Region.Framework.Scenes
1701 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); 1701 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
1702 dupe.Backup = false; 1702 dupe.Backup = false;
1703 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); 1703 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>();
1704
1705 // Warning, The following code related to previousAttachmentStatus is needed so that clones of
1706 // attachments do not bordercross while they're being duplicated. This is hacktastic!
1707 // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region!
1708 // unless IsAttachment is true!, so to prevent border crossing, we save it's attachment state
1709 // (which should be false anyway) set it as an Attachment and then set it's Absolute Position,
1710 // then restore it's attachment state
1711
1712 // This is only necessary when userExposed is false!
1713
1714 bool previousAttachmentStatus = dupe.IsAttachment;
1715
1716 if (!userExposed)
1717 dupe.IsAttachment = true;
1718
1719 dupe.m_sittingAvatars = new List<UUID>(); 1704 dupe.m_sittingAvatars = new List<UUID>();
1720
1721 if (!userExposed)
1722 {
1723 dupe.IsAttachment = previousAttachmentStatus;
1724 }
1725
1726 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); 1705 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
1727 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; 1706 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
1728 1707