diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 439 |
1 files changed, 306 insertions, 133 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 1aecce5..b0f8991 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
41 | { | 41 | { |
42 | public delegate void PhysicsCrash(); | 42 | public delegate void PhysicsCrash(); |
43 | 43 | ||
44 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
45 | |||
46 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
44 | /// <summary> | 50 | /// <summary> |
45 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components | 51 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components |
46 | /// should be migrated out over time. | 52 | /// should be migrated out over time. |
@@ -54,11 +60,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
54 | protected internal event PhysicsCrash UnRecoverableError; | 60 | protected internal event PhysicsCrash UnRecoverableError; |
55 | private PhysicsCrash handlerPhysicsCrash = null; | 61 | private PhysicsCrash handlerPhysicsCrash = null; |
56 | 62 | ||
63 | public event AttachToBackupDelegate OnAttachToBackup; | ||
64 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
65 | public event ChangedBackupDelegate OnChangeBackup; | ||
66 | |||
57 | #endregion | 67 | #endregion |
58 | 68 | ||
59 | #region Fields | 69 | #region Fields |
60 | 70 | ||
61 | protected object m_presenceLock = new object(); | 71 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
62 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
63 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
64 | 74 | ||
@@ -127,13 +137,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
127 | 137 | ||
128 | protected internal void Close() | 138 | protected internal void Close() |
129 | { | 139 | { |
130 | lock (m_presenceLock) | 140 | m_scenePresencesLock.EnterWriteLock(); |
141 | try | ||
131 | { | 142 | { |
132 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 143 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
133 | List<ScenePresence> newlist = new List<ScenePresence>(); | 144 | List<ScenePresence> newlist = new List<ScenePresence>(); |
134 | m_scenePresenceMap = newmap; | 145 | m_scenePresenceMap = newmap; |
135 | m_scenePresenceArray = newlist; | 146 | m_scenePresenceArray = newlist; |
136 | } | 147 | } |
148 | finally | ||
149 | { | ||
150 | m_scenePresencesLock.ExitWriteLock(); | ||
151 | } | ||
137 | 152 | ||
138 | lock (SceneObjectGroupsByFullID) | 153 | lock (SceneObjectGroupsByFullID) |
139 | SceneObjectGroupsByFullID.Clear(); | 154 | SceneObjectGroupsByFullID.Clear(); |
@@ -254,6 +269,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
254 | protected internal bool AddRestoredSceneObject( | 269 | protected internal bool AddRestoredSceneObject( |
255 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 270 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
256 | { | 271 | { |
272 | if (!m_parentScene.CombineRegions) | ||
273 | { | ||
274 | // KF: Check for out-of-region, move inside and make static. | ||
275 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
276 | sceneObject.RootPart.GroupPosition.Y, | ||
277 | sceneObject.RootPart.GroupPosition.Z); | ||
278 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
279 | npos.X > Constants.RegionSize || | ||
280 | npos.Y > Constants.RegionSize)) | ||
281 | { | ||
282 | if (npos.X < 0.0) npos.X = 1.0f; | ||
283 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
284 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
285 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
286 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
287 | |||
288 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
289 | { | ||
290 | part.GroupPosition = npos; | ||
291 | } | ||
292 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
293 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
294 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
