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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs10
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 26b35a3..b6fb5a4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2825,6 +2825,7 @@ namespace OpenSim.Region.Framework.Scenes
2825// "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos); 2825// "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos);
2826 2826
2827 part.StoreUndoState(false); 2827 part.StoreUndoState(false);
2828 part.IgnoreUndoUpdate = true;
2828 2829
2829 if (part.UUID == m_rootPart.UUID) 2830 if (part.UUID == m_rootPart.UUID)
2830 { 2831 {
@@ -2836,6 +2837,7 @@ namespace OpenSim.Region.Framework.Scenes
2836 } 2837 }
2837 2838
2838 HasGroupChanged = true; 2839 HasGroupChanged = true;
2840 part.IgnoreUndoUpdate = false;
2839 } 2841 }
2840 } 2842 }
2841 2843
@@ -2848,9 +2850,9 @@ namespace OpenSim.Region.Framework.Scenes
2848// m_log.DebugFormat( 2850// m_log.DebugFormat(
2849// "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos); 2851// "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos);
2850 2852
2851 SceneObjectPart[] parts = m_parts.GetArray(); 2853// SceneObjectPart[] parts = m_parts.GetArray();
2852 for (int i = 0; i < parts.Length; i++) 2854// for (int i = 0; i < parts.Length; i++)
2853 parts[i].StoreUndoState(); 2855// parts[i].StoreUndoState();
2854 2856
2855 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); 2857 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
2856 Vector3 oldPos = 2858 Vector3 oldPos =
@@ -2863,7 +2865,7 @@ namespace OpenSim.Region.Framework.Scenes
2863 axDiff *= Quaternion.Inverse(partRotation); 2865 axDiff *= Quaternion.Inverse(partRotation);
2864 diff = axDiff; 2866 diff = axDiff;
2865 2867
2866 parts = m_parts.GetArray(); 2868 SceneObjectPart[] parts = m_parts.GetArray();
2867 for (int i = 0; i < parts.Length; i++) 2869 for (int i = 0; i < parts.Length; i++)
2868 { 2870 {
2869 SceneObjectPart obPart = parts[i]; 2871 SceneObjectPart obPart = parts[i];