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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs1204
1 files changed, 11 insertions, 1193 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 2f6a0db..e87f7ca 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -36,7 +36,6 @@ using log4net;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Client; 37using OpenSim.Framework.Client;
38using OpenSim.Framework.Communications; 38using OpenSim.Framework.Communications;
39using OpenSim.Framework.Communications.Cache;
40using OpenSim.Framework.Capabilities; 39using OpenSim.Framework.Capabilities;
41using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Services.Interfaces; 41using OpenSim.Services.Interfaces;
@@ -56,8 +55,6 @@ namespace OpenSim.Region.Framework.Scenes
56 { 55 {
57 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 56 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58 57
59 protected CommunicationsManager m_commsProvider;
60 protected IInterregionCommsOut m_interregionCommsOut;
61 protected RegionInfo m_regionInfo; 58 protected RegionInfo m_regionInfo;
62 protected Scene m_scene; 59 protected Scene m_scene;
63 60
@@ -118,17 +115,14 @@ namespace OpenSim.Region.Framework.Scenes
118 115
119 public KiPrimitiveDelegate KiPrimitive; 116 public KiPrimitiveDelegate KiPrimitive;
120 117
121 public SceneCommunicationService(CommunicationsManager commsMan) 118 public SceneCommunicationService()
122 { 119 {
123 m_commsProvider = commsMan;
124 m_agentsInTransit = new List<UUID>();
125 } 120 }
126 121
127 public void SetScene(Scene s) 122 public void SetScene(Scene s)
128 { 123 {
129 m_scene = s; 124 m_scene = s;
130 m_regionInfo = s.RegionInfo; 125 m_regionInfo = s.RegionInfo;
131 m_interregionCommsOut = m_scene.RequestModuleInterface<IInterregionCommsOut>();
132 } 126 }
133 127
134 /// <summary> 128 /// <summary>
@@ -148,377 +142,6 @@ namespace OpenSim.Region.Framework.Scenes
148 { 142 {
149 } 143 }
150 144
151 #region CommsManager Event handlers
152
153 /// <summary>
154 /// A New User will arrive shortly, Informs the scene that there's a new user on the way
155 /// </summary>
156 /// <param name="agent">Data we need to ensure that the agent can connect</param>
157 ///
158 protected void NewUserConnection(AgentCircuitData agent)
159 {
160 handlerExpectUser = OnExpectUser;
161 if (handlerExpectUser != null)
162 {
163 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: OnExpectUser Fired for User:" + agent.firstname + " " + agent.lastname);
164 handlerExpectUser(agent);
165 }
166 }
167
168 /// <summary>
169 /// The Grid has requested us to log-off the user
170 /// </summary>
171 /// <param name="AgentID">Unique ID of agent to log-off</param>
172 /// <param name="RegionSecret">The secret string that the region establishes with the grid when registering</param>
173 /// <param name="message">The message to send to the user that tells them why they were logged off</param>
174 protected void GridLogOffUser(UUID AgentID, UUID RegionSecret, string message)
175 {
176 handlerLogOffUser = OnLogOffUser;
177 if (handlerLogOffUser != null)
178 {
179 handlerLogOffUser(AgentID, RegionSecret, message);
180 }
181 }
182
183 /// <summary>
184 /// Inform the scene that we've got an update about a child agent that we have
185 /// </summary>
186 /// <param name="cAgentData"></param>
187 /// <returns></returns>
188 protected bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData)
189 {
190 handlerChildAgentUpdate = OnChildAgentUpdate;
191 if (handlerChildAgentUpdate != null)
192 handlerChildAgentUpdate(cAgentData);
193
194 return true;
195 }
196
197
198 protected void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
199 {
200 handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion;
201 if (handlerAvatarCrossingIntoRegion != null)
202 {
203 handlerAvatarCrossingIntoRegion(agentID, position, isFlying);
204 }
205 }
206
207 protected void PrimCrossing(UUID primID, Vector3 position, bool isPhysical)
208 {
209 handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
210 if (handlerPrimCrossingIntoRegion != null)
211 {
212 handlerPrimCrossingIntoRegion(primID, position, isPhysical);
213 }
214 }
215
216 protected bool CloseConnection(UUID agentID)
217 {
218 m_log.Debug("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID);
219
220 handlerCloseAgentConnection = OnCloseAgentConnection;
221 if (handlerCloseAgentConnection != null)
222 {
223 return handlerCloseAgentConnection(agentID);
224 }
225
226 return false;
227 }
228
229 protected LandData FetchLandData(uint x, uint y)
230 {
231 handlerGetLandData = OnGetLandData;
232 if (handlerGetLandData != null)
233 {
234 return handlerGetLandData(x, y);
235 }
