diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index a02f614..5902080 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -222,11 +222,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | /// If true, we won't persist this object until it changes | 222 | /// If true, we won't persist this object until it changes |
223 | /// If false, we'll persist this object immediately | 223 | /// If false, we'll persist this object immediately |
224 | /// </param> | 224 | /// </param> |
225 | /// <param name="sendClientUpdates"> | ||
226 | /// If true, we send updates to the client to tell it about this object | ||
227 | /// If false, we leave it up to the caller to do this | ||
228 | /// </param> | ||
225 | /// <returns> | 229 | /// <returns> |
226 | /// true if the object was added, false if an object with the same uuid was already in the scene | 230 | /// true if the object was added, false if an object with the same uuid was already in the scene |
227 | /// </returns> | 231 | /// </returns> |
228 | protected internal bool AddRestoredSceneObject( | 232 | protected internal bool AddRestoredSceneObject( |
229 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) | 233 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
230 | { | 234 | { |
231 | if (!alreadyPersisted) | 235 | if (!alreadyPersisted) |
232 | { | 236 | { |
@@ -234,9 +238,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
234 | sceneObject.HasGroupChanged = true; | 238 | sceneObject.HasGroupChanged = true; |
235 | } | 239 | } |
236 | 240 | ||
237 | return AddSceneObject(sceneObject, attachToBackup, true); | 241 | return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
238 | } | 242 | } |
239 | 243 | ||
240 | /// <summary> | 244 | /// <summary> |
241 | /// Add a newly created object to the scene. This will both update the scene, and send information about the | 245 | /// Add a newly created object to the scene. This will both update the scene, and send information about the |
242 | /// new object to all clients interested in the scene. | 246 | /// new object to all clients interested in the scene. |