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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs72
1 files changed, 36 insertions, 36 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 6a3c386..545183b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -699,42 +699,42 @@ namespace OpenSim.Region.Framework.Scenes
699 { 699 {
700 m_log.DebugFormat( 700 m_log.DebugFormat(
701 "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} within {1}", 701 "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} within {1}",
702 position, m_regionInfo.RegionName); 702 position, m_regionInfo.RegionName);
703 703
704 // Teleport within the same region 704 // Teleport within the same region
705 if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0) 705 if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0)
706 { 706 {
707 Vector3 emergencyPos = new Vector3(128, 128, 128); 707 Vector3 emergencyPos = new Vector3(128, 128, 128);
708 708
709 m_log.WarnFormat( 709 m_log.WarnFormat(
710 "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", 710 "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
711 position, avatar.Name, avatar.UUID, emergencyPos); 711 position, avatar.Name, avatar.UUID, emergencyPos);
712 position = emergencyPos; 712 position = emergencyPos;
713 } 713 }
714 714
715 Vector3 currentPos = avatar.AbsolutePosition; 715 Vector3 currentPos = avatar.AbsolutePosition;
716 ILandObject srcLand = m_scene.LandChannel.GetLandObject(currentPos.X, currentPos.Y); 716 ILandObject srcLand = m_scene.LandChannel.GetLandObject(currentPos.X, currentPos.Y);
717 ILandObject destLand = m_scene.LandChannel.GetLandObject(position.X, position.Y); 717 ILandObject destLand = m_scene.LandChannel.GetLandObject(position.X, position.Y);
718 if (srcLand != null && destLand != null && (teleportFlags & (uint)TeleportFlags.ViaLure) == 0 && (teleportFlags & (uint)TeleportFlags.ViaGodlikeLure) == 0) 718 if (srcLand != null && destLand != null && (teleportFlags & (uint)TeleportFlags.ViaLure) == 0 && (teleportFlags & (uint)TeleportFlags.ViaGodlikeLure) == 0)
719 { 719 {
720 if (srcLand.LandData.LocalID == destLand.LandData.LocalID) 720 if (srcLand.LandData.LocalID == destLand.LandData.LocalID)
721 { 721 {
722 //TPing within the same parcel. If the landing point is restricted, block the TP. 722 //TPing within the same parcel. If the landing point is restricted, block the TP.
723 //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. 723 //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni.
724 if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID) 724 if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID)
725 { 725 {
726 avatar.ControllingClient.SendAgentAlertMessage("Can't TP to the destination; landing point set.", false); 726 avatar.ControllingClient.SendAgentAlertMessage("Can't TP to the destination; landing point set.", false);
727 position = currentPos; 727 position = currentPos;
728 } 728 }
729 } 729 }
730 else 730 else
731 { 731 {
732 //Tping to a different parcel. Respect the landing point on the destination parcel. 732 //Tping to a different parcel. Respect the landing point on the destination parcel.
733 if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID) 733 if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID)
734 { 734 {
735 position = destLand.LandData.UserLocation; 735 position = destLand.LandData.UserLocation;
736 } 736 }
737 } 737 }
738 } 738 }
739 739
740 // TODO: Get proper AVG Height 740 // TODO: Get proper AVG Height