236 return null;
237 }
238
239 #endregion
240
241 #region Inform Client of Neighbours
242
243 private delegate void InformClientOfNeighbourDelegate(
244 ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent);
245
246 private void InformClientOfNeighbourCompleted(IAsyncResult iar)
247 {
248 InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate) iar.AsyncState;
249 icon.EndInvoke(iar);
250 }
251
252 /// <summary>
253 /// Async component for informing client of which neighbours exist
254 /// </summary>
255 /// <remarks>
256 /// This needs to run asynchronously, as a network timeout may block the thread for a long while
257 /// </remarks>
258 /// <param name="remoteClient"></param>
259 /// <param name="a"></param>
260 /// <param name="regionHandle"></param>
261 /// <param name="endPoint"></param>
262 private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, GridRegion reg,
263 IPEndPoint endPoint, bool newAgent)
264 {
265 // Let's wait just a little to give time to originating regions to catch up with closing child agents
266 // after a cross here
267 Thread.Sleep(500);
268
269 uint x, y;
270 Utils.LongToUInts(reg.RegionHandle, out x, out y);
271 x = x / Constants.RegionSize;
272 y = y / Constants.RegionSize;
273 m_log.Info("[INTERGRID]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")");
274
275 string capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
276 + "/CAPS/" + a.CapsPath + "0000/";
277
278 string reason = String.Empty;
279
280
281 bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, 0, out reason);
282
283 if (regionAccepted && newAgent)
284 {
285 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
286 if (eq != null)
287 {
288 #region IP Translation for NAT
289 IClientIPEndpoint ipepClient;
290 if (avatar.ClientView.TryGet(out ipepClient))
291 {
292 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
293 }
294 #endregion
295
296 eq.EnableSimulator(reg.RegionHandle, endPoint, avatar.UUID);
297 eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
298 m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1} in region {2}",
299 capsPath, avatar.UUID, avatar.Scene.RegionInfo.RegionName);
300 }
301 else
302 {
303 avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint);
304 // TODO: make Event Queue disablable!
305 }
306
307 m_log.Info("[INTERGRID]: Completed inform client about neighbour " + endPoint.ToString());
308
309 }
310
311 }
312
313 public List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY)
314 {
315 Border[] northBorders = pScene.NorthBorders.ToArray();
316 Border[] southBorders = pScene.SouthBorders.ToArray();
317 Border[] eastBorders = pScene.EastBorders.ToArray();
318 Border[] westBorders = pScene.WestBorders.ToArray();
319
320 // Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement.
321 if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1)
322 {
323 return m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID);
324 }
325 else
326 {
327 Vector2 extent = Vector2.Zero;
328 for (int i = 0; i < eastBorders.Length; i++)
329 {
330 extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X;
331 }
332 for (int i = 0; i < northBorders.Length; i++)
333 {
334 extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y;
335 }
336
337 // Loss of fraction on purpose
338 extent.X = ((int)extent.X / (int)Constants.RegionSize) + 1;
339 extent.Y = ((int)extent.Y / (int)Constants.RegionSize) + 1;
340
341 int startX = (int)(pRegionLocX - 1) * (int)Constants.RegionSize;
342 int startY = (int)(pRegionLocY - 1) * (int)Constants.RegionSize;
343
344 int endX = ((int)pRegionLocX + (int)extent.X) * (int)Constants.RegionSize;
345 int endY = ((int)pRegionLocY + (int)extent.Y) * (int)Constants.RegionSize;
346
347 List<GridRegion> neighbours = m_scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY);
348 neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
349
350 return neighbours;
351 }
352 }
353
354 /// <summary>
355 /// This informs all neighboring regions about agent "avatar".
356 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
357 /// </summary>
358 public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours)
359 {
360 List<GridRegion> neighbours = new List<GridRegion>();
361
362 if (m_regionInfo != null)
363 {
364 neighbours = RequestNeighbours(avatar.Scene,m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
365 }
366 else
367 {
368 m_log.Debug("[ENABLENEIGHBOURCHILDAGENTS]: m_regionInfo was null in EnableNeighbourChildAgents, is this a NPC?");
369 }
370
371 /// We need to find the difference between the new regions where there are no child agents
372 /// and the regions where there are already child agents. We only send notification to the former.
