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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs1203
1 files changed, 10 insertions, 1193 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 6164368..f1813a5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -36,7 +36,6 @@ using log4net;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Client; 37using OpenSim.Framework.Client;
38using OpenSim.Framework.Communications; 38using OpenSim.Framework.Communications;
39using OpenSim.Framework.Communications.Cache;
40using OpenSim.Framework.Capabilities; 39using OpenSim.Framework.Capabilities;
41using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Services.Interfaces; 41using OpenSim.Services.Interfaces;
@@ -56,8 +55,6 @@ namespace OpenSim.Region.Framework.Scenes
56 { 55 {
57 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 56 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58 57
59 protected CommunicationsManager m_commsProvider;
60 protected IInterregionCommsOut m_interregionCommsOut;
61 protected RegionInfo m_regionInfo; 58 protected RegionInfo m_regionInfo;
62 protected Scene m_scene; 59 protected Scene m_scene;
63 60
@@ -118,17 +115,14 @@ namespace OpenSim.Region.Framework.Scenes
118 115
119 public KiPrimitiveDelegate KiPrimitive; 116 public KiPrimitiveDelegate KiPrimitive;
120 117
121 public SceneCommunicationService(CommunicationsManager commsMan) 118 public SceneCommunicationService()
122 { 119 {
123 m_commsProvider = commsMan;
124 m_agentsInTransit = new List<UUID>();
125 } 120 }
126 121
127 public void SetScene(Scene s) 122 public void SetScene(Scene s)
128 { 123 {
129 m_scene = s; 124 m_scene = s;
130 m_regionInfo = s.RegionInfo; 125 m_regionInfo = s.RegionInfo;
131 m_interregionCommsOut = m_scene.RequestModuleInterface<IInterregionCommsOut>();
132 } 126 }
133 127
134 /// <summary> 128 /// <summary>
@@ -148,378 +142,6 @@ namespace OpenSim.Region.Framework.Scenes
148 { 142 {
149 } 143 }
150 144
151 #region CommsManager Event handlers
152
153 /// <summary>
154 /// A New User will arrive shortly, Informs the scene that there's a new user on the way
155 /// </summary>
156 /// <param name="agent">Data we need to ensure that the agent can connect</param>
157 ///
158 protected void NewUserConnection(AgentCircuitData agent)
159 {
160 handlerExpectUser = OnExpectUser;
161 if (handlerExpectUser != null)
162 {
163 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: OnExpectUser Fired for User:" + agent.firstname + " " + agent.lastname);
164 handlerExpectUser(agent);
165 }
166 }
167
168 /// <summary>
169 /// The Grid has requested us to log-off the user
170 /// </summary>
171 /// <param name="AgentID">Unique ID of agent to log-off</param>
172 /// <param name="RegionSecret">The secret string that the region establishes with the grid when registering</param>
173 /// <param name="message">The message to send to the user that tells them why they were logged off</param>
174 protected void GridLogOffUser(UUID AgentID, UUID RegionSecret, string message)
175 {
176 handlerLogOffUser = OnLogOffUser;
177 if (handlerLogOffUser != null)
178 {
179 handlerLogOffUser(AgentID, RegionSecret, message);
180 }
181 }
182
183 /// <summary>
184 /// Inform the scene that we've got an update about a child agent that we have
185 /// </summary>
186 /// <param name="cAgentData"></param>
187 /// <returns></returns>
188 protected bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData)
189 {
190 handlerChildAgentUpdate = OnChildAgentUpdate;
191 if (handlerChildAgentUpdate != null)
192 handlerChildAgentUpdate(cAgentData);
193
194
195 return true;
196 }
197
198
199 protected void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
200 {
201 handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion;
202 if (handlerAvatarCrossingIntoRegion != null)
203 {
204 handlerAvatarCrossingIntoRegion(agentID, position, isFlying);
205 }
206 }
207
208 protected void PrimCrossing(UUID primID, Vector3 position, bool isPhysical)
209 {
210 handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
211 if (handlerPrimCrossingIntoRegion != null)
212 {
213 handlerPrimCrossingIntoRegion(primID, position, isPhysical);
214 }
215 }
216
217 protected bool CloseConnection(UUID agentID)
218 {
219 m_log.Debug("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID);
220
221 handlerCloseAgentConnection = OnCloseAgentConnection;
222 if (handlerCloseAgentConnection != null)
223 {
224 return handlerCloseAgentConnection(agentID);
225 }
226
227 return false;
228 }
229
230 protected LandData FetchLandData(uint x, uint y)
231 {
232 handlerGetLandData = OnGetLandData;
233 if (handlerGetLandData != null)
234 {
235 return handlerGetLandData(x, y);
236 }
