diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 224 |
1 files changed, 165 insertions, 59 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index caec704..13668ab 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -132,13 +141,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
132 | 141 | ||
133 | protected internal void Close() | 142 | protected internal void Close() |
134 | { | 143 | { |
135 | lock (m_presenceLock) | 144 | m_scenePresencesLock.EnterWriteLock(); |
145 | try | ||
136 | { | 146 | { |
137 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 147 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
138 | List<ScenePresence> newlist = new List<ScenePresence>(); | 148 | List<ScenePresence> newlist = new List<ScenePresence>(); |
139 | m_scenePresenceMap = newmap; | 149 | m_scenePresenceMap = newmap; |
140 | m_scenePresenceArray = newlist; | 150 | m_scenePresenceArray = newlist; |
141 | } | 151 | } |
152 | finally | ||
153 | { | ||
154 | m_scenePresencesLock.ExitWriteLock(); | ||
155 | } | ||
142 | 156 | ||
143 | lock (SceneObjectGroupsByFullID) | 157 | lock (SceneObjectGroupsByFullID) |
144 | SceneObjectGroupsByFullID.Clear(); | 158 | SceneObjectGroupsByFullID.Clear(); |
@@ -281,6 +295,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
281 | protected internal bool AddRestoredSceneObject( | 295 | protected internal bool AddRestoredSceneObject( |
282 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 296 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
283 | { | 297 | { |
298 | if (!m_parentScene.CombineRegions) | ||
299 | { | ||
300 | // KF: Check for out-of-region, move inside and make static. | ||
301 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
302 | sceneObject.RootPart.GroupPosition.Y, | ||
303 | sceneObject.RootPart.GroupPosition.Z); | ||
304 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
305 | npos.X > Constants.RegionSize || | ||
306 | npos.Y > Constants.RegionSize)) | ||
307 | { | ||
308 | if (npos.X < 0.0) npos.X = 1.0f; | ||
309 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
310 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
311 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
312 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
313 | |||
314 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
315 | { | ||
316 | part.GroupPosition = npos; | ||
317 | } | ||
318 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
319 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
320 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
321 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
322 | } | ||
323 | } | ||
324 | |||
284 | if (attachToBackup && (!alreadyPersisted)) | 325 | if (attachToBackup && (!alreadyPersisted)) |
285 | { | 326 | { |
286 | sceneObject.ForceInventoryPersistence(); | 327 | sceneObject.ForceInventoryPersistence(); |
@@ -498,6 +539,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
498 | m_updateList[obj.UUID] = obj; | 539 | m_updateList[obj.UUID] = obj; |
499 | } | 540 | } |
500 | 541 | ||
542 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
543 | { | ||
544 | if (OnAttachToBackup != null) | ||
545 | { | ||
546 | OnAttachToBackup(obj); | ||
547 | } | ||
548 | } | ||
549 | |||
550 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
551 | { | ||
552 | if (OnDetachFromBackup != null) | ||
553 | { | ||
554 | OnDetachFromBackup(obj); | ||
555 | } | ||
556 | } | ||
557 | |||
558 | public void FireChangeBackup(SceneObjectGroup obj) | ||
559 | { | ||
560 | if (OnChangeBackup != null) | ||
561 | { | ||
562 | OnChangeBackup(obj); | ||
563 | } | ||
564 | } | ||
565 | |||
501 | /// <summary> | 566 | /// <summary> |
502 | /// Process all pending updates | 567 | /// Process all pending updates |
503 | /// </summary> | 568 | /// </summary> |
@@ -629,7 +694,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
629 | 694 | ||
630 | Entities[presence.UUID] = presence; | 695 | Entities[presence.UUID] = presence; |
631 | 696 | ||
632 | lock (m_presenceLock) | 697 | m_scenePresencesLock.EnterWriteLock(); |
698 | try | ||
633 | { | 699 | { |
634 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 700 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
635 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 701 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -653,6 +719,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
653 | m_scenePresenceMap = newmap; | 719 | m_scenePresenceMap = newmap; |
654 | m_scenePresenceArray = newlist; | 720 | m_scenePresenceArray = newlist; |
655 | } | 721 | } |
722 | finally | ||
723 | { | ||
724 | m_scenePresencesLock.ExitWriteLock(); | ||
725 | } | ||
656 | } | 726 | } |
657 | 727 | ||
658 | /// <summary> | 728 | /// <summary> |
@@ -667,7 +737,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
667 | agentID); | 737 | agentID); |
668 | } | 738 | } |
669 | 739 | ||
670 | lock (m_presenceLock) | 740 | m_scenePresencesLock.EnterWriteLock(); |
741 | try | ||
671 | { | 742 | { |
672 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 743 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
673 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 744 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -689,6 +760,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