295 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
296 | } | ||
297 | } | ||
298 | |||
257 | if (attachToBackup && (!alreadyPersisted)) | 299 | if (attachToBackup && (!alreadyPersisted)) |
258 | { | 300 | { |
259 | sceneObject.ForceInventoryPersistence(); | 301 | sceneObject.ForceInventoryPersistence(); |
@@ -317,9 +359,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
317 | if (pa != null && pa.IsPhysical && vel != Vector3.Zero) | 359 | if (pa != null && pa.IsPhysical && vel != Vector3.Zero) |
318 | { | 360 | { |
319 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); | 361 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); |
320 | sceneObject.Velocity = vel; | ||
321 | } | 362 | } |
322 | 363 | ||
323 | return true; | 364 | return true; |
324 | } | 365 | } |
325 | 366 | ||
@@ -344,6 +385,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
344 | /// </returns> | 385 | /// </returns> |
345 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 386 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
346 | { | 387 | { |
388 | if (sceneObject == null) | ||
389 | { | ||
390 | m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object"); | ||
391 | return false; | ||
392 | } | ||
347 | if (sceneObject.UUID == UUID.Zero) | 393 | if (sceneObject.UUID == UUID.Zero) |
348 | { | 394 | { |
349 | m_log.ErrorFormat( | 395 | m_log.ErrorFormat( |
@@ -475,6 +521,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
475 | m_updateList[obj.UUID] = obj; | 521 | m_updateList[obj.UUID] = obj; |
476 | } | 522 | } |
477 | 523 | ||
524 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
525 | { | ||
526 | if (OnAttachToBackup != null) | ||
527 | { | ||
528 | OnAttachToBackup(obj); | ||
529 | } | ||
530 | } | ||
531 | |||
532 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
533 | { | ||
534 | if (OnDetachFromBackup != null) | ||
535 | { | ||
536 | OnDetachFromBackup(obj); | ||
537 | } | ||
538 | } | ||
539 | |||
540 | public void FireChangeBackup(SceneObjectGroup obj) | ||
541 | { | ||
542 | if (OnChangeBackup != null) | ||
543 | { | ||
544 | OnChangeBackup(obj); | ||
545 | } | ||
546 | } | ||
547 | |||
478 | /// <summary> | 548 | /// <summary> |
479 | /// Process all pending updates | 549 | /// Process all pending updates |
480 | /// </summary> | 550 | /// </summary> |
@@ -566,7 +636,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
566 | 636 | ||
567 | Entities[presence.UUID] = presence; | 637 | Entities[presence.UUID] = presence; |
568 | 638 | ||
569 | lock (m_presenceLock) | 639 | m_scenePresencesLock.EnterWriteLock(); |
640 | try | ||
570 | { | 641 | { |
571 | m_numChildAgents++; | 642 | m_numChildAgents++; |
572 | 643 | ||
@@ -592,6 +663,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
592 | m_scenePresenceMap = newmap; | 663 | m_scenePresenceMap = newmap; |
593 | m_scenePresenceArray = newlist; | 664 | m_scenePresenceArray = newlist; |
594 | } | 665 | } |
666 | finally | ||
667 | { | ||
668 | m_scenePresencesLock.ExitWriteLock(); | ||
669 | } | ||
595 | 670 | ||
596 | return presence; | 671 | return presence; |
597 | } | 672 | } |
@@ -608,7 +683,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
608 | agentID); | 683 | agentID); |
609 | } | 684 | } |
610 | 685 | ||
611 | lock (m_presenceLock) | 686 | m_scenePresencesLock.EnterWriteLock(); |
687 | try | ||
612 | { | 688 | { |
613 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 689 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
614 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 690 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -630,6 +706,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
630 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 706 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
631 | } | 707 | } |
632 | } | 708 | } |
709 | finally | ||
710 | { | ||
711 | m_scenePresencesLock.ExitWriteLock(); | ||
712 | } | ||
633 | } | 713 | } |
634 | 714 | ||
