diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 480 |
1 files changed, 345 insertions, 135 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index a59758f..4c12496 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
41 | { | 41 | { |
42 | public delegate void PhysicsCrash(); | 42 | public delegate void PhysicsCrash(); |
43 | 43 | ||
44 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
45 | |||
46 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
44 | /// <summary> | 50 | /// <summary> |
45 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components | 51 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components |
46 | /// should be migrated out over time. | 52 | /// should be migrated out over time. |
@@ -54,11 +60,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
54 | protected internal event PhysicsCrash UnRecoverableError; | 60 | protected internal event PhysicsCrash UnRecoverableError; |
55 | private PhysicsCrash handlerPhysicsCrash = null; | 61 | private PhysicsCrash handlerPhysicsCrash = null; |
56 | 62 | ||
63 | public event AttachToBackupDelegate OnAttachToBackup; | ||
64 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
65 | public event ChangedBackupDelegate OnChangeBackup; | ||
66 | |||
57 | #endregion | 67 | #endregion |
58 | 68 | ||
59 | #region Fields | 69 | #region Fields |
60 | 70 | ||
61 | protected object m_presenceLock = new object(); | 71 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
62 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
63 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
64 | 74 | ||
@@ -127,13 +137,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
127 | 137 | ||
128 | protected internal void Close() | 138 | protected internal void Close() |
129 | { | 139 | { |
130 | lock (m_presenceLock) | 140 | m_scenePresencesLock.EnterWriteLock(); |
141 | try | ||
131 | { | 142 | { |
132 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 143 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
133 | List<ScenePresence> newlist = new List<ScenePresence>(); | 144 | List<ScenePresence> newlist = new List<ScenePresence>(); |
134 | m_scenePresenceMap = newmap; | 145 | m_scenePresenceMap = newmap; |
135 | m_scenePresenceArray = newlist; | 146 | m_scenePresenceArray = newlist; |
136 | } | 147 | } |
148 | finally | ||
149 | { | ||
150 | m_scenePresencesLock.ExitWriteLock(); | ||
151 | } | ||
137 | 152 | ||
138 | lock (SceneObjectGroupsByFullID) | 153 | lock (SceneObjectGroupsByFullID) |
139 | SceneObjectGroupsByFullID.Clear(); | 154 | SceneObjectGroupsByFullID.Clear(); |
@@ -254,6 +269,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
254 | protected internal bool AddRestoredSceneObject( | 269 | protected internal bool AddRestoredSceneObject( |
255 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 270 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
256 | { | 271 | { |
272 | if (!m_parentScene.CombineRegions) | ||
273 | { | ||
274 | // KF: Check for out-of-region, move inside and make static. | ||
275 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
276 | sceneObject.RootPart.GroupPosition.Y, | ||
277 | sceneObject.RootPart.GroupPosition.Z); | ||
278 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
279 | npos.X > Constants.RegionSize || | ||
280 | npos.Y > Constants.RegionSize)) | ||
281 | { | ||
282 | if (npos.X < 0.0) npos.X = 1.0f; | ||
283 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
284 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
285 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
286 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
287 | |||
288 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
289 | { | ||
290 | part.GroupPosition = npos; | ||
291 | } | ||
292 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
293 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
294 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