373 List<ulong> neighbourHandles = NeighbourHandles(neighbours); // on this region
374 neighbourHandles.Add(avatar.Scene.RegionInfo.RegionHandle); // add this region too
375 List<ulong> previousRegionNeighbourHandles ;
376
377 if (avatar.Scene.CapsModule != null)
378 {
379 previousRegionNeighbourHandles =
380 new List<ulong>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID).Keys);
381 }
382 else
383 {
384 previousRegionNeighbourHandles = new List<ulong>();
385 }
386
387 List<ulong> newRegions = NewNeighbours(neighbourHandles, previousRegionNeighbourHandles);
388 List<ulong> oldRegions = OldNeighbours(neighbourHandles, previousRegionNeighbourHandles);
389
390 //Dump("Current Neighbors", neighbourHandles);
391 //Dump("Previous Neighbours", previousRegionNeighbourHandles);
392 //Dump("New Neighbours", newRegions);
393 //Dump("Old Neighbours", oldRegions);
394
395 /// Update the scene presence's known regions here on this region
396 avatar.DropOldNeighbours(oldRegions);
397
398 /// Collect as many seeds as possible
399 Dictionary<ulong, string> seeds;
400 if (avatar.Scene.CapsModule != null)
401 seeds
402 = new Dictionary<ulong, string>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID));
403 else
404 seeds = new Dictionary<ulong, string>();
405
406 //m_log.Debug(" !!! No. of seeds: " + seeds.Count);
407 if (!seeds.ContainsKey(avatar.Scene.RegionInfo.RegionHandle))
408 seeds.Add(avatar.Scene.RegionInfo.RegionHandle, avatar.ControllingClient.RequestClientInfo().CapsPath);
409
410 /// Create the necessary child agents
411 List<AgentCircuitData> cagents = new List<AgentCircuitData>();
412 foreach (GridRegion neighbour in neighbours)
413 {
414 if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle)
415 {
416
417 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
418 agent.BaseFolder = UUID.Zero;
419 agent.InventoryFolder = UUID.Zero;
420 agent.startpos = new Vector3(128, 128, 70);
421 agent.child = true;
422
423 if (newRegions.Contains(neighbour.RegionHandle))
424 {
425 agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
426 avatar.AddNeighbourRegion(neighbour.RegionHandle, agent.CapsPath);
427 seeds.Add(neighbour.RegionHandle, agent.CapsPath);
428 }
429 else
430 agent.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, neighbour.RegionHandle);
431
432 cagents.Add(agent);
433 }
434 }
435
436 /// Update all child agent with everyone's seeds
437 foreach (AgentCircuitData a in cagents)
438 {
439 a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
440 }
441
442 if (avatar.Scene.CapsModule != null)
443 {
444 // These two are the same thing!
445 avatar.Scene.CapsModule.SetChildrenSeed(avatar.UUID, seeds);
446 }
447 avatar.KnownRegions = seeds;
448 //avatar.Scene.DumpChildrenSeeds(avatar.UUID);
449 //avatar.DumpKnownRegions();
450
451 bool newAgent = false;
452 int count = 0;
453 foreach (GridRegion neighbour in neighbours)
454 {
455 // Don't do it if there's already an agent in that region
456 if (newRegions.Contains(neighbour.RegionHandle))
457 newAgent = true;
458 else
459 newAgent = false;
460
461 if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle)
462 {
463 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
464 try
465 {
466 d.BeginInvoke(avatar, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent,
467 InformClientOfNeighbourCompleted,
468 d);
469 }
470
471 catch (ArgumentOutOfRangeException)
472 {
473 m_log.ErrorFormat(
474 "[REGIONINFO]: Neighbour Regions response included the current region in the neighbor list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
475 neighbour.ExternalHostName,
476 neighbour.RegionHandle,
477 neighbour.RegionLocX,
478 neighbour.RegionLocY);
479 }
480 catch (Exception e)
481 {
482 m_log.ErrorFormat(
483 "[REGIONINFO]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
484 neighbour.ExternalHostName,
485 neighbour.RegionHandle,
486 neighbour.RegionLocX,
487 neighbour.RegionLocY,
488 e);
489
490 // FIXME: Okay, even though we've failed, we're still going to throw the exception on,
491 // since I don't know what will happen if we just let the client continue
492
493 // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes.
494 // throw e;
495
496 }
497 }
498 count++;
499 }
500 }
501
502 /// <summary>
503 /// This informs a single neighboring region about agent "avatar".
504 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
505 /// </summary>
506 public void InformNeighborChildAgent(ScenePresence avatar, GridRegion region)
507 {
508 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
509 agent.BaseFolder = UUID.Zero;
510 agent.InventoryFolder = UUID.Zero;
511 agent.startpos = new Vector3(128, 128, 70);
512 agent.child = true;
513
514 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
515 d.BeginInvoke(avatar, agent, region, region.ExternalEndPoint, true,
516 InformClientOfNeighbourCompleted,
517 d);
518 }
519
520 #endregion
521
522 public delegate void InformNeighbourThatRegionUpDelegate(INeighbourService nService, RegionInfo region, ulong regionhandle); 145 public delegate void InformNeighbourThatRegionUpDelegate(INeighbourService nService, RegionInfo region, ulong regionhandle);
523 146
524 private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) 147 private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar)
@@ -550,7 +173,7 @@ namespace OpenSim.Region.Framework.Scenes
550 } 173 }
551 else 174 else
552 { 175 {
553 m_log.WarnFormat("[INTERGRID]: Failed to inform neighbour {0}-{1} that I'm here.", x / Constants.RegionSize, y / Constants.RegionSize); 176 m_log.InfoFormat("[INTERGRID]: Failed to inform neighbour {0}-{1} that I'm here.", x / Constants.RegionSize, y / Constants.RegionSize);
554 } 177 }
555 } 178 }
556 179
@@ -592,7 +215,10 @@ namespace OpenSim.Region.Framework.Scenes
592 try 215 try
593 { 216 {
594 //m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); 217 //m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
595 m_interregionCommsOut.SendChildAgentUpdate(regionHandle, cAgentData); 218 uint x = 0, y = 0;
219 Utils.LongToUInts(regionHandle, out x, out y);
220 GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
221 m_scene.SimulationService.UpdateAgent(destination, cAgentData);
596 } 222 }
597 catch 223 catch
598 { 224 {
@@ -652,7 +278,10 @@ namespace OpenSim.Region.Framework.Scenes
652 // let's do our best, but there's not much we can do if the neighbour doesn't accept. 278 // let's do our best, but there's not much we can do if the neighbour doesn't accept.
