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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs684
1 files changed, 522 insertions, 162 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 0dcbcdb..6ac7846 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -118,6 +118,7 @@ namespace OpenSim.Region.Framework.Scenes
118 // TODO: need to figure out how allow client agents but deny 118 // TODO: need to figure out how allow client agents but deny
119 // root agents when ACL denies access to root agent 119 // root agents when ACL denies access to root agent
120 public bool m_strictAccessControl = true; 120 public bool m_strictAccessControl = true;
121 public bool m_seeIntoBannedRegion = false;
121 public int MaxUndoCount = 5; 122 public int MaxUndoCount = 5;
122 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; 123 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
123 public bool LoginLock = false; 124 public bool LoginLock = false;
@@ -133,12 +134,14 @@ namespace OpenSim.Region.Framework.Scenes
133 134
134 protected int m_splitRegionID; 135 protected int m_splitRegionID;
135 protected Timer m_restartWaitTimer = new Timer(); 136 protected Timer m_restartWaitTimer = new Timer();
137 protected Timer m_timerWatchdog = new Timer();
136 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); 138 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
137 protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); 139 protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
138 protected string m_simulatorVersion = "OpenSimulator Server"; 140 protected string m_simulatorVersion = "OpenSimulator Server";
139 protected ModuleLoader m_moduleLoader; 141 protected ModuleLoader m_moduleLoader;
140 protected AgentCircuitManager m_authenticateHandler; 142 protected AgentCircuitManager m_authenticateHandler;
141 protected SceneCommunicationService m_sceneGridService; 143 protected SceneCommunicationService m_sceneGridService;
144 protected ISnmpModule m_snmpService = null;
142 145
143 protected ISimulationDataService m_SimulationDataService; 146 protected ISimulationDataService m_SimulationDataService;
144 protected IEstateDataService m_EstateDataService; 147 protected IEstateDataService m_EstateDataService;
@@ -201,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes
201 private int m_update_events = 1; 204 private int m_update_events = 1;
202 private int m_update_backup = 200; 205 private int m_update_backup = 200;
203 private int m_update_terrain = 50; 206 private int m_update_terrain = 50;
204// private int m_update_land = 1; 207 private int m_update_land = 10;
205 private int m_update_coarse_locations = 50; 208 private int m_update_coarse_locations = 50;
206 209
207 private int agentMS; 210 private int agentMS;
@@ -220,6 +223,7 @@ namespace OpenSim.Region.Framework.Scenes
220 /// </summary> 223 /// </summary>
221 private int m_lastFrameTick; 224 private int m_lastFrameTick;
222 225
226 public bool CombineRegions = false;
223 /// <summary> 227 /// <summary>
224 /// Tick at which the last maintenance run occurred. 228 /// Tick at which the last maintenance run occurred.
225 /// </summary> 229 /// </summary>
@@ -250,6 +254,11 @@ namespace OpenSim.Region.Framework.Scenes
250 /// </summary> 254 /// </summary>
251 private int m_LastLogin; 255 private int m_LastLogin;
252 256
257 private int m_lastIncoming;
258 private int m_lastOutgoing;
259 private int m_hbRestarts = 0;
260
261
253 /// <summary> 262 /// <summary>
254 /// Thread that runs the scene loop. 263 /// Thread that runs the scene loop.
255 /// </summary> 264 /// </summary>
@@ -265,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes
265 private volatile bool m_shuttingDown; 274 private volatile bool m_shuttingDown;
266 275
267// private int m_lastUpdate; 276// private int m_lastUpdate;
268// private bool m_firstHeartbeat = true; 277 private bool m_firstHeartbeat = true;
269 278
270 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; 279 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
271 private bool m_reprioritizationEnabled = true; 280 private bool m_reprioritizationEnabled = true;
@@ -310,6 +319,19 @@ namespace OpenSim.Region.Framework.Scenes
310 get { return m_sceneGridService; } 319 get { return m_sceneGridService; }
311 } 320 }
312 321
322 public ISnmpModule SnmpService
323 {
324 get
325 {
326 if (m_snmpService == null)
327 {
328 m_snmpService = RequestModuleInterface<ISnmpModule>();
329 }
330
331 return m_snmpService;
332 }
333 }
334
313 public ISimulationDataService SimulationDataService 335 public ISimulationDataService SimulationDataService
314 { 336 {
315 get 337 get
@@ -592,6 +614,8 @@ namespace OpenSim.Region.Framework.Scenes
592 m_EstateDataService = estateDataService; 614 m_EstateDataService = estateDataService;
593 m_regionHandle = m_regInfo.RegionHandle; 615 m_regionHandle = m_regInfo.RegionHandle;
594 m_regionName = m_regInfo.RegionName; 616 m_regionName = m_regInfo.RegionName;
617 m_lastIncoming = 0;
618 m_lastOutgoing = 0;
595 619
596 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); 620 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
597 m_asyncSceneObjectDeleter.Enabled = true; 621 m_asyncSceneObjectDeleter.Enabled = true;
@@ -676,98 +700,107 @@ namespace OpenSim.Region.Framework.Scenes
676 700
677 // Region config overrides global config 701 // Region config overrides global config
678 // 702 //
679 if (m_config.Configs["Startup"] != null) 703 try
680 { 704 {
681 IConfig startupConfig = m_config.Configs["Startup"]; 705 if (m_config.Configs["Startup"] != null)
682
683 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
684 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
685 if (!m_useBackup)
686 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
687
688 //Animation states
689 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
690
691 PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
692 CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
693
694 m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys);
695 if (RegionInfo.NonphysPrimMax > 0)
696 { 706 {
697 m_maxNonphys = RegionInfo.NonphysPrimMax; 707 IConfig startupConfig = m_config.Configs["Startup"];
698 }
699 708
700 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); 709 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
710 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
711 if (!m_useBackup)
712 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
713
714 //Animation states
715 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
701 716
702 if (RegionInfo.PhysPrimMax > 0) 717 PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
703 { 718 CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
704 m_maxPhys = RegionInfo.PhysPrimMax;
705 }
706 719
707 // Here, if clamping is requested in either global or 720 m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys);
708 // local config, it will be used 721 if (RegionInfo.NonphysPrimMax > 0)
709 // 722 {
710 m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); 723 m_maxNonphys = RegionInfo.NonphysPrimMax;
711 if (RegionInfo.ClampPrimSize) 724 }
712 {
713 m_clampPrimSize = true;
714 }
715 725
716 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 726 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);
717 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
718 m_dontPersistBefore =
719 startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
720 m_dontPersistBefore *= 10000000;
721 m_persistAfter =
722 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
723 m_persistAfter *= 10000000;
724 727
725 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); 728 if (RegionInfo.PhysPrimMax > 0)
729 {
730 m_maxPhys = RegionInfo.PhysPrimMax;
731 }
726 732
727 IConfig packetConfig = m_config.Configs["PacketPool"]; 733 // Here, if clamping is requested in either global or
728 if (packetConfig != null) 734 // local config, it will be used
729 { 735 //
730 PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); 736 m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
731 PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); 737 if (RegionInfo.ClampPrimSize)