295 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
296 | } | ||
297 | } | ||
298 | |||
257 | if (attachToBackup && (!alreadyPersisted)) | 299 | if (attachToBackup && (!alreadyPersisted)) |
258 | { | 300 | { |
259 | sceneObject.ForceInventoryPersistence(); | 301 | sceneObject.ForceInventoryPersistence(); |
@@ -317,9 +359,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
317 | if (pa != null && pa.IsPhysical && vel != Vector3.Zero) | 359 | if (pa != null && pa.IsPhysical && vel != Vector3.Zero) |
318 | { | 360 | { |
319 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); | 361 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); |
320 | sceneObject.Velocity = vel; | ||
321 | } | 362 | } |
322 | 363 | ||
323 | return true; | 364 | return true; |
324 | } | 365 | } |
325 | 366 | ||
@@ -344,6 +385,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
344 | /// </returns> | 385 | /// </returns> |
345 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 386 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
346 | { | 387 | { |
388 | if (sceneObject == null) | ||
389 | { | ||
390 | m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object"); | ||
391 | return false; | ||
392 | } | ||
347 | if (sceneObject.UUID == UUID.Zero) | 393 | if (sceneObject.UUID == UUID.Zero) |
348 | { | 394 | { |
349 | m_log.ErrorFormat( | 395 | m_log.ErrorFormat( |
@@ -478,6 +524,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
478 | m_updateList[obj.UUID] = obj; | 524 | m_updateList[obj.UUID] = obj; |
479 | } | 525 | } |
480 | 526 | ||
527 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
528 | { | ||
529 | if (OnAttachToBackup != null) | ||
530 | { | ||
531 | OnAttachToBackup(obj); | ||
532 | } | ||
533 | } | ||
534 | |||
535 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
536 | { | ||
537 | if (OnDetachFromBackup != null) | ||
538 | { | ||
539 | OnDetachFromBackup(obj); | ||
540 | } | ||
541 | } | ||
542 | |||
543 | public void FireChangeBackup(SceneObjectGroup obj) | ||
544 | { | ||
545 | if (OnChangeBackup != null) | ||
546 | { | ||
547 | OnChangeBackup(obj); | ||
548 | } | ||
549 | } | ||
550 | |||
481 | /// <summary> | 551 | /// <summary> |
482 | /// Process all pending updates | 552 | /// Process all pending updates |
483 | /// </summary> | 553 | /// </summary> |
@@ -595,7 +665,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
595 | 665 | ||
596 | Entities[presence.UUID] = presence; | 666 | Entities[presence.UUID] = presence; |
597 | 667 | ||
598 | lock (m_presenceLock) | 668 | m_scenePresencesLock.EnterWriteLock(); |
669 | try | ||
599 | { | 670 | { |
600 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 671 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
601 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 672 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -619,6 +690,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
619 | m_scenePresenceMap = newmap; | 690 | m_scenePresenceMap = newmap; |
620 | m_scenePresenceArray = newlist; | 691 | m_scenePresenceArray = newlist; |
621 | } | 692 | } |
693 | finally | ||
694 | { | ||
695 | m_scenePresencesLock.ExitWriteLock(); | ||
696 | } | ||
622 | } | 697 | } |
623 | 698 | ||
624 | /// <summary> | 699 | /// <summary> |
@@ -633,7 +708,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
633 | agentID); | 708 | agentID); |
634 | } | 709 | } |
635 | 710 | ||
636 | lock (m_presenceLock) | 711 | m_scenePresencesLock.EnterWriteLock(); |
712 | try | ||
637 | { | 713 | { |
638 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 714 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
639 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 715 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -655,6 +731,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 731 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
656 | } | 732 | } |
657 | } | 733 | } |
734 | finally | ||
735 | { | ||
736 | m_scenePresencesLock.ExitWriteLock(); | ||