689 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 760 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
690 | } | 761 | } |
691 | } | 762 | } |
763 | finally | ||
764 | { | ||
765 | m_scenePresencesLock.ExitWriteLock(); | ||
766 | } | ||
692 | } | 767 | } |
693 | 768 | ||
694 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 769 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1388,8 +1463,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1388 | { | 1463 | { |
1389 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1464 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1390 | { | 1465 | { |
1391 | if (m_parentScene.AttachmentsModule != null) | 1466 | // Set the new attachment point data in the object |
1392 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1467 | byte attachmentPoint = group.GetAttachmentPoint(); |
1468 | group.UpdateGroupPosition(pos); | ||
1469 | group.IsAttachment = false; | ||
1470 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1471 | group.AttachmentPoint = attachmentPoint; | ||
1472 | group.HasGroupChanged = true; | ||
1393 | } | 1473 | } |
1394 | else | 1474 | else |
1395 | { | 1475 | { |
@@ -1653,10 +1733,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1653 | /// <param name="childPrims"></param> | 1733 | /// <param name="childPrims"></param> |
1654 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1734 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1655 | { | 1735 | { |
1736 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1737 | if (parentGroup == null) return; | ||
1656 | Monitor.Enter(m_updateLock); | 1738 | Monitor.Enter(m_updateLock); |
1739 | |||
1657 | try | 1740 | try |
1658 | { | 1741 | { |
1659 | SceneObjectGroup parentGroup = root.ParentGroup; | 1742 | parentGroup.areUpdatesSuspended = true; |
1660 | 1743 | ||
1661 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1744 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1662 | 1745 | ||
@@ -1668,9 +1751,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1668 | // Make sure no child prim is set for sale | 1751 | // Make sure no child prim is set for sale |
1669 | // So that, on delink, no prims are unwittingly | 1752 | // So that, on delink, no prims are unwittingly |
1670 | // left for sale and sold off | 1753 | // left for sale and sold off |
1671 | child.RootPart.ObjectSaleType = 0; | 1754 | |
1672 | child.RootPart.SalePrice = 10; | 1755 | if (child != null) |
1673 | childGroups.Add(child); | 1756 | { |
1757 | child.RootPart.ObjectSaleType = 0; | ||
1758 | child.RootPart.SalePrice = 10; | ||
1759 | childGroups.Add(child); | ||
1760 | } | ||
1674 | } | 1761 | } |
1675 | 1762 | ||
1676 | foreach (SceneObjectGroup child in childGroups) | 1763 | foreach (SceneObjectGroup child in childGroups) |
@@ -1686,12 +1773,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1686 | // occur on link to invoke this elsewhere (such as object selection) | 1773 | // occur on link to invoke this elsewhere (such as object selection) |
1687 | parentGroup.RootPart.CreateSelected = true; | 1774 | parentGroup.RootPart.CreateSelected = true; |
1688 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1775 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1689 | parentGroup.HasGroupChanged = true; | ||
1690 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1691 | |||
1692 | } | 1776 | } |
1693 | finally | 1777 | finally |
1694 | { | 1778 | { |
1779 | parentGroup.areUpdatesSuspended = false; | ||
1780 | parentGroup.HasGroupChanged = true; | ||
1781 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1782 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1695 | Monitor.Exit(m_updateLock); | 1783 | Monitor.Exit(m_updateLock); |
1696 | } | 1784 | } |
1697 | } | 1785 | } |
@@ -1723,21 +1811,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1723 | 1811 | ||
1724 | SceneObjectGroup group = part.ParentGroup; | 1812 | SceneObjectGroup group = part.ParentGroup; |
1725 | if (!affectedGroups.Contains(group)) | 1813 | if (!affectedGroups.Contains(group)) |
1814 | { | ||
1815 | group.areUpdatesSuspended = true; | ||
1726 | affectedGroups.Add(group); | 1816 | affectedGroups.Add(group); |
1817 | } | ||
1727 | } | 1818 | } |
1728 | } | 1819 | } |
1729 | } | 1820 | } |
1730 | 1821 | ||
1731 | foreach (SceneObjectPart child in childParts) | 1822 | if (childParts.Count > 0) |
1732 | { | 1823 | { |
1733 | // Unlink all child parts from their groups | 1824 | foreach (SceneObjectPart child in childParts) |
1734 | // | 1825 | { |
1735 | child.ParentGroup.DelinkFromGroup(child, true); | 1826 | // Unlink all child parts from their groups |
1736 | 1827 | // | |
1737 | // These are not in affected groups and will not be | 1828 | child.ParentGroup.DelinkFromGroup(child, true); |
1738 | // handled further. Do the honors here. | 1829 | child.ParentGroup.HasGroupChanged = true; |
1739 | child.ParentGroup.HasGroupChanged = true; | 1830 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1740 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1831 | } |
1741 | } | 1832 | } |
1742 | 1833 | ||