653 279
654 //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); 280 //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
655 m_interregionCommsOut.SendCloseAgent(regionHandle, agentID); 281 uint x = 0, y = 0;
282 Utils.LongToUInts(regionHandle, out x, out y);
283 GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
284 m_scene.SimulationService.CloseAgent(destination, agentID);
656 } 285 }
657 286
658 private void SendCloseChildAgentCompleted(IAsyncResult iar) 287 private void SendCloseChildAgentCompleted(IAsyncResult iar)
@@ -671,822 +300,11 @@ namespace OpenSim.Region.Framework.Scenes
671 d); 300 d);
672 } 301 }
673 } 302 }
674 303
675
676 /// <summary>
677 /// Try to teleport an agent to a new region.
678 /// </summary>
679 /// <param name="remoteClient"></param>
680 /// <param name="RegionHandle"></param>
681 /// <param name="position"></param>
682 /// <param name="lookAt"></param>
683 /// <param name="flags"></param>
684 public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
685 Vector3 lookAt, uint teleportFlags)
686 {
687 if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
688 return;
689
690 bool destRegionUp = true;
691
692 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
693
694 // Reset animations; the viewer does that in teleports.
695 avatar.Animator.ResetAnimations();
696
697 if (regionHandle == m_regionInfo.RegionHandle)
698 {
699 m_log.DebugFormat(
700 "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} within {1}",
701 position, m_regionInfo.RegionName);
702
703 // Teleport within the same region
704 if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0)
705 {
706 Vector3 emergencyPos = new Vector3(128, 128, 128);
707
708 m_log.WarnFormat(
709 "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
710 position, avatar.Name, avatar.UUID, emergencyPos);
711 position = emergencyPos;
712 }
713
714 // TODO: Get proper AVG Height
715 float localAVHeight = 1.56f;
716 float posZLimit = 22;
717
718 // TODO: Check other Scene HeightField
719 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <=(int)Constants.RegionSize)
720 {
721 posZLimit = (float) avatar.Scene.Heightmap[(int) position.X, (int) position.Y];
722 }
723
724 float newPosZ = posZLimit + localAVHeight;
725 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
726 {
727 position.Z = newPosZ;
728 }
729
730 // Only send this if the event queue is null
731 if (eq == null)
732 avatar.ControllingClient.SendTeleportLocationStart();
733
734 avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
735 avatar.Teleport(position);
736 }
737 else
738 {
739 uint x = 0, y = 0;
740 Utils.LongToUInts(regionHandle, out x, out y);
741 GridRegion reg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
742
743 if (reg != null)
744 {
745 m_log.DebugFormat(
746 "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation to {0} in {1}",
747 position, reg.RegionName);
748
749 if (eq == null)
750 avatar.ControllingClient.SendTeleportLocationStart();
751
752 // Let's do DNS resolution only once in this process, please!
753 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
754 // it's actually doing a lot of work.
755 IPEndPoint endPoint = reg.ExternalEndPoint;
756 if (endPoint.Address == null)
757 {
758 // Couldn't resolve the name. Can't TP, because the viewer wants IP addresses.
759 destRegionUp = false;
760 }
761
762 if (destRegionUp)
763 {
764 uint newRegionX = (uint)(reg.RegionHandle >> 40);
765 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
766 uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
767 uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
768
769 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from
770 // both regions
771 if (avatar.ParentID != (uint)0)
772 avatar.StandUp();
773
774 if (!avatar.ValidateAttachments())
775 {
776 avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
777 return;
778 }
779
780 // the avatar.Close below will clear the child region list. We need this below for (possibly)
781 // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
782 //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
783 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
784 // failure at this point (unlike a border crossing failure). So perhaps this can never fail
785 // once we reach here...
786 //avatar.Scene.RemoveCapsHandler(avatar.UUID);
787
788 string capsPath = String.Empty;
789 AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo();
790 agentCircuit.BaseFolder = UUID.Zero;
791 agentCircuit.InventoryFolder = UUID.Zero;
792 agentCircuit.startpos = position;
793 agentCircuit.child = true;
794
795 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
796 {
797 // brand new agent, let's create a new caps seed
798 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
799 }
800
801 string reason = String.Empty;
802
803 // Let's create an agent there if one doesn't exist yet.
804 //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
805 if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, teleportFlags, out reason))
806 {
807 avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
808 reason));
809 return;
810 }
811
812 // OK, it got this agent. Let's close some child agents
813 avatar.CloseChildAgents(newRegionX, newRegionY);
814
815 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
816 {
817 #region IP Translation for NAT
818 IClientIPEndpoint ipepClient;
819 if (avatar.ClientView.TryGet(out ipepClient))
820 {
821 capsPath
822 = "http://"
823 + NetworkUtil.GetHostFor(ipepClient.EndPoint, reg.ExternalHostName)
824 + ":"
825 + reg.HttpPort
826 + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
827 }
828 else
829 {
830 capsPath
831 = "http://"
832 + reg.ExternalHostName
833 + ":"
834 + reg.HttpPort
835 + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
836 }
837 #endregion
838
839 if (eq != null)
840 {
841 #region IP Translation for NAT
842 // Uses ipepClient above
843 if (avatar.ClientView.TryGet(out ipepClient))
844 {
845 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
846 }
847 #endregion
848
849 eq.EnableSimulator(reg.RegionHandle, endPoint, avatar.UUID);
850
851 // ES makes the client send a UseCircuitCode message to the destination,
852 // which triggers a bunch of things there.
853 // So let's wait
854 Thread.Sleep(2000);
855
856 eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
857 }
858 else
859 {
860 avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint);
861 }
862 }
863 else
864 {
865 agentCircuit.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, reg.RegionHandle);
866 capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
867 + "/CAPS/" + agentCircuit.CapsPath + "0000/";
868 }
869
870 // Expect avatar crossing is a heavy-duty function at the destination.
871 // That is where MakeRoot is called, which fetches appearance and inventory.
872 // Plus triggers OnMakeRoot, which spawns a series of asynchronous updates.
873 //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
874 // position, false);
875
876 //{
877 // avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
878 // // We should close that agent we just created over at destination...
879 // List<ulong> lst = new List<ulong>();
880 // lst.Add(reg.RegionHandle);
881 // SendCloseChildAgentAsync(avatar.UUID, lst);
882 // return;
883 //}
884
885 SetInTransit(avatar.UUID);
886 // Let's send a full update of the agent. This is a synchronous call.
887 AgentData agent = new AgentData();
888 avatar.CopyTo(agent);
889 agent.Position = position;
890 agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
891 "/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/";
892
893 m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent);
894
895 m_log.DebugFormat(
896 "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
897
898
899 if (eq != null)
900 {
901 eq.TeleportFinishEvent(reg.RegionHandle, 13, endPoint,
902 0, teleportFlags, capsPath, avatar.UUID);
903 }
904 else
905 {
906 avatar.ControllingClient.SendRegionTeleport(reg.RegionHandle, 13, endPoint, 4,
907 teleportFlags, capsPath);
908 }
909
910 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
911 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
912 // that the client contacted the destination before we send the attachments and close things here.
913 if (!WaitForCallback(avatar.UUID))
914 {
915 // Client never contacted destination. Let's restore everything back
916 avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
917
918 ResetFromTransit(avatar.UUID);
919
920 // Yikes! We should just have a ref to scene here.
921 avatar.Scene.InformClientOfNeighbours(avatar);
922
923 // Finally, kill the agent we just created at the destination.
924 m_interregionCommsOut.SendCloseAgent(reg.RegionHandle, avatar.UUID);
925
926 return;
927 }
928
929 // Can't go back from here
930 if (KiPrimitive != null)
931 {
932 KiPrimitive(avatar.LocalId);
933 }
934
935 avatar.MakeChildAgent();
936
937 // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
938 avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
939
940 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
941
942 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
943 {
944 Thread.Sleep(5000);
945 avatar.Close();
946 CloseConnection(avatar.UUID);
947 }
948 else
949 // now we have a child agent in this region.
950 avatar.Reset();
951
952
953 // if (teleport success) // seems to be always success here
954 // the user may change their profile information in other region,
955 // so the userinfo in UserProfileCache is not reliable any more, delete it
956 if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
957 {
958 m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
959 m_log.DebugFormat(
960 "[SCENE COMMUNICATION SERVICE]: User {0} is going to another region, profile cache removed",
961 avatar.UUID);
962 }
963 }
964 else
965 {
966 avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
967 }
968 }
969 else
970 {
971 // TP to a place that doesn't exist (anymore)
972 // Inform the viewer about that
973 avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
974
975 // and set the map-tile to '(Offline)'
976 uint regX, regY;
977 Utils.LongToUInts(regionHandle, out regX, out regY);
978
979 MapBlockData block = new MapBlockData();
980 block.X = (ushort)(regX / Constants.RegionSize);
981 block.Y = (ushort)(regY / Constants.RegionSize);
982 block.Access = 254; // == not there
983
984 List<MapBlockData> blocks = new List<MapBlockData>();
985 blocks.Add(block);
986 avatar.ControllingClient.SendMapBlock(blocks, 0);
987 }
988 }
989 }
990
991 protected bool IsOutsideRegion(Scene s, Vector3 pos)
992 {
993
994 if (s.TestBorderCross(pos,Cardinals.N))
995 return true;
996 if (s.TestBorderCross(pos, Cardinals.S))
997 return true;
998 if (s.TestBorderCross(pos, Cardinals.E))
999 return true;
1000 if (s.TestBorderCross(pos, Cardinals.W))
1001 return true;
1002
1003 return false;
1004 }
1005
1006 public bool WaitForCallback(UUID id)
1007 {
1008 int count = 200;
1009 while (m_agentsInTransit.Contains(id) && count-- > 0)
1010 {
1011 //m_log.Debug(" >>> Waiting... " + count);
1012 Thread.Sleep(100);
1013 }
1014
1015 if (count > 0)
1016 return true;
1017 else
1018 return false;
1019 }
1020
1021 public bool ReleaseAgent(UUID id)
1022 {
1023 //m_log.Debug(" >>> ReleaseAgent called <<< ");
1024 return ResetFromTransit(id);
1025 }
1026
1027 public void SetInTransit(UUID id)
1028 {
1029 lock (m_agentsInTransit)
1030 {
1031 if (!m_agentsInTransit.Contains(id))
1032 m_agentsInTransit.Add(id);
1033 }
1034 }
1035
1036 protected bool ResetFromTransit(UUID id)
1037 {
1038 lock (m_agentsInTransit)
1039 {
1040 if (m_agentsInTransit.Contains(id))
1041 {
1042 m_agentsInTransit.Remove(id);
1043 return true;
1044 }
1045 }
1046 return false;
1047 }
1048
1049 private List<ulong> NeighbourHandles(List<GridRegion> neighbours)
1050 {
1051 List<ulong> handles = new List<ulong>();
1052 foreach (GridRegion reg in neighbours)
1053 {
1054 handles.Add(reg.RegionHandle);
1055 }
1056 return handles;
1057 }
1058
1059 private List<ulong> NewNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
1060 {
1061 return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); });
1062 }
1063
1064// private List<ulong> CommonNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
1065// {
1066// return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); });
1067// }
1068
1069 private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
1070 {
1071 return previousNeighbours.FindAll(delegate(ulong handle) { return !currentNeighbours.Contains(handle); });
1072 }
1073
1074 public void CrossAgentToNewRegion(Scene scene, ScenePresence agent, bool isFlying)
1075 {
1076 Vector3 pos = agent.AbsolutePosition;
1077 Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
1078 uint neighbourx = m_regionInfo.RegionLocX;
1079 uint neighboury = m_regionInfo.RegionLocY;
1080 const float boundaryDistance = 1.7f;
1081 Vector3 northCross = new Vector3(0,boundaryDistance, 0);
1082 Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0);
1083 Vector3 eastCross = new Vector3(boundaryDistance, 0, 0);
1084 Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0);
1085
1086 // distance to edge that will trigger crossing
1087
1088
1089 // distance into new region to place avatar
1090 const float enterDistance = 0.5f;
1091
1092 if (scene.TestBorderCross(pos + westCross, Cardinals.W))
1093 {
1094 if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1095 {
1096 Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
1097 neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
1098 }
1099 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1100 {
1101 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1102 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
1103 {
1104 neighboury--;
1105 newpos.Y = Constants.RegionSize - enterDistance;
1106 }
1107 else
1108 {
1109 neighboury = b.TriggerRegionY;
1110 neighbourx = b.TriggerRegionX;
1111
1112 Vector3 newposition = pos;
1113 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1114 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1115 agent.ControllingClient.SendAgentAlertMessage(
1116 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1117 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1118 return;
1119 }
1120 }
1121
1122 Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W);
1123 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
1124 {
1125 neighbourx--;
1126 newpos.X = Constants.RegionSize - enterDistance;
1127 }
1128 else
1129 {
1130 neighboury = ba.TriggerRegionY;
1131 neighbourx = ba.TriggerRegionX;
1132
1133
1134 Vector3 newposition = pos;
1135 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1136 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1137 agent.ControllingClient.SendAgentAlertMessage(
1138 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1139 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1140
1141
1142 return;
1143 }
1144
1145 }
1146 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
1147 {
1148 Border b = scene.GetCrossedBorder(pos + eastCross, Cardinals.E);
1149 neighbourx += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
1150 newpos.X = enterDistance;
1151
1152 if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1153 {
1154 Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1155 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
1156 {
1157 neighboury--;
1158 newpos.Y = Constants.RegionSize - enterDistance;
1159 }
1160 else
1161 {
1162 neighboury = ba.TriggerRegionY;
1163 neighbourx = ba.TriggerRegionX;
1164 Vector3 newposition = pos;
1165 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1166 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1167 agent.ControllingClient.SendAgentAlertMessage(
1168 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1169 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1170 return;
1171 }
1172 }
1173 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1174 {
1175 Border c = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
1176 neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize);
1177 newpos.Y = enterDistance;
1178 }
1179
1180
1181 }
1182 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1183 {
1184 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1185 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
1186 {
1187 neighboury--;
1188 newpos.Y = Constants.RegionSize - enterDistance;
1189 }
1190 else
1191 {
1192 neighboury = b.TriggerRegionY;
1193 neighbourx = b.TriggerRegionX;
1194 Vector3 newposition = pos;
1195 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1196 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1197 agent.ControllingClient.SendAgentAlertMessage(
1198 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1199 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1200 return;
1201 }
1202 }
1203 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1204 {
1205
1206 Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
1207 neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
1208 newpos.Y = enterDistance;
1209 }
1210
1211 /*
1212
1213 if (pos.X < boundaryDistance) //West
1214 {
1215 neighbourx--;
1216 newpos.X = Constants.RegionSize - enterDistance;
1217 }
1218 else if (pos.X > Constants.RegionSize - boundaryDistance) // East
1219 {
1220 neighbourx++;
1221 newpos.X = enterDistance;
1222 }
1223
1224 if (pos.Y < boundaryDistance) // South
1225 {
1226 neighboury--;
1227 newpos.Y = Constants.RegionSize - enterDistance;
1228 }
1229 else if (pos.Y > Constants.RegionSize - boundaryDistance) // North
1230 {
1231 neighboury++;
1232 newpos.Y = enterDistance;
1233 }
1234 */
1235
1236 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
1237 d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d);
1238 }
1239
1240 public delegate void InformClientToInitateTeleportToLocationDelegate(ScenePresence agent, uint regionX, uint regionY,
1241 Vector3 position,
1242 Scene initiatingScene);
1243
1244 public void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position,
1245 Scene initiatingScene)
1246 {
1247
1248 // This assumes that we know what our neighbors are.
1249
1250 InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync;
1251 d.BeginInvoke(agent,regionX,regionY,position,initiatingScene,
1252 InformClientToInitiateTeleportToLocationCompleted,
1253 d);
1254 }
1255
1256 public void InformClientToInitiateTeleportToLocationAsync(ScenePresence agent, uint regionX, uint regionY, Vector3 position,
1257 Scene initiatingScene)
1258 {
1259 Thread.Sleep(10000);
1260 IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>();
1261 if (im != null)
1262 {
1263 UUID gotoLocation = Util.BuildFakeParcelID(
1264 Util.UIntsToLong(
1265 (regionX *
1266 (uint)Constants.RegionSize),
1267 (regionY *
1268 (uint)Constants.RegionSize)),
1269 (uint)(int)position.X,
1270 (uint)(int)position.Y,
1271 (uint)(int)position.Z);
1272 GridInstantMessage m = new GridInstantMessage(initiatingScene, UUID.Zero,
1273 "Region", agent.UUID,
1274 (byte)InstantMessageDialog.GodLikeRequestTeleport, false,
1275 "", gotoLocation, false, new Vector3(127, 0, 0),
1276 new Byte[0]);
1277 im.SendInstantMessage(m, delegate(bool success)
1278 {
1279 m_log.DebugFormat("[CLIENT]: Client Initiating Teleport sending IM success = {0}", success);
1280 });
1281
1282 }
1283 }
1284
1285 private void InformClientToInitiateTeleportToLocationCompleted(IAsyncResult iar)
1286 {
1287 InformClientToInitateTeleportToLocationDelegate icon =
1288 (InformClientToInitateTeleportToLocationDelegate) iar.AsyncState;
1289 icon.EndInvoke(iar);
1290 }
1291
1292 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying);
1293
1294 /// <summary>
1295 /// This Closes child agents on neighboring regions
1296 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1297 /// </summary>
1298 protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying)
1299 {
1300 m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury);
1301
1302 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
1303
1304 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
1305 GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
1306
1307 if (neighbourRegion != null && agent.ValidateAttachments())
1308 {
1309 pos = pos + (agent.Velocity);
1310
1311 //CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
1312 //if (userInfo != null)
1313 //{
1314 // userInfo.DropInventory();
1315 //}
1316 //else
1317 //{
1318 // m_log.WarnFormat("[SCENE COMM]: No cached user info found for {0} {1} on leaving region {2}",
1319 // agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName);
1320 //}
1321
1322 //bool crossingSuccessful =
1323 // CrossToNeighbouringRegion(neighbourHandle, agent.ControllingClient.AgentId, pos,
1324 //isFlying);
1325
1326 SetInTransit(agent.UUID);
1327 AgentData cAgent = new AgentData();
1328 agent.CopyTo(cAgent);
1329 cAgent.Position = pos;
1330 if (isFlying)
1331 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
1332 cAgent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
1333 "/agent/" + agent.UUID.ToString() + "/" + agent.Scene.RegionInfo.RegionHandle.ToString() + "/release/";
1334
1335 m_interregionCommsOut.SendChildAgentUpdate(neighbourHandle, cAgent);
1336
1337 // Next, let's close the child agent connections that are too far away.