732 } 738 {
739 m_clampPrimSize = true;
740 }
733 741
734 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); 742 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
743 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
744 m_dontPersistBefore =
745 startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
746 m_dontPersistBefore *= 10000000;
747 m_persistAfter =
748 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
749 m_persistAfter *= 10000000;
735 750
736 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); 751 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
737 if (m_generateMaptiles) 752 m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine);
738 { 753
739 int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); 754 IConfig packetConfig = m_config.Configs["PacketPool"];
740 if (maptileRefresh != 0) 755 if (packetConfig != null)
741 { 756 {
742 m_mapGenerationTimer.Interval = maptileRefresh * 1000; 757 PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
743 m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; 758 PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
744 m_mapGenerationTimer.AutoReset = true;
745 m_mapGenerationTimer.Start();
746 } 759 }
747 }
748 else
749 {
750 string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
751 UUID tileID;
752 760
753 if (UUID.TryParse(tile, out tileID)) 761 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
762 m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
763 CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
764
765 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
766 if (m_generateMaptiles)
754 { 767 {
755 RegionInfo.RegionSettings.TerrainImageID = tileID; 768 int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
769 if (maptileRefresh != 0)
770 {
771 m_mapGenerationTimer.Interval = maptileRefresh * 1000;
772 m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
773 m_mapGenerationTimer.AutoReset = true;
774 m_mapGenerationTimer.Start();
775 }
756 } 776 }
757 } 777 else
778 {
779 string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
780 UUID tileID;
758 781
759 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); 782 if (UUID.TryParse(tile, out tileID))
760 m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); 783 {
761 m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); 784 RegionInfo.RegionSettings.TerrainImageID = tileID;
762 m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); 785 }
763 m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); 786 }
764 m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects);
765 m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics);
766 m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences);
767 m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain);
768 m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning);
769 787
770 SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); 788 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime);
789 m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup);
790 m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
791 m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement);
792 m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events);
793 m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects);
794 m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics);
795 m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences);
796 m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain);
797 m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning);
798 SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates);
799 }
800 }
801 catch (Exception e)
802 {
803 m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString());
771 } 804 }
772 805
773 #endregion Region Config 806 #endregion Region Config
@@ -1198,7 +1231,22 @@ namespace OpenSim.Region.Framework.Scenes
1198 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); 1231 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
1199 if (m_heartbeatThread != null) 1232 if (m_heartbeatThread != null)
1200 { 1233 {
1234 m_hbRestarts++;
1235 if(m_hbRestarts > 10)
1236 Environment.Exit(1);
1237 m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName);
1238
1239//int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
1240//System.Diagnostics.Process proc = new System.Diagnostics.Process();
1241//proc.EnableRaisingEvents=false;
1242//proc.StartInfo.FileName = "/bin/kill";
1243//proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
1244//proc.Start();
1245//proc.WaitForExit();
1246//Thread.Sleep(1000);
1247//Environment.Exit(1);
1201 m_heartbeatThread.Abort(); 1248 m_heartbeatThread.Abort();
1249 Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId);
1202 m_heartbeatThread = null; 1250 m_heartbeatThread = null;
1203 } 1251 }
1204// m_lastUpdate = Util.EnvironmentTickCount(); 1252// m_lastUpdate = Util.EnvironmentTickCount();
@@ -1511,6 +1559,8 @@ namespace OpenSim.Region.Framework.Scenes
1511 maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); 1559 maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc);
1512 maintc = (int)(MinFrameTime * 1000) - maintc; 1560 maintc = (int)(MinFrameTime * 1000) - maintc;
1513 1561
1562 m_firstHeartbeat = false;
1563
1514 if (maintc > 0) 1564 if (maintc > 0)
1515 Thread.Sleep(maintc); 1565 Thread.Sleep(maintc);
1516 1566
@@ -1540,9 +1590,9 @@ namespace OpenSim.Region.Framework.Scenes
1540 1590
1541 private void CheckAtTargets() 1591 private void CheckAtTargets()
1542 { 1592 {
1543 Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; 1593 List<SceneObjectGroup> objs = new List<SceneObjectGroup>();
1544 lock (m_groupsWithTargets) 1594 lock (m_groupsWithTargets)
1545 objs = m_groupsWithTargets.Values; 1595 objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values);
1546 1596
1547 foreach (SceneObjectGroup entry in objs) 1597 foreach (SceneObjectGroup entry in objs)
1548 entry.checkAtTargets(); 1598 entry.checkAtTargets();
@@ -1623,7 +1673,7 @@ namespace OpenSim.Region.Framework.Scenes
1623 msg.fromAgentName = "Server"; 1673 msg.fromAgentName = "Server";
1624 msg.dialog = (byte)19; // Object msg 1674 msg.dialog = (byte)19; // Object msg
1625 msg.fromGroup = false; 1675 msg.fromGroup = false;
1626 msg.offline = (byte)0; 1676 msg.offline = (byte)1;
1627 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; 1677 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID;
1628 msg.Position = Vector3.Zero; 1678 msg.Position = Vector3.Zero;
1629 msg.RegionID = RegionInfo.RegionID.Guid; 1679 msg.RegionID = RegionInfo.RegionID.Guid;
@@ -1861,14 +1911,24 @@ namespace OpenSim.Region.Framework.Scenes
1861 /// <returns></returns> 1911 /// <returns></returns>
1862 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) 1912 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter)
1863 { 1913 {
1914
1915 float wheight = (float)RegionInfo.RegionSettings.WaterHeight;
1916 Vector3 wpos = Vector3.Zero;
1917 // Check for water surface intersection from above
1918 if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) )
1919 {
1920 float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z);
1921 wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X));
1922 wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y));
1923 wpos.Z = wheight;
1924 }
1925
1864 Vector3 pos = Vector3.Zero; 1926 Vector3 pos = Vector3.Zero;
1865 if (RayEndIsIntersection == (byte)1) 1927 if (RayEndIsIntersection == (byte)1)
1866 { 1928 {
1867 pos = RayEnd; 1929 pos = RayEnd;
1868 return pos;
1869 } 1930 }
1870 1931 else if (RayTargetID != UUID.Zero)
1871 if (RayTargetID != UUID.Zero)
1872 { 1932 {
1873 SceneObjectPart target = GetSceneObjectPart(RayTargetID); 1933 SceneObjectPart target = GetSceneObjectPart(RayTargetID);
1874 1934
@@ -1890,7 +1950,7 @@ namespace OpenSim.Region.Framework.Scenes
1890 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); 1950 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter);
1891 1951
1892 // Un-comment out the following line to Get Raytrace results printed to the console. 1952 // Un-comment out the following line to Get Raytrace results printed to the console.
