diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 35 |
1 files changed, 25 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index af46659..94e64e4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -509,7 +509,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
509 | 509 | ||
510 | if (m_rootPart.Shape.PCode != 9 || m_rootPart.Shape.State == 0) | 510 | if (m_rootPart.Shape.PCode != 9 || m_rootPart.Shape.State == 0) |
511 | m_rootPart.ParentID = 0; | 511 | m_rootPart.ParentID = 0; |
512 | if (m_rootPart.LocalId==0) | 512 | if (m_rootPart.LocalId == 0) |
513 | m_rootPart.LocalId = m_scene.AllocateLocalId(); | 513 | m_rootPart.LocalId = m_scene.AllocateLocalId(); |
514 | 514 | ||
515 | // No need to lock here since the object isn't yet in a scene | 515 | // No need to lock here since the object isn't yet in a scene |
@@ -1468,6 +1468,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1468 | /// <param name="part"></param> | 1468 | /// <param name="part"></param> |
1469 | internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) | 1469 | internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) |
1470 | { | 1470 | { |
1471 | // m_log.DebugFormat( | ||
1472 | // "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); | ||
1473 | |||
1471 | if (m_rootPart.UUID == part.UUID) | 1474 | if (m_rootPart.UUID == part.UUID) |
1472 | { | 1475 | { |
1473 | if (IsAttachment) | 1476 | if (IsAttachment) |
@@ -2284,7 +2287,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2284 | 2287 | ||
2285 | AttachToBackup(); | 2288 | AttachToBackup(); |
2286 | 2289 | ||
2287 | |||
2288 | // Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the | 2290 | // Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the |
2289 | // position of linkset prims. IF YOU CHANGE THIS, YOU MUST TEST colliding with just linked and | 2291 | // position of linkset prims. IF YOU CHANGE THIS, YOU MUST TEST colliding with just linked and |
2290 | // unmoved prims! | 2292 | // unmoved prims! |
@@ -2299,9 +2301,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2299 | /// an independent SceneObjectGroup. | 2301 | /// an independent SceneObjectGroup. |
2300 | /// </summary> | 2302 | /// </summary> |
2301 | /// <param name="partID"></param> | 2303 | /// <param name="partID"></param> |
2302 | public void DelinkFromGroup(uint partID) | 2304 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> |
2305 | public SceneObjectGroup DelinkFromGroup(uint partID) | ||
2303 | { | 2306 | { |
2304 | DelinkFromGroup(partID, true); | 2307 | return DelinkFromGroup(partID, true); |
2305 | } | 2308 | } |
2306 | 2309 | ||
2307 | /// <summary> | 2310 | /// <summary> |
@@ -2310,28 +2313,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
2310 | /// </summary> | 2313 | /// </summary> |
2311 | /// <param name="partID"></param> | 2314 | /// <param name="partID"></param> |
2312 | /// <param name="sendEvents"></param> | 2315 | /// <param name="sendEvents"></param> |
2313 | public void DelinkFromGroup(uint partID, bool sendEvents) | 2316 | /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> |
2317 | public SceneObjectGroup DelinkFromGroup(uint partID, bool sendEvents) | ||
2314 | { | 2318 | { |
2315 | SceneObjectPart linkPart = GetChildPart(partID); | 2319 | SceneObjectPart linkPart = GetChildPart(partID); |
2316 | 2320 | ||
2317 | if (linkPart != null) | 2321 | if (linkPart != null) |
2318 | { | 2322 | { |
2319 | DelinkFromGroup(linkPart, sendEvents); | 2323 | return DelinkFromGroup(linkPart, sendEvents); |
2320 | } | 2324 | } |
2321 | else | 2325 | else |
2322 | { | 2326 | { |
2323 | m_log.InfoFormat("[SCENE OBJECT GROUP]: " + | 2327 | m_log.WarnFormat("[SCENE OBJECT GROUP]: " + |
2324 | "DelinkFromGroup(): Child prim {0} not found in object {1}, {2}", | 2328 | "DelinkFromGroup(): Child prim {0} not found in object {1}, {2}", |
2325 | partID, LocalId, UUID); | 2329 | partID, LocalId, UUID); |
2330 | |||
2331 | return null; | ||
2326 | } | 2332 | } |
2327 | } | 2333 | } |
2328 | 2334 | ||
2329 | public void DelinkFromGroup(SceneObjectPart linkPart, bool sendEvents) | 2335 | /// <summary> |
2336 | /// Delink the given prim from this group. The delinked prim is established as | ||
2337 | /// an independent SceneObjectGroup. | ||
2338 | /// </summary> | ||
2339 | /// <param name="partID"></param> | ||
2340 | /// <param name="sendEvents"></param> | ||
2341 | /// <returns>The object group of the newly delinked prim.</returns> | ||
2342 | public SceneObjectGroup DelinkFromGroup(SceneObjectPart linkPart, bool sendEvents) | ||
2330 | { | 2343 | { |
2331 | linkPart.ClearUndoState(); | ||
2332 | // m_log.DebugFormat( | 2344 | // m_log.DebugFormat( |
2333 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", | 2345 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", |
2334 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); | 2346 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); |
2347 | |||
2348 | linkPart.ClearUndoState(); | ||
2335 | 2349 | ||
2336 | Quaternion worldRot = linkPart.GetWorldRotation(); | 2350 | Quaternion worldRot = linkPart.GetWorldRotation(); |
2337 | 2351 | ||
@@ -2384,6 +2398,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2384 | 2398 | ||
2385 | //HasGroupChanged = true; | 2399 | //HasGroupChanged = true; |
2386 | //ScheduleGroupForFullUpdate(); | 2400 | //ScheduleGroupForFullUpdate(); |
2401 | |||
2402 | return objectGroup; | ||
2387 | } | 2403 | } |
2388 | 2404 | ||
2389 | /// <summary> | 2405 | /// <summary> |
@@ -2422,7 +2438,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2422 | 2438 | ||
2423 | part.LinkNum = linkNum; | 2439 | part.LinkNum = linkNum; |
2424 | 2440 | ||
2425 | |||
2426 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; | 2441 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; |
2427 | 2442 | ||
2428 | Quaternion rootRotation = m_rootPart.RotationOffset; | 2443 | Quaternion rootRotation = m_rootPart.RotationOffset; |