diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 582 |
1 files changed, 453 insertions, 129 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 2aba2dd..5860c9a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -227,8 +227,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
227 | // TODO: need to figure out how allow client agents but deny | 227 | // TODO: need to figure out how allow client agents but deny |
228 | // root agents when ACL denies access to root agent | 228 | // root agents when ACL denies access to root agent |
229 | public bool m_strictAccessControl = true; | 229 | public bool m_strictAccessControl = true; |
230 | 230 | public bool m_seeIntoBannedRegion = false; | |
231 | public int MaxUndoCount { get; set; } | 231 | public int MaxUndoCount = 5; |
232 | 232 | ||
233 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 233 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
234 | public bool LoginLock = false; | 234 | public bool LoginLock = false; |
@@ -244,11 +244,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
244 | 244 | ||
245 | protected int m_splitRegionID; | 245 | protected int m_splitRegionID; |
246 | protected Timer m_restartWaitTimer = new Timer(); | 246 | protected Timer m_restartWaitTimer = new Timer(); |
247 | protected Timer m_timerWatchdog = new Timer(); | ||
247 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 248 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
248 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 249 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
249 | protected string m_simulatorVersion = "OpenSimulator Server"; | 250 | protected string m_simulatorVersion = "OpenSimulator Server"; |
250 | protected AgentCircuitManager m_authenticateHandler; | 251 | protected AgentCircuitManager m_authenticateHandler; |
251 | protected SceneCommunicationService m_sceneGridService; | 252 | protected SceneCommunicationService m_sceneGridService; |
253 | protected ISnmpModule m_snmpService = null; | ||
252 | 254 | ||
253 | protected ISimulationDataService m_SimulationDataService; | 255 | protected ISimulationDataService m_SimulationDataService; |
254 | protected IEstateDataService m_EstateDataService; | 256 | protected IEstateDataService m_EstateDataService; |
@@ -311,8 +313,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
311 | private int m_update_presences = 1; // Update scene presence movements | 313 | private int m_update_presences = 1; // Update scene presence movements |
312 | private int m_update_events = 1; | 314 | private int m_update_events = 1; |
313 | private int m_update_backup = 200; | 315 | private int m_update_backup = 200; |
314 | private int m_update_terrain = 50; | 316 | private int m_update_terrain = 1000; |
315 | // private int m_update_land = 1; | 317 | private int m_update_land = 10; |
316 | private int m_update_coarse_locations = 50; | 318 | private int m_update_coarse_locations = 50; |
317 | 319 | ||
318 | private int agentMS; | 320 | private int agentMS; |
@@ -325,13 +327,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
325 | private int backupMS; | 327 | private int backupMS; |
326 | private int terrainMS; | 328 | private int terrainMS; |
327 | private int landMS; | 329 | private int landMS; |
328 | private int spareMS; | ||
329 | 330 | ||
330 | /// <summary> | 331 | /// <summary> |
331 | /// Tick at which the last frame was processed. | 332 | /// Tick at which the last frame was processed. |
332 | /// </summary> | 333 | /// </summary> |
333 | private int m_lastFrameTick; | 334 | private int m_lastFrameTick; |
334 | 335 | ||
336 | public bool CombineRegions = false; | ||
335 | /// <summary> | 337 | /// <summary> |
336 | /// Tick at which the last maintenance run occurred. | 338 | /// Tick at which the last maintenance run occurred. |
337 | /// </summary> | 339 | /// </summary> |
@@ -351,7 +353,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
351 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | 353 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing |
352 | private volatile bool m_backingup; | 354 | private volatile bool m_backingup; |
353 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | 355 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); |
354 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); | 356 | private Dictionary<UUID, int> m_groupsWithTargets = new Dictionary<UUID, int>(); |
355 | 357 | ||
356 | private string m_defaultScriptEngine; | 358 | private string m_defaultScriptEngine; |
357 | 359 | ||
@@ -360,6 +362,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
360 | /// </summary> | 362 | /// </summary> |
361 | private int m_LastLogin; | 363 | private int m_LastLogin; |
362 | 364 | ||
365 | private int m_lastIncoming; | ||
366 | private int m_lastOutgoing; | ||
367 | private int m_hbRestarts = 0; | ||
368 | |||
369 | |||
363 | /// <summary> | 370 | /// <summary> |
364 | /// Thread that runs the scene loop. | 371 | /// Thread that runs the scene loop. |
365 | /// </summary> | 372 | /// </summary> |
@@ -402,7 +409,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
402 | private volatile bool m_active; | 409 | private volatile bool m_active; |
403 | 410 | ||
404 | // private int m_lastUpdate; | 411 | // private int m_lastUpdate; |
405 | // private bool m_firstHeartbeat = true; | 412 | private bool m_firstHeartbeat = true; |
406 | 413 | ||
407 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 414 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
408 | private bool m_reprioritizationEnabled = true; | 415 | private bool m_reprioritizationEnabled = true; |
@@ -446,6 +453,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
446 | get { return m_sceneGridService; } | 453 | get { return m_sceneGridService; } |
447 | } | 454 | } |
448 | 455 | ||
456 | public ISnmpModule SnmpService | ||
457 | { | ||
458 | get | ||
459 | { | ||
460 | if (m_snmpService == null) | ||
461 | { | ||
462 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
463 | } | ||
464 | |||
465 | return m_snmpService; | ||
466 | } | ||
467 | } | ||
468 | |||
449 | public ISimulationDataService SimulationDataService | 469 | public ISimulationDataService SimulationDataService |
450 | { | 470 | { |
451 | get | 471 | get |
@@ -738,6 +758,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
738 | m_SimulationDataService = simDataService; | 758 | m_SimulationDataService = simDataService; |
739 | m_EstateDataService = estateDataService; | 759 | m_EstateDataService = estateDataService; |
740 | m_regionHandle = RegionInfo.RegionHandle; | 760 | m_regionHandle = RegionInfo.RegionHandle; |
761 | m_lastIncoming = 0; | ||
762 | m_lastOutgoing = 0; | ||
741 | 763 | ||
742 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 764 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
743 | m_asyncSceneObjectDeleter.Enabled = true; | 765 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -831,7 +853,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
831 | 853 | ||
832 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); | 854 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); |
833 | 855 | ||
834 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); | 856 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
835 | UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); | 857 | UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); |
836 | if (!UseBackup) | 858 | if (!UseBackup) |
837 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | 859 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
@@ -839,10 +861,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
839 | //Animation states | 861 | //Animation states |
840 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 862 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
841 | 863 | ||