1893 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); 1953 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
1894 float ScaleOffset = 0.5f; 1954 float ScaleOffset = 0.5f;
1895 1955
1896 // If we hit something 1956 // If we hit something
@@ -1913,13 +1973,10 @@ namespace OpenSim.Region.Framework.Scenes
1913 //pos.Z -= 0.25F; 1973 //pos.Z -= 0.25F;
1914 1974
1915 } 1975 }
1916
1917 return pos;
1918 } 1976 }
1919 else 1977 else
1920 { 1978 {
1921 // We don't have a target here, so we're going to raytrace all the objects in the scene. 1979 // We don't have a target here, so we're going to raytrace all the objects in the scene.
1922
1923 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); 1980 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false);
1924 1981
1925 // Un-comment the following line to print the raytrace results to the console. 1982 // Un-comment the following line to print the raytrace results to the console.
@@ -1928,13 +1985,12 @@ namespace OpenSim.Region.Framework.Scenes
1928 if (ei.HitTF) 1985 if (ei.HitTF)
1929 { 1986 {
1930 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); 1987 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
1931 } else 1988 }
1989 else
1932 { 1990 {
1933 // fall back to our stupid functionality 1991 // fall back to our stupid functionality
1934 pos = RayEnd; 1992 pos = RayEnd;
1935 } 1993 }
1936
1937 return pos;
1938 } 1994 }
1939 } 1995 }
1940 else 1996 else
@@ -1945,8 +2001,12 @@ namespace OpenSim.Region.Framework.Scenes
1945 //increase height so its above the ground. 2001 //increase height so its above the ground.
1946 //should be getting the normal of the ground at the rez point and using that? 2002 //should be getting the normal of the ground at the rez point and using that?
1947 pos.Z += scale.Z / 2f; 2003 pos.Z += scale.Z / 2f;
1948 return pos; 2004// return pos;
1949 } 2005 }
2006
2007 // check against posible water intercept
2008 if (wpos.Z > pos.Z) pos = wpos;
2009 return pos;
1950 } 2010 }
1951 2011
1952 2012
@@ -2030,7 +2090,10 @@ namespace OpenSim.Region.Framework.Scenes
2030 public bool AddRestoredSceneObject( 2090 public bool AddRestoredSceneObject(
2031 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) 2091 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
2032 { 2092 {
2033 return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); 2093 bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates);
2094 if (result)
2095 sceneObject.IsDeleted = false;
2096 return result;
2034 } 2097 }
2035 2098
2036 /// <summary> 2099 /// <summary>
@@ -2122,6 +2185,15 @@ namespace OpenSim.Region.Framework.Scenes
2122 /// </summary> 2185 /// </summary>
2123 public void DeleteAllSceneObjects() 2186 public void DeleteAllSceneObjects()
2124 { 2187 {
2188 DeleteAllSceneObjects(false);
2189 }
2190
2191 /// <summary>
2192 /// Delete every object from the scene. This does not include attachments worn by avatars.
