diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 9cd2247..b9872ca 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -613,7 +613,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
613 | 613 | ||
614 | newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance); | 614 | newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance); |
615 | newAvatar.IsChildAgent = true; | 615 | newAvatar.IsChildAgent = true; |
616 | newAvatar.MaxPrimsPerFrame = m_parentScene.MaxPrimsPerFrame; | ||
617 | 616 | ||
618 | AddScenePresence(newAvatar); | 617 | AddScenePresence(newAvatar); |
619 | 618 | ||
@@ -1107,23 +1106,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1107 | return UUID.Zero; | 1106 | return UUID.Zero; |
1108 | } | 1107 | } |
1109 | 1108 | ||
1110 | protected internal void ForEachClient(Action<IClientAPI> action) | ||
1111 | { | ||
1112 | List<ScenePresence> splist = GetScenePresences(); | ||
1113 | foreach (ScenePresence presence in splist) | ||
1114 | { | ||
1115 | try | ||
1116 | { | ||
1117 | action(presence.ControllingClient); | ||
1118 | } | ||
1119 | catch (Exception e) | ||
1120 | { | ||
1121 | // Catch it and move on. This includes situations where splist has inconsistent info | ||
1122 | m_log.WarnFormat("[SCENE]: Problem processing action in ForEachClient: ", e.Message); | ||
1123 | } | ||
1124 | } | ||
1125 | } | ||
1126 | |||
1127 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1109 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1128 | { | 1110 | { |
1129 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1111 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); |