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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs19
1 files changed, 2 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 06de72f..7d801b5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -301,6 +301,7 @@ namespace OpenSim.Region.Framework.Scenes
301 /// </summary> 301 /// </summary>
302 /// 302 ///
303 /// This method does not send updates to the client - callers need to handle this themselves. 303 /// This method does not send updates to the client - callers need to handle this themselves.
304 /// Caller should also trigger EventManager.TriggerObjectAddedToScene
304 /// <param name="sceneObject"></param> 305 /// <param name="sceneObject"></param>
305 /// <param name="attachToBackup"></param> 306 /// <param name="attachToBackup"></param>
306 /// <param name="pos">Position of the object. If null then the position stored in the object is used.</param> 307 /// <param name="pos">Position of the object. If null then the position stored in the object is used.</param>
@@ -921,7 +922,7 @@ namespace OpenSim.Region.Framework.Scenes
921 /// </summary> 922 /// </summary>
922 /// <param name="fullID"></param> 923 /// <param name="fullID"></param>
923 /// <returns>null if no scene object group containing that prim is found</returns> 924 /// <returns>null if no scene object group containing that prim is found</returns>
924 private SceneObjectGroup GetGroupByPrim(UUID fullID) 925 public SceneObjectGroup GetGroupByPrim(UUID fullID)
925 { 926 {
926 SceneObjectGroup sog; 927 SceneObjectGroup sog;
927 lock (SceneObjectGroupsByFullPartID) 928 lock (SceneObjectGroupsByFullPartID)
@@ -1872,22 +1873,6 @@ namespace OpenSim.Region.Framework.Scenes
1872 } 1873 }
1873 1874
1874 /// <summary> 1875 /// <summary>
1875 /// Duplicate the given object, Fire and Forget, No rotation, no return wrapper
1876 /// </summary>
1877 /// <param name="originalPrim"></param>
1878 /// <param name="offset"></param>
1879 /// <param name="flags"></param>
1880 /// <param name="AgentID"></param>
1881 /// <param name="GroupID"></param>
1882 protected internal void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID)
1883 {
1884 //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
1885
1886 // SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero);
1887 DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Identity);
1888 }
1889
1890 /// <summary>
1891 /// Duplicate the given object. 1876 /// Duplicate the given object.
1892 /// </summary> 1877 /// </summary>
1893 /// <param name="originalPrim"></param> 1878 /// <param name="originalPrim"></param>