842 | MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); | 864 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
843 | 865 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); | |
844 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); | ||
845 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); | ||
846 | 866 | ||
847 | m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); | 867 | m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); |
848 | if (RegionInfo.NonphysPrimMin > 0) | 868 | if (RegionInfo.NonphysPrimMin > 0) |
@@ -863,11 +883,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
863 | } | 883 | } |
864 | 884 | ||
865 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | 885 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
886 | |||
866 | if (RegionInfo.PhysPrimMax > 0) | 887 | if (RegionInfo.PhysPrimMax > 0) |
867 | { | 888 | { |
868 | m_maxPhys = RegionInfo.PhysPrimMax; | 889 | m_maxPhys = RegionInfo.PhysPrimMax; |
869 | } | 890 | } |
870 | 891 | ||
892 | m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); | ||
893 | if (RegionInfo.LinksetCapacity > 0) | ||
894 | { | ||
895 | m_linksetCapacity = RegionInfo.LinksetCapacity; | ||
896 | } | ||
897 | |||
898 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | ||
899 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | ||
900 | |||
871 | // Here, if clamping is requested in either global or | 901 | // Here, if clamping is requested in either global or |
872 | // local config, it will be used | 902 | // local config, it will be used |
873 | // | 903 | // |
@@ -877,13 +907,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
877 | m_clampPrimSize = true; | 907 | m_clampPrimSize = true; |
878 | } | 908 | } |
879 | 909 | ||
880 | m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); | 910 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); |
881 | if (RegionInfo.LinksetCapacity > 0) | ||
882 | { | ||
883 | m_linksetCapacity = RegionInfo.LinksetCapacity; | ||
884 | } | ||
885 | |||
886 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); | ||
887 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 911 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
888 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 912 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); |
889 | m_dontPersistBefore = | 913 | m_dontPersistBefore = |
@@ -894,11 +918,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
894 | m_persistAfter *= 10000000; | 918 | m_persistAfter *= 10000000; |
895 | 919 | ||
896 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 920 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
897 | 921 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | |
898 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | ||
899 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | ||
900 | 922 | ||
901 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 923 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
924 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
925 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
902 | 926 | ||
903 | string[] possibleMapConfigSections = new string[] { "Map", "Startup" }; | 927 | string[] possibleMapConfigSections = new string[] { "Map", "Startup" }; |
904 | 928 | ||
@@ -943,7 +967,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
943 | 967 | ||
944 | if (grant.Length > 0) | 968 | if (grant.Length > 0) |
945 | { | 969 | { |
946 | foreach (string viewer in grant.Split('|')) | 970 | foreach (string viewer in grant.Split(',')) |
947 | { | 971 | { |
948 | m_AllowedViewers.Add(viewer.Trim().ToLower()); | 972 | m_AllowedViewers.Add(viewer.Trim().ToLower()); |
949 | } | 973 | } |
@@ -955,7 +979,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
955 | 979 | ||
956 | if (grant.Length > 0) | 980 | if (grant.Length > 0) |
957 | { | 981 | { |
958 | foreach (string viewer in grant.Split('|')) | 982 | foreach (string viewer in grant.Split(',')) |
959 | { | 983 | { |
960 | m_BannedViewers.Add(viewer.Trim().ToLower()); | 984 | m_BannedViewers.Add(viewer.Trim().ToLower()); |
961 | } | 985 | } |
@@ -1015,6 +1039,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1015 | StatsReporter = new SimStatsReporter(this); | 1039 | StatsReporter = new SimStatsReporter(this); |
1016 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; | 1040 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; |
1017 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; | 1041 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; |
1042 | |||
1043 | MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect); | ||
1018 | } | 1044 | } |
1019 | 1045 | ||
1020 | public Scene(RegionInfo regInfo) : base(regInfo) | 1046 | public Scene(RegionInfo regInfo) : base(regInfo) |
@@ -1310,8 +1336,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1310 | // Stop all client threads. | 1336 | // Stop all client threads. |
1311 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); | 1337 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); |
1312 | 1338 | ||
1313 | m_log.Debug("[SCENE]: Persisting changed objects"); | 1339 | m_log.Debug("[SCENE]: TriggerSceneShuttingDown"); |
1314 | EventManager.TriggerSceneShuttingDown(this); | 1340 | EventManager.TriggerSceneShuttingDown(this); |
1341 | |||
1342 | m_log.Debug("[SCENE]: Persisting changed objects"); | ||
1343 | |||
1315 | Backup(false); | 1344 | Backup(false); |
1316 | m_sceneGraph.Close(); | 1345 | m_sceneGraph.Close(); |
1317 | 1346 | ||
@@ -1325,6 +1354,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1325 | // attempt to reference a null or disposed physics scene. | 1354 | // attempt to reference a null or disposed physics scene. |
1326 | if (PhysicsScene != null) | 1355 | if (PhysicsScene != null) |
1327 | { | 1356 | { |
1357 | m_log.Debug("[SCENE]: Dispose Physics"); | ||
1328 | PhysicsScene phys = PhysicsScene; | 1358 | PhysicsScene phys = PhysicsScene; |
1329 | // remove the physics engine from both Scene and SceneGraph | 1359 | // remove the physics engine from both Scene and SceneGraph |
1330 | PhysicsScene = null; | 1360 | PhysicsScene = null; |
@@ -1355,11 +1385,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1355 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1385 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1356 | if (m_heartbeatThread != null) | 1386 | if (m_heartbeatThread != null) |
1357 | { | 1387 | { |
1388 | m_hbRestarts++; | ||
1389 | if(m_hbRestarts > 10) | ||
1390 | Environment.Exit(1); | ||
1391 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1392 | |||
1393 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1394 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1395 | //proc.EnableRaisingEvents=false; | ||
1396 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1397 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1398 | //proc.Start(); | ||
1399 | //proc.WaitForExit(); | ||
1400 | //Thread.Sleep(1000); | ||
1401 | //Environment.Exit(1); | ||
1358 | m_heartbeatThread.Abort(); | 1402 | m_heartbeatThread.Abort(); |
1403 | Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId); | ||
1359 | m_heartbeatThread = null; | 1404 | m_heartbeatThread = null; |
1360 | } | 1405 | } |
1361 | // m_lastUpdate = Util.EnvironmentTickCount(); | 1406 | // m_lastUpdate = Util.EnvironmentTickCount(); |
1362 | 1407 | ||
1408 | // m_sceneGraph.PreparePhysicsSimulation(); | ||
1409 | |||
1410 | |||
1363 | m_heartbeatThread | 1411 | m_heartbeatThread |
1364 | = Watchdog.StartThread( | 1412 | = Watchdog.StartThread( |
1365 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); | 1413 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); |
@@ -1504,16 +1552,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1504 | endFrame = Frame + frames; | 1552 | endFrame = Frame + frames; |
1505 | 1553 | ||
1506 | float physicsFPS = 0f; | 1554 | float physicsFPS = 0f; |
