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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index b56d3fc..f3660a5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -269,6 +269,8 @@ namespace OpenSim.Region.Framework.Scenes
269 269
270 public void ApplyNextOwnerPermissions() 270 public void ApplyNextOwnerPermissions()
271 { 271 {
272// m_log.DebugFormat("[PRIM INVENTORY]: Applying next owner permissions to {0} {1}", Name, UUID);
273
272 SceneObjectPart[] parts = m_parts.GetArray(); 274 SceneObjectPart[] parts = m_parts.GetArray();
273 for (int i = 0; i < parts.Length; i++) 275 for (int i = 0; i < parts.Length; i++)
274 parts[i].ApplyNextOwnerPermissions(); 276 parts[i].ApplyNextOwnerPermissions();