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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs34
1 files changed, 17 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index c1e39a9..65c97e8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -1086,11 +1086,11 @@ namespace OpenSim.Region.Framework.Scenes
1086 1086
1087 public bool WaitForCallback(UUID id) 1087 public bool WaitForCallback(UUID id)
1088 { 1088 {
1089 int count = 20; 1089 int count = 200;
1090 while (m_agentsInTransit.Contains(id) && count-- > 0) 1090 while (m_agentsInTransit.Contains(id) && count-- > 0)
1091 { 1091 {
1092 //m_log.Debug(" >>> Waiting... " + count); 1092 //m_log.Debug(" >>> Waiting... " + count);
1093 Thread.Sleep(1000); 1093 Thread.Sleep(100);
1094 } 1094 }
1095 1095
1096 if (count > 0) 1096 if (count > 0)
@@ -1207,16 +1207,16 @@ namespace OpenSim.Region.Framework.Scenes
1207 { 1207 {
1208 pos = pos + (agent.Velocity); 1208 pos = pos + (agent.Velocity);
1209 1209
1210 CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID); 1210 //CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
1211 if (userInfo != null) 1211 //if (userInfo != null)
1212 { 1212 //{
1213 userInfo.DropInventory(); 1213 // userInfo.DropInventory();
1214 } 1214 //}
1215 else 1215 //else
1216 { 1216 //{
1217 m_log.WarnFormat("[SCENE COMM]: No cached user info found for {0} {1} on leaving region {2}", 1217 // m_log.WarnFormat("[SCENE COMM]: No cached user info found for {0} {1} on leaving region {2}",
1218 agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName); 1218 // agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName);
1219 } 1219 //}
1220 1220
1221 //bool crossingSuccessful = 1221 //bool crossingSuccessful =
1222 // CrossToNeighbouringRegion(neighbourHandle, agent.ControllingClient.AgentId, pos, 1222 // CrossToNeighbouringRegion(neighbourHandle, agent.ControllingClient.AgentId, pos,
@@ -1315,11 +1315,11 @@ namespace OpenSim.Region.Framework.Scenes
1315 } 1315 }
1316 else // Not successful 1316 else // Not successful
1317 { 1317 {
1318 CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID); 1318 //CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
1319 if (userInfo != null) 1319 //if (userInfo != null)
1320 { 1320 //{
1321 userInfo.FetchInventory(); 1321 // userInfo.FetchInventory();
1322 } 1322 //}
1323 agent.RestoreInCurrentScene(); 1323 agent.RestoreInCurrentScene();
1324 } 1324 }
1325 // In any case 1325 // In any case