635 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 715 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1183,6 +1263,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1183 | 1263 | ||
1184 | #region Client Event handlers | 1264 | #region Client Event handlers |
1185 | 1265 | ||
1266 | protected internal void ClientChangeObject(uint localID, object odata, IClientAPI remoteClient) | ||
1267 | { | ||
1268 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
1269 | ObjectChangeData data = (ObjectChangeData)odata; | ||
1270 | |||
1271 | if (part != null) | ||
1272 | { | ||
1273 | SceneObjectGroup grp = part.ParentGroup; | ||
1274 | if (grp != null) | ||
1275 | { | ||
1276 | if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId)) | ||
1277 | { | ||
1278 | // These two are exceptions SL makes in the interpretation | ||
1279 | // of the change flags. Must check them here because otherwise | ||
1280 | // the group flag (see below) would be lost | ||
1281 | if (data.change == ObjectChangeType.groupS) | ||
1282 | data.change = ObjectChangeType.primS; | ||
1283 | if (data.change == ObjectChangeType.groupPS) | ||
1284 | data.change = ObjectChangeType.primPS; | ||
1285 | part.StoreUndoState(data.change); // lets test only saving what we changed | ||
1286 | grp.doChangeObject(part, (ObjectChangeData)data); | ||
1287 | } | ||
1288 | else | ||
1289 | { | ||
1290 | // Is this any kind of group operation? | ||
1291 | if ((data.change & ObjectChangeType.Group) != 0) | ||
1292 | { | ||
1293 | // Is a move and/or rotation requested? | ||
1294 | if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0) | ||
1295 | { | ||
1296 | // Are we allowed to move it? | ||
1297 | if (m_parentScene.Permissions.CanMoveObject(grp.UUID, remoteClient.AgentId)) | ||
1298 | { | ||
1299 | // Strip all but move and rotation from request | ||
1300 | data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation); | ||
1301 | |||
1302 | part.StoreUndoState(data.change); | ||
1303 | grp.doChangeObject(part, (ObjectChangeData)data); | ||
1304 | } | ||
1305 | } | ||
1306 | } | ||
1307 | } | ||
1308 | } | ||
1309 | } | ||
1310 | } | ||
1311 | |||
1186 | /// <summary> | 1312 | /// <summary> |
1187 | /// Update the scale of an individual prim. | 1313 | /// Update the scale of an individual prim. |
1188 | /// </summary> | 1314 | /// </summary> |
@@ -1197,7 +1323,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1197 | { | 1323 | { |
1198 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) | 1324 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) |
1199 | { | 1325 | { |
1326 | bool physbuild = false; | ||
1327 | if (part.ParentGroup.RootPart.PhysActor != null) | ||
1328 | { | ||
1329 | part.ParentGroup.RootPart.PhysActor.Building = true; | ||
1330 | physbuild = true; | ||
1331 | } | ||
1332 | |||
1200 | part.Resize(scale); | 1333 | part.Resize(scale); |
1334 | |||
1335 | if (physbuild) | ||
1336 | part.ParentGroup.RootPart.PhysActor.Building = false; | ||
1201 | } | 1337 | } |
1202 | } | 1338 | } |
1203 | } | 1339 | } |
@@ -1209,7 +1345,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1209 | { | 1345 | { |
1210 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) | 1346 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) |
1211 | { | 1347 | { |
1348 | bool physbuild = false; | ||
1349 | if (group.RootPart.PhysActor != null) | ||
1350 | { | ||
1351 | group.RootPart.PhysActor.Building = true; | ||
1352 | physbuild = true; | ||
1353 | } | ||
1354 | |||
1212 | group.GroupResize(scale); | 1355 | group.GroupResize(scale); |
1356 | |||
1357 | if (physbuild) | ||
1358 | group.RootPart.PhysActor.Building = false; | ||
1213 | } | 1359 | } |
1214 | } | 1360 | } |
1215 | } | 1361 | } |
@@ -1337,8 +1483,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1337 | { | 1483 | { |
1338 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1484 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1339 | { | 1485 | { |