737 | } | ||
658 | } | 738 | } |
659 | 739 | ||
660 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 740 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1176,6 +1256,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1176 | 1256 | ||
1177 | #region Client Event handlers | 1257 | #region Client Event handlers |
1178 | 1258 | ||
1259 | protected internal void ClientChangeObject(uint localID, object odata, IClientAPI remoteClient) | ||
1260 | { | ||
1261 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
1262 | ObjectChangeData data = (ObjectChangeData)odata; | ||
1263 | |||
1264 | if (part != null) | ||
1265 | { | ||
1266 | SceneObjectGroup grp = part.ParentGroup; | ||
1267 | if (grp != null) | ||
1268 | { | ||
1269 | if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId)) | ||
1270 | { | ||
1271 | // These two are exceptions SL makes in the interpretation | ||
1272 | // of the change flags. Must check them here because otherwise | ||
1273 | // the group flag (see below) would be lost | ||
1274 | if (data.change == ObjectChangeType.groupS) | ||
1275 | data.change = ObjectChangeType.primS; | ||
1276 | if (data.change == ObjectChangeType.groupPS) | ||
1277 | data.change = ObjectChangeType.primPS; | ||
1278 | part.StoreUndoState(data.change); // lets test only saving what we changed | ||
1279 | grp.doChangeObject(part, (ObjectChangeData)data); | ||
1280 | } | ||
1281 | else | ||
1282 | { | ||
1283 | // Is this any kind of group operation? | ||
1284 | if ((data.change & ObjectChangeType.Group) != 0) | ||
1285 | { | ||
1286 | // Is a move and/or rotation requested? | ||
1287 | if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0) | ||
1288 | { | ||
1289 | // Are we allowed to move it? | ||
1290 | if (m_parentScene.Permissions.CanMoveObject(grp.UUID, remoteClient.AgentId)) | ||
1291 | { | ||
1292 | // Strip all but move and rotation from request | ||
1293 | data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation); | ||
1294 | |||
1295 | part.StoreUndoState(data.change); | ||
1296 | grp.doChangeObject(part, (ObjectChangeData)data); | ||
1297 | } | ||
1298 | } | ||
1299 | } | ||
1300 | } | ||
1301 | } | ||
1302 | } | ||
1303 | } | ||
1304 | |||
1179 | /// <summary> | 1305 | /// <summary> |
1180 | /// Update the scale of an individual prim. | 1306 | /// Update the scale of an individual prim. |
1181 | /// </summary> | 1307 | /// </summary> |
@@ -1190,7 +1316,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1190 | { | 1316 | { |
1191 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) | 1317 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) |
1192 | { | 1318 | { |
1319 | bool physbuild = false; | ||
1320 | if (part.ParentGroup.RootPart.PhysActor != null) | ||
1321 | { | ||
1322 | part.ParentGroup.RootPart.PhysActor.Building = true; | ||
1323 | physbuild = true; | ||
1324 | } | ||
1325 | |||
1193 | part.Resize(scale); | 1326 | part.Resize(scale); |
1327 | |||
1328 | if (physbuild) | ||
1329 | part.ParentGroup.RootPart.PhysActor.Building = false; | ||
1194 | } | 1330 | } |
1195 | } | 1331 | } |
1196 | } | 1332 | } |
@@ -1202,7 +1338,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1202 | { | 1338 | { |
1203 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) | 1339 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) |
1204 | { | 1340 | { |
1341 | bool physbuild = false; | ||
1342 | if (group.RootPart.PhysActor != null) | ||
1343 | { | ||
1344 | group.RootPart.PhysActor.Building = true; | ||
1345 | physbuild = true; | ||
1346 | } | ||
1347 | |||
1205 | group.GroupResize(scale); | 1348 | group.GroupResize(scale); |
1349 | |||
1350 | if (physbuild) | ||
1351 | group.RootPart.PhysActor.Building = false; | ||
1206 | } | 1352 | } |
1207 | } | 1353 | } |
1208 | } | 1354 | } |
@@ -1330,8 +1476,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1330 | { | 1476 | { |