1507 | int previousFrameTick, tmpMS; | 1555 | int tmpMS; |
1508 | int maintc = Util.EnvironmentTickCount(); | 1556 | int previousFrameTick; |
1557 | int maintc; | ||
1558 | int sleepMS; | ||
1559 | int framestart; | ||
1509 | 1560 | ||
1510 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) | 1561 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) |
1511 | { | 1562 | { |
1563 | framestart = Util.EnvironmentTickCount(); | ||
1512 | ++Frame; | 1564 | ++Frame; |
1513 | 1565 | ||
1514 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | 1566 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
1515 | 1567 | ||
1516 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; | 1568 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; |
1517 | 1569 | ||
1518 | try | 1570 | try |
1519 | { | 1571 | { |
@@ -1565,6 +1617,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1565 | m_sceneGraph.UpdatePresences(); | 1617 | m_sceneGraph.UpdatePresences(); |
1566 | 1618 | ||
1567 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); | 1619 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); |
1620 | |||
1568 | 1621 | ||
1569 | // Delete temp-on-rez stuff | 1622 | // Delete temp-on-rez stuff |
1570 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) | 1623 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) |
@@ -1646,34 +1699,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
1646 | 1699 | ||
1647 | Watchdog.UpdateThread(); | 1700 | Watchdog.UpdateThread(); |
1648 | 1701 | ||
1702 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | ||
1703 | |||
1704 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1705 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1706 | StatsReporter.AddFPS(1); | ||
1707 | |||
1708 | StatsReporter.addAgentMS(agentMS); | ||
1709 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1710 | StatsReporter.addOtherMS(otherMS); | ||
1711 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1712 | |||
1649 | previousFrameTick = m_lastFrameTick; | 1713 | previousFrameTick = m_lastFrameTick; |
1650 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1714 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1651 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1715 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart); |
1652 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; | 1716 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; |
1653 | 1717 | ||
1718 | m_firstHeartbeat = false; | ||
1719 | |||
1720 | sleepMS = Util.EnvironmentTickCount(); | ||
1721 | |||
1654 | if (tmpMS > 0) | 1722 | if (tmpMS > 0) |
1655 | { | ||
1656 | Thread.Sleep(tmpMS); | 1723 | Thread.Sleep(tmpMS); |
1657 | spareMS += tmpMS; | ||
1658 | } | ||
1659 | |||
1660 | frameMS = Util.EnvironmentTickCountSubtract(maintc); | ||
1661 | maintc = Util.EnvironmentTickCount(); | ||
1662 | 1724 | ||
1663 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1725 | sleepMS = Util.EnvironmentTickCountSubtract(sleepMS); |
1726 | frameMS = Util.EnvironmentTickCountSubtract(framestart); | ||
1727 | StatsReporter.addSleepMS(sleepMS); | ||
1728 | StatsReporter.addFrameMS(frameMS); | ||
1664 | 1729 | ||
1665 | // if (Frame%m_update_avatars == 0) | 1730 | // if (Frame%m_update_avatars == 0) |
1666 | // UpdateInWorldTime(); | 1731 | // UpdateInWorldTime(); |
1667 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1668 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1669 | StatsReporter.AddFPS(1); | ||
1670 | 1732 | ||
1671 | StatsReporter.addFrameMS(frameMS); | ||
1672 | StatsReporter.addAgentMS(agentMS); | ||
1673 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1674 | StatsReporter.addOtherMS(otherMS); | ||
1675 | StatsReporter.AddSpareMS(spareMS); | ||
1676 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1677 | 1733 | ||
1678 | // Optionally warn if a frame takes double the amount of time that it should. | 1734 | // Optionally warn if a frame takes double the amount of time that it should. |
1679 | if (DebugUpdates | 1735 | if (DebugUpdates |
@@ -1690,7 +1746,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1690 | public void AddGroupTarget(SceneObjectGroup grp) | 1746 | public void AddGroupTarget(SceneObjectGroup grp) |
1691 | { | 1747 | { |
1692 | lock (m_groupsWithTargets) | 1748 | lock (m_groupsWithTargets) |
1693 | m_groupsWithTargets[grp.UUID] = grp; | 1749 | m_groupsWithTargets[grp.UUID] = 0; |
1694 | } | 1750 | } |
1695 | 1751 | ||
1696 | public void RemoveGroupTarget(SceneObjectGroup grp) | 1752 | public void RemoveGroupTarget(SceneObjectGroup grp) |
@@ -1701,18 +1757,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1701 | 1757 | ||
1702 | private void CheckAtTargets() | 1758 | private void CheckAtTargets() |
1703 | { | 1759 | { |
1704 | List<SceneObjectGroup> objs = null; | 1760 | List<UUID> objs = null; |
1705 | 1761 | ||
1706 | lock (m_groupsWithTargets) | 1762 | lock (m_groupsWithTargets) |
1707 | { | 1763 | { |
1708 | if (m_groupsWithTargets.Count != 0) | 1764 | if (m_groupsWithTargets.Count != 0) |
1709 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); | 1765 | objs = new List<UUID>(m_groupsWithTargets.Keys); |
1710 | } | 1766 | } |
1711 | 1767 | ||
1712 | if (objs != null) | 1768 | if (objs != null) |
1713 | { | 1769 | { |
1714 | foreach (SceneObjectGroup entry in objs) | 1770 | foreach (UUID entry in objs) |
1715 | entry.checkAtTargets(); | 1771 | { |
1772 | SceneObjectGroup grp = GetSceneObjectGroup(entry); | ||
1773 | if (grp == null) | ||
1774 | m_groupsWithTargets.Remove(entry); | ||
1775 | else | ||
1776 | grp.checkAtTargets(); | ||
1777 | } | ||
1716 | } | 1778 | } |
1717 | } | 1779 | } |
1718 | 1780 | ||
@@ -1791,7 +1853,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1791 | msg.fromAgentName = "Server"; | 1853 | msg.fromAgentName = "Server"; |
1792 | msg.dialog = (byte)19; // Object msg | 1854 | msg.dialog = (byte)19; // Object msg |
1793 | msg.fromGroup = false; | 1855 | msg.fromGroup = false; |
1794 | msg.offline = (byte)0; | 1856 | msg.offline = (byte)1; |
1795 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1857 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1796 | msg.Position = Vector3.Zero; | 1858 | msg.Position = Vector3.Zero; |
1797 | msg.RegionID = RegionInfo.RegionID.Guid; | 1859 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -2020,7 +2082,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2020 | return PhysicsScene.SupportsRaycastWorldFiltered(); | 2082 | return PhysicsScene.SupportsRaycastWorldFiltered(); |
2021 | } | 2083 | } |
2022 | 2084 | ||
2023 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | 2085 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) |
2024 | { | 2086 | { |
2025 | if (PhysicsScene == null) | 2087 | if (PhysicsScene == null) |
2026 | return null; | 2088 | return null; |
@@ -2042,14 +2104,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2042 | /// <returns></returns> | 2104 | /// <returns></returns> |
2043 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 2105 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
2044 | { | 2106 | { |
2107 | |||
2108 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
2109 | Vector3 wpos = Vector3.Zero; | ||
2110 | // Check for water surface intersection from above | ||
2111 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
2112 | { | ||
2113 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
2114 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
2115 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
2116 | wpos.Z = wheight; | ||
2117 | } | ||
2118 | |||
2045 | Vector3 pos = Vector3.Zero; | 2119 | Vector3 pos = Vector3.Zero; |
2046 | if (RayEndIsIntersection == (byte)1) | 2120 | if (RayEndIsIntersection == (byte)1) |
2047 | { | 2121 | { |
2048 | pos = RayEnd; | 2122 | pos = RayEnd; |
2049 | return pos; | ||
2050 | } | 2123 | } |
2051 | 2124 | else if (RayTargetID != UUID.Zero) | |
2052 | if (RayTargetID != UUID.Zero) | ||
2053 | { | 2125 | { |
2054 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 2126 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
2055 | 2127 | ||
@@ -2071,7 +2143,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2071 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 2143 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
2072 | 2144 | ||
2073 | // Un-comment out the following line to Get Raytrace results printed to the console. | 2145 | // Un-comment out the following line to Get Raytrace results printed to the console. |
2074 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 2146 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
2075 | float ScaleOffset = 0.5f; | 2147 | float ScaleOffset = 0.5f; |
2076 | 2148 | ||
2077 | // If we hit something | 2149 | // If we hit something |
@@ -2094,13 +2166,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2094 | //pos.Z -= 0.25F; | 2166 | //pos.Z -= 0.25F; |
2095 | 2167 | ||
2096 | } | 2168 | } |
2097 | |||
2098 | return pos; | ||
2099 | } | 2169 | } |
2100 | else | 2170 | else |
2101 | { | 2171 | { |
2102 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 2172 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
2103 | |||
2104 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 2173 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
2105 | 2174 | ||
2106 | // Un-comment the following line to print the raytrace results to the console. | 2175 | // Un-comment the following line to print the raytrace results to the console. |
@@ -2109,13 +2178,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2109 | if (ei.HitTF) | 2178 | if (ei.HitTF) |
2110 | { | 2179 | { |
2111 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2180 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
2112 | } else | 2181 | } |
2182 | else | ||
2113 | { | 2183 | { |
2114 | // fall back to our stupid functionality | 2184 | // fall back to our stupid functionality |
2115 | pos = RayEnd; | 2185 | pos = RayEnd; |
2116 | } | 2186 | } |
2117 | |||
2118 | return pos; | ||
2119 | } | 2187 | } |
2120 | } | 2188 | } |
2121 | else | 2189 | else |
@@ -2126,8 +2194,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2126 | //increase height so its above the ground. | 2194 | //increase height so its above the ground. |
2127 | //should be getting the normal of the ground at the rez point and using that? | 2195 | //should be getting the normal of the ground at the rez point and using that? |
2128 | pos.Z += scale.Z / 2f; | 2196 | pos.Z += scale.Z / 2f; |
2129 | return pos; | 2197 | // return pos; |
2130 | } | 2198 | } |
2199 | |||
2200 | // check against posible water intercept | ||
2201 | if (wpos.Z > pos.Z) pos = wpos; | ||
2202 | return pos; | ||
2131 | } | 2203 | } |
2132 | 2204 | ||
2133 | 2205 | ||
@@ -2218,12 +2290,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2218 | { | 2290 | { |
2219 | if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) | 2291 | if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) |
2220 | { | 2292 | { |
2293 | sceneObject.IsDeleted = false; | ||
2221 | EventManager.TriggerObjectAddedToScene(sceneObject); | 2294 | EventManager.TriggerObjectAddedToScene(sceneObject); |
2222 | return true; | 2295 | return true; |
2223 | } | 2296 | } |
2224 | 2297 | ||
2225 | return false; | 2298 | return false; |
2226 | |||
2227 | } | 2299 | } |
2228 | 2300 | ||
2229 | /// <summary> | 2301 | /// <summary> |
@@ -2315,6 +2387,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2315 | /// </summary> | 2387 | /// </summary> |
2316 | public void DeleteAllSceneObjects() | 2388 | public void DeleteAllSceneObjects() |
2317 | { | 2389 | { |
2390 | DeleteAllSceneObjects(false); | ||
2391 | } | ||
2392 | |||
2393 | /// <summary> | ||
2394 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2395 | /// </summary> | ||
2396 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2397 | { | ||
2398 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2318 | lock (Entities) | 2399 | lock (Entities) |
2319 | { | 2400 | { |
2320 | EntityBase[] entities = Entities.GetEntities(); | 2401 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2323,11 +2404,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2323 | if (e is SceneObjectGroup) | 2404 | if (e is SceneObjectGroup) |
2324 | { | 2405 | { |
2325 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2406 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2326 | if (!sog.IsAttachment) | 2407 | if (sog != null && !sog.IsAttachment) |
2327 | DeleteSceneObject((SceneObjectGroup)e, false); | 2408 | { |
2409 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2410 | { | ||
2411 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2412 | } | ||
2413 | else | ||
2414 | { | ||
2415 | toReturn.Add((SceneObjectGroup)e); | ||
2416 | } | ||
2417 | } | ||
2328 | } | 2418 | } |
2329 | } | 2419 | } |
2330 | } | 2420 | } |
2421 | if (toReturn.Count > 0) | ||
2422 | { | ||
2423 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2424 | } | ||
2331 | } | 2425 | } |
2332 | 2426 | ||
2333 | /// <summary> | 2427 | /// <summary> |
@@ -2362,6 +2456,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2362 | 2456 | ||
2363 | foreach (SceneObjectPart part in partList) | 2457 | foreach (SceneObjectPart part in partList) |
2364 | { | 2458 | { |
2459 | if (part.KeyframeMotion != null) | ||
2460 | { | ||
2461 | part.KeyframeMotion.Delete(); | ||
2462 | part.KeyframeMotion = null; | ||
2463 | } | ||
2464 | |||
2365 | if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) | 2465 | if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) |
2366 | { | 2466 | { |
2367 | PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? | 2467 | PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? |
@@ -2379,6 +2479,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2379 | } | 2479 | } |
2380 | 2480 | ||
2381 | group.DeleteGroupFromScene(silent); | 2481 | group.DeleteGroupFromScene(silent); |
2482 | if (!silent) | ||
2483 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2382 | 2484 | ||
2383 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2485 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2384 | } | 2486 | } |
@@ -2668,7 +2770,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2668 | // If the user is banned, we won't let any of their objects | 2770 | // If the user is banned, we won't let any of their objects |
2669 | // enter. Period. | 2771 | // enter. Period. |
2670 | // | 2772 | // |
2671 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID)) | 2773 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36)) |
2672 | { | 2774 | { |
2673 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); | 2775 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); |
2674 | return false; | 2776 | return false; |
@@ -2703,6 +2805,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2703 | // before we restart the scripts, or else some functions won't work. | 2805 | // before we restart the scripts, or else some functions won't work. |
2704 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); | 2806 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); |
2705 | newObject.ResumeScripts(); | 2807 | newObject.ResumeScripts(); |
2808 | |||
2809 | if (newObject.RootPart.KeyframeMotion != null) | ||
2810 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2706 | } | 2811 | } |
2707 | 2812 | ||
2708 | // Do this as late as possible so that listeners have full access to the incoming object | 2813 | // Do this as late as possible so that listeners have full access to the incoming object |
@@ -2720,6 +2825,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2720 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2825 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2721 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2826 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2722 | { | 2827 | { |
2828 | if (sceneObject.OwnerID == UUID.Zero) | ||
2829 | { | ||
2830 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2831 | return false; | ||
2832 | } | ||
2833 | |||
2834 | // If the user is banned, we won't let any of their objects | ||
2835 | // enter. Period. | ||
2836 | // | ||
2837 | int flags = GetUserFlags(sceneObject.OwnerID); | ||
2838 | if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2839 | { | ||
2840 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | ||
2841 | |||
2842 | return false; | ||
2843 | } | ||
2844 | |||
2723 | // Force allocation of new LocalId | 2845 | // Force allocation of new LocalId |
2724 | // | 2846 | // |
2725 | SceneObjectPart[] parts = sceneObject.Parts; | 2847 | SceneObjectPart[] parts = sceneObject.Parts; |
@@ -2756,16 +2878,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2756 | // information that this is due to a teleport/border cross rather than an ordinary attachment. | 2878 | // information that this is due to a teleport/border cross rather than an ordinary attachment. |
2757 | // We currently do this in Scene.MakeRootAgent() instead. | 2879 | // We currently do this in Scene.MakeRootAgent() instead. |
2758 | if (AttachmentsModule != null) | 2880 | if (AttachmentsModule != null) |
2759 | AttachmentsModule.AttachObject(sp, grp, 0, false, false, true); | 2881 | AttachmentsModule.AttachObject(sp, grp, 0, false, false, false, true); |
2760 | } | 2882 | } |
2761 | else | 2883 | else |
2762 | { | 2884 | { |
2885 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2763 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2886 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2764 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2887 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2765 | } | 2888 | } |
2889 | if (sceneObject.OwnerID == UUID.Zero) | ||
2890 | { | ||
2891 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2892 | return false; | ||
2893 | } | ||
2766 | } | 2894 | } |
2767 | else | 2895 | else |
2768 | { | 2896 | { |
2897 | if (sceneObject.OwnerID == UUID.Zero) | ||
2898 | { | ||
2899 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2900 | return false; | ||
2901 | } | ||
2769 | AddRestoredSceneObject(sceneObject, true, false); | 2902 | AddRestoredSceneObject(sceneObject, true, false); |
2770 | } | 2903 | } |
2771 | 2904 | ||
@@ -2782,6 +2915,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2782 | return 2; // StateSource.PrimCrossing | 2915 | return 2; // StateSource.PrimCrossing |
2783 | } | 2916 | } |
2784 | 2917 | ||
2918 | public int GetUserFlags(UUID user) | ||
2919 | { | ||
2920 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2921 | /* | ||
2922 | ScenePresence sp; | ||
2923 | if (TryGetScenePresence(user, out sp)) | ||
2924 | { | ||
2925 | return sp.UserFlags; | ||
2926 | } | ||
2927 | else | ||
2928 | { | ||
2929 | */ | ||
2930 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2931 | if (uac == null) | ||
2932 | return 0; | ||
2933 | return uac.UserFlags; | ||
2934 | //} | ||
2935 | } | ||
2785 | #endregion | 2936 | #endregion |
2786 | 2937 | ||
2787 | #region Add/Remove Avatar Methods | 2938 | #region Add/Remove Avatar Methods |
@@ -2814,7 +2965,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2814 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2965 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2815 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2966 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2816 | 2967 | ||
2817 | // CheckHeartbeat(); | 2968 | CheckHeartbeat(); |
2818 | 2969 | ||
2819 | sp = GetScenePresence(client.AgentId); | 2970 | sp = GetScenePresence(client.AgentId); |
2820 | 2971 | ||
@@ -2832,6 +2983,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2832 | SubscribeToClientEvents(client); | 2983 | SubscribeToClientEvents(client); |
2833 | 2984 | ||
2834 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); | 2985 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); |
2986 | InventoryFolderBase cof = InventoryService.GetFolderForType(client.AgentId, (AssetType)46); | ||
2987 | if (cof == null) | ||
2988 | sp.COF = UUID.Zero; | ||
2989 | else | ||
2990 | sp.COF = cof.ID; | ||
2991 | |||
2992 | m_log.DebugFormat("[SCENE]: COF for {0} is {1}", client.AgentId, sp.COF); | ||
2835 | m_eventManager.TriggerOnNewPresence(sp); | 2993 | m_eventManager.TriggerOnNewPresence(sp); |
2836 | 2994 | ||
2837 | sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; | 2995 | sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; |
@@ -2944,19 +3102,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2944 | // and the scene presence and the client, if they exist | 3102 | // and the scene presence and the client, if they exist |
2945 | try | 3103 | try |
2946 | { | 3104 | { |
2947 | // We need to wait for the client to make UDP contact first. | 3105 | ScenePresence sp = GetScenePresence(agentID); |
2948 | // It's the UDP contact that creates the scene presence | 3106 | |
2949 | ScenePresence sp = WaitGetScenePresence(agentID); | ||
2950 | if (sp != null) | 3107 | if (sp != null) |
2951 | { | 3108 | { |
2952 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | 3109 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2953 | |||
2954 | sp.ControllingClient.Close(); | 3110 | sp.ControllingClient.Close(); |
2955 | } | 3111 | } |
2956 | else | 3112 | |
2957 | { | ||
2958 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2959 | } | ||
2960 | // BANG! SLASH! | 3113 | // BANG! SLASH! |
2961 | m_authenticateHandler.RemoveCircuit(agentID); | 3114 | m_authenticateHandler.RemoveCircuit(agentID); |
2962 | 3115 | ||
@@ -3001,6 +3154,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3001 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 3154 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
3002 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 3155 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
3003 | 3156 | ||
3157 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
3158 | |||
3004 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 3159 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
3005 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 3160 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
3006 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 3161 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3057,6 +3212,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3057 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 3212 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
3058 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 3213 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
3059 | client.OnCopyInventoryItem += CopyInventoryItem; | 3214 | client.OnCopyInventoryItem += CopyInventoryItem; |
3215 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
3060 | client.OnMoveInventoryItem += MoveInventoryItem; | 3216 | client.OnMoveInventoryItem += MoveInventoryItem; |
3061 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 3217 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
3062 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 3218 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -3128,6 +3284,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3128 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 3284 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
3129 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 3285 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
3130 | 3286 | ||
3287 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
3288 | |||
3131 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3289 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
3132 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3290 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
3133 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 3291 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3351,6 +3509,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3351 | /// <param name="flags"></param> | 3509 | /// <param name="flags"></param> |
3352 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3510 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3353 | { | 3511 | { |
3512 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3513 | ScenePresence presence; | ||
3514 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3515 | { | ||
3516 | if (presence.Appearance != null) | ||
3517 | { | ||
3518 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3519 | } | ||
3520 | } | ||
3521 | |||
3354 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3522 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3355 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3523 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3356 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3524 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3452,7 +3620,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3452 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop | 3620 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop |
3453 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI | 3621 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI |
3454 | if (closeChildAgents && CapsModule != null) | 3622 | if (closeChildAgents && CapsModule != null) |
3455 | CapsModule.RemoveCaps(agentID); | 3623 | CapsModule.RemoveCaps(agentID, avatar.ControllingClient.CircuitCode); |
3456 | 3624 | ||
3457 | // // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever | 3625 | // // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever |
3458 | // // this method is doing is HORRIBLE!!! | 3626 | // // this method is doing is HORRIBLE!!! |
@@ -3488,6 +3656,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3488 | // It's possible for child agents to have transactions if changes are being made cross-border. | 3656 | // It's possible for child agents to have transactions if changes are being made cross-border. |
3489 | if (AgentTransactionsModule != null) | 3657 | if (AgentTransactionsModule != null) |
3490 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); | 3658 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); |
3659 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3491 | } | 3660 | } |
3492 | catch (Exception e) | 3661 | catch (Exception e) |
3493 | { | 3662 | { |
@@ -3680,15 +3849,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3680 | agent.firstname, agent.lastname, agent.Viewer); | 3849 | agent.firstname, agent.lastname, agent.Viewer); |
3681 | reason = "Access denied, your viewer is banned by the region owner"; | 3850 | reason = "Access denied, your viewer is banned by the region owner"; |
3682 | return false; | 3851 | return false; |
3683 | } | 3852 | } |
3684 | 3853 | ||
3685 | ILandObject land; | 3854 | ScenePresence sp = GetScenePresence(agent.AgentID); |
3686 | 3855 | ||
3687 | lock (agent) | 3856 | // If we have noo presence here or if that presence is a zombie root |
3857 | // presence that will be kicled, we need a new CAPS object. | ||
3858 | if (sp == null || (sp != null && !sp.IsChildAgent)) | ||
3688 | { | 3859 | { |
3689 | ScenePresence sp = GetScenePresence(agent.AgentID); | 3860 | if (CapsModule != null) |
3690 | 3861 | { | |
3691 | if (sp != null && !sp.IsChildAgent) | 3862 | lock (agent) |
3863 | { | ||
3864 | CapsModule.SetAgentCapsSeeds(agent); | ||
3865 | CapsModule.CreateCaps(agent.AgentID, agent.circuitcode); | ||
3866 | } | ||
3867 | } | ||
3868 | } | ||
3869 | |||
3870 | if (sp != null) | ||
3871 | { | ||
3872 | if (!sp.IsChildAgent) | ||
3692 | { | 3873 | { |
3693 | // We have a zombie from a crashed session. | 3874 | // We have a zombie from a crashed session. |
3694 | // Or the same user is trying to be root twice here, won't work. | 3875 | // Or the same user is trying to be root twice here, won't work. |
@@ -3696,29 +3877,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3696 | m_log.WarnFormat( | 3877 | m_log.WarnFormat( |
3697 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | 3878 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", |
3698 | sp.Name, sp.UUID, RegionInfo.RegionName); | 3879 | sp.Name, sp.UUID, RegionInfo.RegionName); |
3699 | 3880 | ||
3700 | sp.ControllingClient.Close(true); | 3881 | sp.ControllingClient.Close(true, true); |
3701 | sp = null; | 3882 | sp = null; |
3702 | } | 3883 | } |
3884 | } | ||
3703 | 3885 | ||
3886 | lock (agent) | ||
3887 | { | ||
3704 | // Optimistic: add or update the circuit data with the new agent circuit data and teleport flags. | 3888 | // Optimistic: add or update the circuit data with the new agent circuit data and teleport flags. |
3705 | // We need the circuit data here for some of the subsequent checks. (groups, for example) | 3889 | // We need the circuit data here for some of the subsequent checks. (groups, for example) |
3706 | // If the checks fail, we remove the circuit. | 3890 | // If the checks fail, we remove the circuit. |
3707 | agent.teleportFlags = teleportFlags; | 3891 | agent.teleportFlags = teleportFlags; |
3708 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 3892 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
3709 | 3893 | ||
3710 | land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3711 | |||
3712 | // On login test land permisions | 3894 | // On login test land permisions |
3713 | if (vialogin) | 3895 | if (vialogin) |
3714 | { | 3896 | { |
3715 | if (land != null && !TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | 3897 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3898 | if (cache != null) | ||
3899 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3900 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3716 | { | 3901 | { |
3902 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3717 | m_authenticateHandler.RemoveCircuit(agent.circuitcode); | 3903 | m_authenticateHandler.RemoveCircuit(agent.circuitcode); |
3718 | return false; | 3904 | return false; |
3719 | } | 3905 | } |
3720 | } | 3906 | } |
3721 | 3907 | ||
3722 | if (sp == null) // We don't have an [child] agent here already | 3908 | if (sp == null) // We don't have an [child] agent here already |
3723 | { | 3909 | { |
3724 | if (requirePresenceLookup) | 3910 | if (requirePresenceLookup) |
@@ -3740,13 +3926,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3740 | return false; | 3926 | return false; |
3741 | } | 3927 | } |
3742 | } | 3928 | } |
3743 | 3929 | ||
3744 | try | 3930 | try |
3745 | { | 3931 | { |
3746 | if (!AuthorizeUser(agent, out reason)) | 3932 | // Always check estate if this is a login. Always |
3933 | // check if banned regions are to be blacked out. | ||
3934 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3747 | { | 3935 | { |
3748 | m_authenticateHandler.RemoveCircuit(agent.circuitcode); | 3936 | if (!AuthorizeUser(agent, out reason)) |
3749 | return false; | 3937 | { |
3938 | m_authenticateHandler.RemoveCircuit(agent.circuitcode); | ||
3939 | return false; | ||
3940 | } | ||
3750 | } | 3941 | } |
3751 | } | 3942 | } |
3752 | catch (Exception e) | 3943 | catch (Exception e) |
@@ -3757,32 +3948,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
3757 | m_authenticateHandler.RemoveCircuit(agent.circuitcode); | 3948 | m_authenticateHandler.RemoveCircuit(agent.circuitcode); |
3758 | return false; | 3949 | return false; |
3759 | } | 3950 | } |
3760 | 3951 | ||
3761 | m_log.InfoFormat( | 3952 | m_log.InfoFormat( |
3762 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", | 3953 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", |
