diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneManager.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 266 |
1 files changed, 90 insertions, 176 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index e4eaf3a..e3fed49 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -53,12 +53,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
53 | get { return m_instance; } | 53 | get { return m_instance; } |
54 | } | 54 | } |
55 | 55 | ||
56 | private readonly List<Scene> m_localScenes = new List<Scene>(); | 56 | private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>(); |
57 | private Scene m_currentScene = null; | 57 | private Scene m_currentScene = null; |
58 | 58 | ||
59 | public List<Scene> Scenes | 59 | public List<Scene> Scenes |
60 | { | 60 | { |
61 | get { return new List<Scene>(m_localScenes); } | 61 | get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); } |
62 | } | 62 | } |
63 | 63 | ||
64 | public Scene CurrentScene | 64 | public Scene CurrentScene |
@@ -72,13 +72,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
72 | { | 72 | { |
73 | if (m_currentScene == null) | 73 | if (m_currentScene == null) |
74 | { | 74 | { |
75 | lock (m_localScenes) | 75 | List<Scene> sceneList = Scenes; |
76 | { | 76 | if (sceneList.Count == 0) |
77 | if (m_localScenes.Count > 0) | 77 | return null; |
78 | return m_localScenes[0]; | 78 | return sceneList[0]; |
79 | else | ||
80 | return null; | ||
81 | } | ||
82 | } | 79 | } |
83 | else | 80 | else |
84 | { | 81 | { |
@@ -90,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
90 | public SceneManager() | 87 | public SceneManager() |
91 | { | 88 | { |
92 | m_instance = this; | 89 | m_instance = this; |
93 | m_localScenes = new List<Scene>(); | 90 | m_localScenes = new DoubleDictionary<UUID, string, Scene>(); |
94 | } | 91 | } |
95 | 92 | ||
96 | public void Close() | 93 | public void Close() |
@@ -98,20 +95,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
98 | // collect known shared modules in sharedModules | 95 | // collect known shared modules in sharedModules |
99 | Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>(); | 96 | Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>(); |
100 | 97 | ||
101 | lock (m_localScenes) | 98 | List<Scene> sceneList = Scenes; |
99 | for (int i = 0; i < sceneList.Count; i++) | ||
102 | { | 100 | { |
103 | for (int i = 0; i < m_localScenes.Count; i++) | 101 | // extract known shared modules from scene |
102 | foreach (string k in sceneList[i].Modules.Keys) | ||
104 | { | 103 | { |
105 | // extract known shared modules from scene | 104 | if (sceneList[i].Modules[k].IsSharedModule && |
106 | foreach (string k in m_localScenes[i].Modules.Keys) | 105 | !sharedModules.ContainsKey(k)) |
107 | { | 106 | sharedModules[k] = sceneList[i].Modules[k]; |
108 | if (m_localScenes[i].Modules[k].IsSharedModule && | ||
109 | !sharedModules.ContainsKey(k)) | ||
110 | sharedModules[k] = m_localScenes[i].Modules[k]; | ||
111 | } | ||
112 | // close scene/region | ||
113 | m_localScenes[i].Close(); | ||
114 | } | 107 | } |
108 | // close scene/region | ||
109 | sceneList[i].Close(); | ||
115 | } | 110 | } |
116 | 111 | ||
117 | // all regions/scenes are now closed, we can now safely | 112 | // all regions/scenes are now closed, we can now safely |
@@ -120,31 +115,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
120 | { | 115 | { |
121 | mod.Close(); | 116 | mod.Close(); |
122 | } | 117 | } |
118 | |||
119 | m_localScenes.Clear(); | ||
123 | } | 120 | } |
124 | 121 | ||
125 | public void Close(Scene cscene) | 122 | public void Close(Scene cscene) |
126 | { | 123 | { |
127 | lock (m_localScenes) | 124 | if (!m_localScenes.ContainsKey(cscene.RegionInfo.RegionID)) |
128 | { | 125 | return; |
129 | if (m_localScenes.Contains(cscene)) | 126 | cscene.Close(); |
130 | { | ||
131 | for (int i = 0; i < m_localScenes.Count; i++) | ||
132 | { | ||
133 | if (m_localScenes[i].Equals(cscene)) | ||
134 | { | ||
135 | m_localScenes[i].Close(); | ||
136 | } | ||
137 | } | ||
138 | } | ||
139 | } | ||