1331 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1477 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1332 | { | 1478 | { |
1333 | if (m_parentScene.AttachmentsModule != null) | 1479 | // Set the new attachment point data in the object |
1334 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1480 | byte attachmentPoint = group.GetAttachmentPoint(); |
1481 | group.UpdateGroupPosition(pos); | ||
1482 | group.IsAttachment = false; | ||
1483 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1484 | group.AttachmentPoint = attachmentPoint; | ||
1485 | group.HasGroupChanged = true; | ||
1335 | } | 1486 | } |
1336 | else | 1487 | else |
1337 | { | 1488 | { |
@@ -1379,7 +1530,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1379 | /// <param name="SetPhantom"></param> | 1530 | /// <param name="SetPhantom"></param> |
1380 | /// <param name="remoteClient"></param> | 1531 | /// <param name="remoteClient"></param> |
1381 | protected internal void UpdatePrimFlags( | 1532 | protected internal void UpdatePrimFlags( |
1382 | uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, IClientAPI remoteClient) | 1533 | uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient) |
1383 | { | 1534 | { |
1384 | SceneObjectGroup group = GetGroupByPrim(localID); | 1535 | SceneObjectGroup group = GetGroupByPrim(localID); |
1385 | if (group != null) | 1536 | if (group != null) |
@@ -1387,7 +1538,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1387 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) | 1538 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) |
1388 | { | 1539 | { |
1389 | // VolumeDetect can't be set via UI and will always be off when a change is made there | 1540 | // VolumeDetect can't be set via UI and will always be off when a change is made there |
1390 | group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false); | 1541 | // now only change volume dtc if phantom off |
1542 | |||
1543 | if (PhysData.PhysShapeType == PhysShapeType.invalid) // check for extraPhysics data | ||
1544 | { | ||
1545 | bool vdtc; | ||
1546 | if (SetPhantom) // if phantom keep volumedtc | ||
1547 | vdtc = group.RootPart.VolumeDetectActive; | ||
1548 | else // else turn it off | ||
1549 | vdtc = false; | ||
1550 | |||
1551 | group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, vdtc); | ||
1552 | } | ||
1553 | else | ||
1554 | { | ||
1555 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
1556 | if (part != null) | ||
1557 | { | ||
1558 | part.UpdateExtraPhysics(PhysData); | ||
1559 | if (part.UpdatePhysRequired) | ||
1560 | remoteClient.SendPartPhysicsProprieties(part); | ||
1561 | } | ||
1562 | } | ||
1391 | } | 1563 | } |
1392 | } | 1564 | } |
1393 | } | 1565 | } |
@@ -1531,6 +1703,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1531 | { | 1703 | { |
1532 | part.Material = Convert.ToByte(material); | 1704 | part.Material = Convert.ToByte(material); |
1533 | group.HasGroupChanged = true; | 1705 | group.HasGroupChanged = true; |
1706 | remoteClient.SendPartPhysicsProprieties(part); | ||
1534 | } | 1707 | } |
1535 | } | 1708 | } |
1536 | } | 1709 | } |
@@ -1595,6 +1768,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1595 | /// <param name="childPrims"></param> | 1768 | /// <param name="childPrims"></param> |
1596 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1769 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1597 | { | 1770 | { |
1771 | if (root.KeyframeMotion != null) | ||
1772 | { | ||
1773 | root.KeyframeMotion.Stop(); | ||
1774 | root.KeyframeMotion = null; | ||
1775 | } | ||
1776 | |||
1598 | SceneObjectGroup parentGroup = root.ParentGroup; | 1777 | SceneObjectGroup parentGroup = root.ParentGroup; |
1599 | if (parentGroup == null) return; | 1778 | if (parentGroup == null) return; |
1600 | 1779 | ||
@@ -1603,8 +1782,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1603 | return; | 1782 | return; |
1604 | 1783 | ||
1605 | Monitor.Enter(m_updateLock); | 1784 | Monitor.Enter(m_updateLock); |
1785 | |||
