diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 1095 |
1 files changed, 1095 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs new file mode 100644 index 0000000..a2b2537 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -0,0 +1,1095 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using OpenMetaverse; | ||
34 | using OpenMetaverse.StructuredData; | ||
35 | using log4net; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Framework.Communications; | ||
38 | using OpenSim.Framework.Communications.Capabilities; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OSD = OpenMetaverse.StructuredData.OSD; | ||
41 | |||
42 | namespace OpenSim.Region.Framework.Scenes | ||
43 | { | ||
44 | public delegate void KiPrimitiveDelegate(uint localID); | ||
45 | |||
46 | public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); | ||
47 | |||
48 | public class SceneCommunicationService //one instance per region | ||
49 | { | ||
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | protected CommunicationsManager m_commsProvider; | ||
53 | protected IInterregionCommsOut m_interregionCommsOut; | ||
54 | protected RegionInfo m_regionInfo; | ||
55 | |||
56 | protected RegionCommsListener regionCommsHost; | ||
57 | |||
58 | protected List<UUID> m_agentsInTransit; | ||
59 | |||
60 | public event AgentCrossing OnAvatarCrossingIntoRegion; | ||
61 | public event ExpectUserDelegate OnExpectUser; | ||
62 | public event ExpectPrimDelegate OnExpectPrim; | ||
63 | public event CloseAgentConnection OnCloseAgentConnection; | ||
64 | public event PrimCrossing OnPrimCrossingIntoRegion; | ||
65 | public event RegionUp OnRegionUp; | ||
66 | public event ChildAgentUpdate OnChildAgentUpdate; | ||
67 | //public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; | ||
68 | public event LogOffUser OnLogOffUser; | ||
69 | public event GetLandData OnGetLandData; | ||
70 | |||
71 | private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; | ||
72 | private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; | ||
73 | private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim; | ||
74 | private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; | ||
75 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; | ||
76 | private RegionUp handlerRegionUp = null; // OnRegionUp; | ||
77 | private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; | ||
78 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; | ||
79 | private LogOffUser handlerLogOffUser = null; | ||
80 | private GetLandData handlerGetLandData = null; // OnGetLandData | ||
81 | |||
82 | public KiPrimitiveDelegate KiPrimitive; | ||
83 | |||
84 | public SceneCommunicationService(CommunicationsManager commsMan) | ||
85 | { | ||
86 | m_commsProvider = commsMan; | ||
87 | m_agentsInTransit = new List<UUID>(); | ||
88 | } | ||
89 | |||
90 | /// <summary> | ||
91 | /// Register a region with the grid | ||
92 | /// </summary> | ||
93 | /// <param name="regionInfos"></param> | ||
94 | /// <exception cref="System.Exception">Thrown if region registration fails.</exception> | ||
95 | public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos) | ||
96 | { | ||
97 | m_interregionCommsOut = comms_out; | ||
98 | |||
99 | m_regionInfo = regionInfos; | ||
100 | m_commsProvider.GridService.gdebugRegionName = regionInfos.RegionName; | ||
101 | m_commsProvider.InterRegion.rdebugRegionName = regionInfos.RegionName; | ||
102 | regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo); | ||
103 | |||
104 | if (regionCommsHost != null) | ||
105 | { | ||
106 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString()); | ||
107 | |||
108 | regionCommsHost.debugRegionName = regionInfos.RegionName; | ||
109 | regionCommsHost.OnExpectPrim += IncomingPrimCrossing; | ||
110 | regionCommsHost.OnExpectUser += NewUserConnection; | ||
111 | regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; | ||
112 | regionCommsHost.OnCloseAgentConnection += CloseConnection; | ||
113 | regionCommsHost.OnRegionUp += newRegionUp; | ||
114 | regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate; | ||
115 | regionCommsHost.OnLogOffUser += GridLogOffUser; | ||
116 | regionCommsHost.OnGetLandData += FetchLandData; | ||
117 | } | ||
118 | else | ||
119 | { | ||
120 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got null"); | ||
121 | } | ||
122 | } | ||
123 | |||
124 | public RegionInfo RequestClosestRegion(string name) | ||
125 | { | ||
126 | return m_commsProvider.GridService.RequestClosestRegion(name); | ||
127 | } | ||
128 | |||
129 | public void Close() | ||
130 | { | ||
131 | if (regionCommsHost != null) | ||
132 | { | ||
133 | regionCommsHost.OnLogOffUser -= GridLogOffUser; | ||
134 | regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate; | ||
135 | regionCommsHost.OnRegionUp -= newRegionUp; | ||
136 | regionCommsHost.OnExpectUser -= NewUserConnection; | ||
137 | regionCommsHost.OnExpectPrim -= IncomingPrimCrossing; | ||
138 | regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; | ||
139 | regionCommsHost.OnCloseAgentConnection -= CloseConnection; | ||
140 | regionCommsHost.OnGetLandData -= FetchLandData; | ||
141 | |||
142 | try | ||
143 | { | ||
144 | m_commsProvider.GridService.DeregisterRegion(m_regionInfo); | ||