140 | } | 127 | } |
141 | 128 | ||
142 | public void Add(Scene scene) | 129 | public void Add(Scene scene) |
143 | { | 130 | { |
144 | scene.OnRestart += HandleRestart; | 131 | scene.OnRestart += HandleRestart; |
145 | 132 | ||
146 | lock (m_localScenes) | 133 | m_localScenes.Add(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, scene); |
147 | m_localScenes.Add(scene); | ||
148 | } | 134 | } |
149 | 135 | ||
150 | public void HandleRestart(RegionInfo rdata) | 136 | public void HandleRestart(RegionInfo rdata) |
@@ -152,24 +138,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
152 | m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main"); | 138 | m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main"); |
153 | int RegionSceneElement = -1; | 139 | int RegionSceneElement = -1; |
154 | 140 | ||
155 | lock (m_localScenes) | 141 | m_localScenes.Remove(rdata.RegionID); |
156 | { | ||
157 | for (int i = 0; i < m_localScenes.Count; i++) | ||
158 | { | ||
159 | if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName) | ||
160 | { | ||
161 | RegionSceneElement = i; | ||
162 | } | ||
163 | } | ||
164 | |||
165 | // Now we make sure the region is no longer known about by the SceneManager | ||
166 | // Prevents duplicates. | ||
167 | |||
168 | if (RegionSceneElement >= 0) | ||
169 | { | ||
170 | m_localScenes.RemoveAt(RegionSceneElement); | ||
171 | } | ||
172 | } | ||
173 | 142 | ||
174 | // Send signal to main that we're restarting this sim. | 143 | // Send signal to main that we're restarting this sim. |
175 | OnRestartSim(rdata); | 144 | OnRestartSim(rdata); |
@@ -179,32 +148,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
179 | { | 148 | { |
180 | RegionInfo Result = null; | 149 | RegionInfo Result = null; |
181 | 150 | ||
182 | lock (m_localScenes) | 151 | Scene s = m_localScenes.FindValue(delegate(Scene x) |
183 | { | ||
184 | for (int i = 0; i < m_localScenes.Count; i++) | ||
185 | { | ||
186 | if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle) | ||
187 | { | 152 | { |
188 | // Inform other regions to tell their avatar about me | 153 | if (x.RegionInfo.RegionHandle == regionHandle) |
189 | Result = m_localScenes[i].RegionInfo; | 154 | return true; |
190 | } | 155 | return false; |
191 | } | 156 | }); |
192 | 157 | ||
193 | if (Result != null) | 158 | if (s != null) |
159 | { | ||
160 | List<Scene> sceneList = Scenes; | ||
161 | |||
162 | for (int i = 0; i < sceneList.Count; i++) | ||
194 | { | 163 | { |
195 | for (int i = 0; i < m_localScenes.Count; i++) | 164 | if (sceneList[i]!= s) |
196 | { | 165 | { |
197 | if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle) | 166 | // Inform other regions to tell their avatar about me |
198 | { | 167 | //sceneList[i].OtherRegionUp(Result); |
199 | // Inform other regions to tell their avatar about me | ||
200 | //m_localScenes[i].OtherRegionUp(Result); | ||
201 | } | ||
202 | } | 168 | } |
203 | } | 169 | } |
204 | else | 170 | } |
205 | { | 171 | else |
206 | m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up"); | 172 | { |
207 | } | 173 | m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up"); |
208 | } | 174 | } |
209 | } | 175 | } |
210 | 176 | ||
@@ -308,8 +274,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
308 | { | 274 | { |
309 | if (m_currentScene == null) | 275 | if (m_currentScene == null) |
310 | { | 276 | { |
311 | lock (m_localScenes) | 277 | List<Scene> sceneList = Scenes; |
312 | m_localScenes.ForEach(func); | 278 | sceneList.ForEach(func); |
313 | } | 279 | } |
314 | else | 280 | else |
315 | { | 281 | { |
@@ -338,16 +304,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
338 | } | 304 | } |
339 | else | 305 | else |
340 | { | 306 | { |
341 | lock (m_localScenes) | 307 | Scene s; |
308 | |||
309 | if (m_localScenes.TryGetValue(regionName, out s)) | ||
342 | { | 310 | { |
343 | foreach (Scene scene in m_localScenes) | 311 | m_currentScene = s; |
344 | { | 312 | return true; |
345 | if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) | ||
346 | { | ||
347 | m_currentScene = scene; | ||
348 | return true; | ||
349 | } | ||
350 | } | ||
351 | } | 313 | } |
352 | 314 | ||
353 | return false; | 315 | return false; |
@@ -358,16 +320,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
358 | { | 320 | { |
359 | // m_log.Debug("Searching for Region: '" + regionID + "'"); | 321 | // m_log.Debug("Searching for Region: '" + regionID + "'"); |
360 | 322 | ||
361 | lock (m_localScenes) | 323 | Scene s; |
324 | |||
325 | if (m_localScenes.TryGetValue(regionID, out s)) | ||
362 | { | 326 | { |
363 | foreach (Scene scene in m_localScenes) | 327 | m_currentScene = s; |
364 | { | 328 | return true; |
365 | if (scene.RegionInfo.RegionID == regionID) | ||
366 | { | ||
367 | m_currentScene = scene; | ||
368 | return true; | ||
369 | } | ||
370 | } | ||
371 | } | 329 | } |
372 | 330 | ||
373 | return false; | 331 | return false; |
@@ -375,52 +333,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
375 | 333 | ||
376 | public bool TryGetScene(string regionName, out Scene scene) | 334 | public bool TryGetScene(string regionName, out Scene scene) |
377 | { | 335 | { |
378 | lock (m_localScenes) | 336 | return m_localScenes.TryGetValue(regionName, out scene); |
379 | { | ||
380 | foreach (Scene mscene in m_localScenes) | ||
381 | { | ||
382 | if (String.Compare(mscene.RegionInfo.RegionName, regionName, true) == 0) | ||
383 | { | ||
384 | scene = mscene; | ||
385 | return true; | ||
386 | } | ||
387 | } | ||
388 | } | ||
389 | |||
390 | scene = null; | ||
391 | return false; | ||
392 | } | 337 | } |
393 | 338 | ||
394 | public bool TryGetScene(UUID regionID, out Scene scene) | 339 | public bool TryGetScene(UUID regionID, out Scene scene) |
395 | { | 340 | { |
396 | lock (m_localScenes) | 341 | return m_localScenes.TryGetValue(regionID, out scene); |
397 | { | ||
398 | foreach (Scene mscene in m_localScenes) | ||
399 | { | ||
400 | if (mscene.RegionInfo.RegionID == regionID) | ||
401 | { | ||
402 | scene = mscene; | ||
403 | return true; | ||
404 | } | ||
405 | } | ||
406 | } | ||
407 | |||
408 | scene = null; | ||
409 | return false; | ||
410 | } | 342 | } |
411 | 343 | ||
412 | public bool TryGetScene(uint locX, uint locY, out Scene scene) | 344 | public bool TryGetScene(uint locX, uint locY, out Scene scene) |
413 | { | 345 | { |
414 | lock (m_localScenes) | 346 | List<Scene> sceneList = Scenes; |
347 | foreach (Scene mscene in sceneList) | ||
415 | { | 348 | { |
416 | foreach (Scene mscene in m_localScenes) | 349 | if (mscene.RegionInfo.RegionLocX == locX && |
350 | mscene.RegionInfo.RegionLocY == locY) | ||
417 | { | 351 | { |
418 | if (mscene.RegionInfo.RegionLocX == locX && | 352 | scene = mscene; |
419 | mscene.RegionInfo.RegionLocY == locY) | 353 | return true; |
420 | { | ||
421 | scene = mscene; | ||
422 | return true; | ||
423 | } | ||
424 | } | 354 | } |
425 | } | 355 | } |
426 | 356 | ||
@@ -430,16 +360,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
430 | 360 | ||
431 | public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene) | 361 | public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene) |
432 | { | 362 | { |
433 | lock (m_localScenes) | 363 | List<Scene> sceneList = Scenes; |
364 | foreach (Scene mscene in sceneList) | ||
434 | { | 365 | { |
435 | foreach (Scene mscene in m_localScenes) | 366 | if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && |
367 | (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) | ||
436 | { | 368 | { |
437 | if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && | 369 | scene = mscene; |
438 | (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) | 370 | return true; |
439 | { | ||
440 | scene = mscene; | ||
441 | return true; | ||
442 | } | ||
443 | } | 371 | } |
444 | } | 372 | } |
445 | 373 | ||
@@ -504,15 +432,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
504 | 432 | ||
505 | public RegionInfo GetRegionInfo(UUID regionID) | 433 | public RegionInfo GetRegionInfo(UUID regionID) |
506 | { | 434 | { |
507 | lock (m_localScenes) | 435 | Scene s; |