1606 | try | 1786 | try |
1607 | { | 1787 | { |
1788 | parentGroup.areUpdatesSuspended = true; | ||
1789 | |||
1608 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1790 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1609 | 1791 | ||
1610 | // We do this in reverse to get the link order of the prims correct | 1792 | // We do this in reverse to get the link order of the prims correct |
@@ -1619,9 +1801,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1619 | // Make sure no child prim is set for sale | 1801 | // Make sure no child prim is set for sale |
1620 | // So that, on delink, no prims are unwittingly | 1802 | // So that, on delink, no prims are unwittingly |
1621 | // left for sale and sold off | 1803 | // left for sale and sold off |
1622 | child.RootPart.ObjectSaleType = 0; | 1804 | |
1623 | child.RootPart.SalePrice = 10; | 1805 | if (child != null) |
1624 | childGroups.Add(child); | 1806 | { |
1807 | child.RootPart.ObjectSaleType = 0; | ||
1808 | child.RootPart.SalePrice = 10; | ||
1809 | childGroups.Add(child); | ||
1810 | } | ||
1625 | } | 1811 | } |
1626 | 1812 | ||
1627 | foreach (SceneObjectGroup child in childGroups) | 1813 | foreach (SceneObjectGroup child in childGroups) |
@@ -1648,6 +1834,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1648 | } | 1834 | } |
1649 | finally | 1835 | finally |
1650 | { | 1836 | { |
1837 | lock (SceneObjectGroupsByLocalPartID) | ||
1838 | { | ||
1839 | foreach (SceneObjectPart part in parentGroup.Parts) | ||
1840 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; | ||
1841 | } | ||
1842 | |||
1843 | parentGroup.areUpdatesSuspended = false; | ||
1844 | parentGroup.HasGroupChanged = true; | ||
1845 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1846 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1651 | Monitor.Exit(m_updateLock); | 1847 | Monitor.Exit(m_updateLock); |
1652 | } | 1848 | } |
1653 | } | 1849 | } |
@@ -1670,6 +1866,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1670 | { | 1866 | { |
1671 | if (part != null) | 1867 | if (part != null) |
1672 | { | 1868 | { |
1869 | if (part.KeyframeMotion != null) | ||
1870 | { | ||
1871 | part.KeyframeMotion.Stop(); | ||
1872 | part.KeyframeMotion = null; | ||
1873 | } | ||
1673 | if (part.ParentGroup.PrimCount != 1) // Skip single | 1874 | if (part.ParentGroup.PrimCount != 1) // Skip single |
1674 | { | 1875 | { |
1675 | if (part.LinkNum < 2) // Root | 1876 | if (part.LinkNum < 2) // Root |
@@ -1684,21 +1885,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1684 | 1885 | ||
1685 | SceneObjectGroup group = part.ParentGroup; | 1886 | SceneObjectGroup group = part.ParentGroup; |
1686 | if (!affectedGroups.Contains(group)) | 1887 | if (!affectedGroups.Contains(group)) |
1888 | { | ||
1889 | group.areUpdatesSuspended = true; | ||
1687 | affectedGroups.Add(group); | 1890 | affectedGroups.Add(group); |
1891 | } | ||
1688 | } | 1892 | } |
1689 | } | 1893 | } |
1690 | } | 1894 | } |
1691 | 1895 | ||
1692 | foreach (SceneObjectPart child in childParts) | 1896 | if (childParts.Count > 0) |
1693 | { | 1897 | { |
1694 | // Unlink all child parts from their groups | 1898 | foreach (SceneObjectPart child in childParts) |
1695 | // | 1899 | { |
1696 | child.ParentGroup.DelinkFromGroup(child, true); | 1900 | // Unlink all child parts from their groups |
1697 | 1901 | // | |
1698 | // These are not in affected groups and will not be | 1902 | child.ParentGroup.DelinkFromGroup(child, true); |
1699 | // handled further. Do the honors here. | 1903 | child.ParentGroup.HasGroupChanged = true; |
1700 | child.ParentGroup.HasGroupChanged = true; | 1904 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1701 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1905 | } |
1702 | } | 1906 | } |
1703 | 1907 | ||
1704 | foreach (SceneObjectPart root in rootParts) | 1908 | foreach (SceneObjectPart root in rootParts) |