145 | } | ||
146 | catch (Exception e) | ||
147 | { | ||
148 | m_log.ErrorFormat( | ||
149 | "[GRID]: Deregistration of region {0} from the grid failed - {1}. Continuing", | ||
150 | m_regionInfo.RegionName, e); | ||
151 | } | ||
152 | |||
153 | regionCommsHost = null; | ||
154 | } | ||
155 | } | ||
156 | |||
157 | #region CommsManager Event handlers | ||
158 | |||
159 | /// <summary> | ||
160 | /// | ||
161 | /// </summary> | ||
162 | /// <param name="regionHandle"></param> | ||
163 | /// <param name="agent"></param> | ||
164 | /// | ||
165 | protected void NewUserConnection(AgentCircuitData agent) | ||
166 | { | ||
167 | handlerExpectUser = OnExpectUser; | ||
168 | if (handlerExpectUser != null) | ||
169 | { | ||
170 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: OnExpectUser Fired for User:" + agent.firstname + " " + agent.lastname); | ||
171 | handlerExpectUser(agent); | ||
172 | } | ||
173 | } | ||
174 | |||
175 | protected void GridLogOffUser(UUID AgentID, UUID RegionSecret, string message) | ||
176 | { | ||
177 | handlerLogOffUser = OnLogOffUser; | ||
178 | if (handlerLogOffUser != null) | ||
179 | { | ||
180 | handlerLogOffUser(AgentID, RegionSecret, message); | ||
181 | } | ||
182 | } | ||
183 | |||
184 | protected bool newRegionUp(RegionInfo region) | ||
185 | { | ||
186 | handlerRegionUp = OnRegionUp; | ||
187 | if (handlerRegionUp != null) | ||
188 | { | ||
189 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: newRegionUp Fired for User:" + region.RegionName); | ||
190 | handlerRegionUp(region); | ||
191 | } | ||
192 | return true; | ||
193 | } | ||
194 | |||
195 | protected bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData) | ||
196 | { | ||
197 | handlerChildAgentUpdate = OnChildAgentUpdate; | ||
198 | if (handlerChildAgentUpdate != null) | ||
199 | handlerChildAgentUpdate(cAgentData); | ||
200 | |||
201 | |||
202 | return true; | ||
203 | } | ||
204 | |||
205 | protected void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) | ||
206 | { | ||
207 | handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion; | ||
208 | if (handlerAvatarCrossingIntoRegion != null) | ||
209 | { | ||
210 | handlerAvatarCrossingIntoRegion(agentID, position, isFlying); | ||
211 | } | ||
212 | } | ||
213 | |||
214 | protected bool IncomingPrimCrossing(UUID primID, String objXMLData, int XMLMethod) | ||
215 | { | ||
216 | handlerExpectPrim = OnExpectPrim; | ||
217 | if (handlerExpectPrim != null) | ||
218 | { | ||
219 | return handlerExpectPrim(primID, objXMLData, XMLMethod); | ||
220 | } | ||
221 | else | ||
222 | { | ||
223 | return false; | ||
224 | } | ||
225 | |||
226 | } | ||
227 | |||
228 | protected void PrimCrossing(UUID primID, Vector3 position, bool isPhysical) | ||
229 | { | ||
230 | handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion; | ||
231 | if (handlerPrimCrossingIntoRegion != null) | ||
232 | { | ||
233 | handlerPrimCrossingIntoRegion(primID, position, isPhysical); | ||
234 | } | ||
235 | } | ||
236 | |||
237 | protected bool CloseConnection(UUID agentID) | ||
238 | { | ||
239 | m_log.Debug("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID); | ||
240 | |||
241 | handlerCloseAgentConnection = OnCloseAgentConnection; | ||
242 | if (handlerCloseAgentConnection != null) | ||
243 | { | ||
244 | return handlerCloseAgentConnection(agentID); | ||
245 | } | ||
246 | |||
247 | return false; | ||
248 | } | ||
249 | |||
250 | protected LandData FetchLandData(uint x, uint y) | ||
251 | { | ||
252 | handlerGetLandData = OnGetLandData; | ||
253 | if (handlerGetLandData != null) | ||
254 | { | ||
255 | return handlerGetLandData(x, y); | ||
256 | } | ||
257 | return null; | ||
258 | } | ||
259 | |||
260 | #endregion | ||
261 | |||
262 | #region Inform Client of Neighbours | ||
263 | |||
264 | private delegate void InformClientOfNeighbourDelegate( | ||
265 | ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg, IPEndPoint endPoint, bool newAgent); | ||
266 | |||
267 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) | ||
268 | { | ||
269 | InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate) iar.AsyncState; | ||
270 | icon.EndInvoke(iar); | ||
271 | } | ||
272 | |||
273 | /// <summary> | ||
274 | /// Async component for informing client of which neighbours exist | ||
275 | /// </summary> | ||
276 | /// <remarks> | ||
277 | /// This needs to run asynchronesously, as a network timeout may block the thread for a long while | ||
278 | /// </remarks> | ||
279 | /// <param name="remoteClient"></param> | ||
280 | /// <param name="a"></param> | ||
281 | /// <param name="regionHandle"></param> | ||
282 | /// <param name="endPoint"></param> | ||
283 | private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg, | ||
284 | IPEndPoint endPoint, bool newAgent) | ||
285 | { | ||
286 | // Let's wait just a little to give time to originating regions to catch up with closing child agents | ||
287 | // after a cross here | ||
288 | Thread.Sleep(500); | ||
289 | |||
290 | uint x, y; | ||
291 | Utils.LongToUInts(reg.RegionHandle, out x, out y); | ||
292 | x = x / Constants.RegionSize; | ||
293 | y = y / Constants.RegionSize; | ||
294 | m_log.Info("[INTERGRID]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")"); | ||
295 | |||