2193 /// </summary>
2194 public void DeleteAllSceneObjects(bool exceptNoCopy)
2195 {
2196 List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>();
2125 lock (Entities) 2197 lock (Entities)
2126 { 2198 {
2127 EntityBase[] entities = Entities.GetEntities(); 2199 EntityBase[] entities = Entities.GetEntities();
@@ -2130,11 +2202,24 @@ namespace OpenSim.Region.Framework.Scenes
2130 if (e is SceneObjectGroup) 2202 if (e is SceneObjectGroup)
2131 { 2203 {
2132 SceneObjectGroup sog = (SceneObjectGroup)e; 2204 SceneObjectGroup sog = (SceneObjectGroup)e;
2133 if (!sog.IsAttachment) 2205 if (sog != null && !sog.IsAttachment)
2134 DeleteSceneObject((SceneObjectGroup)e, false); 2206 {
2207 if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0))
2208 {
2209 DeleteSceneObject((SceneObjectGroup)e, false);
2210 }
2211 else
2212 {
2213 toReturn.Add((SceneObjectGroup)e);
2214 }
2215 }
2135 } 2216 }
2136 } 2217 }
2137 } 2218 }
2219 if (toReturn.Count > 0)
2220 {
2221 returnObjects(toReturn.ToArray(), UUID.Zero);
2222 }
2138 } 2223 }
2139 2224
2140 /// <summary> 2225 /// <summary>
@@ -2175,6 +2260,8 @@ namespace OpenSim.Region.Framework.Scenes
2175 } 2260 }
2176 2261
2177 group.DeleteGroupFromScene(silent); 2262 group.DeleteGroupFromScene(silent);
2263 if (!silent)
2264 SendKillObject(new List<uint>() { group.LocalId });
2178 2265
2179// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); 2266// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
2180 } 2267 }
@@ -2464,6 +2551,8 @@ namespace OpenSim.Region.Framework.Scenes
2464 2551
2465 if (newPosition != Vector3.Zero) 2552 if (newPosition != Vector3.Zero)
2466 newObject.RootPart.GroupPosition = newPosition; 2553 newObject.RootPart.GroupPosition = newPosition;
2554 if (newObject.RootPart.KeyframeMotion != null)
2555 newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject);
2467 2556
2468 if (!AddSceneObject(newObject)) 2557 if (!AddSceneObject(newObject))
2469 { 2558 {
@@ -2532,10 +2621,17 @@ namespace OpenSim.Region.Framework.Scenes
2532 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> 2621 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns>
2533 public bool AddSceneObject(SceneObjectGroup sceneObject) 2622 public bool AddSceneObject(SceneObjectGroup sceneObject)
2534 { 2623 {
2624 if (sceneObject.OwnerID == UUID.Zero)
2625 {
2626 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID);
2627 return false;
2628 }
2629
2535 // If the user is banned, we won't let any of their objects 2630 // If the user is banned, we won't let any of their objects
2536 // enter. Period. 2631 // enter. Period.
2537 // 2632 //
2538 if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) 2633 int flags = GetUserFlags(sceneObject.OwnerID);
2634 if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags))
2539 { 2635 {
2540 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); 2636 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID);
2541 2637
@@ -2581,12 +2677,23 @@ namespace OpenSim.Region.Framework.Scenes
2581 } 2677 }
2582 else 2678 else
2583 { 2679 {
2680 m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID);
2584 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2681 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2585 RootPrim.AddFlag(PrimFlags.TemporaryOnRez); 2682 RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
2586 } 2683 }
2684 if (sceneObject.OwnerID == UUID.Zero)
2685 {
2686 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID);
2687 return false;
2688 }
2587 } 2689 }
2588 else 2690 else
2589 { 2691 {
2692 if (sceneObject.OwnerID == UUID.Zero)
2693 {
2694 m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID);
2695 return false;
2696 }
2590 AddRestoredSceneObject(sceneObject, true, false); 2697 AddRestoredSceneObject(sceneObject, true, false);
2591 2698
2592 if (!Permissions.CanObjectEntry(sceneObject.UUID, 2699 if (!Permissions.CanObjectEntry(sceneObject.UUID,
@@ -2615,6 +2722,24 @@ namespace OpenSim.Region.Framework.Scenes
2615 return 2; // StateSource.PrimCrossing 2722 return 2; // StateSource.PrimCrossing
2616 } 2723 }
2617 2724
2725 public int GetUserFlags(UUID user)
2726 {
2727 //Unfortunately the SP approach means that the value is cached until region is restarted
2728 /*
2729 ScenePresence sp;
2730 if (TryGetScenePresence(user, out sp))
2731 {
2732 return sp.UserFlags;
2733 }
2734 else
2735 {
2736 */
2737 UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user);
2738 if (uac == null)
2739 return 0;
2740 return uac.UserFlags;
2741 //}
2742 }
2618 #endregion 2743 #endregion
2619 2744
2620 #region Add/Remove Avatar Methods 2745 #region Add/Remove Avatar Methods
@@ -2628,7 +2753,7 @@ namespace OpenSim.Region.Framework.Scenes
2628 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 2753 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0
2629 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; 2754 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
2630 2755
2631// CheckHeartbeat(); 2756 CheckHeartbeat();
2632 2757
2633 ScenePresence sp = GetScenePresence(client.AgentId); 2758 ScenePresence sp = GetScenePresence(client.AgentId);
2634 2759
@@ -2677,7 +2802,13 @@ namespace OpenSim.Region.Framework.Scenes
2677 2802
2678 EventManager.TriggerOnNewClient(client); 2803 EventManager.TriggerOnNewClient(client);
2679 if (vialogin) 2804 if (vialogin)
2805 {
2680 EventManager.TriggerOnClientLogin(client); 2806 EventManager.TriggerOnClientLogin(client);
2807 // Send initial parcel data
2808 Vector3 pos = sp.AbsolutePosition;
2809 ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y);
2810 land.SendLandUpdateToClient(client);
2811 }
2681 2812
2682 return sp; 2813 return sp;
2683 } 2814 }
@@ -2767,19 +2898,12 @@ namespace OpenSim.Region.Framework.Scenes
2767 // and the scene presence and the client, if they exist 2898 // and the scene presence and the client, if they exist
2768 try 2899 try
2769 { 2900 {
2770 // We need to wait for the client to make UDP contact first. 2901 ScenePresence sp = GetScenePresence(agentID);
2771 // It's the UDP contact that creates the scene presence 2902 PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
2772 ScenePresence sp = WaitGetScenePresence(agentID); 2903
2773 if (sp != null) 2904 if (sp != null)
2774 {
2775 PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
2776
2777 sp.ControllingClient.Close(); 2905 sp.ControllingClient.Close();
2778 } 2906
2779 else
2780 {
2781 m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID);
2782 }
2783 // BANG! SLASH! 2907 // BANG! SLASH!
2784 m_authenticateHandler.RemoveCircuit(agentID); 2908 m_authenticateHandler.RemoveCircuit(agentID);
2785 2909
@@ -2824,6 +2948,8 @@ namespace OpenSim.Region.Framework.Scenes
2824 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; 2948 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition;
2825 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; 2949 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
2826 2950
2951 client.onClientChangeObject += m_sceneGraph.ClientChangeObject;
2952
2827 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; 2953 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation;
2828 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; 2954 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation;
2829 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; 2955 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation;
@@ -2880,6 +3006,7 @@ namespace OpenSim.Region.Framework.Scenes
2880 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; 3006 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory;
2881 client.OnUpdateInventoryItem += UpdateInventoryItemAsset; 3007 client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
2882 client.OnCopyInventoryItem += CopyInventoryItem; 3008 client.OnCopyInventoryItem += CopyInventoryItem;
3009 client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy;
2883 client.OnMoveInventoryItem += MoveInventoryItem; 3010 client.OnMoveInventoryItem += MoveInventoryItem;
2884 client.OnRemoveInventoryItem += RemoveInventoryItem; 3011 client.OnRemoveInventoryItem += RemoveInventoryItem;
2885 client.OnRemoveInventoryFolder += RemoveInventoryFolder; 3012 client.OnRemoveInventoryFolder += RemoveInventoryFolder;
@@ -2951,6 +3078,8 @@ namespace OpenSim.Region.Framework.Scenes
2951 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; 3078 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition;
2952 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; 3079 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
2953 3080
3081 client.onClientChangeObject -= m_sceneGraph.ClientChangeObject;
3082
2954 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3083 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation;
2955 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3084 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation;
2956 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; 3085 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;
@@ -3053,15 +3182,16 @@ namespace OpenSim.Region.Framework.Scenes
3053 /// </summary> 3182 /// </summary>
3054 /// <param name="agentId">The avatar's Unique ID</param> 3183 /// <param name="agentId">The avatar's Unique ID</param>
3055 /// <param name="client">The IClientAPI for the client</param> 3184 /// <param name="client">The IClientAPI for the client</param>
3056 public virtual void TeleportClientHome(UUID agentId, IClientAPI client) 3185 public virtual bool TeleportClientHome(UUID agentId, IClientAPI client)
3057 { 3186 {
3058 if (m_teleportModule != null) 3187 if (m_teleportModule != null)
3059 m_teleportModule.TeleportHome(agentId, client); 3188 return m_teleportModule.TeleportHome(agentId, client);
3060 else 3189 else
3061 { 3190 {
3062 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); 3191 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active");
3063 client.SendTeleportFailed("Unable to perform teleports on this simulator."); 3192 client.SendTeleportFailed("Unable to perform teleports on this simulator.");
3064 } 3193 }
3194 return false;
3065 } 3195 }
3066 3196
3067 /// <summary> 3197 /// <summary>
@@ -3171,6 +3301,16 @@ namespace OpenSim.Region.Framework.Scenes
3171 /// <param name="flags"></param> 3301 /// <param name="flags"></param>
3172 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) 3302 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
3173 { 3303 {
3304 //Add half the avatar's height so that the user doesn't fall through prims
3305 ScenePresence presence;
3306 if (TryGetScenePresence(remoteClient.AgentId, out presence))
3307 {
3308 if (presence.Appearance != null)
3309 {
3310 position.Z = position.Z + (presence.Appearance.AvatarHeight / 2);
3311 }
3312 }
3313
3174 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) 3314 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt))
3175 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. 3315 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
3176 m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); 3316 m_dialogModule.SendAlertToUser(remoteClient, "Home position set.");
@@ -3239,8 +3379,9 @@ namespace OpenSim.Region.Framework.Scenes
3239 regions.Remove(RegionInfo.RegionHandle); 3379 regions.Remove(RegionInfo.RegionHandle);
3240 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); 3380 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);
3241 } 3381 }
3242 3382 m_log.Debug("[Scene] Beginning ClientClosed");
3243 m_eventManager.TriggerClientClosed(agentID, this); 3383 m_eventManager.TriggerClientClosed(agentID, this);
3384 m_log.Debug("[Scene] Finished ClientClosed");
3244 } 3385 }
3245 catch (NullReferenceException) 3386 catch (NullReferenceException)
3246 { 3387 {
@@ -3302,9 +3443,10 @@ namespace OpenSim.Region.Framework.Scenes
3302 { 3443 {
3303 m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); 3444 m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace);
3304 } 3445 }
3305 3446 m_log.Debug("[Scene] Done. Firing RemoveCircuit");
3306 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); 3447 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
3307// CleanDroppedAttachments(); 3448// CleanDroppedAttachments();
3449 m_log.Debug("[Scene] The avatar has left the building");
3308 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 3450 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
3309 //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); 3451 //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
3310 } 3452 }
@@ -3426,13 +3568,16 @@ namespace OpenSim.Region.Framework.Scenes
3426 sp = null; 3568 sp = null;
3427 } 3569 }
3428 3570
3429 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3430 3571
3431 //On login test land permisions 3572 //On login test land permisions
3432 if (vialogin) 3573 if (vialogin)
3433 { 3574 {
3434 if (land != null && !TestLandRestrictions(agent, land, out reason)) 3575 IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>();
3576 if (cache != null)
3577 cache.Remove(agent.firstname + " " + agent.lastname);
3578 if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y))
3435 { 3579 {
3580 m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString());
3436 return false; 3581 return false;
3437 } 3582 }
3438 } 3583 }
@@ -3456,8 +3601,13 @@ namespace OpenSim.Region.Framework.Scenes
3456 3601
3457 try 3602 try
3458 { 3603 {
3459 if (!AuthorizeUser(agent, out reason)) 3604 // Always check estate if this is a login. Always
3460 return false; 3605 // check if banned regions are to be blacked out.
3606 if (vialogin || (!m_seeIntoBannedRegion))
3607 {
3608 if (!AuthorizeUser(agent, out reason))
3609 return false;
3610 }
3461 } 3611 }
3462 catch (Exception e) 3612 catch (Exception e)
3463 { 3613 {
@@ -3583,6 +3733,8 @@ namespace OpenSim.Region.Framework.Scenes
3583 } 3733 }
3584 3734
3585 // Honor parcel landing type and position. 3735 // Honor parcel landing type and position.
3736 /*
3737 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3586 if (land != null) 3738 if (land != null)
3587 { 3739 {
3588 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) 3740 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
@@ -3590,26 +3742,34 @@ namespace OpenSim.Region.Framework.Scenes
3590 agent.startpos = land.LandData.UserLocation; 3742 agent.startpos = land.LandData.UserLocation;
3591 } 3743 }
3592 } 3744 }
3745 */// This is now handled properly in ScenePresence.MakeRootAgent
3593 } 3746 }
3594 3747
3595 return true; 3748 return true;
3596 } 3749 }
3597 3750
3598 private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) 3751 public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY)
3599 { 3752 {
3600 3753 reason = String.Empty;
3601 bool banned = land.IsBannedFromLand(agent.AgentID); 3754 if (Permissions.IsGod(agentID))
3602 bool restricted = land.IsRestrictedFromLand(agent.AgentID); 3755 return true;
3756
3757 ILandObject land = LandChannel.GetLandObject(posX, posY);
3758 if (land == null)
3759 return false;
3760
3761 bool banned = land.IsBannedFromLand(agentID);
3762 bool restricted = land.IsRestrictedFromLand(agentID);
3603 3763
3604 if (banned || restricted) 3764 if (banned || restricted)
3605 { 3765 {
3606 ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); 3766 ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY);
3607 if (nearestParcel != null) 3767 if (nearestParcel != null)
3608 { 3768 {
3609 //Move agent to nearest allowed 3769 //Move agent to nearest allowed
3610 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); 3770 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel);
3611 agent.startpos.X = newPosition.X; 3771 posX = newPosition.X;
3612 agent.startpos.Y = newPosition.Y; 3772 posY = newPosition.Y;
3613 } 3773 }
3614 else 3774 else
3615 { 3775 {
@@ -3671,7 +3831,7 @@ namespace OpenSim.Region.Framework.Scenes
3671 3831
3672 if (!m_strictAccessControl) return true; 3832 if (!m_strictAccessControl) return true;
3673 if (Permissions.IsGod(agent.AgentID)) return true; 3833 if (Permissions.IsGod(agent.AgentID)) return true;
3674 3834
3675 if (AuthorizationService != null) 3835 if (AuthorizationService != null)
3676 { 3836 {
3677 if (!AuthorizationService.IsAuthorizedForRegion( 3837 if (!AuthorizationService.IsAuthorizedForRegion(
@@ -3686,7 +3846,7 @@ namespace OpenSim.Region.Framework.Scenes
3686 3846
3687 if (m_regInfo.EstateSettings != null) 3847 if (m_regInfo.EstateSettings != null)
3688 { 3848 {
3689 if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) 3849 if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0))
3690 { 3850 {
3691 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", 3851 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
3692 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 3852 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
@@ -3878,6 +4038,13 @@ namespace OpenSim.Region.Framework.Scenes
3878 4038
3879 // We have to wait until the viewer contacts this region after receiving EAC. 4039 // We have to wait until the viewer contacts this region after receiving EAC.
3880 // That calls AddNewClient, which finally creates the ScenePresence 4040 // That calls AddNewClient, which finally creates the ScenePresence
4041 int flags = GetUserFlags(cAgentData.AgentID);
4042 if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags))
4043 {
4044 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
4045 return false;
4046 }
4047
3881 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4048 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
3882 if (nearestParcel == null) 4049 if (nearestParcel == null)
3883 { 4050 {
@@ -3959,12 +4126,22 @@ namespace OpenSim.Region.Framework.Scenes
3959 return false; 4126 return false;
3960 } 4127 }
3961 4128
4129 public bool IncomingCloseAgent(UUID agentID)
4130 {
4131 return IncomingCloseAgent(agentID, false);
4132 }
4133
4134 public bool IncomingCloseChildAgent(UUID agentID)
4135 {
4136 return IncomingCloseAgent(agentID, true);
4137 }
4138
3962 /// <summary> 4139 /// <summary>
3963 /// Tell a single agent to disconnect from the region. 4140 /// Tell a single agent to disconnect from the region.
3964 /// </summary> 4141 /// </summary>
3965 /// <param name="regionHandle"></param>
3966 /// <param name="agentID"></param> 4142 /// <param name="agentID"></param>
3967 public bool IncomingCloseAgent(UUID agentID) 4143 /// <param name="childOnly"></param>
4144 public bool IncomingCloseAgent(UUID agentID, bool childOnly)
3968 { 4145 {
3969 //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); 4146 //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
3970 4147
@@ -3976,7 +4153,7 @@ namespace OpenSim.Region.Framework.Scenes
3976 { 4153 {
3977 m_sceneGraph.removeUserCount(false); 4154 m_sceneGraph.removeUserCount(false);
3978 } 4155 }
3979 else 4156 else if (!childOnly)
3980 { 4157 {
3981 m_sceneGraph.removeUserCount(true); 4158 m_sceneGraph.removeUserCount(true);
3982 } 4159 }
@@ -3992,9 +4169,12 @@ namespace OpenSim.Region.Framework.Scenes
3992 } 4169 }
3993 else 4170 else
3994 presence.ControllingClient.SendShutdownConnectionNotice(); 4171 presence.ControllingClient.SendShutdownConnectionNotice();
4172 presence.ControllingClient.Close(false);
4173 }
4174 else if (!childOnly)
4175 {
4176 presence.ControllingClient.Close(true);
3995 } 4177 }
3996
3997 presence.ControllingClient.Close();
3998 return true; 4178 return true;
3999 } 4179 }
4000 4180
@@ -4576,35 +4756,81 @@ namespace OpenSim.Region.Framework.Scenes
4576 SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); 4756 SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID);
4577 } 4757 }
4578 4758
4579 public int GetHealth() 4759 public int GetHealth(out int flags, out string message)
4580 { 4760 {
4581 // Returns: 4761 // Returns:
4582 // 1 = sim is up and accepting http requests. The heartbeat has 4762 // 1 = sim is up and accepting http requests. The heartbeat has
4583 // stopped and the sim is probably locked up, but a remote 4763 // stopped and the sim is probably locked up, but a remote
4584 // admin restart may succeed 4764 // admin restart may succeed
4585 // 4765 //
4586 // 2 = Sim is up and the heartbeat is running. The sim is likely 4766 // 2 = Sim is up and the heartbeat is running. The sim is likely
4587 // usable for people within and logins _may_ work 4767 // usable for people within
4768 //
4769 // 3 = Sim is up and one packet thread is running. Sim is
4770 // unstable and will not accept new logins
4588 // 4771 //
4589 // 3 = We have seen a new user enter within the past 4 minutes 4772 // 4 = Sim is up and both packet threads are running. Sim is
4773 // likely usable
4774 //
4775 // 5 = We have seen a new user enter within the past 4 minutes
4590 // which can be seen as positive confirmation of sim health 4776 // which can be seen as positive confirmation of sim health
4591 // 4777 //
4778
4779 flags = 0;
4780 message = String.Empty;
4781
4782 CheckHeartbeat();
4783
4784 if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0))
4785 {
4786 // We're still starting
4787 // 0 means "in startup", it can't happen another way, since
4788 // to get here, we must be able to accept http connections
4789 return 0;
4790 }
4791
4592 int health=1; // Start at 1, means we're up 4792 int health=1; // Start at 1, means we're up
4593 4793
4594 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) 4794 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000)
4595 health += 1; 4795 {
4796 health+=1;
4797 flags |= 1;
4798 }
4799
4800 if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000)
4801 {
4802 health+=1;
4803 flags |= 2;
4804 }
4805
4806 if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000)
4807 {
4808 health+=1;
4809 flags |= 4;
4810 }
4596 else 4811 else
4812 {
4813int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
4814System.Diagnostics.Process proc = new System.Diagnostics.Process();
4815proc.EnableRaisingEvents=false;
4816proc.StartInfo.FileName = "/bin/kill";
4817proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
4818proc.Start();
4819proc.WaitForExit();
4820Thread.Sleep(1000);
4821Environment.Exit(1);
4822 }
4823
4824 if (flags != 7)
4597 return health; 4825 return health;
4598 4826
4599 // A login in the last 4 mins? We can't be doing too badly 4827 // A login in the last 4 mins? We can't be doing too badly
4600 // 4828 //
4601 if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) 4829 if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000)
4602 health++; 4830 health++;
4603 else 4831 else
4604 return health; 4832 return health;
4605 4833
4606// CheckHeartbeat();
4607
4608 return health; 4834 return health;
4609 } 4835 }
4610 4836
@@ -4692,7 +4918,7 @@ namespace OpenSim.Region.Framework.Scenes
4692 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); 4918 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0);
4693 if (wasUsingPhysics) 4919 if (wasUsingPhysics)
4694 { 4920 {
4695 jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock 4921 jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock
4696 } 4922 }
4697 } 4923 }
4698 4924
@@ -4791,14 +5017,14 @@ namespace OpenSim.Region.Framework.Scenes
4791 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; 5017 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z;
4792 } 5018 }
4793 5019
4794// private void CheckHeartbeat() 5020 private void CheckHeartbeat()
4795// { 5021 {
4796// if (m_firstHeartbeat) 5022 if (m_firstHeartbeat)
4797// return; 5023 return;
4798// 5024
4799// if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) 5025 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000)
4800// StartTimer(); 5026 Start();
4801// } 5027 }
4802 5028
4803 public override ISceneObject DeserializeObject(string representation) 5029 public override ISceneObject DeserializeObject(string representation)
4804 { 5030 {
@@ -4810,9 +5036,14 @@ namespace OpenSim.Region.Framework.Scenes
4810 get { return m_allowScriptCrossings; } 5036 get { return m_allowScriptCrossings; }
4811 } 5037 }
4812 5038
4813 public Vector3? GetNearestAllowedPosition(ScenePresence avatar) 5039 public Vector3 GetNearestAllowedPosition(ScenePresence avatar)
5040 {
5041 return GetNearestAllowedPosition(avatar, null);
5042 }
5043
5044 public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel)
4814 { 5045 {
4815 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 5046 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel);
4816 5047
4817 if (nearestParcel != null) 5048 if (nearestParcel != null)
4818 { 5049 {
@@ -4821,10 +5052,7 @@ namespace OpenSim.Region.Framework.Scenes
4821 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 5052 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
4822 if (nearestPoint != null) 5053 if (nearestPoint != null)
4823 { 5054 {
4824// m_log.DebugFormat( 5055 Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString());
4825// "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}",
4826// avatar.Name, nearestPoint, nearestParcel.LandData.Name);
4827
4828 return nearestPoint.Value; 5056 return nearestPoint.Value;
4829 } 5057 }
4830 5058
@@ -4834,17 +5062,20 @@ namespace OpenSim.Region.Framework.Scenes
4834 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 5062 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
4835 if (nearestPoint != null) 5063 if (nearestPoint != null)
4836 { 5064 {
4837// m_log.DebugFormat( 5065 Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString());
4838// "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint);
4839
4840 return nearestPoint.Value; 5066 return nearestPoint.Value;
4841 } 5067 }
4842 5068
4843 //Ultimate backup if we have no idea where they are 5069 ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y);
4844// m_log.DebugFormat( 5070 if (dest != excludeParcel)
4845// "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); 5071 {
5072 // Ultimate backup if we have no idea where they are and
5073 // the last allowed position was in another parcel
5074 Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
5075 return avatar.lastKnownAllowedPosition;
5076 }
4846 5077
4847 return avatar.lastKnownAllowedPosition; 5078 // else fall through to region edge
4848 } 5079 }
4849 5080
4850 //Go to the edge, this happens in teleporting to a region with no available parcels 5081 //Go to the edge, this happens in teleporting to a region with no available parcels
@@ -4878,13 +5109,18 @@ namespace OpenSim.Region.Framework.Scenes
4878 5109
4879 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) 5110 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y)
4880 { 5111 {
5112 return GetNearestAllowedParcel(avatarId, x, y, null);
5113 }
5114
5115 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel)
5116 {
4881 List<ILandObject> all = AllParcels(); 5117 List<ILandObject> all = AllParcels();
4882 float minParcelDistance = float.MaxValue; 5118 float minParcelDistance = float.MaxValue;
4883 ILandObject nearestParcel = null; 5119 ILandObject nearestParcel = null;
4884 5120
4885 foreach (var parcel in all) 5121 foreach (var parcel in all)
4886 { 5122 {
4887 if (!parcel.IsEitherBannedOrRestricted(avatarId)) 5123 if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel)
4888 { 5124 {
4889 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); 5125 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y);
4890 if (parcelDistance < minParcelDistance) 5126 if (parcelDistance < minParcelDistance)
@@ -5126,7 +5362,55 @@ namespace OpenSim.Region.Framework.Scenes
5126 mapModule.GenerateMaptile(); 5362 mapModule.GenerateMaptile();
5127 } 5363 }
5128 5364
5129 private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) 5365// public void CleanDroppedAttachments()
5366// {
5367// List<SceneObjectGroup> objectsToDelete =
5368// new List<SceneObjectGroup>();
5369//
5370// lock (m_cleaningAttachments)
5371// {
5372// ForEachSOG(delegate (SceneObjectGroup grp)
5373// {
5374// if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp)))
5375// {
5376// UUID agentID = grp.OwnerID;
5377// if (agentID == UUID.Zero)
5378// {
5379// objectsToDelete.Add(grp);
5380// return;
5381// }
5382//
5383// ScenePresence sp = GetScenePresence(agentID);
5384// if (sp == null)
5385// {
5386// objectsToDelete.Add(grp);
5387// return;
5388// }
5389// }
5390// });
5391// }
5392//
5393// foreach (SceneObjectGroup grp in objectsToDelete)
5394// {
5395// m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID);
5396// DeleteSceneObject(grp, true);
5397// }
5398// }
5399
5400 public void ThreadAlive(int threadCode)
5401 {
5402 switch(threadCode)
5403 {
5404 case 1: // Incoming
5405 m_lastIncoming = Util.EnvironmentTickCount();
5406 break;
5407 case 2: // Incoming
5408 m_lastOutgoing = Util.EnvironmentTickCount();
5409 break;
5410 }
5411 }
5412
5413 public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e)
5130 { 5414 {
5131 RegenerateMaptile(); 5415 RegenerateMaptile();
5132 5416
@@ -5145,6 +5429,14 @@ namespace OpenSim.Region.Framework.Scenes
5145 // child agent creation, thereby emulating the SL behavior. 5429 // child agent creation, thereby emulating the SL behavior.
5146 public bool QueryAccess(UUID agentID, Vector3 position, out string reason) 5430 public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
5147 { 5431 {
5432 reason = "You are banned from the region";
5433
5434 if (Permissions.IsGod(agentID))
5435 {
5436 reason = String.Empty;
5437 return true;
5438 }
5439
5148 int num = m_sceneGraph.GetNumberOfScenePresences(); 5440 int num = m_sceneGraph.GetNumberOfScenePresences();
5149 5441
5150 if (num >= RegionInfo.RegionSettings.AgentLimit) 5442 if (num >= RegionInfo.RegionSettings.AgentLimit)
@@ -5156,6 +5448,41 @@ namespace OpenSim.Region.Framework.Scenes
5156 } 5448 }
5157 } 5449 }
5158 5450
5451 ScenePresence presence = GetScenePresence(agentID);
5452 IClientAPI client = null;
5453 AgentCircuitData aCircuit = null;
5454
5455 if (presence != null)
5456 {
5457 client = presence.ControllingClient;
5458 if (client != null)
5459 aCircuit = client.RequestClientInfo();
5460 }
5461
5462 // We may be called before there is a presence or a client.
5463 // Fake AgentCircuitData to keep IAuthorizationModule smiling
5464 if (client == null)
5465 {
5466 aCircuit = new AgentCircuitData();
5467 aCircuit.AgentID = agentID;
5468 aCircuit.firstname = String.Empty;
5469 aCircuit.lastname = String.Empty;
5470 }
5471
5472 try
5473 {
5474 if (!AuthorizeUser(aCircuit, out reason))
5475 {
5476 // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
5477 return false;
5478 }
5479 }
5480 catch (Exception e)
5481 {
5482 m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message);
5483 return false;
5484 }
5485
5159 if (position == Vector3.Zero) // Teleport 5486 if (position == Vector3.Zero) // Teleport
5160 { 5487 {
5161 if (!RegionInfo.EstateSettings.AllowDirectTeleport) 5488 if (!RegionInfo.EstateSettings.AllowDirectTeleport)
@@ -5184,13 +5511,46 @@ namespace OpenSim.Region.Framework.Scenes
5184 } 5511 }
5185 } 5512 }
5186 } 5513 }
5514
5515 float posX = 128.0f;
5516 float posY = 128.0f;
5517
5518 if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY))
5519 {
5520 // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID);
5521 return false;
5522 }
5523 }
5524 else // Walking
5525 {
5526 ILandObject land = LandChannel.GetLandObject(position.X, position.Y);
5527 if (land == null)
5528 return false;
5529
5530 bool banned = land.IsBannedFromLand(agentID);
5531 bool restricted = land.IsRestrictedFromLand(agentID);
5532
5533 if (banned || restricted)
5534 return false;
5187 } 5535 }
5188 5536
5189 reason = String.Empty; 5537 reason = String.Empty;
5190 return true; 5538 return true;
5191 } 5539 }
5192 5540
5193 /// <summary> 5541 public void StartTimerWatchdog()
5542 {
5543 m_timerWatchdog.Interval = 1000;
5544 m_timerWatchdog.Elapsed += TimerWatchdog;
5545 m_timerWatchdog.AutoReset = true;
5546 m_timerWatchdog.Start();
5547 }
5548
5549 public void TimerWatchdog(object sender, ElapsedEventArgs e)
5550 {
5551 CheckHeartbeat();
5552 }
5553
5194 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the 5554 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the
5195 /// autopilot that moves an avatar to a sit target!. 5555 /// autopilot that moves an avatar to a sit target!.
5196 /// </summary> 5556 /// </summary>