1338 agent.CloseChildAgents(neighbourx, neighboury);
1339
1340 //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
1341 agent.ControllingClient.RequestClientInfo();
1342
1343 //m_log.Debug("BEFORE CROSS");
1344 //Scene.DumpChildrenSeeds(UUID);
1345 //DumpKnownRegions();
1346 string agentcaps;
1347 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1348 {
1349 m_log.ErrorFormat("[SCENE COMM]: No CAPS information for region handle {0}, exiting CrossToNewRegion.",
1350 neighbourRegion.RegionHandle);
1351 return agent;
1352 }
1353 // TODO Should construct this behind a method
1354 string capsPath =
1355 "http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort
1356 + "/CAPS/" + agentcaps /*circuitdata.CapsPath*/ + "0000/";
1357
1358 m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
1359
1360 IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>();
1361 if (eq != null)
1362 {
1363 eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1364 capsPath, agent.UUID, agent.ControllingClient.SessionId);
1365 }
1366 else
1367 {
1368 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1369 capsPath);
1370 }
1371
1372 if (!WaitForCallback(agent.UUID))
1373 {
1374 ResetFromTransit(agent.UUID);
1375
1376 // Yikes! We should just have a ref to scene here.
1377 agent.Scene.InformClientOfNeighbours(agent);
1378
1379 return agent;
1380 }
1381
1382 agent.MakeChildAgent();
1383 // now we have a child agent in this region. Request all interesting data about other (root) agents
1384 agent.SendInitialFullUpdateToAllClients();
1385
1386 agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true);
1387
1388 // m_scene.SendKillObject(m_localId);
1389
1390 agent.Scene.NotifyMyCoarseLocationChange();
1391 // the user may change their profile information in other region,
1392 // so the userinfo in UserProfileCache is not reliable any more, delete it
1393 if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1394 {
1395 agent.Scene.CommsManager.UserProfileCacheService.RemoveUser(agent.UUID);
1396 m_log.DebugFormat(
1397 "[SCENE COMM]: User {0} is going to another region, profile cache removed", agent.UUID);
1398 }
1399 }
1400
1401 //m_log.Debug("AFTER CROSS");
1402 //Scene.DumpChildrenSeeds(UUID);
1403 //DumpKnownRegions();
1404 return agent;
1405 }
1406
1407 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
1408 {
1409 CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState;
1410 ScenePresence agent = icon.EndInvoke(iar);
1411
1412 // If the cross was successful, this agent is a child agent
1413 if (agent.IsChildAgent)
1414 {
1415 agent.Reset();
1416 }
1417 else // Not successful
1418 {
1419 //CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
1420 //if (userInfo != null)
1421 //{
1422 // userInfo.FetchInventory();
1423 //}
1424 agent.RestoreInCurrentScene();
1425 }
1426 // In any case
1427 agent.NotInTransit();
1428
1429 //m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
1430 }
1431
1432
1433 public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
1434 {
1435 m_commsProvider.LogOffUser(userid, regionid, regionhandle, position, lookat);
1436 }
1437
1438 // deprecated as of 2008-08-27
1439 public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
1440 {
1441 m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
1442 }
1443
1444 public void ClearUserAgent(UUID avatarID)
1445 {
1446 m_commsProvider.UserService.ClearUserAgent(avatarID);
1447 }
1448
1449 public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
1450 {
1451 m_commsProvider.AddNewUserFriend(friendlistowner, friend, perms);
1452 }
1453
1454 public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
1455 {
1456 m_commsProvider.UpdateUserFriendPerms(friendlistowner, friend, perms);
1457 }
1458
1459 public void RemoveUserFriend(UUID friendlistowner, UUID friend)
1460 {
1461 m_commsProvider.RemoveUserFriend(friendlistowner, friend);
1462 }
1463
1464 public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
1465 {
1466 return m_commsProvider.GetUserFriendList(friendlistowner);
1467 }
1468
1469 public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
1470 {
1471 return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query);
1472 }
1473
1474 public List<GridRegion> RequestNamedRegions(string name, int maxNumber) 304 public List<GridRegion> RequestNamedRegions(string name, int maxNumber)
1475 { 305 {
1476 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); 306 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber);
1477 } 307 }
1478 308
1479 //private void Dump(string msg, List<ulong> handles)
1480 //{
1481 // m_log.InfoFormat("-------------- HANDLE DUMP ({0}) ---------", msg);
1482 // foreach (ulong handle in handles)
1483 // {
1484 // uint x, y;
1485 // Utils.LongToUInts(handle, out x, out y);
1486 // x = x / Constants.RegionSize;
1487 // y = y / Constants.RegionSize;
1488 // m_log.InfoFormat("({0}, {1})", x, y);
1489 // }
1490 //}
1491 } 309 }
1492} 310}