1340 | if (m_parentScene.AttachmentsModule != null) | 1486 | // Set the new attachment point data in the object |
1341 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1487 | byte attachmentPoint = group.GetAttachmentPoint(); |
1488 | group.UpdateGroupPosition(pos); | ||
1489 | group.IsAttachment = false; | ||
1490 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1491 | group.AttachmentPoint = attachmentPoint; | ||
1492 | group.HasGroupChanged = true; | ||
1342 | } | 1493 | } |
1343 | else | 1494 | else |
1344 | { | 1495 | { |
@@ -1559,6 +1710,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1559 | { | 1710 | { |
1560 | part.Material = Convert.ToByte(material); | 1711 | part.Material = Convert.ToByte(material); |
1561 | group.HasGroupChanged = true; | 1712 | group.HasGroupChanged = true; |
1713 | remoteClient.SendPartPhysicsProprieties(part); | ||
1562 | } | 1714 | } |
1563 | } | 1715 | } |
1564 | } | 1716 | } |
@@ -1637,8 +1789,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1637 | return; | 1789 | return; |
1638 | 1790 | ||
1639 | Monitor.Enter(m_updateLock); | 1791 | Monitor.Enter(m_updateLock); |
1792 | |||
1640 | try | 1793 | try |
1641 | { | 1794 | { |
1795 | |||
1642 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1796 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1643 | 1797 | ||
1644 | // We do this in reverse to get the link order of the prims correct | 1798 | // We do this in reverse to get the link order of the prims correct |
@@ -1653,9 +1807,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1653 | // Make sure no child prim is set for sale | 1807 | // Make sure no child prim is set for sale |
1654 | // So that, on delink, no prims are unwittingly | 1808 | // So that, on delink, no prims are unwittingly |
1655 | // left for sale and sold off | 1809 | // left for sale and sold off |
1656 | child.RootPart.ObjectSaleType = 0; | 1810 | |
1657 | child.RootPart.SalePrice = 10; | 1811 | if (child != null) |
1658 | childGroups.Add(child); | 1812 | { |
1813 | child.RootPart.ObjectSaleType = 0; | ||
1814 | child.RootPart.SalePrice = 10; | ||
1815 | childGroups.Add(child); | ||
1816 | } | ||
1659 | } | 1817 | } |
1660 | 1818 | ||
1661 | foreach (SceneObjectGroup child in childGroups) | 1819 | foreach (SceneObjectGroup child in childGroups) |
@@ -1684,6 +1842,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1684 | } | 1842 | } |
1685 | finally | 1843 | finally |
1686 | { | 1844 | { |
1845 | lock (SceneObjectGroupsByLocalPartID) | ||
1846 | { | ||
1847 | foreach (SceneObjectPart part in parentGroup.Parts) | ||
1848 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; | ||
1849 | } | ||
1850 | |||
1851 | parentGroup.AdjustChildPrimPermissions(); | ||
1852 | parentGroup.HasGroupChanged = true; | ||
1853 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1854 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1687 | Monitor.Exit(m_updateLock); | 1855 | Monitor.Exit(m_updateLock); |
1688 | } | 1856 | } |
1689 | } | 1857 | } |
@@ -1725,21 +1893,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1725 | 1893 | ||
1726 | SceneObjectGroup group = part.ParentGroup; | 1894 | SceneObjectGroup group = part.ParentGroup; |
1727 | if (!affectedGroups.Contains(group)) | 1895 | if (!affectedGroups.Contains(group)) |
1896 | { | ||
1728 | affectedGroups.Add(group); | 1897 | affectedGroups.Add(group); |
1898 | } | ||
1729 | } | 1899 | } |
1730 | } | 1900 | } |
1731 | } | 1901 | } |
1732 | 1902 | ||
1733 | foreach (SceneObjectPart child in childParts) | 1903 | if (childParts.Count > 0) |
1734 | { | 1904 | { |
1735 | // Unlink all child parts from their groups | 1905 | foreach (SceneObjectPart child in childParts) |
1736 | // | 1906 | { |
1737 | child.ParentGroup.DelinkFromGroup(child, true); | 1907 | // Unlink all child parts from their groups |
1738 | 1908 | // | |
1739 | // These are not in affected groups and will not be | 1909 | child.ParentGroup.DelinkFromGroup(child, true); |
