diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 219 |
1 files changed, 158 insertions, 61 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index fc31b65..3d6057b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -135,13 +144,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
135 | 144 | ||
136 | protected internal void Close() | 145 | protected internal void Close() |
137 | { | 146 | { |
138 | lock (m_presenceLock) | 147 | m_scenePresencesLock.EnterWriteLock(); |
148 | try | ||
139 | { | 149 | { |
140 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 150 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
141 | List<ScenePresence> newlist = new List<ScenePresence>(); | 151 | List<ScenePresence> newlist = new List<ScenePresence>(); |
142 | m_scenePresenceMap = newmap; | 152 | m_scenePresenceMap = newmap; |
143 | m_scenePresenceArray = newlist; | 153 | m_scenePresenceArray = newlist; |
144 | } | 154 | } |
155 | finally | ||
156 | { | ||
157 | m_scenePresencesLock.ExitWriteLock(); | ||
158 | } | ||
145 | 159 | ||
146 | lock (SceneObjectGroupsByFullID) | 160 | lock (SceneObjectGroupsByFullID) |
147 | SceneObjectGroupsByFullID.Clear(); | 161 | SceneObjectGroupsByFullID.Clear(); |
@@ -273,6 +287,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
273 | protected internal bool AddRestoredSceneObject( | 287 | protected internal bool AddRestoredSceneObject( |
274 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 288 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
275 | { | 289 | { |
290 | if (!m_parentScene.CombineRegions) | ||
291 | { | ||
292 | // KF: Check for out-of-region, move inside and make static. | ||
293 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
294 | sceneObject.RootPart.GroupPosition.Y, | ||
295 | sceneObject.RootPart.GroupPosition.Z); | ||
296 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
297 | npos.X > Constants.RegionSize || | ||
298 | npos.Y > Constants.RegionSize)) | ||
299 | { | ||
300 | if (npos.X < 0.0) npos.X = 1.0f; | ||
301 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
302 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
303 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
304 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
305 | |||
306 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
307 | { | ||
308 | part.GroupPosition = npos; | ||
309 | } | ||
310 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
311 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
312 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
313 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
314 | } | ||
315 | } | ||
316 | |||
276 | if (attachToBackup && (!alreadyPersisted)) | 317 | if (attachToBackup && (!alreadyPersisted)) |
277 | { | 318 | { |
278 | sceneObject.ForceInventoryPersistence(); | 319 | sceneObject.ForceInventoryPersistence(); |
@@ -482,6 +523,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
482 | m_updateList[obj.UUID] = obj; | 523 | m_updateList[obj.UUID] = obj; |
483 | } | 524 | } |
484 | 525 | ||
526 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
527 | { | ||
528 | if (OnAttachToBackup != null) | ||
529 | { | ||
530 | OnAttachToBackup(obj); | ||
531 | } | ||
532 | } | ||
533 | |||
534 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
535 | { | ||
536 | if (OnDetachFromBackup != null) | ||
537 | { | ||
538 | OnDetachFromBackup(obj); | ||
539 | } | ||
540 | } | ||
541 | |||
542 | public void FireChangeBackup(SceneObjectGroup obj) | ||
543 | { | ||
544 | if (OnChangeBackup != null) | ||
545 | { | ||
546 | OnChangeBackup(obj); | ||
547 | } | ||
548 | } | ||
549 | |||
485 | /// <summary> | 550 | /// <summary> |
486 | /// Process all pending updates | 551 | /// Process all pending updates |
487 | /// </summary> | 552 | /// </summary> |
@@ -617,7 +682,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
617 | 682 | ||
618 | Entities[presence.UUID] = presence; | 683 | Entities[presence.UUID] = presence; |
619 | 684 | ||
620 | lock (m_presenceLock) | 685 | m_scenePresencesLock.EnterWriteLock(); |
686 | try | ||
621 | { | 687 | { |
622 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 688 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
623 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 689 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -641,6 +707,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
641 | m_scenePresenceMap = newmap; | 707 | m_scenePresenceMap = newmap; |
642 | m_scenePresenceArray = newlist; | 708 | m_scenePresenceArray = newlist; |
643 | } | 709 | } |
710 | finally | ||
711 | { | ||
712 | m_scenePresencesLock.ExitWriteLock(); | ||
713 | } | ||
644 | } | 714 | } |
645 | 715 | ||
646 | /// <summary> | 716 | /// <summary> |
@@ -655,7 +725,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | agentID); | 725 | agentID); |
656 | } | 726 | } |
657 | 727 | ||
658 | lock (m_presenceLock) | 728 | m_scenePresencesLock.EnterWriteLock(); |
729 | try | ||
659 | { | 730 | { |
660 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 731 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