436 | if (m_localScenes.TryGetValue(regionID, out s)) | ||
508 | { | 437 | { |
509 | foreach (Scene scene in m_localScenes) | 438 | return s.RegionInfo; |
510 | { | ||
511 | if (scene.RegionInfo.RegionID == regionID) | ||
512 | { | ||
513 | return scene.RegionInfo; | ||
514 | } | ||
515 | } | ||
516 | } | 439 | } |
517 | 440 | ||
518 | return null; | 441 | return null; |
@@ -530,14 +453,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
530 | 453 | ||
531 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) | 454 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) |
532 | { | 455 | { |
533 | lock (m_localScenes) | 456 | List<Scene> sceneList = Scenes; |
457 | foreach (Scene scene in sceneList) | ||
534 | { | 458 | { |
535 | foreach (Scene scene in m_localScenes) | 459 | if (scene.TryGetScenePresence(avatarId, out avatar)) |
536 | { | 460 | { |
537 | if (scene.TryGetScenePresence(avatarId, out avatar)) | 461 | return true; |
538 | { | ||
539 | return true; | ||
540 | } | ||
541 | } | 462 | } |
542 | } | 463 | } |
543 | 464 | ||
@@ -547,15 +468,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
547 | 468 | ||
548 | public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar) | 469 | public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar) |
549 | { | 470 | { |
550 | lock (m_localScenes) | 471 | List<Scene> sceneList = Scenes; |
472 | foreach (Scene scene in sceneList) | ||
551 | { | 473 | { |
552 | foreach (Scene scene in m_localScenes) | 474 | avatar = scene.GetScenePresence(avatarId); |
553 | { | ||
554 | avatar = scene.GetScenePresence(avatarId); | ||
555 | 475 | ||
556 | if (avatar != null && !avatar.IsChildAgent) | 476 | if (avatar != null && !avatar.IsChildAgent) |
557 | return true; | 477 | return true; |
558 | } | ||
559 | } | 478 | } |
560 | 479 | ||
561 | avatar = null; | 480 | avatar = null; |
@@ -564,22 +483,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
564 | 483 | ||
565 | public void CloseScene(Scene scene) | 484 | public void CloseScene(Scene scene) |
566 | { | 485 | { |
567 | lock (m_localScenes) | 486 | m_localScenes.Remove(scene.RegionInfo.RegionID); |
568 | m_localScenes.Remove(scene); | ||
569 | 487 | ||
570 | scene.Close(); | 488 | scene.Close(); |
571 | } | 489 | } |
572 | 490 | ||
573 | public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | 491 | public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) |
574 | { | 492 | { |
575 | lock (m_localScenes) | 493 | List<Scene> sceneList = Scenes; |
494 | foreach (Scene scene in sceneList) | ||
576 | { | 495 | { |
577 | foreach (Scene scene in m_localScenes) | 496 | if (scene.TryGetAvatarByName(avatarName, out avatar)) |
578 | { | 497 | { |
579 | if (scene.TryGetAvatarByName(avatarName, out avatar)) | 498 | return true; |
580 | { | ||
581 | return true; | ||
582 | } | ||
583 | } | 499 | } |
584 | } | 500 | } |
585 | 501 | ||
@@ -589,14 +505,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
589 | 505 | ||
590 | public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp) | 506 | public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp) |
591 | { | 507 | { |
592 | lock (m_localScenes) | 508 | List<Scene> sceneList = Scenes; |
509 | foreach (Scene scene in sceneList) | ||
593 | { | 510 | { |
594 | foreach (Scene scene in m_localScenes) | 511 | sp = scene.GetScenePresence(firstName, lastName); |
595 | { | 512 | if (sp != null && !sp.IsChildAgent) |
596 | sp = scene.GetScenePresence(firstName, lastName); | 513 | return true; |
597 | if (sp != null && !sp.IsChildAgent) | ||
598 | return true; | ||
599 | } | ||
600 | } | 514 | } |
601 | 515 | ||
602 | sp = null; | 516 | sp = null; |
@@ -605,8 +519,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
605 | 519 | ||
606 | public void ForEachScene(Action<Scene> action) | 520 | public void ForEachScene(Action<Scene> action) |
607 | { | 521 | { |
608 | lock (m_localScenes) | 522 | List<Scene> sceneList = Scenes; |
609 | m_localScenes.ForEach(action); | 523 | sceneList.ForEach(action); |
610 | } | 524 | } |
611 | } | 525 | } |
612 | } | 526 | } |