@@ -1708,56 +1912,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1708 | // However, editing linked parts and unlinking may be different | 1912 | // However, editing linked parts and unlinking may be different |
1709 | // | 1913 | // |
1710 | SceneObjectGroup group = root.ParentGroup; | 1914 | SceneObjectGroup group = root.ParentGroup; |
1915 | group.areUpdatesSuspended = true; | ||
1711 | 1916 | ||
1712 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1917 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1713 | int numChildren = newSet.Count; | 1918 | int numChildren = newSet.Count; |
1714 | 1919 | ||
1920 | if (numChildren == 1) | ||
1921 | break; | ||
1922 | |||
1715 | // If there are prims left in a link set, but the root is | 1923 | // If there are prims left in a link set, but the root is |
1716 | // slated for unlink, we need to do this | 1924 | // slated for unlink, we need to do this |
1925 | // Unlink the remaining set | ||
1717 | // | 1926 | // |
1718 | if (numChildren != 1) | 1927 | bool sendEventsToRemainder = true; |
1719 | { | 1928 | if (numChildren > 1) |
1720 | // Unlink the remaining set | 1929 | sendEventsToRemainder = false; |
1721 | // | ||
1722 | bool sendEventsToRemainder = true; | ||
1723 | if (numChildren > 1) | ||
1724 | sendEventsToRemainder = false; | ||
1725 | 1930 | ||
1726 | foreach (SceneObjectPart p in newSet) | 1931 | foreach (SceneObjectPart p in newSet) |
1932 | { | ||
1933 | if (p != group.RootPart) | ||
1727 | { | 1934 | { |
1728 | if (p != group.RootPart) | 1935 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1729 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1936 | if (numChildren > 2) |
1937 | { | ||
1938 | p.ParentGroup.areUpdatesSuspended = true; | ||
1939 | } | ||
1940 | else | ||
1941 | { | ||
1942 | p.ParentGroup.HasGroupChanged = true; | ||
1943 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1944 | } | ||
1730 | } | 1945 | } |
1946 | } | ||
1947 | |||
1948 | // If there is more than one prim remaining, we | ||
1949 | // need to re-link | ||
1950 | // | ||
1951 | if (numChildren > 2) | ||
1952 | { | ||
1953 | // Remove old root | ||
1954 | // | ||
1955 | if (newSet.Contains(root)) | ||
1956 | newSet.Remove(root); | ||
1731 | 1957 | ||
1732 | // If there is more than one prim remaining, we | 1958 | // Preserve link ordering |
1733 | // need to re-link | ||
1734 | // | 1959 | // |
1735 | if (numChildren > 2) | 1960 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1736 | { | 1961 | { |
1737 | // Remove old root | 1962 | return a.LinkNum.CompareTo(b.LinkNum); |
1738 | // | 1963 | }); |
1739 | if (newSet.Contains(root)) | ||
1740 | newSet.Remove(root); | ||
1741 | |||
1742 | // Preserve link ordering | ||
1743 | // | ||
1744 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1745 | { | ||
1746 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1747 | }); | ||
1748 | 1964 | ||
1749 | // Determine new root | 1965 | // Determine new root |
1750 | // | 1966 | // |
1751 | SceneObjectPart newRoot = newSet[0]; | 1967 | SceneObjectPart newRoot = newSet[0]; |
1752 | newSet.RemoveAt(0); | 1968 | newSet.RemoveAt(0); |
1753 | 1969 | ||
1754 | foreach (SceneObjectPart newChild in newSet) | 1970 | foreach (SceneObjectPart newChild in newSet) |
1755 | newChild.ClearUpdateSchedule(); | 1971 | newChild.ClearUpdateSchedule(); |
1756 | 1972 | ||
1757 | LinkObjects(newRoot, newSet); | 1973 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1758 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1974 | LinkObjects(newRoot, newSet); |
1759 | affectedGroups.Add(newRoot.ParentGroup); | 1975 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1760 | } | 1976 | affectedGroups.Add(newRoot.ParentGroup); |
1761 | } | 1977 | } |
1762 | } | 1978 | } |
1763 | 1979 | ||
@@ -1765,8 +1981,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1765 | // | 1981 | // |
1766 | foreach (SceneObjectGroup g in affectedGroups) | 1982 | foreach (SceneObjectGroup g in affectedGroups) |
1767 | { | 1983 | { |
1984 | // Child prims that have been unlinked and deleted will | ||
1985 | // return unless the root is deleted. This will remove them | ||
1986 | // from the database. They will be rewritten immediately, | ||
1987 | // minus the rows for the unlinked child prims. | ||
1988 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1768 | g.TriggerScriptChangedEvent(Changed.LINK); | 1989 | g.TriggerScriptChangedEvent(Changed.LINK); |
1769 | g.HasGroupChanged = true; // Persist | 1990 | g.HasGroupChanged = true; // Persist |
1991 | g.areUpdatesSuspended = false; | ||
1770 | g.ScheduleGroupForFullUpdate(); | 1992 | g.ScheduleGroupForFullUpdate(); |
1771 | } | 1993 | } |
1772 | } | 1994 | } |
@@ -1838,108 +2060,96 @@ namespace OpenSim.Region.Framework.Scenes | |||
1838 | /// <param name="GroupID"></param> | 2060 | /// <param name="GroupID"></param> |
1839 | /// <param name="rot"></param> | 2061 | /// <param name="rot"></param> |
1840 | /// <returns>null if duplication fails, otherwise the duplicated object</returns> | 2062 | /// <returns>null if duplication fails, otherwise the duplicated object</returns> |
1841 | public SceneObjectGroup DuplicateObject( | 2063 | /// <summary> |
1842 | uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) | 2064 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) |
1843 | { | 2065 | { |
1844 | Monitor.Enter(m_updateLock); | 2066 | // m_log.DebugFormat( |
2067 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | ||
2068 | // originalPrimID, offset, AgentID); | ||
1845 | 2069 | ||
1846 | try | 2070 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); |
2071 | if (original != null) | ||
1847 | { | 2072 | { |
1848 | // m_log.DebugFormat( | 2073 | if (m_parentScene.Permissions.CanDuplicateObject( |
1849 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | 2074 | original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) |
1850 | // originalPrimID, offset, AgentID); | ||
1851 | |||
1852 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); | ||
1853 | if (original == null) | ||
1854 | { | 2075 | { |
1855 | m_log.WarnFormat( | 2076 | SceneObjectGroup copy = original.Copy(true); |
1856 | "[SCENEGRAPH]: Attempt to duplicate nonexistant prim id {0} by {1}", originalPrimID, AgentID); | 2077 | copy.AbsolutePosition = copy.AbsolutePosition + offset; |
1857 | 2078 | ||
1858 | return null; | 2079 | if (original.OwnerID != AgentID) |
1859 | } | 2080 | { |
2081 | copy.SetOwnerId(AgentID); | ||
2082 | copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); | ||
1860 | 2083 | ||
1861 | if (!m_parentScene.Permissions.CanDuplicateObject( | 2084 | SceneObjectPart[] partList = copy.Parts; |
1862 | original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) | ||
1863 | return null; | ||
1864 | 2085 | ||
1865 | SceneObjectGroup copy = original.Copy(true); | 2086 | if (m_parentScene.Permissions.PropagatePermissions()) |
1866 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | 2087 | { |
2088 | foreach (SceneObjectPart child in partList) | ||
2089 | { | ||
2090 | child.Inventory.ChangeInventoryOwner(AgentID); | ||
2091 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
2092 | child.ApplyNextOwnerPermissions(); | ||
2093 | } | ||
2094 | } | ||
2095 | } | ||
1867 | 2096 | ||
1868 | if (original.OwnerID != AgentID) | 2097 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
1869 | { | 2098 | Entities.Add(copy); |
1870 | copy.SetOwnerId(AgentID); | ||
1871 | copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); | ||
1872 | 2099 | ||
1873 | SceneObjectPart[] partList = copy.Parts; | 2100 | lock (SceneObjectGroupsByFullID) |
2101 | SceneObjectGroupsByFullID[copy.UUID] = copy; | ||
1874 | 2102 | ||
1875 | if (m_parentScene.Permissions.PropagatePermissions()) | 2103 | SceneObjectPart[] children = copy.Parts; |
2104 | |||
2105 | lock (SceneObjectGroupsByFullPartID) | ||
1876 | { | 2106 | { |
1877 | foreach (SceneObjectPart child in partList) | 2107 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; |
1878 | { | 2108 | foreach (SceneObjectPart part in children) |
1879 | child.Inventory.ChangeInventoryOwner(AgentID); | 2109 | SceneObjectGroupsByFullPartID[part.UUID] = copy; |
1880 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
1881 | child.ApplyNextOwnerPermissions(); | ||
1882 | } | ||
1883 | } | 2110 | } |
1884 | 2111 | ||
1885 | copy.RootPart.ObjectSaleType = 0; | 2112 | lock (SceneObjectGroupsByLocalPartID) |
1886 | copy.RootPart.SalePrice = 10; | 2113 | { |
1887 | } | 2114 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; |
2115 | foreach (SceneObjectPart part in children) | ||
2116 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | ||
2117 | } | ||
2118 | // PROBABLE END OF FIXME | ||
1888 | 2119 | ||
1889 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2120 | // Since we copy from a source group that is in selected |
1890 | Entities.Add(copy); | 2121 | // state, but the copy is shown deselected in the viewer, |
1891 | 2122 | // We need to clear the selection flag here, else that | |
1892 | lock (SceneObjectGroupsByFullID) | 2123 | // prim never gets persisted at all. The client doesn't |
1893 | SceneObjectGroupsByFullID[copy.UUID] = copy; | 2124 | // think it's selected, so it will never send a deselect... |
1894 | 2125 | copy.IsSelected = false; | |
1895 | SceneObjectPart[] children = copy.Parts; | 2126 | |
1896 | 2127 | m_numPrim += copy.Parts.Length; | |
1897 | lock (SceneObjectGroupsByFullPartID) | 2128 | |
1898 | { | 2129 | if (rot != Quaternion.Identity) |
1899 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; | 2130 | { |
1900 | foreach (SceneObjectPart part in children) | 2131 | copy.UpdateGroupRotationR(rot); |
1901 | SceneObjectGroupsByFullPartID[part.UUID] = copy; | 2132 | } |
1902 | } | ||
1903 | |||
1904 | lock (SceneObjectGroupsByLocalPartID) | ||
1905 | { | ||
1906 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | ||
1907 | foreach (SceneObjectPart part in children) | ||
1908 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | ||
1909 | } | ||
1910 | // PROBABLE END OF FIXME | ||
1911 | |||
1912 | // Since we copy from a source group that is in selected | ||
1913 | // state, but the copy is shown deselected in the viewer, | ||
1914 | // We need to clear the selection flag here, else that | ||
1915 | // prim never gets persisted at all. The client doesn't | ||
1916 | // think it's selected, so it will never send a deselect... | ||
1917 | copy.IsSelected = false; | ||
1918 | |||
1919 | m_numPrim += copy.Parts.Length; | ||
1920 | |||
1921 | if (rot != Quaternion.Identity) | ||
1922 | { | ||
1923 | copy.UpdateGroupRotationR(rot); | ||
1924 | } | ||
1925 | 2133 | ||
1926 | copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); | 2134 | copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); |
1927 | copy.HasGroupChanged = true; | 2135 | copy.HasGroupChanged = true; |
1928 | copy.ScheduleGroupForFullUpdate(); | 2136 | copy.ScheduleGroupForFullUpdate(); |
1929 | copy.ResumeScripts(); | 2137 | copy.ResumeScripts(); |
1930 | 2138 | ||
1931 | // required for physics to update it's position | 2139 | // required for physics to update it's position |
1932 | copy.AbsolutePosition = copy.AbsolutePosition; | 2140 | copy.AbsolutePosition = copy.AbsolutePosition; |
1933 | 2141 | ||
1934 | return copy; | 2142 | return copy; |
2143 | } | ||
1935 | } | 2144 | } |
1936 | finally | 2145 | else |
1937 | { | 2146 | { |
1938 | Monitor.Exit(m_updateLock); | 2147 | m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); |
1939 | } | 2148 | } |
2149 | |||
2150 | return null; | ||
1940 | } | 2151 | } |
1941 | 2152 | ||
1942 | /// <summary> | ||
1943 | /// Calculates the distance between two Vector3s | 2153 | /// Calculates the distance between two Vector3s |
1944 | /// </summary> | 2154 | /// </summary> |
1945 | /// <param name="v1"></param> | 2155 | /// <param name="v1"></param> |