1743 | foreach (SceneObjectPart root in rootParts) | 1834 | foreach (SceneObjectPart root in rootParts) |
@@ -1747,56 +1838,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1747 | // However, editing linked parts and unlinking may be different | 1838 | // However, editing linked parts and unlinking may be different |
1748 | // | 1839 | // |
1749 | SceneObjectGroup group = root.ParentGroup; | 1840 | SceneObjectGroup group = root.ParentGroup; |
1841 | group.areUpdatesSuspended = true; | ||
1750 | 1842 | ||
1751 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1843 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1752 | int numChildren = newSet.Count; | 1844 | int numChildren = newSet.Count; |
1753 | 1845 | ||
1846 | if (numChildren == 1) | ||
1847 | break; | ||
1848 | |||
1754 | // If there are prims left in a link set, but the root is | 1849 | // If there are prims left in a link set, but the root is |
1755 | // slated for unlink, we need to do this | 1850 | // slated for unlink, we need to do this |
1851 | // Unlink the remaining set | ||
1756 | // | 1852 | // |
1757 | if (numChildren != 1) | 1853 | bool sendEventsToRemainder = true; |
1758 | { | 1854 | if (numChildren > 1) |
1759 | // Unlink the remaining set | 1855 | sendEventsToRemainder = false; |
1760 | // | ||
1761 | bool sendEventsToRemainder = true; | ||
1762 | if (numChildren > 1) | ||
1763 | sendEventsToRemainder = false; | ||
1764 | 1856 | ||
1765 | foreach (SceneObjectPart p in newSet) | 1857 | foreach (SceneObjectPart p in newSet) |
1858 | { | ||
1859 | if (p != group.RootPart) | ||
1766 | { | 1860 | { |
1767 | if (p != group.RootPart) | 1861 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1768 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1862 | if (numChildren > 2) |
1863 | { | ||
1864 | p.ParentGroup.areUpdatesSuspended = true; | ||
1865 | } | ||
1866 | else | ||
1867 | { | ||
1868 | p.ParentGroup.HasGroupChanged = true; | ||
1869 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1870 | } | ||
1769 | } | 1871 | } |
1872 | } | ||
1770 | 1873 | ||
1771 | // If there is more than one prim remaining, we | 1874 | // If there is more than one prim remaining, we |
1772 | // need to re-link | 1875 | // need to re-link |
1876 | // | ||
1877 | if (numChildren > 2) | ||
1878 | { | ||
1879 | // Remove old root | ||
1880 | // | ||
1881 | if (newSet.Contains(root)) | ||
1882 | newSet.Remove(root); | ||
1883 | |||
1884 | // Preserve link ordering | ||
1773 | // | 1885 | // |
1774 | if (numChildren > 2) | 1886 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1775 | { | 1887 | { |
1776 | // Remove old root | 1888 | return a.LinkNum.CompareTo(b.LinkNum); |
1777 | // | 1889 | }); |
1778 | if (newSet.Contains(root)) | ||
1779 | newSet.Remove(root); | ||
1780 | |||
1781 | // Preserve link ordering | ||
1782 | // | ||
1783 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1784 | { | ||
1785 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1786 | }); | ||
1787 | 1890 | ||
1788 | // Determine new root | 1891 | // Determine new root |
1789 | // | 1892 | // |
1790 | SceneObjectPart newRoot = newSet[0]; | 1893 | SceneObjectPart newRoot = newSet[0]; |
1791 | newSet.RemoveAt(0); | 1894 | newSet.RemoveAt(0); |
1792 | 1895 | ||
1793 | foreach (SceneObjectPart newChild in newSet) | 1896 | foreach (SceneObjectPart newChild in newSet) |
1794 | newChild.UpdateFlag = 0; | 1897 | newChild.UpdateFlag = 0; |
1795 | 1898 | ||
1796 | LinkObjects(newRoot, newSet); | 1899 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1797 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1900 | LinkObjects(newRoot, newSet); |
1798 | affectedGroups.Add(newRoot.ParentGroup); | 1901 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1799 | } | 1902 | affectedGroups.Add(newRoot.ParentGroup); |
1800 | } | 1903 | } |
1801 | } | 1904 | } |
1802 | 1905 | ||
@@ -1804,8 +1907,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1804 | // | 1907 | // |
1805 | foreach (SceneObjectGroup g in affectedGroups) | 1908 | foreach (SceneObjectGroup g in affectedGroups) |
1806 | { | 1909 | { |
1910 | // Child prims that have been unlinked and deleted will | ||
1911 | // return unless the root is deleted. This will remove them | ||
1912 | // from the database. They will be rewritten immediately, | ||
1913 | // minus the rows for the unlinked child prims. | ||
1914 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1807 | g.TriggerScriptChangedEvent(Changed.LINK); | 1915 | g.TriggerScriptChangedEvent(Changed.LINK); |
1808 | g.HasGroupChanged = true; // Persist | 1916 | g.HasGroupChanged = true; // Persist |
1917 | g.areUpdatesSuspended = false; | ||
1809 | g.ScheduleGroupForFullUpdate(); | 1918 | g.ScheduleGroupForFullUpdate(); |
1810 | } | 1919 | } |
1811 | } | 1920 | } |
@@ -1923,9 +2032,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1923 | child.ApplyNextOwnerPermissions(); | 2032 | child.ApplyNextOwnerPermissions(); |
1924 | } | 2033 | } |
1925 | } | 2034 | } |
1926 | |||
1927 | copy.RootPart.ObjectSaleType = 0; | ||
1928 | copy.RootPart.SalePrice = 10; | ||
1929 | } | 2035 | } |
1930 | 2036 | ||
1931 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2037 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |