diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneBase.cs | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 74c9582..08e26c5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -42,7 +42,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
42 | { | 42 | { |
43 | public abstract class SceneBase : IScene | 43 | public abstract class SceneBase : IScene |
44 | { | 44 | { |
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | protected static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | protected static readonly string LogHeader = "[SCENE]"; | ||
46 | 47 | ||
47 | #region Events | 48 | #region Events |
48 | 49 | ||
@@ -217,8 +218,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
217 | 218 | ||
218 | #region Add/Remove Agent/Avatar | 219 | #region Add/Remove Agent/Avatar |
219 | 220 | ||
220 | public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type); | 221 | public abstract ISceneAgent AddNewAgent(IClientAPI client, PresenceType type); |
221 | public abstract void RemoveClient(UUID agentID, bool closeChildAgents); | 222 | |
223 | public abstract bool CloseAgent(UUID agentID, bool force); | ||
222 | 224 | ||
223 | public bool TryGetScenePresence(UUID agentID, out object scenePresence) | 225 | public bool TryGetScenePresence(UUID agentID, out object scenePresence) |
224 | { | 226 | { |
@@ -562,6 +564,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
562 | get { return false; } | 564 | get { return false; } |
563 | } | 565 | } |
564 | 566 | ||
567 | public virtual void Start() | ||
568 | { | ||
569 | } | ||
570 | |||
565 | public void Restart() | 571 | public void Restart() |
566 | { | 572 | { |
567 | // This has to be here to fire the event | 573 | // This has to be here to fire the event |