1740 | // handled further. Do the honors here. | 1910 | child.ParentGroup.HasGroupChanged = true; |
1741 | child.ParentGroup.HasGroupChanged = true; | 1911 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1742 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1912 | } |
1743 | } | 1913 | } |
1744 | 1914 | ||
1745 | foreach (SceneObjectPart root in rootParts) | 1915 | foreach (SceneObjectPart root in rootParts) |
@@ -1753,52 +1923,61 @@ namespace OpenSim.Region.Framework.Scenes | |||
1753 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1923 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1754 | int numChildren = newSet.Count; | 1924 | int numChildren = newSet.Count; |
1755 | 1925 | ||
1926 | if (numChildren == 1) | ||
1927 | break; | ||
1928 | |||
1756 | // If there are prims left in a link set, but the root is | 1929 | // If there are prims left in a link set, but the root is |
1757 | // slated for unlink, we need to do this | 1930 | // slated for unlink, we need to do this |
1931 | // Unlink the remaining set | ||
1758 | // | 1932 | // |
1759 | if (numChildren != 1) | 1933 | bool sendEventsToRemainder = true; |
1760 | { | 1934 | if (numChildren > 1) |
1761 | // Unlink the remaining set | 1935 | sendEventsToRemainder = false; |
1762 | // | ||
1763 | bool sendEventsToRemainder = true; | ||
1764 | if (numChildren > 1) | ||
1765 | sendEventsToRemainder = false; | ||
1766 | 1936 | ||
1767 | foreach (SceneObjectPart p in newSet) | 1937 | foreach (SceneObjectPart p in newSet) |
1938 | { | ||
1939 | if (p != group.RootPart) | ||
1768 | { | 1940 | { |
1769 | if (p != group.RootPart) | 1941 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1770 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1942 | if (numChildren > 2) |
1943 | { | ||
1944 | } | ||
1945 | else | ||
1946 | { | ||
1947 | p.ParentGroup.HasGroupChanged = true; | ||
1948 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1949 | } | ||
1771 | } | 1950 | } |
1951 | } | ||
1772 | 1952 | ||
1773 | // If there is more than one prim remaining, we | 1953 | // If there is more than one prim remaining, we |
1774 | // need to re-link | 1954 | // need to re-link |
1955 | // | ||
1956 | if (numChildren > 2) | ||
1957 | { | ||
1958 | // Remove old root | ||
1775 | // | 1959 | // |
1776 | if (numChildren > 2) | 1960 | if (newSet.Contains(root)) |
1961 | newSet.Remove(root); | ||
1962 | |||
1963 | // Preserve link ordering | ||
1964 | // | ||
1965 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1777 | { | 1966 | { |
1778 | // Remove old root | 1967 | return a.LinkNum.CompareTo(b.LinkNum); |
1779 | // | 1968 | }); |
1780 | if (newSet.Contains(root)) | ||
1781 | newSet.Remove(root); | ||
1782 | |||
1783 | // Preserve link ordering | ||
1784 | // | ||
1785 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1786 | { | ||
1787 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1788 | }); | ||
1789 | 1969 | ||
1790 | // Determine new root | 1970 | // Determine new root |
1791 | // | 1971 | // |
1792 | SceneObjectPart newRoot = newSet[0]; | 1972 | SceneObjectPart newRoot = newSet[0]; |
1793 | newSet.RemoveAt(0); | 1973 | newSet.RemoveAt(0); |
1794 | 1974 | ||
1795 | foreach (SceneObjectPart newChild in newSet) | 1975 | foreach (SceneObjectPart newChild in newSet) |
1796 | newChild.ClearUpdateSchedule(); | 1976 | newChild.ClearUpdateSchedule(); |
1797 | 1977 | ||
1798 | LinkObjects(newRoot, newSet); | 1978 | LinkObjects(newRoot, newSet); |
1799 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1979 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1800 | affectedGroups.Add(newRoot.ParentGroup); | 1980 | affectedGroups.Add(newRoot.ParentGroup); |
1801 | } | ||
1802 | } | 1981 | } |
1803 | } | 1982 | } |
1804 | 1983 | ||
@@ -1806,6 +1985,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1806 | // | 1985 | // |
1807 | foreach (SceneObjectGroup g in affectedGroups) | 1986 | foreach (SceneObjectGroup g in affectedGroups) |
