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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs16
1 files changed, 0 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 1487fac..7d801b5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1873,22 +1873,6 @@ namespace OpenSim.Region.Framework.Scenes
1873 } 1873 }
1874 1874
1875 /// <summary> 1875 /// <summary>
1876 /// Duplicate the given object, Fire and Forget, No rotation, no return wrapper
1877 /// </summary>
1878 /// <param name="originalPrim"></param>
1879 /// <param name="offset"></param>
1880 /// <param name="flags"></param>
1881 /// <param name="AgentID"></param>
1882 /// <param name="GroupID"></param>
1883 protected internal void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID)
1884 {
1885 //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
1886
1887 // SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero);
1888 DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Identity);
1889 }
1890
1891 /// <summary>
1892 /// Duplicate the given object. 1876 /// Duplicate the given object.
1893 /// </summary> 1877 /// </summary>
1894 /// <param name="originalPrim"></param> 1878 /// <param name="originalPrim"></param>