296 | string capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort | ||
297 | + "/CAPS/" + a.CapsPath + "0000/"; | ||
298 | |||
299 | //bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, a); | ||
300 | bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a); | ||
301 | |||
302 | if (regionAccepted && newAgent) | ||
303 | { | ||
304 | IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>(); | ||
305 | if (eq != null) | ||
306 | { | ||
307 | eq.EnableSimulator(reg.RegionHandle, endPoint, avatar.UUID); | ||
308 | eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath); | ||
309 | m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1} in region {2}", | ||
310 | capsPath, avatar.UUID, avatar.Scene.RegionInfo.RegionName); | ||
311 | } | ||
312 | else | ||
313 | { | ||
314 | avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint); | ||
315 | // TODO: make Event Queue disablable! | ||
316 | } | ||
317 | |||
318 | m_log.Info("[INTERGRID]: Completed inform client about neighbour " + endPoint.ToString()); | ||
319 | } | ||
320 | } | ||
321 | |||
322 | public void RequestNeighbors(RegionInfo region) | ||
323 | { | ||
324 | // List<SimpleRegionInfo> neighbours = | ||
325 | m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
326 | //IPEndPoint blah = new IPEndPoint(); | ||
327 | |||
328 | //blah.Address = region.RemotingAddress; | ||
329 | //blah.Port = region.RemotingPort; | ||
330 | } | ||
331 | |||
332 | /// <summary> | ||
333 | /// This informs all neighboring regions about agent "avatar". | ||
334 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
335 | /// </summary> | ||
336 | public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours) | ||
337 | { | ||
338 | List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); | ||
339 | |||
340 | //m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
341 | for (int i = 0; i < lstneighbours.Count; i++) | ||
342 | { | ||
343 | // We don't want to keep sending to regions that consistently fail on comms. | ||
344 | if (!(lstneighbours[i].commFailTF)) | ||
345 | { | ||
346 | neighbours.Add(new SimpleRegionInfo(lstneighbours[i])); | ||
347 | } | ||
348 | } | ||
349 | // we're going to be using the above code once neighbour cache is correct. Currently it doesn't appear to be | ||
350 | // So we're temporarily going back to the old method of grabbing it from the Grid Server Every time :/ | ||
351 | neighbours = | ||
352 | m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
353 | |||
354 | /// We need to find the difference between the new regions where there are no child agents | ||
355 | /// and the regions where there are already child agents. We only send notification to the former. | ||
356 | List<ulong> neighbourHandles = NeighbourHandles(neighbours); // on this region | ||
357 | neighbourHandles.Add(avatar.Scene.RegionInfo.RegionHandle); // add this region too | ||
358 | List<ulong> previousRegionNeighbourHandles | ||
359 | = new List<ulong>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID).Keys); | ||
360 | List<ulong> newRegions = NewNeighbours(neighbourHandles, previousRegionNeighbourHandles); | ||
361 | List<ulong> oldRegions = OldNeighbours(neighbourHandles, previousRegionNeighbourHandles); | ||
362 | |||
363 | //Dump("Current Neighbors", neighbourHandles); | ||
364 | //Dump("Previous Neighbours", previousRegionNeighbourHandles); | ||
365 | //Dump("New Neighbours", newRegions); | ||
366 | //Dump("Old Neighbours", oldRegions); | ||
367 | |||
368 | /// Update the scene presence's known regions here on this region | ||
369 | avatar.DropOldNeighbours(oldRegions); | ||
370 | |||
371 | /// Collect as many seeds as possible | ||
372 | Dictionary<ulong, string> seeds | ||
373 | = new Dictionary<ulong, string>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID)); | ||
374 | |||
375 | //Console.WriteLine(" !!! No. of seeds: " + seeds.Count); | ||
376 | if (!seeds.ContainsKey(avatar.Scene.RegionInfo.RegionHandle)) | ||
377 | seeds.Add(avatar.Scene.RegionInfo.RegionHandle, avatar.ControllingClient.RequestClientInfo().CapsPath); | ||
378 | |||
379 | /// Create the necessary child agents | ||
380 | List<AgentCircuitData> cagents = new List<AgentCircuitData>(); | ||
381 | foreach (SimpleRegionInfo neighbour in neighbours) | ||
382 | { | ||
383 | if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle) | ||
384 | { | ||
385 | |||
386 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | ||
387 | agent.BaseFolder = UUID.Zero; | ||
388 | agent.InventoryFolder = UUID.Zero; | ||
389 | agent.startpos = new Vector3(128, 128, 70); | ||
390 | agent.child = true; | ||
391 | |||
392 | if (newRegions.Contains(neighbour.RegionHandle)) | ||
393 | { | ||
394 | agent.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | ||
395 | avatar.AddNeighbourRegion(neighbour.RegionHandle, agent.CapsPath); | ||
396 | seeds.Add(neighbour.RegionHandle, agent.CapsPath); | ||
397 | } | ||
398 | else | ||
399 | agent.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, neighbour.RegionHandle); | ||
400 | |||
401 | cagents.Add(agent); | ||
402 | } | ||
403 | } | ||
404 | |||
405 | /// Update all child agent with everyone's seeds | ||
406 | foreach (AgentCircuitData a in cagents) | ||
407 | { | ||