661 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 732 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -677,6 +748,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
677 | m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 748 | m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
678 | } | 749 | } |
679 | } | 750 | } |
751 | finally | ||
752 | { | ||
753 | m_scenePresencesLock.ExitWriteLock(); | ||
754 | } | ||
680 | } | 755 | } |
681 | 756 | ||
682 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 757 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1314,8 +1389,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1314 | { | 1389 | { |
1315 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1390 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1316 | { | 1391 | { |
1317 | if (m_parentScene.AttachmentsModule != null) | 1392 | // Set the new attachment point data in the object |
1318 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1393 | byte attachmentPoint = group.GetAttachmentPoint(); |
1394 | group.UpdateGroupPosition(pos); | ||
1395 | group.RootPart.IsAttachment = false; | ||
1396 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1397 | group.SetAttachmentPoint(attachmentPoint); | ||
1398 | group.HasGroupChanged = true; | ||
1319 | } | 1399 | } |
1320 | else | 1400 | else |
1321 | { | 1401 | { |
@@ -1559,10 +1639,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1559 | /// <param name="childPrims"></param> | 1639 | /// <param name="childPrims"></param> |
1560 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1640 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1561 | { | 1641 | { |
1642 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1643 | if (parentGroup == null) return; | ||
1562 | Monitor.Enter(m_updateLock); | 1644 | Monitor.Enter(m_updateLock); |
1645 | |||
1563 | try | 1646 | try |
1564 | { | 1647 | { |
1565 | SceneObjectGroup parentGroup = root.ParentGroup; | 1648 | parentGroup.areUpdatesSuspended = true; |
1566 | 1649 | ||
1567 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1650 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1568 | if (parentGroup != null) | 1651 | if (parentGroup != null) |
@@ -1574,11 +1657,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1574 | 1657 | ||
1575 | if (child != null) | 1658 | if (child != null) |
1576 | { | 1659 | { |
1577 | // Make sure no child prim is set for sale | ||
1578 | // So that, on delink, no prims are unwittingly | ||
1579 | // left for sale and sold off | ||
1580 | child.RootPart.ObjectSaleType = 0; | ||
1581 | child.RootPart.SalePrice = 10; | ||
1582 | childGroups.Add(child); | 1660 | childGroups.Add(child); |
1583 | } | 1661 | } |
1584 | } | 1662 | } |
@@ -1601,12 +1679,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1601 | // occur on link to invoke this elsewhere (such as object selection) | 1679 | // occur on link to invoke this elsewhere (such as object selection) |
1602 | parentGroup.RootPart.CreateSelected = true; | 1680 | parentGroup.RootPart.CreateSelected = true; |
1603 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1681 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1604 | parentGroup.HasGroupChanged = true; | ||
1605 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1606 | |||
1607 | } | 1682 | } |
1608 | finally | 1683 | finally |
1609 | { | 1684 | { |
1685 | parentGroup.areUpdatesSuspended = false; | ||
1686 | parentGroup.HasGroupChanged = true; | ||
1687 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1688 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1610 | Monitor.Exit(m_updateLock); | 1689 | Monitor.Exit(m_updateLock); |
1611 | } | 1690 | } |
1612 | } | 1691 | } |
@@ -1638,21 +1717,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1638 | 1717 | ||
1639 | SceneObjectGroup group = part.ParentGroup; | 1718 | SceneObjectGroup group = part.ParentGroup; |
1640 | if (!affectedGroups.Contains(group)) | 1719 | if (!affectedGroups.Contains(group)) |
1720 | { | ||
1721 | group.areUpdatesSuspended = true; | ||
1641 | affectedGroups.Add(group); | 1722 | affectedGroups.Add(group); |
1723 | } | ||
1642 | } | 1724 | } |
1643 | } | 1725 | } |
1644 | } | 1726 | } |
1645 | 1727 | ||
1646 | foreach (SceneObjectPart child in childParts) | 1728 | if (childParts.Count > 0) |
1647 | { | 1729 | { |
1648 | // Unlink all child parts from their groups | 1730 | foreach (SceneObjectPart child in childParts) |
1649 | // | 1731 | { |
1650 | child.ParentGroup.DelinkFromGroup(child, true); | 1732 | // Unlink all child parts from their groups |
1651 | 1733 | // | |
1652 | // These are not in affected groups and will not be | 1734 | child.ParentGroup.DelinkFromGroup(child, true); |
1653 | // handled further. Do the honors here. | 1735 | child.ParentGroup.HasGroupChanged = true; |
1654 | child.ParentGroup.HasGroupChanged = true; | 1736 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1655 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1737 | } |
1656 | } | 1738 | } |
1657 | 1739 | ||
1658 | foreach (SceneObjectPart root in rootParts) | 1740 | foreach (SceneObjectPart root in rootParts) |
