diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 76 |
1 files changed, 34 insertions, 42 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index c5a6171..37b4fd6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -417,8 +417,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
417 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); | 417 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); |
418 | public List<SceneObjectPart> PlaySoundSlavePrims | 418 | public List<SceneObjectPart> PlaySoundSlavePrims |
419 | { | 419 | { |
420 | get { return m_LoopSoundSlavePrims; } | 420 | get { return m_PlaySoundSlavePrims; } |
421 | set { m_LoopSoundSlavePrims = value; } | 421 | set { m_PlaySoundSlavePrims = value; } |
422 | } | 422 | } |
423 | 423 | ||
424 | private SceneObjectPart m_LoopSoundMasterPrim = null; | 424 | private SceneObjectPart m_LoopSoundMasterPrim = null; |
@@ -567,8 +567,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
567 | } | 567 | } |
568 | 568 | ||
569 | ApplyPhysics(m_scene.m_physicalPrim); | 569 | ApplyPhysics(m_scene.m_physicalPrim); |
570 | 570 | ||
571 | ScheduleGroupForFullUpdate(); | 571 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
572 | // for the same object with very different properties. The caller must schedule the update. | ||
573 | //ScheduleGroupForFullUpdate(); | ||
572 | } | 574 | } |
573 | 575 | ||
574 | public Vector3 GroupScale() | 576 | public Vector3 GroupScale() |
@@ -956,10 +958,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
956 | // don't attach attachments to child agents | 958 | // don't attach attachments to child agents |
957 | if (avatar.IsChildAgent) return; | 959 | if (avatar.IsChildAgent) return; |
958 | 960 | ||
961 | // m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name); | ||
962 | |||
959 | DetachFromBackup(); | 963 | DetachFromBackup(); |
960 | 964 | ||
961 | // Remove from database and parcel prim count | 965 | // Remove from database and parcel prim count |
962 | // | ||
963 | m_scene.DeleteFromStorage(UUID); | 966 | m_scene.DeleteFromStorage(UUID); |
964 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 967 | m_scene.EventManager.TriggerParcelPrimCountTainted(); |
965 | 968 | ||
@@ -985,7 +988,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
985 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); | 988 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); |
986 | 989 | ||
987 | avatar.AddAttachment(this); | 990 | avatar.AddAttachment(this); |
988 | m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID); | ||
989 | 991 | ||
990 | if (!silent) | 992 | if (!silent) |
991 | { | 993 | { |
@@ -1002,6 +1004,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1002 | ScheduleGroupForFullUpdate(); | 1004 | ScheduleGroupForFullUpdate(); |
1003 | } | 1005 | } |
1004 | } | 1006 | } |
1007 | else | ||
1008 | { | ||
1009 | m_log.WarnFormat( | ||
1010 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1011 | UUID, agentID, Scene.RegionInfo.RegionName); | ||
1012 | } | ||
1005 | } | 1013 | } |
1006 | 1014 | ||
1007 | public byte GetAttachmentPoint() | 1015 | public byte GetAttachmentPoint() |
@@ -1482,51 +1490,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1482 | 1490 | ||
1483 | #endregion | 1491 | #endregion |
1484 | 1492 | ||
1485 | #region Client Updating | ||
1486 | |||
1487 | public void SendFullUpdateToClient(IClientAPI remoteClient) | 1493 | public void SendFullUpdateToClient(IClientAPI remoteClient) |
1488 | { | 1494 | { |
1489 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1495 | RootPart.SendFullUpdate( |
1496 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | ||
1490 | 1497 | ||
1491 | lock (m_parts) | 1498 | lock (m_parts) |
1492 | { | 1499 | { |
1493 | foreach (SceneObjectPart part in m_parts.Values) | 1500 | foreach (SceneObjectPart part in m_parts.Values) |
1494 | { | 1501 | { |
1495 | if (part != RootPart) | 1502 | if (part != RootPart) |
1496 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1503 | part.SendFullUpdate( |
1497 | } | 1504 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); |
1498 | } | ||
1499 | } | ||
1500 | |||
1501 | /// <summary> | ||
1502 | /// Send a full update to the client for the given part | ||
1503 | /// </summary> | ||
1504 | /// <param name="remoteClient"></param> | ||
1505 | /// <param name="part"></param> | ||
1506 | internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) | ||
1507 | { | ||
1508 | // m_log.DebugFormat( | ||
1509 | // "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); | ||
1510 | |||
1511 | if (m_rootPart.UUID == part.UUID) | ||
1512 | { | ||
1513 | if (IsAttachment) | ||
1514 | { | ||
1515 | part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags); | ||
1516 | } | ||
1517 | else | ||
1518 | { | ||
1519 | part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags); | ||
1520 | } | 1505 | } |
1521 | } | 1506 | } |
1522 | else | ||
1523 | { | ||
1524 | part.SendFullUpdateToClient(remoteClient, clientFlags); | ||
1525 | } | ||
1526 | } | 1507 | } |
1527 | 1508 | ||
1528 | #endregion | ||
1529 | |||
1530 | #region Copying | 1509 | #region Copying |
1531 | 1510 | ||
1532 | /// <summary> | 1511 | /// <summary> |
@@ -1986,6 +1965,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1986 | 1965 | ||
1987 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 1966 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
1988 | { | 1967 | { |
1968 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | ||
1969 | |||
1989 | RootPart.AddFullUpdateToAvatar(presence); | 1970 | RootPart.AddFullUpdateToAvatar(presence); |
1990 | 1971 | ||
1991 | lock (m_parts) | 1972 | lock (m_parts) |
@@ -2000,6 +1981,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2000 | 1981 | ||
2001 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 1982 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
2002 | { | 1983 | { |
1984 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | ||
1985 | |||
2003 | lock (m_parts) | 1986 | lock (m_parts) |
2004 | { | 1987 | { |
2005 | foreach (SceneObjectPart part in m_parts.Values) | 1988 | foreach (SceneObjectPart part in m_parts.Values) |
@@ -2014,6 +1997,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2014 | /// </summary> | 1997 | /// </summary> |
2015 | public void ScheduleGroupForFullUpdate() | 1998 | public void ScheduleGroupForFullUpdate() |
2016 | { | 1999 | { |
2000 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID); | ||
2001 | |||
2017 | checkAtTargets(); | 2002 | checkAtTargets(); |
2018 | RootPart.ScheduleFullUpdate(); | 2003 | RootPart.ScheduleFullUpdate(); |
2019 | 2004 | ||
@@ -2032,6 +2017,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2032 | /// </summary> | 2017 | /// </summary> |
2033 | public void ScheduleGroupForTerseUpdate() | 2018 | public void ScheduleGroupForTerseUpdate() |
2034 | { | 2019 | { |
2020 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | ||
2021 | |||
2035 | lock (m_parts) | 2022 | lock (m_parts) |
2036 | { | 2023 | { |
2037 | foreach (SceneObjectPart part in m_parts.Values) | 2024 | foreach (SceneObjectPart part in m_parts.Values) |
@@ -2045,9 +2032,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2045 | /// Immediately send a full update for this scene object. | 2032 | /// Immediately send a full update for this scene object. |
2046 | /// </summary> | 2033 | /// </summary> |
2047 | public void SendGroupFullUpdate() | 2034 | public void SendGroupFullUpdate() |
2048 | { | 2035 | { |
2049 | if (IsDeleted) | 2036 | if (IsDeleted) |
2050 | return; | 2037 | return; |
2038 | |||
2039 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | ||
2051 | 2040 | ||
2052 | RootPart.SendFullUpdateToAllClients(); | 2041 | RootPart.SendFullUpdateToAllClients(); |
2053 | 2042 | ||
@@ -2064,7 +2053,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2064 | /// <summary> | 2053 | /// <summary> |
2065 | /// Immediately send an update for this scene object's root prim only. | 2054 | /// Immediately send an update for this scene object's root prim only. |
2066 | /// This is for updates regarding the object as a whole, and none of its parts in particular. | 2055 | /// This is for updates regarding the object as a whole, and none of its parts in particular. |
2067 | /// Note: this may not be cused by opensim (it probably should) but it's used by | 2056 | /// Note: this may not be used by opensim (it probably should) but it's used by |
2068 | /// external modules. | 2057 | /// external modules. |
2069 | /// </summary> | 2058 | /// </summary> |
2070 | public void SendGroupRootTerseUpdate() | 2059 | public void SendGroupRootTerseUpdate() |
@@ -2079,6 +2068,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2079 | { | 2068 | { |
2080 | if (m_scene == null) // Need to check here as it's null during object creation | 2069 | if (m_scene == null) // Need to check here as it's null during object creation |
2081 | return; | 2070 | return; |
2071 | |||
2082 | m_scene.SceneGraph.AddToUpdateList(this); | 2072 | m_scene.SceneGraph.AddToUpdateList(this); |
2083 | } | 2073 | } |
2084 | 2074 | ||
@@ -3557,7 +3547,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3557 | HasGroupChanged = true; | 3547 | HasGroupChanged = true; |
3558 | } | 3548 | } |
3559 | 3549 | ||
3560 | ScheduleGroupForFullUpdate(); | 3550 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
3551 | // for the same object with very different properties. The caller must schedule the update. | ||
3552 | //ScheduleGroupForFullUpdate(); | ||
3561 | } | 3553 | } |
3562 | 3554 | ||
3563 | public void TriggerScriptChangedEvent(Changed val) | 3555 | public void TriggerScriptChangedEvent(Changed val) |