408 | a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds); | ||
409 | } | ||
410 | // These two are the same thing! | ||
411 | avatar.Scene.CapsModule.SetChildrenSeed(avatar.UUID, seeds); | ||
412 | avatar.KnownRegions = seeds; | ||
413 | //avatar.Scene.DumpChildrenSeeds(avatar.UUID); | ||
414 | //avatar.DumpKnownRegions(); | ||
415 | |||
416 | bool newAgent = false; | ||
417 | int count = 0; | ||
418 | foreach (SimpleRegionInfo neighbour in neighbours) | ||
419 | { | ||
420 | // Don't do it if there's already an agent in that region | ||
421 | if (newRegions.Contains(neighbour.RegionHandle)) | ||
422 | newAgent = true; | ||
423 | else | ||
424 | newAgent = false; | ||
425 | |||
426 | if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle) | ||
427 | { | ||
428 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
429 | try | ||
430 | { | ||
431 | d.BeginInvoke(avatar, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent, | ||
432 | InformClientOfNeighbourCompleted, | ||
433 | d); | ||
434 | } | ||
435 | catch (Exception e) | ||
436 | { | ||
437 | m_log.ErrorFormat( | ||
438 | "[REGIONINFO]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}", | ||
439 | neighbour.ExternalHostName, | ||
440 | neighbour.RegionHandle, | ||
441 | neighbour.RegionLocX, | ||
442 | neighbour.RegionLocY, | ||
443 | e); | ||
444 | |||
445 | // FIXME: Okay, even though we've failed, we're still going to throw the exception on, | ||
446 | // since I don't know what will happen if we just let the client continue | ||
447 | |||
448 | // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes. | ||
449 | // throw e; | ||
450 | |||
451 | } | ||
452 | } | ||
453 | count++; | ||
454 | } | ||
455 | } | ||
456 | |||
457 | /// <summary> | ||
458 | /// This informs a single neighboring region about agent "avatar". | ||
459 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
460 | /// </summary> | ||
461 | public void InformNeighborChildAgent(ScenePresence avatar, SimpleRegionInfo region, List<RegionInfo> neighbours) | ||
462 | { | ||
463 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | ||
464 | agent.BaseFolder = UUID.Zero; | ||
465 | agent.InventoryFolder = UUID.Zero; | ||
466 | agent.startpos = new Vector3(128, 128, 70); | ||
467 | agent.child = true; | ||
468 | |||
469 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
470 | d.BeginInvoke(avatar, agent, region, region.ExternalEndPoint, true, | ||
471 | InformClientOfNeighbourCompleted, | ||
472 | d); | ||
473 | } | ||
474 | |||
475 | #endregion | ||
476 | |||
477 | public delegate void InformNeighbourThatRegionUpDelegate(RegionInfo region, ulong regionhandle); | ||
478 | |||
479 | private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) | ||
480 | { | ||
481 | InformNeighbourThatRegionUpDelegate icon = (InformNeighbourThatRegionUpDelegate) iar.AsyncState; | ||
482 | icon.EndInvoke(iar); | ||
483 | } | ||
484 | |||
485 | /// <summary> | ||
486 | /// Asynchronous call to information neighbouring regions that this region is up | ||
487 | /// </summary> | ||
488 | /// <param name="region"></param> | ||
489 | /// <param name="regionhandle"></param> | ||
490 | private void InformNeighboursThatRegionIsUpAsync(RegionInfo region, ulong regionhandle) | ||
491 | { | ||
492 | m_log.Info("[INTERGRID]: Starting to inform neighbors that I'm here"); | ||
493 | //RegionUpData regiondata = new RegionUpData(region.RegionLocX, region.RegionLocY, region.ExternalHostName, region.InternalEndPoint.Port); | ||
494 | |||
495 | bool regionAccepted = | ||
496 | m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region), regionhandle); | ||
497 | |||
498 | if (regionAccepted) | ||
499 | { | ||
500 | m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here"); | ||
501 | handlerRegionUp = OnRegionUp; | ||
502 | |||
503 | // yes, we're notifying ourselves. | ||
504 | if (handlerRegionUp != null) | ||
505 | handlerRegionUp(region); | ||
506 | } | ||
507 | else | ||
508 | { | ||
509 | m_log.Warn("[INTERGRID]: Failed to inform neighbors that I'm here."); | ||
510 | } | ||
511 | } | ||
512 | |||
513 | /// <summary> | ||
514 | /// Called by scene when region is initialized (not always when it's listening for agents) | ||
515 | /// This is an inter-region message that informs the surrounding neighbors that the sim is up. | ||
516 | /// </summary> | ||
517 | public void InformNeighborsThatRegionisUp(RegionInfo region) | ||
518 | { | ||
519 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | ||
520 | |||
521 | |||
522 | List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); | ||
523 | // This stays uncached because we don't already know about our neighbors at this point. | ||
524 | neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
525 | if (neighbours != null) | ||
526 | { | ||
527 | for (int i = 0; i < neighbours.Count; i++) | ||
528 | { | ||
529 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | ||
530 | |||
531 | d.BeginInvoke(region, neighbours[i].RegionHandle, | ||
532 | InformNeighborsThatRegionisUpCompleted, | ||
533 | d); | ||
534 | } | ||
535 | } | ||
536 | |||
537 | //bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region)); | ||
538 | } | ||
539 | |||
540 | public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle); | ||
541 | |||
542 | /// <summary> | ||
