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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs36
1 files changed, 36 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index f74fd5d..998d598 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -222,6 +222,30 @@ namespace OpenSim.Region.Framework.Scenes
222 protected internal bool AddRestoredSceneObject( 222 protected internal bool AddRestoredSceneObject(
223 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) 223 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
224 { 224 {
225 // KF: Check for out-of-region, move inside and make static.
226 Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X,
227 sceneObject.RootPart.GroupPosition.Y,
228 sceneObject.RootPart.GroupPosition.Z);
229 if (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 ||
230 npos.X > Constants.RegionSize ||
231 npos.Y > Constants.RegionSize)
232 {
233 if (npos.X < 0.0) npos.X = 1.0f;
234 if (npos.Y < 0.0) npos.Y = 1.0f;
235 if (npos.Z < 0.0) npos.Z = 0.0f;
236 if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f;
237 if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f;
238
239 foreach (SceneObjectPart part in sceneObject.Children.Values)
240 {
241 part.GroupPosition = npos;
242 }
243 sceneObject.RootPart.Velocity = Vector3.Zero;
244 sceneObject.RootPart.AngularVelocity = Vector3.Zero;
245 sceneObject.RootPart.Acceleration = Vector3.Zero;
246 sceneObject.RootPart.Velocity = Vector3.Zero;
247 }
248
225 if (!alreadyPersisted) 249 if (!alreadyPersisted)
226 { 250 {
227 sceneObject.ForceInventoryPersistence(); 251 sceneObject.ForceInventoryPersistence();
@@ -542,6 +566,18 @@ namespace OpenSim.Region.Framework.Scenes
542 if (group.GetFromItemID() == itemID) 566 if (group.GetFromItemID() == itemID)
543 { 567 {
544 m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero); 568 m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero);
569 bool hasScripts = false;
570 foreach (SceneObjectPart part in group.Children.Values)
571 {
572 if (part.Inventory.ContainsScripts())
573 {
574 hasScripts = true;
575 break;
576 }
577 }
578
579 if (hasScripts) // Allow the object to execute the attach(NULL_KEY) event
580 System.Threading.Thread.Sleep(100);
545 group.DetachToInventoryPrep(); 581 group.DetachToInventoryPrep();
546 m_log.Debug("[DETACH]: Saving attachpoint: " + 582 m_log.Debug("[DETACH]: Saving attachpoint: " +
547 ((uint)group.GetAttachmentPoint()).ToString()); 583 ((uint)group.GetAttachmentPoint()).ToString());