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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs20
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index d4cbf7d..44c476c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -331,7 +331,7 @@ namespace OpenSim.Region.Framework.Scenes
331 { 331 {
332 get 332 get
333 { 333 {
334 Vector3 minScale = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionSize); 334 Vector3 minScale = new Vector3(Constants.MaximumRegionSize, Constants.MaximumRegionSize, Constants.MaximumRegionSize);
335 Vector3 maxScale = Vector3.Zero; 335 Vector3 maxScale = Vector3.Zero;
336 Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); 336 Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f);
337 337
@@ -517,14 +517,14 @@ namespace OpenSim.Region.Framework.Scenes
517 m_scene.CrossPrimGroupIntoNewRegion(val, this, true); 517 m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
518 518
519 // Normalize 519 // Normalize
520 if (val.X >= Constants.RegionSize) 520 if (val.X >= m_scene.RegionInfo.RegionSizeX)
521 val.X -= Constants.RegionSize; 521 val.X -= m_scene.RegionInfo.RegionSizeX;
522 if (val.Y >= Constants.RegionSize) 522 if (val.Y >= m_scene.RegionInfo.RegionSizeY)
523 val.Y -= Constants.RegionSize; 523 val.Y -= m_scene.RegionInfo.RegionSizeY;
524 if (val.X < 0) 524 if (val.X < 0)
525 val.X += Constants.RegionSize; 525 val.X += m_scene.RegionInfo.RegionSizeX;
526 if (val.Y < 0) 526 if (val.Y < 0)
527 val.Y += Constants.RegionSize; 527 val.Y += m_scene.RegionInfo.RegionSizeY;
528 528
529 // If it's deleted, crossing was successful 529 // If it's deleted, crossing was successful
530 if (IsDeleted) 530 if (IsDeleted)
@@ -572,9 +572,9 @@ namespace OpenSim.Region.Framework.Scenes
572 } 572 }
573 } 573 }
574 Vector3 oldp = AbsolutePosition; 574 Vector3 oldp = AbsolutePosition;
575 val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f); 575 val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)m_scene.RegionInfo.RegionSizeX - 0.5f);
576 val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f); 576 val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)m_scene.RegionInfo.RegionSizeY - 0.5f);
577 val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f); 577 val.Z = Util.Clamp<float>(oldp.Z, 0.5f, Constants.RegionHeight);
578 } 578 }
579 } 579 }
580 580