543 | /// This informs all neighboring regions about the settings of it's child agent. | ||
544 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
545 | /// | ||
546 | /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. | ||
547 | /// | ||
548 | /// </summary> | ||
549 | private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, ulong regionHandle) | ||
550 | { | ||
551 | //m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName); | ||
552 | try | ||
553 | { | ||
554 | //m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); | ||
555 | m_interregionCommsOut.SendChildAgentUpdate(regionHandle, cAgentData); | ||
556 | } | ||
557 | catch | ||
558 | { | ||
559 | // Ignore; we did our best | ||
560 | } | ||
561 | |||
562 | //if (regionAccepted) | ||
563 | //{ | ||
564 | // //m_log.Info("[INTERGRID]: Completed sending a neighbor an update about my agent"); | ||
565 | //} | ||
566 | //else | ||
567 | //{ | ||
568 | // //m_log.Info("[INTERGRID]: Failed sending a neighbor an update about my agent"); | ||
569 | //} | ||
570 | |||
571 | } | ||
572 | |||
573 | private void SendChildAgentDataUpdateCompleted(IAsyncResult iar) | ||
574 | { | ||
575 | SendChildAgentDataUpdateDelegate icon = (SendChildAgentDataUpdateDelegate) iar.AsyncState; | ||
576 | icon.EndInvoke(iar); | ||
577 | } | ||
578 | |||
579 | public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence) | ||
580 | { | ||
581 | // This assumes that we know what our neighbors are. | ||
582 | try | ||
583 | { | ||
584 | foreach (ulong regionHandle in presence.KnownChildRegionHandles) | ||
585 | { | ||
586 | if (regionHandle != m_regionInfo.RegionHandle) | ||
587 | { | ||
588 | SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; | ||
589 | d.BeginInvoke(cAgentData, regionHandle, | ||
590 | SendChildAgentDataUpdateCompleted, | ||
591 | d); | ||
592 | } | ||
593 | } | ||
594 | } | ||
595 | catch (InvalidOperationException) | ||
596 | { | ||
597 | // We're ignoring a collection was modified error because this data gets old and outdated fast. | ||
598 | } | ||
599 | |||
600 | } | ||
601 | |||
602 | public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); | ||
603 | |||
604 | /// <summary> | ||
605 | /// This Closes child agents on neighboring regions | ||
606 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
607 | /// </summary> | ||
608 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) | ||
609 | { | ||
610 | |||
611 | m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); | ||
612 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | ||
613 | |||
614 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); | ||
615 | m_interregionCommsOut.SendCloseAgent(regionHandle, agentID); | ||
616 | } | ||
617 | |||
618 | private void SendCloseChildAgentCompleted(IAsyncResult iar) | ||
619 | { | ||
620 | SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; | ||
621 | icon.EndInvoke(iar); | ||
622 | } | ||
623 | |||
624 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | ||
625 | { | ||
626 | foreach (ulong handle in regionslst) | ||
627 | { | ||
628 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; | ||
629 | d.BeginInvoke(agentID, handle, | ||
630 | SendCloseChildAgentCompleted, | ||
631 | d); | ||
632 | } | ||
633 | } | ||
634 | |||
635 | /// <summary> | ||
636 | /// Helper function to request neighbors from grid-comms | ||
637 | /// </summary> | ||
638 | /// <param name="regionHandle"></param> | ||
639 | /// <returns></returns> | ||
640 | public virtual RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | ||
641 | { | ||
642 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionHandle.ToString()); | ||
643 | return m_commsProvider.GridService.RequestNeighbourInfo(regionHandle); | ||
644 | } | ||
645 | |||
646 | /// <summary> | ||
647 | /// Helper function to request neighbors from grid-comms | ||
648 | /// </summary> | ||
649 | /// <param name="regionID"></param> | ||
650 | /// <returns></returns> | ||
651 | public virtual RegionInfo RequestNeighbouringRegionInfo(UUID regionID) | ||
652 | { | ||
653 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionID); | ||
654 | return m_commsProvider.GridService.RequestNeighbourInfo(regionID); | ||
655 | } | ||
656 | |||
657 | /// <summary> | ||
658 | /// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates | ||
659 | /// </summary> | ||
660 | /// <param name="minX"></param> | ||
661 | /// <param name="minY"></param> | ||
662 | /// <param name="maxX"></param> | ||
663 | /// <param name="maxY"></param> | ||
664 | public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | ||
665 | { | ||
666 | List<MapBlockData> mapBlocks; | ||
667 | mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, minX + 4, minY + 4); | ||
668 | remoteClient.SendMapBlock(mapBlocks, 0); | ||
669 | } | ||
670 | |||
671 | /// <summary> | ||
672 | /// Try to teleport an agent to a new region. | ||
673 | /// </summary> | ||
674 | /// <param name="remoteClient"></param> | ||
675 | /// <param name="RegionHandle"></param> | ||
676 | /// <param name="position"></param> | ||
677 | /// <param name="lookAt"></param> | ||
678 | /// <param name="flags"></param> | ||
679 | public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position, | ||
680 | Vector3 lookAt, uint teleportFlags) | ||
681 | { | ||
682 | if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID)) | ||
683 | return; | ||
684 | |||
685 | bool destRegionUp = true; | ||
686 | |||
687 | IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>(); | ||
688 | |||
689 | if (regionHandle == m_regionInfo.RegionHandle) | ||
690 | { | ||
691 | m_log.DebugFormat( | ||
692 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} within {1}", | ||
693 | position, m_regionInfo.RegionName); | ||
694 | |||
695 | // Teleport within the same region | ||
696 | if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0) | ||
697 | { | ||
698 | Vector3 emergencyPos = new Vector3(128, 128, 128); | ||
699 | |||
700 | m_log.WarnFormat( | ||
701 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | ||
702 | position, avatar.Name, avatar.UUID, emergencyPos); | ||
703 | position = emergencyPos; | ||
704 | } | ||
705 | |||
706 | // TODO: Get proper AVG Height | ||
707 | float localAVHeight = 1.56f; | ||
708 | float posZLimit = (float)avatar.Scene.GetLandHeight((int)position.X, (int)position.Y); | ||
709 | float newPosZ = posZLimit + localAVHeight; | ||
710 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | ||
711 | { | ||
712 | position.Z = newPosZ; | ||
713 | } | ||
714 | |||
715 | // Only send this if the event queue is null | ||
716 | if (eq == null) | ||
717 | avatar.ControllingClient.SendTeleportLocationStart(); | ||
718 | |||
719 | avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); | ||
720 | avatar.Teleport(position); | ||
721 | } | ||
722 | else | ||
723 | { | ||
724 | RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle); | ||
725 | if (reg != null) | ||
726 | { | ||
727 | m_log.DebugFormat( | ||
728 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation to {0} in {1}", | ||
729 | position, reg.RegionName); | ||
730 | |||
731 | if (eq == null) | ||
732 | avatar.ControllingClient.SendTeleportLocationStart(); | ||
733 | |||
734 | // Let's do DNS resolution only once in this process, please! | ||
735 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, | ||
736 | // it's actually doing a lot of work. | ||
737 | IPEndPoint endPoint = reg.ExternalEndPoint; | ||
738 | if (endPoint.Address == null) | ||
739 | { | ||
740 | // Couldn't resolve the name. Can't TP, because the viewer wants IP addresses. | ||
741 | destRegionUp = false; | ||
742 | } | ||
743 | |||
744 | if (destRegionUp) | ||
745 | { | ||
746 | uint newRegionX = (uint)(reg.RegionHandle >> 40); | ||
747 | uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); | ||
748 | uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40); | ||
749 | uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8); | ||
750 | |||
751 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from | ||
752 | // both regions | ||
753 | if (avatar.ParentID != (uint)0) | ||
754 | avatar.StandUp(); | ||
755 | |||
756 | if (!avatar.ValidateAttachments()) | ||
757 | { | ||
758 | avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state"); | ||
759 | return; | ||
760 | } | ||
761 | |||
762 | // the avatar.Close below will clear the child region list. We need this below for (possibly) | ||
763 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). | ||
764 | //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); | ||
765 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport | ||
766 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail | ||
767 | // once we reach here... | ||
768 | //avatar.Scene.RemoveCapsHandler(avatar.UUID); | ||
769 | |||
770 | string capsPath = String.Empty; | ||
771 | AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo(); | ||
772 | agentCircuit.BaseFolder = UUID.Zero; | ||
773 | agentCircuit.InventoryFolder = UUID.Zero; | ||
774 | agentCircuit.startpos = position; | ||
775 | agentCircuit.child = true; | ||
776 | |||
777 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
778 | { | ||
779 | // brand new agent, let's create a new caps seed | ||
780 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | ||
781 | } | ||
782 | |||
783 | // Let's create an agent there if one doesn't exist yet. | ||
784 | //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit)) | ||
785 | if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit)) | ||
786 | { | ||
787 | avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports."); | ||
788 | return; | ||
789 | } | ||
790 | |||
791 | // OK, it got this agent. Let's close some child agents | ||
792 | avatar.CloseChildAgents(newRegionX, newRegionY); | ||
793 | |||
794 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
795 | { | ||
796 | capsPath | ||
797 | = "http://" | ||
798 | + reg.ExternalHostName | ||
799 | + ":" | ||
800 | + reg.HttpPort | ||
801 | + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
802 | |||
803 | if (eq != null) | ||
804 | { | ||
805 | eq.EnableSimulator(reg.RegionHandle, endPoint, avatar.UUID); | ||
806 | |||
807 | // ES makes the client send a UseCircuitCode message to the destination, | ||
808 | // which triggers a bunch of things there. | ||
809 | // So let's wait | ||
810 | Thread.Sleep(2000); | ||
811 | |||
812 | eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath); | ||
813 | } | ||
814 | else | ||
815 | { | ||