1808 | { | 1987 | { |
1988 | // Child prims that have been unlinked and deleted will | ||
1989 | // return unless the root is deleted. This will remove them | ||
1990 | // from the database. They will be rewritten immediately, | ||
1991 | // minus the rows for the unlinked child prims. | ||
1992 | g.AdjustChildPrimPermissions(); | ||
1993 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1809 | g.TriggerScriptChangedEvent(Changed.LINK); | 1994 | g.TriggerScriptChangedEvent(Changed.LINK); |
1810 | g.HasGroupChanged = true; // Persist | 1995 | g.HasGroupChanged = true; // Persist |
1811 | g.ScheduleGroupForFullUpdate(); | 1996 | g.ScheduleGroupForFullUpdate(); |
@@ -1879,108 +2064,96 @@ namespace OpenSim.Region.Framework.Scenes | |||
1879 | /// <param name="GroupID"></param> | 2064 | /// <param name="GroupID"></param> |
1880 | /// <param name="rot"></param> | 2065 | /// <param name="rot"></param> |
1881 | /// <returns>null if duplication fails, otherwise the duplicated object</returns> | 2066 | /// <returns>null if duplication fails, otherwise the duplicated object</returns> |
1882 | public SceneObjectGroup DuplicateObject( | 2067 | /// <summary> |
1883 | uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) | 2068 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) |
1884 | { | 2069 | { |
1885 | Monitor.Enter(m_updateLock); | 2070 | // m_log.DebugFormat( |
2071 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | ||
2072 | // originalPrimID, offset, AgentID); | ||
1886 | 2073 | ||
1887 | try | 2074 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); |
2075 | if (original != null) | ||
1888 | { | 2076 | { |
1889 | // m_log.DebugFormat( | 2077 | if (m_parentScene.Permissions.CanDuplicateObject( |
1890 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | 2078 | original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) |
1891 | // originalPrimID, offset, AgentID); | ||
1892 | |||
1893 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); | ||
1894 | if (original == null) | ||
1895 | { | 2079 | { |
1896 | m_log.WarnFormat( | 2080 | SceneObjectGroup copy = original.Copy(true); |
1897 | "[SCENEGRAPH]: Attempt to duplicate nonexistant prim id {0} by {1}", originalPrimID, AgentID); | 2081 | copy.AbsolutePosition = copy.AbsolutePosition + offset; |
1898 | 2082 | ||
1899 | return null; | 2083 | if (original.OwnerID != AgentID) |
1900 | } | 2084 | { |
2085 | copy.SetOwnerId(AgentID); | ||
2086 | copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); | ||
1901 | 2087 | ||
1902 | if (!m_parentScene.Permissions.CanDuplicateObject( | 2088 | SceneObjectPart[] partList = copy.Parts; |
1903 | original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) | 2089 | |
1904 | return null; | 2090 | if (m_parentScene.Permissions.PropagatePermissions()) |
2091 | { | ||
2092 | foreach (SceneObjectPart child in partList) | ||
2093 | { | ||
2094 | child.Inventory.ChangeInventoryOwner(AgentID); | ||
2095 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
2096 | child.ApplyNextOwnerPermissions(); | ||
2097 | } | ||
2098 | } | ||
2099 | } | ||
1905 | 2100 | ||
1906 | SceneObjectGroup copy = original.Copy(true); | 2101 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
1907 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | 2102 | Entities.Add(copy); |
1908 | 2103 | ||
1909 | if (original.OwnerID != AgentID) | 2104 | lock (SceneObjectGroupsByFullID) |
1910 | { | 2105 | SceneObjectGroupsByFullID[copy.UUID] = copy; |
1911 | copy.SetOwnerId(AgentID); | ||
1912 | copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); | ||
1913 | 2106 | ||
1914 | SceneObjectPart[] partList = copy.Parts; | 2107 | SceneObjectPart[] children = copy.Parts; |
1915 | 2108 | ||
1916 | if (m_parentScene.Permissions.PropagatePermissions()) | 2109 | lock (SceneObjectGroupsByFullPartID) |
1917 | { | 2110 | { |
