diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 41 |
1 files changed, 9 insertions, 32 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index d31b45e..ad24160 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1619,20 +1619,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1619 | /// <param name="client"></param> | 1619 | /// <param name="client"></param> |
1620 | /// <param name="parentPrim"></param> | 1620 | /// <param name="parentPrim"></param> |
1621 | /// <param name="childPrims"></param> | 1621 | /// <param name="childPrims"></param> |
1622 | protected internal void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds) | 1622 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1623 | { | 1623 | { |
1624 | Monitor.Enter(m_updateLock); | 1624 | Monitor.Enter(m_updateLock); |
1625 | try | 1625 | try |
1626 | { | 1626 | { |
1627 | SceneObjectGroup parentGroup = GetGroupByPrim(parentPrimId); | 1627 | SceneObjectGroup parentGroup = root.ParentGroup; |
1628 | 1628 | ||
1629 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1629 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1630 | if (parentGroup != null) | 1630 | if (parentGroup != null) |
1631 | { | 1631 | { |
1632 | // We do this in reverse to get the link order of the prims correct | 1632 | // We do this in reverse to get the link order of the prims correct |
1633 | for (int i = childPrimIds.Count - 1; i >= 0; i--) | 1633 | for (int i = children.Count - 1; i >= 0; i--) |
1634 | { | 1634 | { |
1635 | SceneObjectGroup child = GetGroupByPrim(childPrimIds[i]); | 1635 | SceneObjectGroup child = children[i].ParentGroup; |
1636 | |||
1636 | if (child != null) | 1637 | if (child != null) |
1637 | { | 1638 | { |
1638 | // Make sure no child prim is set for sale | 1639 | // Make sure no child prim is set for sale |
@@ -1665,17 +1666,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1665 | parentGroup.HasGroupChanged = true; | 1666 | parentGroup.HasGroupChanged = true; |
1666 | parentGroup.ScheduleGroupForFullUpdate(); | 1667 | parentGroup.ScheduleGroupForFullUpdate(); |
1667 | 1668 | ||
1668 | // if (client != null) | ||
1669 | // { | ||
1670 | // parentGroup.GetProperties(client); | ||
1671 | // } | ||
1672 | // else | ||
1673 | // { | ||
1674 | // foreach (ScenePresence p in GetScenePresences()) | ||
1675 | // { | ||
1676 | // parentGroup.GetProperties(p.ControllingClient); | ||
1677 | // } | ||
1678 | // } | ||
1679 | } | 1669 | } |
1680 | finally | 1670 | finally |
1681 | { | 1671 | { |
@@ -1687,12 +1677,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1687 | /// Delink a linkset | 1677 | /// Delink a linkset |
1688 | /// </summary> | 1678 | /// </summary> |
1689 | /// <param name="prims"></param> | 1679 | /// <param name="prims"></param> |
1690 | protected internal void DelinkObjects(List<uint> primIds) | 1680 | protected internal void DelinkObjects(List<SceneObjectPart> prims) |
1691 | { | ||
1692 | DelinkObjects(primIds, true); | ||
1693 | } | ||
1694 | |||
1695 | protected internal void DelinkObjects(List<uint> primIds, bool sendEvents) | ||
1696 | { | 1681 | { |
1697 | Monitor.Enter(m_updateLock); | 1682 | Monitor.Enter(m_updateLock); |
1698 | try | 1683 | try |
@@ -1702,9 +1687,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1702 | List<SceneObjectGroup> affectedGroups = new List<SceneObjectGroup>(); | 1687 | List<SceneObjectGroup> affectedGroups = new List<SceneObjectGroup>(); |
1703 | // Look them all up in one go, since that is comparatively expensive | 1688 | // Look them all up in one go, since that is comparatively expensive |
1704 | // | 1689 | // |
1705 | foreach (uint primID in primIds) | 1690 | foreach (SceneObjectPart part in prims) |
1706 | { | 1691 | { |
1707 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(primID); | ||
1708 | if (part != null) | 1692 | if (part != null) |
1709 | { | 1693 | { |
1710 | if (part.ParentGroup.Children.Count != 1) // Skip single | 1694 | if (part.ParentGroup.Children.Count != 1) // Skip single |
@@ -1719,17 +1703,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1719 | affectedGroups.Add(group); | 1703 | affectedGroups.Add(group); |
1720 | } | 1704 | } |
1721 | } | 1705 | } |
1722 | else | ||
1723 | { | ||
1724 | m_log.ErrorFormat("Viewer requested unlink of nonexistent part {0}", primID); | ||
1725 | } | ||
1726 | } | 1706 | } |
1727 | 1707 | ||
1728 | foreach (SceneObjectPart child in childParts) | 1708 | foreach (SceneObjectPart child in childParts) |
1729 | { | 1709 | { |
1730 | // Unlink all child parts from their groups | 1710 | // Unlink all child parts from their groups |
1731 | // | 1711 | // |
1732 | child.ParentGroup.DelinkFromGroup(child, sendEvents); | 1712 | child.ParentGroup.DelinkFromGroup(child, true); |
1733 | } | 1713 | } |
1734 | 1714 | ||
1735 | foreach (SceneObjectPart root in rootParts) | 1715 | foreach (SceneObjectPart root in rootParts) |
@@ -1784,12 +1764,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1784 | List<uint> linkIDs = new List<uint>(); | 1764 | List<uint> linkIDs = new List<uint>(); |
1785 | 1765 | ||
1786 | foreach (SceneObjectPart newChild in newSet) | 1766 | foreach (SceneObjectPart newChild in newSet) |
1787 | { | ||
1788 | newChild.UpdateFlag = 0; | 1767 | newChild.UpdateFlag = 0; |
1789 | linkIDs.Add(newChild.LocalId); | ||
1790 | } | ||
1791 | 1768 | ||
1792 | LinkObjects(null, newRoot.LocalId, linkIDs); | 1769 | LinkObjects(newRoot, newSet); |
1793 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1770 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1794 | affectedGroups.Add(newRoot.ParentGroup); | 1771 | affectedGroups.Add(newRoot.ParentGroup); |
1795 | } | 1772 | } |