diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 47 |
1 files changed, 36 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index f49d072..8c808ab 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -706,17 +706,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
706 | { | 706 | { |
707 | m_log.DebugFormat( | 707 | m_log.DebugFormat( |
708 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} within {1}", | 708 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} within {1}", |
709 | position, m_regionInfo.RegionName); | 709 | position, m_regionInfo.RegionName); |
710 | 710 | ||
711 | // Teleport within the same region | 711 | // Teleport within the same region |
712 | if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0) | 712 | if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0) |
713 | { | 713 | { |
714 | Vector3 emergencyPos = new Vector3(128, 128, 128); | 714 | Vector3 emergencyPos = new Vector3(128, 128, 128); |
715 | 715 | ||
716 | m_log.WarnFormat( | 716 | m_log.WarnFormat( |
717 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 717 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", |
718 | position, avatar.Name, avatar.UUID, emergencyPos); | 718 | position, avatar.Name, avatar.UUID, emergencyPos); |
719 | position = emergencyPos; | 719 | position = emergencyPos; |
720 | } | ||
721 | |||
722 | Vector3 currentPos = avatar.AbsolutePosition; | ||
723 | ILandObject srcLand = m_scene.LandChannel.GetLandObject(currentPos.X, currentPos.Y); | ||
724 | ILandObject destLand = m_scene.LandChannel.GetLandObject(position.X, position.Y); | ||
725 | if (srcLand != null && destLand != null && (teleportFlags & (uint)TeleportFlags.ViaLure) == 0 && (teleportFlags & (uint)TeleportFlags.ViaGodlikeLure) == 0) | ||
726 | { | ||
727 | if (srcLand.LandData.LocalID == destLand.LandData.LocalID) | ||
728 | { | ||
729 | //TPing within the same parcel. If the landing point is restricted, block the TP. | ||
730 | //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. | ||
731 | if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID) | ||
732 | { | ||
733 | avatar.ControllingClient.SendAgentAlertMessage("Can't TP to the destination; landing point set.", false); | ||
734 | position = currentPos; | ||
735 | } | ||
736 | } | ||
737 | else | ||
738 | { | ||
739 | //Tping to a different parcel. Respect the landing point on the destination parcel. | ||
740 | if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID) | ||
741 | { | ||
742 | position = destLand.LandData.UserLocation; | ||
743 | } | ||
744 | } | ||
720 | } | 745 | } |
721 | 746 | ||
722 | // TODO: Get proper AVG Height | 747 | // TODO: Get proper AVG Height |