1918 | foreach (SceneObjectPart child in partList) | 2111 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; |
1919 | { | 2112 | foreach (SceneObjectPart part in children) |
1920 | child.Inventory.ChangeInventoryOwner(AgentID); | 2113 | SceneObjectGroupsByFullPartID[part.UUID] = copy; |
1921 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
1922 | child.ApplyNextOwnerPermissions(); | ||
1923 | } | ||
1924 | } | 2114 | } |
1925 | 2115 | ||
1926 | copy.RootPart.ObjectSaleType = 0; | 2116 | lock (SceneObjectGroupsByLocalPartID) |
1927 | copy.RootPart.SalePrice = 10; | 2117 | { |
1928 | } | 2118 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; |
2119 | foreach (SceneObjectPart part in children) | ||
2120 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | ||
2121 | } | ||
2122 | // PROBABLE END OF FIXME | ||
1929 | 2123 | ||
1930 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2124 | // Since we copy from a source group that is in selected |
1931 | Entities.Add(copy); | 2125 | // state, but the copy is shown deselected in the viewer, |
1932 | 2126 | // We need to clear the selection flag here, else that | |
1933 | lock (SceneObjectGroupsByFullID) | 2127 | // prim never gets persisted at all. The client doesn't |
1934 | SceneObjectGroupsByFullID[copy.UUID] = copy; | 2128 | // think it's selected, so it will never send a deselect... |
1935 | 2129 | copy.IsSelected = false; | |
1936 | SceneObjectPart[] children = copy.Parts; | 2130 | |
1937 | 2131 | m_numPrim += copy.Parts.Length; | |
1938 | lock (SceneObjectGroupsByFullPartID) | 2132 | |
1939 | { | 2133 | if (rot != Quaternion.Identity) |
1940 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; | 2134 | { |
1941 | foreach (SceneObjectPart part in children) | 2135 | copy.UpdateGroupRotationR(rot); |
1942 | SceneObjectGroupsByFullPartID[part.UUID] = copy; | 2136 | } |
1943 | } | ||
1944 | |||
1945 | lock (SceneObjectGroupsByLocalPartID) | ||
1946 | { | ||
1947 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | ||
1948 | foreach (SceneObjectPart part in children) | ||
1949 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | ||
1950 | } | ||
1951 | // PROBABLE END OF FIXME | ||
1952 | |||
1953 | // Since we copy from a source group that is in selected | ||
1954 | // state, but the copy is shown deselected in the viewer, | ||
1955 | // We need to clear the selection flag here, else that | ||
1956 | // prim never gets persisted at all. The client doesn't | ||
1957 | // think it's selected, so it will never send a deselect... | ||
1958 | copy.IsSelected = false; | ||
1959 | |||
1960 | m_numPrim += copy.Parts.Length; | ||
1961 | |||
1962 | if (rot != Quaternion.Identity) | ||
1963 | { | ||
1964 | copy.UpdateGroupRotationR(rot); | ||
1965 | } | ||
1966 | 2137 | ||
1967 | copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); | 2138 | copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); |
1968 | copy.HasGroupChanged = true; | 2139 | copy.HasGroupChanged = true; |
1969 | copy.ScheduleGroupForFullUpdate(); | 2140 | copy.ScheduleGroupForFullUpdate(); |
1970 | copy.ResumeScripts(); | 2141 | copy.ResumeScripts(); |
1971 | 2142 | ||
1972 | // required for physics to update it's position | 2143 | // required for physics to update it's position |
1973 | copy.AbsolutePosition = copy.AbsolutePosition; | 2144 | copy.AbsolutePosition = copy.AbsolutePosition; |
1974 | 2145 | ||
1975 | return copy; | 2146 | return copy; |
2147 | } | ||
1976 | } | 2148 | } |
1977 | finally | 2149 | else |
1978 | { | 2150 | { |
1979 | Monitor.Exit(m_updateLock); | 2151 | m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); |
1980 | } | 2152 | } |
2153 | |||
2154 | return null; | ||
1981 | } | 2155 | } |
1982 | 2156 | ||
1983 | /// <summary> | ||
1984 | /// Calculates the distance between two Vector3s | 2157 | /// Calculates the distance between two Vector3s |
1985 | /// </summary> | 2158 | /// </summary> |
1986 | /// <param name="v1"></param> | 2159 | /// <param name="v1"></param> |