3763 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3954 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3764 | agent.AgentID, agent.circuitcode); | 3955 | agent.AgentID, agent.circuitcode); |
3765 | 3956 | ||
3766 | if (CapsModule != null) | ||
3767 | { | ||
3768 | CapsModule.SetAgentCapsSeeds(agent); | ||
3769 | CapsModule.CreateCaps(agent.AgentID); | ||
3770 | } | ||
3771 | } | 3957 | } |
3772 | else | 3958 | else |
3773 | { | 3959 | { |
3774 | // Let the SP know how we got here. This has a lot of interesting | 3960 | // Let the SP know how we got here. This has a lot of interesting |
3775 | // uses down the line. | 3961 | // uses down the line. |
3776 | sp.TeleportFlags = (TPFlags)teleportFlags; | 3962 | sp.TeleportFlags = (TPFlags)teleportFlags; |
3777 | 3963 | ||
3778 | if (sp.IsChildAgent) | 3964 | if (sp.IsChildAgent) |
3779 | { | 3965 | { |
3780 | m_log.DebugFormat( | 3966 | m_log.DebugFormat( |
3781 | "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", | 3967 | "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", |
3782 | agent.AgentID, RegionInfo.RegionName); | 3968 | agent.AgentID, RegionInfo.RegionName); |
3783 | 3969 | ||
3784 | sp.AdjustKnownSeeds(); | 3970 | sp.AdjustKnownSeeds(); |
3785 | 3971 | ||
3786 | if (CapsModule != null) | 3972 | if (CapsModule != null) |
3787 | CapsModule.SetAgentCapsSeeds(agent); | 3973 | CapsModule.SetAgentCapsSeeds(agent); |
3788 | } | 3974 | } |
@@ -3790,6 +3976,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3790 | } | 3976 | } |
3791 | 3977 | ||
3792 | 3978 | ||
3979 | if (CapsModule != null) | ||
3980 | { | ||
3981 | CapsModule.ActivateCaps(agent.circuitcode); | ||
3982 | } | ||
3983 | |||
3793 | if (vialogin) | 3984 | if (vialogin) |
3794 | { | 3985 | { |
3795 | // CleanDroppedAttachments(); | 3986 | // CleanDroppedAttachments(); |
@@ -3881,6 +4072,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3881 | } | 4072 | } |
3882 | 4073 | ||
3883 | // Honor parcel landing type and position. | 4074 | // Honor parcel landing type and position. |
4075 | /* | ||
4076 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3884 | if (land != null) | 4077 | if (land != null) |
3885 | { | 4078 | { |
3886 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 4079 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3888,6 +4081,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3888 | agent.startpos = land.LandData.UserLocation; | 4081 | agent.startpos = land.LandData.UserLocation; |
3889 | } | 4082 | } |
3890 | } | 4083 | } |
4084 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3891 | } | 4085 | } |
3892 | 4086 | ||
3893 | return true; | 4087 | return true; |
@@ -3985,7 +4179,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3985 | 4179 | ||
3986 | if (!m_strictAccessControl) return true; | 4180 | if (!m_strictAccessControl) return true; |
3987 | if (Permissions.IsGod(agent.AgentID)) return true; | 4181 | if (Permissions.IsGod(agent.AgentID)) return true; |
3988 | 4182 | ||
3989 | if (AuthorizationService != null) | 4183 | if (AuthorizationService != null) |
3990 | { | 4184 | { |
3991 | if (!AuthorizationService.IsAuthorizedForRegion( | 4185 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -4000,7 +4194,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4000 | 4194 | ||
4001 | if (RegionInfo.EstateSettings != null) | 4195 | if (RegionInfo.EstateSettings != null) |
4002 | { | 4196 | { |
4003 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID)) | 4197 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID, 0)) |
4004 | { | 4198 | { |
4005 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 4199 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
4006 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 4200 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -4190,6 +4384,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
4190 | 4384 | ||
4191 | // XPTO: if this agent is not allowed here as root, always return false | 4385 | // XPTO: if this agent is not allowed here as root, always return false |
4192 | 4386 | ||
4387 | // We have to wait until the viewer contacts this region after receiving EAC. | ||
4388 | // That calls AddNewClient, which finally creates the ScenePresence | ||
4389 | int flags = GetUserFlags(cAgentData.AgentID); | ||
4390 | if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
4391 | { | ||
4392 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
4393 | return false; | ||
4394 | } | ||
4395 | |||
4193 | // TODO: This check should probably be in QueryAccess(). | 4396 | // TODO: This check should probably be in QueryAccess(). |
4194 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4397 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
4195 | if (nearestParcel == null) | 4398 | if (nearestParcel == null) |
@@ -4254,7 +4457,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4254 | /// <param name='agentID'></param> | 4457 | /// <param name='agentID'></param> |
4255 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) | 4458 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) |
4256 | { | 4459 | { |
4257 | int ntimes = 10; | 4460 | int ntimes = 30; |
4258 | ScenePresence sp = null; | 4461 | ScenePresence sp = null; |
4259 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) | 4462 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) |
4260 | Thread.Sleep(1000); | 4463 | Thread.Sleep(1000); |
@@ -4284,6 +4487,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4284 | return false; | 4487 | return false; |
4285 | } | 4488 | } |
4286 | 4489 | ||
4490 | public bool IncomingCloseAgent(UUID agentID) | ||
4491 | { | ||
4492 | return IncomingCloseAgent(agentID, false); | ||
4493 | } | ||
4494 | |||
4495 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4496 | { | ||
4497 | return IncomingCloseAgent(agentID, true); | ||
4498 | } | ||
4499 | |||
4287 | /// <summary> | 4500 | /// <summary> |
4288 | /// Tell a single agent to disconnect from the region. | 4501 | /// Tell a single agent to disconnect from the region. |
4289 | /// </summary> | 4502 | /// </summary> |
@@ -4299,7 +4512,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4299 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4512 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4300 | if (presence != null) | 4513 | if (presence != null) |
4301 | { | 4514 | { |
4302 | presence.ControllingClient.Close(force); | 4515 | presence.ControllingClient.Close(force, force); |
4303 | return true; | 4516 | return true; |
4304 | } | 4517 | } |
4305 | 4518 | ||
@@ -4932,7 +5145,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4932 | { | 5145 | { |
4933 | if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 5146 | if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
4934 | { | 5147 | { |
4935 | if (grp.RootPart.Expires <= DateTime.Now) | 5148 | if (grp.GetSittingAvatarsCount() == 0 && grp.RootPart.Expires <= DateTime.Now) |
4936 | DeleteSceneObject(grp, false); | 5149 | DeleteSceneObject(grp, false); |
4937 | } | 5150 | } |
4938 | } | 5151 | } |
@@ -4946,35 +5159,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
4946 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); | 5159 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); |
4947 | } | 5160 | } |
4948 | 5161 | ||
4949 | public int GetHealth() | 5162 | public int GetHealth(out int flags, out string message) |
4950 | { | 5163 | { |
4951 | // Returns: | 5164 | // Returns: |
4952 | // 1 = sim is up and accepting http requests. The heartbeat has | 5165 | // 1 = sim is up and accepting http requests. The heartbeat has |
4953 | // stopped and the sim is probably locked up, but a remote | 5166 | // stopped and the sim is probably locked up, but a remote |
4954 | // admin restart may succeed | 5167 | // admin restart may succeed |
4955 | // | 5168 | // |
4956 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 5169 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4957 | // usable for people within and logins _may_ work | 5170 | // usable for people within |
5171 | // | ||
5172 | // 3 = Sim is up and one packet thread is running. Sim is | ||
5173 | // unstable and will not accept new logins | ||
4958 | // | 5174 | // |
4959 | // 3 = We have seen a new user enter within the past 4 minutes | 5175 | // 4 = Sim is up and both packet threads are running. Sim is |
5176 | // likely usable | ||
5177 | // | ||
5178 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4960 | // which can be seen as positive confirmation of sim health | 5179 | // which can be seen as positive confirmation of sim health |
4961 | // | 5180 | // |
5181 | |||
5182 | flags = 0; | ||
5183 | message = String.Empty; | ||
5184 | |||
5185 | CheckHeartbeat(); | ||
5186 | |||
5187 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
5188 | { | ||
5189 | // We're still starting | ||
5190 | // 0 means "in startup", it can't happen another way, since | ||
5191 | // to get here, we must be able to accept http connections | ||
5192 | return 0; | ||
5193 | } | ||
5194 | |||
4962 | int health=1; // Start at 1, means we're up | 5195 | int health=1; // Start at 1, means we're up |
4963 | 5196 | ||
4964 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) | 5197 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
4965 | health += 1; | 5198 | { |
5199 | health+=1; | ||
5200 | flags |= 1; | ||
5201 | } | ||
5202 | |||
5203 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
5204 | { | ||
5205 | health+=1; | ||
5206 | flags |= 2; | ||
5207 | } | ||
5208 | |||
5209 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
5210 | { | ||
5211 | health+=1; | ||
5212 | flags |= 4; | ||
5213 | } | ||
4966 | else | 5214 | else |
5215 | { | ||
5216 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
5217 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
5218 | proc.EnableRaisingEvents=false; | ||
5219 | proc.StartInfo.FileName = "/bin/kill"; | ||
5220 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
5221 | proc.Start(); | ||
5222 | proc.WaitForExit(); | ||
5223 | Thread.Sleep(1000); | ||
5224 | Environment.Exit(1); | ||
5225 | } | ||
5226 | |||
5227 | if (flags != 7) | ||
4967 | return health; | 5228 | return health; |
4968 | 5229 | ||
4969 | // A login in the last 4 mins? We can't be doing too badly | 5230 | // A login in the last 4 mins? We can't be doing too badly |
4970 | // | 5231 | // |
4971 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 5232 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4972 | health++; | 5233 | health++; |
4973 | else | 5234 | else |
4974 | return health; | 5235 | return health; |
4975 | 5236 | ||
4976 | // CheckHeartbeat(); | ||
4977 | |||
4978 | return health; | 5237 | return health; |
4979 | } | 5238 | } |
4980 | 5239 | ||
@@ -5062,7 +5321,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5062 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 5321 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
5063 | if (wasUsingPhysics) | 5322 | if (wasUsingPhysics) |
5064 | { | 5323 | { |
5065 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 5324 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
5066 | } | 5325 | } |
5067 | } | 5326 | } |
5068 | 5327 | ||
@@ -5161,14 +5420,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5161 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 5420 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
5162 | } | 5421 | } |
5163 | 5422 | ||
5164 | // private void CheckHeartbeat() | 5423 | private void CheckHeartbeat() |
5165 | // { | 5424 | { |
5166 | // if (m_firstHeartbeat) | 5425 | if (m_firstHeartbeat) |
5167 | // return; | 5426 | return; |
5168 | // | 5427 | |
5169 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) | 5428 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000) |
5170 | // StartTimer(); | 5429 | Start(); |
5171 | // } | 5430 | } |
5172 | 5431 | ||
5173 | public override ISceneObject DeserializeObject(string representation) | 5432 | public override ISceneObject DeserializeObject(string representation) |
5174 | { | 5433 | { |
@@ -5226,7 +5485,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5226 | Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar); | 5485 | Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar); |
5227 | 5486 | ||
5228 | //Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString()); | 5487 | //Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString()); |
5229 | 5488 | ||
5230 | return nearestRegionEdgePoint; | 5489 | return nearestRegionEdgePoint; |
5231 | } | 5490 | } |
5232 | 5491 | ||
@@ -5480,7 +5739,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5480 | mapModule.GenerateMaptile(); | 5739 | mapModule.GenerateMaptile(); |
5481 | } | 5740 | } |
5482 | 5741 | ||
5483 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5742 | // public void CleanDroppedAttachments() |
5743 | // { | ||
5744 | // List<SceneObjectGroup> objectsToDelete = | ||
5745 | // new List<SceneObjectGroup>(); | ||
5746 | // | ||
5747 | // lock (m_cleaningAttachments) | ||
5748 | // { | ||
5749 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5750 | // { | ||
5751 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5752 | // { | ||
5753 | // UUID agentID = grp.OwnerID; | ||
5754 | // if (agentID == UUID.Zero) | ||
5755 | // { | ||
5756 | // objectsToDelete.Add(grp); | ||
5757 | // return; | ||
5758 | // } | ||
5759 | // | ||
5760 | // ScenePresence sp = GetScenePresence(agentID); | ||
5761 | // if (sp == null) | ||
5762 | // { | ||
5763 | // objectsToDelete.Add(grp); | ||
5764 | // return; | ||
5765 | // } | ||
5766 | // } | ||
5767 | // }); | ||
5768 | // } | ||
5769 | // | ||
5770 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5771 | // { | ||
5772 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5773 | // DeleteSceneObject(grp, true); | ||
5774 | // } | ||
5775 | // } | ||
5776 | |||
5777 | public void ThreadAlive(int threadCode) | ||
5778 | { | ||
5779 | switch(threadCode) | ||
5780 | { | ||
5781 | case 1: // Incoming | ||
5782 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5783 | break; | ||
5784 | case 2: // Incoming | ||
5785 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5786 | break; | ||
5787 | } | ||
5788 | } | ||
5789 | |||
5790 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5484 | { | 5791 | { |
5485 | RegenerateMaptile(); | 5792 | RegenerateMaptile(); |
5486 | 5793 | ||
@@ -5642,7 +5949,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
5642 | return true; | 5949 | return true; |
5643 | } | 5950 | } |
5644 | 5951 | ||
5645 | /// <summary> | 5952 | public void StartTimerWatchdog() |
5953 | { | ||
5954 | m_timerWatchdog.Interval = 1000; | ||
5955 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5956 | m_timerWatchdog.AutoReset = true; | ||
5957 | m_timerWatchdog.Start(); | ||
5958 | } | ||
5959 | |||
5960 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5961 | { | ||
5962 | CheckHeartbeat(); | ||
5963 | } | ||
5964 | |||
5646 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5965 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5647 | /// autopilot that moves an avatar to a sit target!. | 5966 | /// autopilot that moves an avatar to a sit target!. |
5648 | /// </summary> | 5967 | /// </summary> |
@@ -5721,6 +6040,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
5721 | return m_SpawnPoint - 1; | 6040 | return m_SpawnPoint - 1; |
5722 | } | 6041 | } |
5723 | 6042 | ||
6043 | private void HandleGcCollect(string module, string[] args) | ||
6044 | { | ||
6045 | GC.Collect(); | ||
6046 | } | ||
6047 | |||
5724 | /// <summary> | 6048 | /// <summary> |
5725 | /// Wrappers to get physics modules retrieve assets. | 6049 | /// Wrappers to get physics modules retrieve assets. |
5726 | /// </summary> | 6050 | /// </summary> |