237 return null;
238 }
239
240 #endregion
241
242 #region Inform Client of Neighbours
243
244 private delegate void InformClientOfNeighbourDelegate(
245 ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent);
246
247 private void InformClientOfNeighbourCompleted(IAsyncResult iar)
248 {
249 InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate) iar.AsyncState;
250 icon.EndInvoke(iar);
251 }
252
253 /// <summary>
254 /// Async component for informing client of which neighbours exist
255 /// </summary>
256 /// <remarks>
257 /// This needs to run asynchronously, as a network timeout may block the thread for a long while
258 /// </remarks>
259 /// <param name="remoteClient"></param>
260 /// <param name="a"></param>
261 /// <param name="regionHandle"></param>
262 /// <param name="endPoint"></param>
263 private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, GridRegion reg,
264 IPEndPoint endPoint, bool newAgent)
265 {
266 // Let's wait just a little to give time to originating regions to catch up with closing child agents
267 // after a cross here
268 Thread.Sleep(500);
269
270 uint x, y;
271 Utils.LongToUInts(reg.RegionHandle, out x, out y);
272 x = x / Constants.RegionSize;
273 y = y / Constants.RegionSize;
274 m_log.Info("[INTERGRID]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")");
275
276 string capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
277 + "/CAPS/" + a.CapsPath + "0000/";
278
279 string reason = String.Empty;
280
281
282 bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, 0, out reason);
283
284 if (regionAccepted && newAgent)
285 {
286 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
287 if (eq != null)
288 {
289 #region IP Translation for NAT
290 IClientIPEndpoint ipepClient;
291 if (avatar.ClientView.TryGet(out ipepClient))
292 {
293 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
294 }
295 #endregion
296
297 eq.EnableSimulator(reg.RegionHandle, endPoint, avatar.UUID);
298 eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
299 m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1} in region {2}",
300 capsPath, avatar.UUID, avatar.Scene.RegionInfo.RegionName);
301 }
302 else
303 {
304 avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint);
305 // TODO: make Event Queue disablable!
306 }
307
308 m_log.Info("[INTERGRID]: Completed inform client about neighbour " + endPoint.ToString());
309
310 }
311
312 }
313
314 public List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY)
315 {
316 Border[] northBorders = pScene.NorthBorders.ToArray();
317 Border[] southBorders = pScene.SouthBorders.ToArray();
318 Border[] eastBorders = pScene.EastBorders.ToArray();
319 Border[] westBorders = pScene.WestBorders.ToArray();
320
321 // Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement.
322 if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1)
323 {
324 return m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID);
325 }
326 else
327 {
328 Vector2 extent = Vector2.Zero;
329 for (int i = 0; i < eastBorders.Length; i++)
330 {
331 extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X;
332 }
333 for (int i = 0; i < northBorders.Length; i++)
334 {
335 extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y;
336 }
337
338 // Loss of fraction on purpose
339 extent.X = ((int)extent.X / (int)Constants.RegionSize) + 1;
340 extent.Y = ((int)extent.Y / (int)Constants.RegionSize) + 1;
341
342 int startX = (int)(pRegionLocX - 1) * (int)Constants.RegionSize;
343 int startY = (int)(pRegionLocY - 1) * (int)Constants.RegionSize;
344
345 int endX = ((int)pRegionLocX + (int)extent.X) * (int)Constants.RegionSize;
346 int endY = ((int)pRegionLocY + (int)extent.Y) * (int)Constants.RegionSize;
347
348 List<GridRegion> neighbours = m_scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY);
349 neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
350
351 return neighbours;
352 }
353 }
354
355 /// <summary>
356 /// This informs all neighboring regions about agent "avatar".
357 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
358 /// </summary>
359 public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours)
360 {
361 List<GridRegion> neighbours = new List<GridRegion>();
362
363 if (m_regionInfo != null)
364 {
365 neighbours = RequestNeighbours(avatar.Scene,m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
366 }
367 else
368 {
369 m_log.Debug("[ENABLENEIGHBOURCHILDAGENTS]: m_regionInfo was null in EnableNeighbourChildAgents, is this a NPC?");
370 }
371
372 /// We need to find the difference between the new regions where there are no child agents
373 /// and the regions where there are already child agents. We only send notification to the former.
374 List<ulong> neighbourHandles = NeighbourHandles(neighbours); // on this region
375 neighbourHandles.Add(avatar.Scene.RegionInfo.RegionHandle); // add this region too
376 List<ulong> previousRegionNeighbourHandles ;
377
378 if (avatar.Scene.CapsModule != null)
379 {
380 previousRegionNeighbourHandles =
381 new List<ulong>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID).Keys);
382 }
383 else
384 {
385 previousRegionNeighbourHandles = new List<ulong>();
386 }
387
388 List<ulong> newRegions = NewNeighbours(neighbourHandles, previousRegionNeighbourHandles);
389 List<ulong> oldRegions = OldNeighbours(neighbourHandles, previousRegionNeighbourHandles);
390
391 //Dump("Current Neighbors", neighbourHandles);
392 //Dump("Previous Neighbours", previousRegionNeighbourHandles);
393 //Dump("New Neighbours", newRegions);
394 //Dump("Old Neighbours", oldRegions);
395
396 /// Update the scene presence's known regions here on this region
397 avatar.DropOldNeighbours(oldRegions);
398
399 /// Collect as many seeds as possible
400 Dictionary<ulong, string> seeds;
401 if (avatar.Scene.CapsModule != null)
402 seeds
403 = new Dictionary<ulong, string>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID));
404 else
405 seeds = new Dictionary<ulong, string>();
406
407 //m_log.Debug(" !!! No. of seeds: " + seeds.Count);
408 if (!seeds.ContainsKey(avatar.Scene.RegionInfo.RegionHandle))
409 seeds.Add(avatar.Scene.RegionInfo.RegionHandle, avatar.ControllingClient.RequestClientInfo().CapsPath);
410
411 /// Create the necessary child agents
412 List<AgentCircuitData> cagents = new List<AgentCircuitData>();
413 foreach (GridRegion neighbour in neighbours)
414 {
415 if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle)
416 {
417
418 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
419 agent.BaseFolder = UUID.Zero;
420 agent.InventoryFolder = UUID.Zero;
421 agent.startpos = new Vector3(128, 128, 70);
422 agent.child = true;
423
424 if (newRegions.Contains(neighbour.RegionHandle))
425 {
426 agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
427 avatar.AddNeighbourRegion(neighbour.RegionHandle, agent.CapsPath);
428 seeds.Add(neighbour.RegionHandle, agent.CapsPath);
429 }
430 else
431 agent.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, neighbour.RegionHandle);
432
433 cagents.Add(agent);
434 }
435 }
436
437 /// Update all child agent with everyone's seeds
438 foreach (AgentCircuitData a in cagents)
439 {
440 a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
441 }
442
443 if (avatar.Scene.CapsModule != null)
444 {
445 // These two are the same thing!
446 avatar.Scene.CapsModule.SetChildrenSeed(avatar.UUID, seeds);
447 }
448 avatar.KnownRegions = seeds;
449 //avatar.Scene.DumpChildrenSeeds(avatar.UUID);
450 //avatar.DumpKnownRegions();
451
452 bool newAgent = false;
453 int count = 0;
454 foreach (GridRegion neighbour in neighbours)
455 {
456 // Don't do it if there's already an agent in that region
457 if (newRegions.Contains(neighbour.RegionHandle))
458 newAgent = true;
459 else
460 newAgent = false;
461
462 if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle)
463 {
464 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
465 try
466 {
467 d.BeginInvoke(avatar, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent,
468 InformClientOfNeighbourCompleted,
469 d);
470 }
471
472 catch (ArgumentOutOfRangeException)
473 {
474 m_log.ErrorFormat(
475 "[REGIONINFO]: Neighbour Regions response included the current region in the neighbor list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
476 neighbour.ExternalHostName,
477 neighbour.RegionHandle,
478 neighbour.RegionLocX,
479 neighbour.RegionLocY);
480 }
481 catch (Exception e)
482 {
483 m_log.ErrorFormat(
484 "[REGIONINFO]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
485 neighbour.ExternalHostName,
486 neighbour.RegionHandle,
487 neighbour.RegionLocX,
488 neighbour.RegionLocY,
489 e);
490
491 // FIXME: Okay, even though we've failed, we're still going to throw the exception on,
492 // since I don't know what will happen if we just let the client continue
493
494 // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes.
495 // throw e;
496
497 }
498 }
499 count++;
500 }
501 }
502
503 /// <summary>
504 /// This informs a single neighboring region about agent "avatar".
505 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
506 /// </summary>
507 public void InformNeighborChildAgent(ScenePresence avatar, GridRegion region)
508 {
509 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
510 agent.BaseFolder = UUID.Zero;
511 agent.InventoryFolder = UUID.Zero;
512 agent.startpos = new Vector3(128, 128, 70);
513 agent.child = true;
514
515 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
516 d.BeginInvoke(avatar, agent, region, region.ExternalEndPoint, true,
517 InformClientOfNeighbourCompleted,
518 d);
519 }
520
521 #endregion
522
523 public delegate void InformNeighbourThatRegionUpDelegate(INeighbourService nService, RegionInfo region, ulong regionhandle); 145 public delegate void InformNeighbourThatRegionUpDelegate(INeighbourService nService, RegionInfo region, ulong regionhandle);
524 146
525 private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) 147 private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar)
@@ -593,7 +215,10 @@ namespace OpenSim.Region.Framework.Scenes
593 try 215 try
594 { 216 {
595 //m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); 217 //m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
596 m_interregionCommsOut.SendChildAgentUpdate(regionHandle, cAgentData); 218 uint x = 0, y = 0;
219 Utils.LongToUInts(regionHandle, out x, out y);
220 GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
221 m_scene.SimulationService.UpdateAgent(destination, cAgentData);
597 } 222 }
598 catch 223 catch
599 { 224 {
@@ -653,7 +278,10 @@ namespace OpenSim.Region.Framework.Scenes
653 // let's do our best, but there's not much we can do if the neighbour doesn't accept. 278 // let's do our best, but there's not much we can do if the neighbour doesn't accept.
654 279
655 //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); 280 //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
656 m_interregionCommsOut.SendCloseAgent(regionHandle, agentID); 281 uint x = 0, y = 0;
282 Utils.LongToUInts(regionHandle, out x, out y);
283 GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
284 m_scene.SimulationService.CloseAgent(destination, agentID);
657 } 285 }
658 286
659 private void SendCloseChildAgentCompleted(IAsyncResult iar) 287 private void SendCloseChildAgentCompleted(IAsyncResult iar)
@@ -672,822 +300,11 @@ namespace OpenSim.Region.Framework.Scenes
672 d); 300 d);
673 } 301 }
674 } 302 }
675 303
676
677 /// <summary>
678 /// Try to teleport an agent to a new region.
679 /// </summary>
680 /// <param name="remoteClient"></param>
681 /// <param name="RegionHandle"></param>
682 /// <param name="position"></param>
683 /// <param name="lookAt"></param>
684 /// <param name="flags"></param>
685 public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
686 Vector3 lookAt, uint teleportFlags)
687 {
688 if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
689 return;
690
691 bool destRegionUp = true;
692
693 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
694
695 // Reset animations; the viewer does that in teleports.
696 avatar.Animator.ResetAnimations();
697
698 if (regionHandle == m_regionInfo.RegionHandle)
699 {
700 m_log.DebugFormat(
701 "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} within {1}",
702 position, m_regionInfo.RegionName);
703
704 // Teleport within the same region
705 if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0)
706 {
707 Vector3 emergencyPos = new Vector3(128, 128, 128);
708
709 m_log.WarnFormat(
710 "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
711 position, avatar.Name, avatar.UUID, emergencyPos);
712 position = emergencyPos;
713 }
714
715 // TODO: Get proper AVG Height
716 float localAVHeight = 1.56f;
717 float posZLimit = 22;
718
719 // TODO: Check other Scene HeightField
720 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <=(int)Constants.RegionSize)
721 {
722 posZLimit = (float) avatar.Scene.Heightmap[(int) position.X, (int) position.Y];
723 }
724
725 float newPosZ = posZLimit + localAVHeight;
726 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
727 {
728 position.Z = newPosZ;
729 }
730
731 // Only send this if the event queue is null
732 if (eq == null)
733 avatar.ControllingClient.SendTeleportLocationStart();
734
735 avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
736 avatar.Teleport(position);
737 }
738 else
739 {
740 uint x = 0, y = 0;
741 Utils.LongToUInts(regionHandle, out x, out y);
742 GridRegion reg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
743
744 if (reg != null)
745 {
746 m_log.DebugFormat(
747 "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation to {0} in {1}",
748 position, reg.RegionName);
749
750 if (eq == null)
751 avatar.ControllingClient.SendTeleportLocationStart();
752
753 // Let's do DNS resolution only once in this process, please!
754 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
755 // it's actually doing a lot of work.
756 IPEndPoint endPoint = reg.ExternalEndPoint;
757 if (endPoint.Address == null)
758 {
759 // Couldn't resolve the name. Can't TP, because the viewer wants IP addresses.
760 destRegionUp = false;
761 }
762
763 if (destRegionUp)
764 {
765 uint newRegionX = (uint)(reg.RegionHandle >> 40);
766 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
767 uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
768 uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
769
770 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from
771 // both regions
772 if (avatar.ParentID != (uint)0)
773 avatar.StandUp();
774
775 if (!avatar.ValidateAttachments())
776 {
777 avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
778 return;
779 }
780
781 // the avatar.Close below will clear the child region list. We need this below for (possibly)
782 // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
783 //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
784 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
785 // failure at this point (unlike a border crossing failure). So perhaps this can never fail
786 // once we reach here...
787 //avatar.Scene.RemoveCapsHandler(avatar.UUID);
788
789 string capsPath = String.Empty;
790 AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo();
791 agentCircuit.BaseFolder = UUID.Zero;
792 agentCircuit.InventoryFolder = UUID.Zero;
793 agentCircuit.startpos = position;
794 agentCircuit.child = true;
795
796 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
797 {
798 // brand new agent, let's create a new caps seed
799 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
800 }
801
802 string reason = String.Empty;
803
804 // Let's create an agent there if one doesn't exist yet.
805 //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
806 if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, teleportFlags, out reason))
807 {
808 avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
809 reason));
810 return;
811 }
812
813 // OK, it got this agent. Let's close some child agents
814 avatar.CloseChildAgents(newRegionX, newRegionY);
815
816 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
817 {
818 #region IP Translation for NAT
819 IClientIPEndpoint ipepClient;
820 if (avatar.ClientView.TryGet(out ipepClient))
821 {
822 capsPath
823 = "http://"
824 + NetworkUtil.GetHostFor(ipepClient.EndPoint, reg.ExternalHostName)
825 + ":"
826 + reg.HttpPort
827 + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
828 }
829 else
830 {
831 capsPath
832 = "http://"
833 + reg.ExternalHostName
834 + ":"
835 + reg.HttpPort
836 + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
837 }
838 #endregion
839
840 if (eq != null)
841 {
842 #region IP Translation for NAT
843 // Uses ipepClient above
844 if (avatar.ClientView.TryGet(out ipepClient))
845 {
846 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
847 }
848 #endregion
849
850 eq.EnableSimulator(reg.RegionHandle, endPoint, avatar.UUID);
851
852 // ES makes the client send a UseCircuitCode message to the destination,
853 // which triggers a bunch of things there.
854 // So let's wait
855 Thread.Sleep(2000);
856
857 eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
858 }
859 else
860 {
861 avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint);
862 }
863 }
864 else
865 {
866 agentCircuit.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, reg.RegionHandle);
867 capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
868 + "/CAPS/" + agentCircuit.CapsPath + "0000/";
869 }
870
871 // Expect avatar crossing is a heavy-duty function at the destination.
872 // That is where MakeRoot is called, which fetches appearance and inventory.
873 // Plus triggers OnMakeRoot, which spawns a series of asynchronous updates.
874 //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
875 // position, false);
876
877 //{
878 // avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
879 // // We should close that agent we just created over at destination...
880 // List<ulong> lst = new List<ulong>();
881 // lst.Add(reg.RegionHandle);
882 // SendCloseChildAgentAsync(avatar.UUID, lst);
883 // return;
884 //}
885
886 SetInTransit(avatar.UUID);
887 // Let's send a full update of the agent. This is a synchronous call.
888 AgentData agent = new AgentData();
889 avatar.CopyTo(agent);
890 agent.Position = position;
891 agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
892 "/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/";
893
894 m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent);
895
896 m_log.DebugFormat(
897 "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
898
899
900 if (eq != null)
901 {
902 eq.TeleportFinishEvent(reg.RegionHandle, 13, endPoint,
903 0, teleportFlags, capsPath, avatar.UUID);
904 }
905 else
906 {
907 avatar.ControllingClient.SendRegionTeleport(reg.RegionHandle, 13, endPoint, 4,
908 teleportFlags, capsPath);
909 }
910
911 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
912 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
913 // that the client contacted the destination before we send the attachments and close things here.
914 if (!WaitForCallback(avatar.UUID))
915 {
916 // Client never contacted destination. Let's restore everything back
917 avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
918
919 ResetFromTransit(avatar.UUID);
920
921 // Yikes! We should just have a ref to scene here.
922 avatar.Scene.InformClientOfNeighbours(avatar);
923
924 // Finally, kill the agent we just created at the destination.
925 m_interregionCommsOut.SendCloseAgent(reg.RegionHandle, avatar.UUID);
926
927 return;
928 }
929
930 // Can't go back from here
931 if (KiPrimitive != null)
932 {
933 KiPrimitive(avatar.LocalId);
934 }
935
936 avatar.MakeChildAgent();
937
938 // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
939 avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
940
941 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
942
943 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
944 {
945 Thread.Sleep(5000);
946 avatar.Close();
947 CloseConnection(avatar.UUID);
948 }
949 else
950 // now we have a child agent in this region.
951 avatar.Reset();
952
953
954 // if (teleport success) // seems to be always success here
955 // the user may change their profile information in other region,
956 // so the userinfo in UserProfileCache is not reliable any more, delete it
957 if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
958 {
959 m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
960 m_log.DebugFormat(
961 "[SCENE COMMUNICATION SERVICE]: User {0} is going to another region, profile cache removed",
962 avatar.UUID);
963 }
964 }
965 else
966 {
967 avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
968 }
969 }
970 else
971 {
972 // TP to a place that doesn't exist (anymore)
973 // Inform the viewer about that
974 avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
975
976 // and set the map-tile to '(Offline)'
977 uint regX, regY;
978 Utils.LongToUInts(regionHandle, out regX, out regY);
979
980 MapBlockData block = new MapBlockData();
981 block.X = (ushort)(regX / Constants.RegionSize);
982 block.Y = (ushort)(regY / Constants.RegionSize);
983 block.Access = 254; // == not there
984
985 List<MapBlockData> blocks = new List<MapBlockData>();
986 blocks.Add(block);
987 avatar.ControllingClient.SendMapBlock(blocks, 0);
988 }
989 }
990 }
991
992 protected bool IsOutsideRegion(Scene s, Vector3 pos)
993 {
994
995 if (s.TestBorderCross(pos,Cardinals.N))
996 return true;
997 if (s.TestBorderCross(pos, Cardinals.S))
998 return true;
999 if (s.TestBorderCross(pos, Cardinals.E))
1000 return true;
1001 if (s.TestBorderCross(pos, Cardinals.W))
1002 return true;
1003
1004 return false;
1005 }
1006
1007 public bool WaitForCallback(UUID id)
1008 {
1009 int count = 200;
1010 while (m_agentsInTransit.Contains(id) && count-- > 0)
1011 {
1012 //m_log.Debug(" >>> Waiting... " + count);
1013 Thread.Sleep(100);
1014 }
1015
1016 if (count > 0)
1017 return true;
1018 else
1019 return false;
1020 }
1021
1022 public bool ReleaseAgent(UUID id)
1023 {
1024 //m_log.Debug(" >>> ReleaseAgent called <<< ");
1025 return ResetFromTransit(id);
1026 }
1027
1028 public void SetInTransit(UUID id)
1029 {
1030 lock (m_agentsInTransit)
1031 {
1032 if (!m_agentsInTransit.Contains(id))
1033 m_agentsInTransit.Add(id);
1034 }
1035 }
1036
1037 protected bool ResetFromTransit(UUID id)
1038 {
1039 lock (m_agentsInTransit)
1040 {
1041 if (m_agentsInTransit.Contains(id))
1042 {
1043 m_agentsInTransit.Remove(id);
1044 return true;
1045 }
1046 }
1047 return false;
1048 }
1049
1050 private List<ulong> NeighbourHandles(List<GridRegion> neighbours)
1051 {
1052 List<ulong> handles = new List<ulong>();
1053 foreach (GridRegion reg in neighbours)
1054 {
1055 handles.Add(reg.RegionHandle);
1056 }
1057 return handles;
1058 }
1059
1060 private List<ulong> NewNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
1061 {
1062 return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); });
1063 }
1064
1065// private List<ulong> CommonNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
1066// {
1067// return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); });
1068// }
1069
1070 private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
1071 {
1072 return previousNeighbours.FindAll(delegate(ulong handle) { return !currentNeighbours.Contains(handle); });
1073 }
1074
1075 public void CrossAgentToNewRegion(Scene scene, ScenePresence agent, bool isFlying)
1076 {
1077 Vector3 pos = agent.AbsolutePosition;
1078 Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
1079 uint neighbourx = m_regionInfo.RegionLocX;
1080 uint neighboury = m_regionInfo.RegionLocY;
1081 const float boundaryDistance = 1.7f;
1082 Vector3 northCross = new Vector3(0,boundaryDistance, 0);
1083 Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0);
1084 Vector3 eastCross = new Vector3(boundaryDistance, 0, 0);
1085 Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0);
1086
1087 // distance to edge that will trigger crossing
1088
1089
1090 // distance into new region to place avatar
1091 const float enterDistance = 0.5f;
1092
1093 if (scene.TestBorderCross(pos + westCross, Cardinals.W))
1094 {
1095 if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1096 {
1097 Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
1098 neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
1099 }
1100 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1101 {
1102 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1103 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
1104 {
1105 neighboury--;
1106 newpos.Y = Constants.RegionSize - enterDistance;
1107 }
1108 else
1109 {
1110 neighboury = b.TriggerRegionY;
1111 neighbourx = b.TriggerRegionX;
1112
1113 Vector3 newposition = pos;
1114 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1115 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1116 agent.ControllingClient.SendAgentAlertMessage(
1117 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1118 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1119 return;
1120 }
1121 }
1122
1123 Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W);
1124 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
1125 {
1126 neighbourx--;
1127 newpos.X = Constants.RegionSize - enterDistance;
1128 }
1129 else
1130 {
1131 neighboury = ba.TriggerRegionY;
1132 neighbourx = ba.TriggerRegionX;
1133
1134
1135 Vector3 newposition = pos;
1136 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1137 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1138 agent.ControllingClient.SendAgentAlertMessage(
1139 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1140 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1141
1142
1143 return;
1144 }
1145
1146 }
1147 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
1148 {
1149 Border b = scene.GetCrossedBorder(pos + eastCross, Cardinals.E);
1150 neighbourx += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
1151 newpos.X = enterDistance;
1152
1153 if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1154 {
1155 Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1156 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
1157 {
1158 neighboury--;
1159 newpos.Y = Constants.RegionSize - enterDistance;
1160 }
1161 else
1162 {
1163 neighboury = ba.TriggerRegionY;
1164 neighbourx = ba.TriggerRegionX;
1165 Vector3 newposition = pos;
1166 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1167 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1168 agent.ControllingClient.SendAgentAlertMessage(
1169 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1170 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1171 return;
1172 }
1173 }
1174 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1175 {
1176 Border c = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
1177 neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize);
1178 newpos.Y = enterDistance;
1179 }
1180
1181
1182 }
1183 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1184 {
1185 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1186 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
1187 {
1188 neighboury--;
1189 newpos.Y = Constants.RegionSize - enterDistance;
1190 }
1191 else
1192 {
1193 neighboury = b.TriggerRegionY;
1194 neighbourx = b.TriggerRegionX;
1195 Vector3 newposition = pos;
1196 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1197 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1198 agent.ControllingClient.SendAgentAlertMessage(
1199 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1200 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1201 return;
1202 }
1203 }
1204 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1205 {
1206
1207 Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
1208 neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
1209 newpos.Y = enterDistance;
1210 }
1211
1212 /*
1213
1214 if (pos.X < boundaryDistance) //West
1215 {
1216 neighbourx--;
1217 newpos.X = Constants.RegionSize - enterDistance;
1218 }
1219 else if (pos.X > Constants.RegionSize - boundaryDistance) // East
1220 {
1221 neighbourx++;
1222 newpos.X = enterDistance;
1223 }
1224
1225 if (pos.Y < boundaryDistance) // South
1226 {
1227 neighboury--;
1228 newpos.Y = Constants.RegionSize - enterDistance;
1229 }
1230 else if (pos.Y > Constants.RegionSize - boundaryDistance) // North
1231 {
1232 neighboury++;
1233 newpos.Y = enterDistance;
1234 }
1235 */
1236
1237 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
1238 d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d);
1239 }
1240
1241 public delegate void InformClientToInitateTeleportToLocationDelegate(ScenePresence agent, uint regionX, uint regionY,
1242 Vector3 position,
1243 Scene initiatingScene);
1244
1245 public void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position,
1246 Scene initiatingScene)
1247 {
1248
1249 // This assumes that we know what our neighbors are.
1250
1251 InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync;
1252 d.BeginInvoke(agent,regionX,regionY,position,initiatingScene,
1253 InformClientToInitiateTeleportToLocationCompleted,
1254 d);
1255 }
1256
1257 public void InformClientToInitiateTeleportToLocationAsync(ScenePresence agent, uint regionX, uint regionY, Vector3 position,
1258 Scene initiatingScene)
1259 {
1260 Thread.Sleep(10000);
1261 IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>();
1262 if (im != null)
1263 {
1264 UUID gotoLocation = Util.BuildFakeParcelID(
1265 Util.UIntsToLong(
1266 (regionX *
1267 (uint)Constants.RegionSize),
1268 (regionY *
1269 (uint)Constants.RegionSize)),
1270 (uint)(int)position.X,
1271 (uint)(int)position.Y,
1272 (uint)(int)position.Z);
1273 GridInstantMessage m = new GridInstantMessage(initiatingScene, UUID.Zero,
1274 "Region", agent.UUID,
1275 (byte)InstantMessageDialog.GodLikeRequestTeleport, false,
1276 "", gotoLocation, false, new Vector3(127, 0, 0),
1277 new Byte[0]);
1278 im.SendInstantMessage(m, delegate(bool success)
1279 {
1280 m_log.DebugFormat("[CLIENT]: Client Initiating Teleport sending IM success = {0}", success);
1281 });
1282
1283 }
1284 }
1285
1286 private void InformClientToInitiateTeleportToLocationCompleted(IAsyncResult iar)
1287 {
1288 InformClientToInitateTeleportToLocationDelegate icon =
1289 (InformClientToInitateTeleportToLocationDelegate) iar.AsyncState;
1290 icon.EndInvoke(iar);
1291 }
1292
1293 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying);
1294
1295 /// <summary>
1296 /// This Closes child agents on neighboring regions
1297 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1298 /// </summary>
1299 protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying)
1300 {
1301 m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury);
1302
1303 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
1304
1305 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
1306 GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
1307
1308 if (neighbourRegion != null && agent.ValidateAttachments())
1309 {
1310 pos = pos + (agent.Velocity);
1311
1312 //CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
1313 //if (userInfo != null)
1314 //{
1315 // userInfo.DropInventory();
1316 //}
1317 //else
1318 //{
1319 // m_log.WarnFormat("[SCENE COMM]: No cached user info found for {0} {1} on leaving region {2}",
1320 // agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName);
1321 //}
1322
1323 //bool crossingSuccessful =
1324 // CrossToNeighbouringRegion(neighbourHandle, agent.ControllingClient.AgentId, pos,
1325 //isFlying);
1326
1327 SetInTransit(agent.UUID);
1328 AgentData cAgent = new AgentData();
1329 agent.CopyTo(cAgent);
1330 cAgent.Position = pos;
1331 if (isFlying)
1332 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
1333 cAgent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
1334 "/agent/" + agent.UUID.ToString() + "/" + agent.Scene.RegionInfo.RegionHandle.ToString() + "/release/";
1335
1336 m_interregionCommsOut.SendChildAgentUpdate(neighbourHandle, cAgent);
1337
1338 // Next, let's close the child agent connections that are too far away.
1339 agent.CloseChildAgents(neighbourx, neighboury);
1340
1341 //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
1342 agent.ControllingClient.RequestClientInfo();
1343
1344 //m_log.Debug("BEFORE CROSS");
1345 //Scene.DumpChildrenSeeds(UUID);
1346 //DumpKnownRegions();
1347 string agentcaps;
1348 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1349 {
1350 m_log.ErrorFormat("[SCENE COMM]: No CAPS information for region handle {0}, exiting CrossToNewRegion.",
1351 neighbourRegion.RegionHandle);
1352 return agent;
1353 }
1354 // TODO Should construct this behind a method
1355 string capsPath =
1356 "http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort
1357 + "/CAPS/" + agentcaps /*circuitdata.CapsPath*/ + "0000/";
1358
1359 m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
1360
1361 IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>();
1362 if (eq != null)
1363 {
1364 eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1365 capsPath, agent.UUID, agent.ControllingClient.SessionId);
1366 }
1367 else
1368 {
1369 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1370 capsPath);
1371 }
1372
1373 if (!WaitForCallback(agent.UUID))
1374 {
1375 ResetFromTransit(agent.UUID);
1376
1377 // Yikes! We should just have a ref to scene here.
1378 agent.Scene.InformClientOfNeighbours(agent);
1379
1380 return agent;
1381 }
1382
1383 agent.MakeChildAgent();
1384 // now we have a child agent in this region. Request all interesting data about other (root) agents
1385 agent.SendInitialFullUpdateToAllClients();
1386
1387 agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true);
1388
1389 // m_scene.SendKillObject(m_localId);
1390
1391 agent.Scene.NotifyMyCoarseLocationChange();
1392 // the user may change their profile information in other region,
1393 // so the userinfo in UserProfileCache is not reliable any more, delete it
1394 if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1395 {
1396 agent.Scene.CommsManager.UserProfileCacheService.RemoveUser(agent.UUID);
1397 m_log.DebugFormat(
1398 "[SCENE COMM]: User {0} is going to another region, profile cache removed", agent.UUID);
1399 }
1400 }
1401
1402 //m_log.Debug("AFTER CROSS");
1403 //Scene.DumpChildrenSeeds(UUID);
1404 //DumpKnownRegions();
1405 return agent;
1406 }
1407
1408 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
1409 {
1410 CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState;
1411 ScenePresence agent = icon.EndInvoke(iar);
1412
1413 // If the cross was successful, this agent is a child agent
1414 if (agent.IsChildAgent)
1415 {
1416 agent.Reset();
1417 }
1418 else // Not successful
1419 {
1420 //CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
1421 //if (userInfo != null)
1422 //{
1423 // userInfo.FetchInventory();
1424 //}
1425 agent.RestoreInCurrentScene();
1426 }
1427 // In any case
1428 agent.NotInTransit();
1429
1430 //m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
1431 }
1432
1433
1434 public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
1435 {
1436 m_commsProvider.LogOffUser(userid, regionid, regionhandle, position, lookat);
1437 }
1438
1439 // deprecated as of 2008-08-27
1440 public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
1441 {
1442 m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
1443 }
1444
1445 public void ClearUserAgent(UUID avatarID)
1446 {
1447 m_commsProvider.UserService.ClearUserAgent(avatarID);
1448 }
1449
1450 public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
1451 {
1452 m_commsProvider.AddNewUserFriend(friendlistowner, friend, perms);
1453 }
1454
1455 public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
1456 {
1457 m_commsProvider.UpdateUserFriendPerms(friendlistowner, friend, perms);
1458 }
1459
1460 public void RemoveUserFriend(UUID friendlistowner, UUID friend)
1461 {
1462 m_commsProvider.RemoveUserFriend(friendlistowner, friend);
1463 }
1464
1465 public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
1466 {
1467 return m_commsProvider.GetUserFriendList(friendlistowner);
1468 }
1469
1470 public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
1471 {
1472 return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query);
1473 }
1474
1475 public List<GridRegion> RequestNamedRegions(string name, int maxNumber) 304 public List<GridRegion> RequestNamedRegions(string name, int maxNumber)
1476 { 305 {
1477 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); 306 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber);
1478 } 307 }
1479 308
1480 //private void Dump(string msg, List<ulong> handles)
1481 //{
1482 // m_log.InfoFormat("-------------- HANDLE DUMP ({0}) ---------", msg);
1483 // foreach (ulong handle in handles)
1484 // {
1485 // uint x, y;
1486 // Utils.LongToUInts(handle, out x, out y);
1487 // x = x / Constants.RegionSize;
1488 // y = y / Constants.RegionSize;
1489 // m_log.InfoFormat("({0}, {1})", x, y);
1490 // }
1491 //}
1492 } 309 }
1493} 310}