816 | avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint); | ||
817 | } | ||
818 | } | ||
819 | else | ||
820 | { | ||
821 | agentCircuit.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, reg.RegionHandle); | ||
822 | capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort | ||
823 | + "/CAPS/" + agentCircuit.CapsPath + "0000/"; | ||
824 | } | ||
825 | |||
826 | // Expect avatar crossing is a heavy-duty function at the destination. | ||
827 | // That is where MakeRoot is called, which fetches appearance and inventory. | ||
828 | // Plus triggers OnMakeRoot, which spawns a series of asynchronous updates. | ||
829 | //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, | ||
830 | // position, false); | ||
831 | |||
832 | //{ | ||
833 | // avatar.ControllingClient.SendTeleportFailed("Problem with destination."); | ||
834 | // // We should close that agent we just created over at destination... | ||
835 | // List<ulong> lst = new List<ulong>(); | ||
836 | // lst.Add(reg.RegionHandle); | ||
837 | // SendCloseChildAgentAsync(avatar.UUID, lst); | ||
838 | // return; | ||
839 | //} | ||
840 | |||
841 | SetInTransit(avatar.UUID); | ||
842 | // Let's send a full update of the agent. This is a synchronous call. | ||
843 | AgentData agent = new AgentData(); | ||
844 | avatar.CopyTo(agent); | ||
845 | agent.Position = position; | ||
846 | agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort + | ||
847 | "/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/"; | ||
848 | |||
849 | m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent); | ||
850 | |||
851 | m_log.DebugFormat( | ||
852 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID); | ||
853 | |||
854 | |||
855 | if (eq != null) | ||
856 | { | ||
857 | eq.TeleportFinishEvent(reg.RegionHandle, 13, endPoint, | ||
858 | 4, teleportFlags, capsPath, avatar.UUID); | ||
859 | } | ||
860 | else | ||
861 | { | ||
862 | avatar.ControllingClient.SendRegionTeleport(reg.RegionHandle, 13, endPoint, 4, | ||
863 | teleportFlags, capsPath); | ||
864 | } | ||
865 | |||
866 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | ||
867 | // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation | ||
868 | // that the client contacted the destination before we send the attachments and close things here. | ||
869 | if (!WaitForCallback(avatar.UUID)) | ||
870 | { | ||
871 | // Client never contacted destination. Let's restore everything back | ||
872 | avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination."); | ||
873 | |||
874 | ResetFromTransit(avatar.UUID); | ||
875 | |||
876 | // Yikes! We should just have a ref to scene here. | ||
877 | avatar.Scene.InformClientOfNeighbours(avatar); | ||
878 | |||
879 | // Finally, kill the agent we just created at the destination. | ||
880 | m_interregionCommsOut.SendCloseAgent(reg.RegionHandle, avatar.UUID); | ||
881 | |||
882 | return; | ||
883 | } | ||
884 | |||
885 | // Can't go back from here | ||
886 | if (KiPrimitive != null) | ||
887 | { | ||
888 | KiPrimitive(avatar.LocalId); | ||
889 | } | ||
890 | |||
891 | avatar.MakeChildAgent(); | ||
892 | |||
893 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | ||
894 | avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true); | ||
895 | |||
896 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | ||
897 | |||
898 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
899 | { | ||
900 | Thread.Sleep(5000); | ||
901 | avatar.Close(); | ||
902 | CloseConnection(avatar.UUID); | ||
903 | } | ||
904 | |||
905 | // if (teleport success) // seems to be always success here | ||
906 | // the user may change their profile information in other region, | ||
907 | // so the userinfo in UserProfileCache is not reliable any more, delete it | ||
908 | if (avatar.Scene.NeedSceneCacheClear(avatar.UUID)) | ||
909 | { | ||
910 | m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID); | ||
911 | m_log.DebugFormat( | ||
912 | "[SCENE COMMUNICATION SERVICE]: User {0} is going to another region, profile cache removed", | ||
913 | avatar.UUID); | ||
914 | } | ||
915 | } | ||
916 | else | ||
917 | { | ||
918 | avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); | ||
919 | } | ||
920 | } | ||
921 | else | ||
922 | { | ||
923 | // TP to a place that doesn't exist (anymore) | ||
924 | // Inform the viewer about that | ||
925 | avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore"); | ||
926 | |||
927 | // and set the map-tile to '(Offline)' | ||
928 | uint regX, regY; | ||
929 | Utils.LongToUInts(regionHandle, out regX, out regY); | ||
930 | |||
931 | MapBlockData block = new MapBlockData(); | ||
932 | block.X = (ushort)(regX / Constants.RegionSize); | ||
933 | block.Y = (ushort)(regY / Constants.RegionSize); | ||
934 | block.Access = 254; // == not there | ||
935 | |||
936 | List<MapBlockData> blocks = new List<MapBlockData>(); | ||
937 | blocks.Add(block); | ||
938 | avatar.ControllingClient.SendMapBlock(blocks, 0); | ||
939 | } | ||
940 | } | ||
941 | } | ||
942 | |||
943 | protected bool WaitForCallback(UUID id) | ||
944 | { | ||
945 | int count = 20; | ||
946 | while (m_agentsInTransit.Contains(id) && count-- > 0) | ||
947 | { | ||
948 | //Console.WriteLine(" >>> Waiting... " + count); | ||
949 | Thread.Sleep(1000); | ||
