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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs60
1 files changed, 54 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 5f90035..f6c725b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2674,17 +2674,17 @@ namespace OpenSim.Region.Framework.Scenes
2674 2674
2675 RootPart.StoreUndoState(true); 2675 RootPart.StoreUndoState(true);
2676 2676
2677 scale.X = Math.Min(scale.X, Scene.m_maxNonphys); 2677 scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X));
2678 scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); 2678 scale.Y = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.Y));
2679 scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); 2679 scale.Z = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.Z));
2680 2680
2681 PhysicsActor pa = m_rootPart.PhysActor; 2681 PhysicsActor pa = m_rootPart.PhysActor;
2682 2682
2683 if (pa != null && pa.IsPhysical) 2683 if (pa != null && pa.IsPhysical)
2684 { 2684 {
2685 scale.X = Math.Min(scale.X, Scene.m_maxPhys); 2685 scale.X = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.X));
2686 scale.Y = Math.Min(scale.Y, Scene.m_maxPhys); 2686 scale.Y = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.Y));
2687 scale.Z = Math.Min(scale.Z, Scene.m_maxPhys); 2687 scale.Z = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.Z));
2688 } 2688 }
2689 2689
2690 float x = (scale.X / RootPart.Scale.X); 2690 float x = (scale.X / RootPart.Scale.X);
@@ -2716,6 +2716,14 @@ namespace OpenSim.Region.Framework.Scenes
2716 y *= a; 2716 y *= a;
2717 z *= a; 2717 z *= a;
2718 } 2718 }
2719 else if (oldSize.X * x < m_scene.m_minPhys)
2720 {
2721 f = m_scene.m_minPhys / oldSize.X;
2722 a = f / x;
2723 x *= a;
2724 y *= a;
2725 z *= a;
2726 }
2719 2727
2720 if (oldSize.Y * y > m_scene.m_maxPhys) 2728 if (oldSize.Y * y > m_scene.m_maxPhys)
2721 { 2729 {
@@ -2725,6 +2733,14 @@ namespace OpenSim.Region.Framework.Scenes
2725 y *= a; 2733 y *= a;
2726 z *= a; 2734 z *= a;
2727 } 2735 }
2736 else if (oldSize.Y * y < m_scene.m_minPhys)
2737 {
2738 f = m_scene.m_minPhys / oldSize.Y;
2739 a = f / y;
2740 x *= a;
2741 y *= a;
2742 z *= a;
2743 }
2728 2744
2729 if (oldSize.Z * z > m_scene.m_maxPhys) 2745 if (oldSize.Z * z > m_scene.m_maxPhys)
2730 { 2746 {
@@ -2734,6 +2750,14 @@ namespace OpenSim.Region.Framework.Scenes
2734 y *= a; 2750 y *= a;
2735 z *= a; 2751 z *= a;
2736 } 2752 }
2753 else if (oldSize.Z * z < m_scene.m_minPhys)
2754 {
2755 f = m_scene.m_minPhys / oldSize.Z;
2756 a = f / z;
2757 x *= a;
2758 y *= a;
2759 z *= a;
2760 }
2737 } 2761 }
2738 else 2762 else
2739 { 2763 {
@@ -2745,6 +2769,14 @@ namespace OpenSim.Region.Framework.Scenes
2745 y *= a; 2769 y *= a;
2746 z *= a; 2770 z *= a;
2747 } 2771 }
2772 else if (oldSize.X * x < m_scene.m_minNonphys)
2773 {
2774 f = m_scene.m_minNonphys / oldSize.X;
2775 a = f / x;
2776 x *= a;
2777 y *= a;
2778 z *= a;
2779 }
2748 2780
2749 if (oldSize.Y * y > m_scene.m_maxNonphys) 2781 if (oldSize.Y * y > m_scene.m_maxNonphys)
2750 { 2782 {
@@ -2754,6 +2786,14 @@ namespace OpenSim.Region.Framework.Scenes
2754 y *= a; 2786 y *= a;
2755 z *= a; 2787 z *= a;
2756 } 2788 }
2789 else if (oldSize.Y * y < m_scene.m_minNonphys)
2790 {
2791 f = m_scene.m_minNonphys / oldSize.Y;
2792 a = f / y;
2793 x *= a;
2794 y *= a;
2795 z *= a;
2796 }
2757 2797
2758 if (oldSize.Z * z > m_scene.m_maxNonphys) 2798 if (oldSize.Z * z > m_scene.m_maxNonphys)
2759 { 2799 {
@@ -2763,6 +2803,14 @@ namespace OpenSim.Region.Framework.Scenes
2763 y *= a; 2803 y *= a;
2764 z *= a; 2804 z *= a;
2765 } 2805 }
2806 else if (oldSize.Z * z < m_scene.m_minNonphys)
2807 {
2808 f = m_scene.m_minNonphys / oldSize.Z;
2809 a = f / z;
2810 x *= a;
2811 y *= a;
2812 z *= a;
2813 }
2766 } 2814 }
2767 2815
2768// obPart.IgnoreUndoUpdate = false; 2816// obPart.IgnoreUndoUpdate = false;