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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs10
1 files changed, 9 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 2866b54..ddf5da0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Framework.Scenes
79 } 79 }
80 80
81 /// <summary> 81 /// <summary>
82 /// Stop the scripts contained in all the prims in this group 82 /// Stop and remove the scripts contained in all the prims in this group
83 /// </summary> 83 /// </summary>
84 /// <param name="sceneObjectBeingDeleted"> 84 /// <param name="sceneObjectBeingDeleted">
85 /// Should be true if these scripts are being removed because the scene 85 /// Should be true if these scripts are being removed because the scene
@@ -93,6 +93,14 @@ namespace OpenSim.Region.Framework.Scenes
93 } 93 }
94 94
95 /// <summary> 95 /// <summary>
96 /// Stop the scripts contained in all the prims in this group
97 /// </summary>
98 public void StopScriptInstances()
99 {
100 Array.ForEach<SceneObjectPart>(m_parts.GetArray(), p => p.Inventory.StopScriptInstances());
101 }
102
103 /// <summary>
96 /// Add an inventory item from a user's inventory to a prim in this scene object. 104 /// Add an inventory item from a user's inventory to a prim in this scene object.
97 /// </summary> 105 /// </summary>
98 /// <param name="agentID">The agent adding the item.</param> 106 /// <param name="agentID">The agent adding the item.</param>