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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs26
1 files changed, 17 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 0d178c3..00f76e0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -101,6 +101,13 @@ namespace OpenSim.Region.Framework.Scenes
101 /// </summary> 101 /// </summary>
102 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); 102 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
103 103
104 /// <summary>
105 /// Lock to prevent object group update, linking, delinking and duplication operations from running concurrently.
106 /// </summary>
107 /// <remarks>
108 /// These operations rely on the parts composition of the object. If allowed to run concurrently then race
109 /// conditions can occur.
110 /// </remarks>
104 private Object m_updateLock = new Object(); 111 private Object m_updateLock = new Object();
105 112
106 #endregion 113 #endregion
@@ -2064,12 +2071,14 @@ namespace OpenSim.Region.Framework.Scenes
2064 /// <param name="AgentID"></param> 2071 /// <param name="AgentID"></param>
2065 /// <param name="GroupID"></param> 2072 /// <param name="GroupID"></param>
2066 /// <param name="rot"></param> 2073 /// <param name="rot"></param>
2074 /// <returns>null if duplication fails, otherwise the duplicated object</returns>
2075 /// <summary>
2067 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) 2076 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
2068 { 2077 {
2069// m_log.DebugFormat( 2078// m_log.DebugFormat(
2070// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", 2079// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
2071// originalPrimID, offset, AgentID); 2080// originalPrimID, offset, AgentID);
2072 2081
2073 SceneObjectGroup original = GetGroupByPrim(originalPrimID); 2082 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
2074 if (original != null) 2083 if (original != null)
2075 { 2084 {
@@ -2099,25 +2108,25 @@ namespace OpenSim.Region.Framework.Scenes
2099 2108
2100 // FIXME: This section needs to be refactored so that it just calls AddSceneObject() 2109 // FIXME: This section needs to be refactored so that it just calls AddSceneObject()
2101 Entities.Add(copy); 2110 Entities.Add(copy);
2102 2111
2103 lock (SceneObjectGroupsByFullID) 2112 lock (SceneObjectGroupsByFullID)
2104 SceneObjectGroupsByFullID[copy.UUID] = copy; 2113 SceneObjectGroupsByFullID[copy.UUID] = copy;
2105 2114
2106 SceneObjectPart[] children = copy.Parts; 2115 SceneObjectPart[] children = copy.Parts;
2107 2116
2108 lock (SceneObjectGroupsByFullPartID) 2117 lock (SceneObjectGroupsByFullPartID)
2109 { 2118 {
2110 SceneObjectGroupsByFullPartID[copy.UUID] = copy; 2119 SceneObjectGroupsByFullPartID[copy.UUID] = copy;
2111 foreach (SceneObjectPart part in children) 2120 foreach (SceneObjectPart part in children)
2112 SceneObjectGroupsByFullPartID[part.UUID] = copy; 2121 SceneObjectGroupsByFullPartID[part.UUID] = copy;
2113 } 2122 }
2114 2123
2115 lock (SceneObjectGroupsByLocalPartID) 2124 lock (SceneObjectGroupsByLocalPartID)
2116 { 2125 {
2117 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; 2126 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
2118 foreach (SceneObjectPart part in children) 2127 foreach (SceneObjectPart part in children)
2119 SceneObjectGroupsByLocalPartID[part.LocalId] = copy; 2128 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
2120 } 2129 }
2121 // PROBABLE END OF FIXME 2130 // PROBABLE END OF FIXME
2122 2131
2123 // Since we copy from a source group that is in selected 2132 // Since we copy from a source group that is in selected
@@ -2149,11 +2158,10 @@ namespace OpenSim.Region.Framework.Scenes
2149 { 2158 {
2150 m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); 2159 m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID);
2151 } 2160 }
2152 2161
2153 return null; 2162 return null;
2154 } 2163 }
2155 2164
2156 /// <summary>
2157 /// Calculates the distance between two Vector3s 2165 /// Calculates the distance between two Vector3s
2158 /// </summary> 2166 /// </summary>
2159 /// <param name="v1"></param> 2167 /// <param name="v1"></param>