950 | } | ||
951 | |||
952 | if (count > 0) | ||
953 | return true; | ||
954 | else | ||
955 | return false; | ||
956 | } | ||
957 | |||
958 | public bool ReleaseAgent(UUID id) | ||
959 | { | ||
960 | //Console.WriteLine(" >>> ReleaseAgent called <<< "); | ||
961 | return ResetFromTransit(id); | ||
962 | } | ||
963 | |||
964 | protected void SetInTransit(UUID id) | ||
965 | { | ||
966 | lock (m_agentsInTransit) | ||
967 | { | ||
968 | if (!m_agentsInTransit.Contains(id)) | ||
969 | m_agentsInTransit.Add(id); | ||
970 | } | ||
971 | } | ||
972 | |||
973 | protected bool ResetFromTransit(UUID id) | ||
974 | { | ||
975 | lock (m_agentsInTransit) | ||
976 | { | ||
977 | if (m_agentsInTransit.Contains(id)) | ||
978 | { | ||
979 | m_agentsInTransit.Remove(id); | ||
980 | return true; | ||
981 | } | ||
982 | } | ||
983 | return false; | ||
984 | } | ||
985 | |||
986 | private List<ulong> NeighbourHandles(List<SimpleRegionInfo> neighbours) | ||
987 | { | ||
988 | List<ulong> handles = new List<ulong>(); | ||
989 | foreach (SimpleRegionInfo reg in neighbours) | ||
990 | { | ||
991 | handles.Add(reg.RegionHandle); | ||
992 | } | ||
993 | return handles; | ||
994 | } | ||
995 | |||
996 | private List<ulong> NewNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) | ||
997 | { | ||
998 | return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); }); | ||
999 | } | ||
1000 | |||
1001 | // private List<ulong> CommonNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) | ||
1002 | // { | ||
1003 | // return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); }); | ||
1004 | // } | ||
1005 | |||
1006 | private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) | ||
1007 | { | ||
1008 | return previousNeighbours.FindAll(delegate(ulong handle) { return !currentNeighbours.Contains(handle); }); | ||
1009 | } | ||
1010 | /// <summary> | ||
1011 | /// Inform a neighbouring region that an avatar is about to cross into it. | ||
1012 | /// </summary> | ||
1013 | /// <param name="regionhandle"></param> | ||
1014 | /// <param name="agentID"></param> | ||
1015 | /// <param name="position"></param> | ||
1016 | public bool CrossToNeighbouringRegion(ulong regionhandle, UUID agentID, Vector3 position, bool isFlying) | ||
1017 | { | ||
1018 | return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); | ||
1019 | } | ||
1020 | |||
1021 | public bool PrimCrossToNeighboringRegion(ulong regionhandle, UUID primID, string objData, int XMLMethod) | ||
1022 | { | ||
1023 | return m_commsProvider.InterRegion.InformRegionOfPrimCrossing(regionhandle, primID, objData, XMLMethod); | ||
1024 | } | ||
1025 | |||
1026 | public Dictionary<string, string> GetGridSettings() | ||
1027 | { | ||
1028 | return m_commsProvider.GridService.GetGridSettings(); | ||
1029 | } | ||
1030 | |||
1031 | public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat) | ||
1032 | { | ||
1033 | m_commsProvider.LogOffUser(userid, regionid, regionhandle, position, lookat); | ||
1034 | } | ||
1035 | |||
1036 | // deprecated as of 2008-08-27 | ||
1037 | public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz) | ||
1038 | { | ||
1039 | m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz); | ||
1040 | } | ||
1041 | |||
1042 | public void ClearUserAgent(UUID avatarID) | ||
1043 | { | ||
1044 | m_commsProvider.UserService.ClearUserAgent(avatarID); | ||
1045 | } | ||
1046 | |||
1047 | public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) | ||
1048 | { | ||
1049 | m_commsProvider.AddNewUserFriend(friendlistowner, friend, perms); | ||
1050 | } | ||
1051 | |||
1052 | public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) | ||
1053 | { | ||
1054 | m_commsProvider.UpdateUserFriendPerms(friendlistowner, friend, perms); | ||
1055 | } | ||
1056 | |||
1057 | public void RemoveUserFriend(UUID friendlistowner, UUID friend) | ||
1058 | { | ||
1059 | m_commsProvider.RemoveUserFriend(friendlistowner, friend); | ||
1060 | } | ||
1061 | |||
1062 | public List<FriendListItem> GetUserFriendList(UUID friendlistowner) | ||
1063 | { | ||
1064 | return m_commsProvider.GetUserFriendList(friendlistowner); | ||
1065 | } | ||
1066 | |||
1067 | public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY) | ||
1068 | { | ||
1069 | return m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | ||
1070 | } | ||
1071 | |||
1072 | public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query) | ||
1073 | { | ||
1074 | return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query); | ||
1075 | } | ||
1076 | |||
1077 | public List<RegionInfo> RequestNamedRegions(string name, int maxNumber) | ||
1078 | { | ||
1079 | return m_commsProvider.GridService.RequestNamedRegions(name, maxNumber); | ||
1080 | } | ||
1081 | |||
1082 | // private void Dump(string msg, List<ulong> handles) | ||
1083 | // { | ||
1084 | // Console.WriteLine("-------------- HANDLE DUMP ({0}) ---------", msg); | ||
1085 | // foreach (ulong handle in handles) | ||
1086 | // { | ||
1087 | // uint x, y; | ||
1088 | // Utils.LongToUInts(handle, out x, out y); | ||
1089 | // x = x / Constants.RegionSize; | ||
1090 | // y = y / Constants.RegionSize; | ||
1091 | // Console.WriteLine("({0}, {1})", x, y); | ||
1092 | // } | ||
1093 | // } | ||
1094 | } | ||
1095 | } | ||