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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs39
1 files changed, 39 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 7d14814..a49ed13 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3270,6 +3270,45 @@ namespace OpenSim.Region.Framework.Scenes
3270 } 3270 }
3271 3271
3272 /// <summary> 3272 /// <summary>
3273 /// A float the value is a representative execution time in milliseconds of all scripts in the link set.
3274 /// </summary>
3275 public float ScriptExecutionTime()
3276 {
3277 IScriptModule[] engines = Scene.RequestModuleInterfaces<IScriptModule>();
3278
3279 if (engines.Length == 0) // No engine at all
3280 return 0.0f;
3281
3282 float time = 0.0f;
3283
3284 // get all the scripts in all parts
3285 SceneObjectPart[] parts = m_parts.GetArray();
3286 List<TaskInventoryItem> scripts = new List<TaskInventoryItem>();
3287 for (int i = 0; i < parts.Length; i++)
3288 {
3289 scripts.AddRange(parts[i].Inventory.GetInventoryItems(InventoryType.LSL));
3290 }
3291 // extract the UUIDs
3292 List<UUID> ids = new List<UUID>(scripts.Count);
3293 foreach (TaskInventoryItem script in scripts)
3294 {
3295 if (!ids.Contains(script.ItemID))
3296 {
3297 ids.Add(script.ItemID);
3298 }
3299 }
3300 // Offer the list of script UUIDs to each engine found and accumulate the time
3301 foreach (IScriptModule e in engines)
3302 {
3303 if (e != null)
3304 {
3305 time += e.GetScriptExecutionTime(ids);
3306 }
3307 }
3308 return time;
3309 }
3310
3311 /// <summary>
3273 /// Returns a count of the number of running scripts in this groups parts. 3312 /// Returns a count of the number of running scripts in this groups parts.
3274 /// </summary> 3313 /// </summary>
3275 public int RunningScriptCount() 3314 public int RunningScriptCount()