@@ -1662,56 +1744,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1662 | // However, editing linked parts and unlinking may be different | 1744 | // However, editing linked parts and unlinking may be different |
1663 | // | 1745 | // |
1664 | SceneObjectGroup group = root.ParentGroup; | 1746 | SceneObjectGroup group = root.ParentGroup; |
1747 | group.areUpdatesSuspended = true; | ||
1665 | 1748 | ||
1666 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1749 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1667 | int numChildren = newSet.Count; | 1750 | int numChildren = newSet.Count; |
1668 | 1751 | ||
1752 | if (numChildren == 1) | ||
1753 | break; | ||
1754 | |||
1669 | // If there are prims left in a link set, but the root is | 1755 | // If there are prims left in a link set, but the root is |
1670 | // slated for unlink, we need to do this | 1756 | // slated for unlink, we need to do this |
1757 | // Unlink the remaining set | ||
1671 | // | 1758 | // |
1672 | if (numChildren != 1) | 1759 | bool sendEventsToRemainder = true; |
1673 | { | 1760 | if (numChildren > 1) |
1674 | // Unlink the remaining set | 1761 | sendEventsToRemainder = false; |
1675 | // | ||
1676 | bool sendEventsToRemainder = true; | ||
1677 | if (numChildren > 1) | ||
1678 | sendEventsToRemainder = false; | ||
1679 | 1762 | ||
1680 | foreach (SceneObjectPart p in newSet) | 1763 | foreach (SceneObjectPart p in newSet) |
1764 | { | ||
1765 | if (p != group.RootPart) | ||
1681 | { | 1766 | { |
1682 | if (p != group.RootPart) | 1767 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1683 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1768 | if (numChildren > 2) |
1769 | { | ||
1770 | p.ParentGroup.areUpdatesSuspended = true; | ||
1771 | } | ||
1772 | else | ||
1773 | { | ||
1774 | p.ParentGroup.HasGroupChanged = true; | ||
1775 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1776 | } | ||
1684 | } | 1777 | } |
1778 | } | ||
1685 | 1779 | ||
1686 | // If there is more than one prim remaining, we | 1780 | // If there is more than one prim remaining, we |
1687 | // need to re-link | 1781 | // need to re-link |
1782 | // | ||
1783 | if (numChildren > 2) | ||
1784 | { | ||
1785 | // Remove old root | ||
1786 | // | ||
1787 | if (newSet.Contains(root)) | ||
1788 | newSet.Remove(root); | ||
1789 | |||
1790 | // Preserve link ordering | ||
1688 | // | 1791 | // |
1689 | if (numChildren > 2) | 1792 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1690 | { | 1793 | { |
1691 | // Remove old root | 1794 | return a.LinkNum.CompareTo(b.LinkNum); |
1692 | // | 1795 | }); |
1693 | if (newSet.Contains(root)) | ||
1694 | newSet.Remove(root); | ||
1695 | |||
1696 | // Preserve link ordering | ||
1697 | // | ||
1698 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1699 | { | ||
1700 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1701 | }); | ||
1702 | 1796 | ||
1703 | // Determine new root | 1797 | // Determine new root |
1704 | // | 1798 | // |
1705 | SceneObjectPart newRoot = newSet[0]; | 1799 | SceneObjectPart newRoot = newSet[0]; |
1706 | newSet.RemoveAt(0); | 1800 | newSet.RemoveAt(0); |
1707 | 1801 | ||
1708 | foreach (SceneObjectPart newChild in newSet) | 1802 | foreach (SceneObjectPart newChild in newSet) |
1709 | newChild.UpdateFlag = 0; | 1803 | newChild.UpdateFlag = 0; |
1710 | 1804 | ||
1711 | LinkObjects(newRoot, newSet); | 1805 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1712 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1806 | LinkObjects(newRoot, newSet); |
1713 | affectedGroups.Add(newRoot.ParentGroup); | 1807 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1714 | } | 1808 | affectedGroups.Add(newRoot.ParentGroup); |
1715 | } | 1809 | } |
1716 | } | 1810 | } |
1717 | 1811 | ||
@@ -1719,8 +1813,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1719 | // | 1813 | // |
1720 | foreach (SceneObjectGroup g in affectedGroups) | 1814 | foreach (SceneObjectGroup g in affectedGroups) |
1721 | { | 1815 | { |
1816 | // Child prims that have been unlinked and deleted will | ||
1817 | // return unless the root is deleted. This will remove them | ||
1818 | // from the database. They will be rewritten immediately, | ||
1819 | // minus the rows for the unlinked child prims. | ||
1820 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1722 | g.TriggerScriptChangedEvent(Changed.LINK); | 1821 | g.TriggerScriptChangedEvent(Changed.LINK); |
1723 | g.HasGroupChanged = true; // Persist | 1822 | g.HasGroupChanged = true; // Persist |
1823 | g.areUpdatesSuspended = false; | ||
1724 | g.ScheduleGroupForFullUpdate(); | 1824 | g.ScheduleGroupForFullUpdate(); |
1725 | } | 1825 | } |
1726 | } | 1826 | } |
@@ -1838,9 +1938,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1838 | child.ApplyNextOwnerPermissions(); | 1938 | child.ApplyNextOwnerPermissions(); |
1839 | } | 1939 | } |
1840 | } | 1940 | } |
1841 | |||
1842 | copy.RootPart.ObjectSaleType = 0; | ||
1843 | copy.RootPart.SalePrice = 10; | ||
1844 | } | 1941 | } |
1845 | 1942 | ||
1846 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 1943 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |