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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs684
1 files changed, 522 insertions, 162 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 1f5cddd..9559cc4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -118,6 +118,7 @@ namespace OpenSim.Region.Framework.Scenes
118 // TODO: need to figure out how allow client agents but deny 118 // TODO: need to figure out how allow client agents but deny
119 // root agents when ACL denies access to root agent 119 // root agents when ACL denies access to root agent
120 public bool m_strictAccessControl = true; 120 public bool m_strictAccessControl = true;
121 public bool m_seeIntoBannedRegion = false;
121 public int MaxUndoCount = 5; 122 public int MaxUndoCount = 5;
122 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; 123 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
123 public bool LoginLock = false; 124 public bool LoginLock = false;
@@ -133,12 +134,14 @@ namespace OpenSim.Region.Framework.Scenes
133 134
134 protected int m_splitRegionID; 135 protected int m_splitRegionID;
135 protected Timer m_restartWaitTimer = new Timer(); 136 protected Timer m_restartWaitTimer = new Timer();
137 protected Timer m_timerWatchdog = new Timer();
136 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); 138 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
137 protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); 139 protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
138 protected string m_simulatorVersion = "OpenSimulator Server"; 140 protected string m_simulatorVersion = "OpenSimulator Server";
139 protected ModuleLoader m_moduleLoader; 141 protected ModuleLoader m_moduleLoader;
140 protected AgentCircuitManager m_authenticateHandler; 142 protected AgentCircuitManager m_authenticateHandler;
141 protected SceneCommunicationService m_sceneGridService; 143 protected SceneCommunicationService m_sceneGridService;
144 protected ISnmpModule m_snmpService = null;
142 145
143 protected ISimulationDataService m_SimulationDataService; 146 protected ISimulationDataService m_SimulationDataService;
144 protected IEstateDataService m_EstateDataService; 147 protected IEstateDataService m_EstateDataService;
@@ -201,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes
201 private int m_update_events = 1; 204 private int m_update_events = 1;
202 private int m_update_backup = 200; 205 private int m_update_backup = 200;
203 private int m_update_terrain = 50; 206 private int m_update_terrain = 50;
204// private int m_update_land = 1; 207 private int m_update_land = 10;
205 private int m_update_coarse_locations = 50; 208 private int m_update_coarse_locations = 50;
206 209
207 private int agentMS; 210 private int agentMS;
@@ -220,6 +223,7 @@ namespace OpenSim.Region.Framework.Scenes
220 /// </summary> 223 /// </summary>
221 private int m_lastFrameTick; 224 private int m_lastFrameTick;
222 225
226 public bool CombineRegions = false;
223 /// <summary> 227 /// <summary>
224 /// Tick at which the last maintenance run occurred. 228 /// Tick at which the last maintenance run occurred.
225 /// </summary> 229 /// </summary>
@@ -250,6 +254,11 @@ namespace OpenSim.Region.Framework.Scenes
250 /// </summary> 254 /// </summary>
251 private int m_LastLogin; 255 private int m_LastLogin;
252 256
257 private int m_lastIncoming;
258 private int m_lastOutgoing;
259 private int m_hbRestarts = 0;
260
261
253 /// <summary> 262 /// <summary>
254 /// Thread that runs the scene loop. 263 /// Thread that runs the scene loop.
255 /// </summary> 264 /// </summary>
@@ -265,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes
265 private volatile bool m_shuttingDown; 274 private volatile bool m_shuttingDown;
266 275
267// private int m_lastUpdate; 276// private int m_lastUpdate;
268// private bool m_firstHeartbeat = true; 277 private bool m_firstHeartbeat = true;
269 278
270 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; 279 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
271 private bool m_reprioritizationEnabled = true; 280 private bool m_reprioritizationEnabled = true;
@@ -310,6 +319,19 @@ namespace OpenSim.Region.Framework.Scenes
310 get { return m_sceneGridService; } 319 get { return m_sceneGridService; }
311 } 320 }
312 321
322 public ISnmpModule SnmpService
323 {
324 get
325 {
326 if (m_snmpService == null)
327 {
328 m_snmpService = RequestModuleInterface<ISnmpModule>();
329 }
330
331 return m_snmpService;
332 }
333 }
334
313 public ISimulationDataService SimulationDataService 335 public ISimulationDataService SimulationDataService
314 { 336 {
315 get 337 get
@@ -592,6 +614,8 @@ namespace OpenSim.Region.Framework.Scenes
592 m_EstateDataService = estateDataService; 614 m_EstateDataService = estateDataService;
593 m_regionHandle = m_regInfo.RegionHandle; 615 m_regionHandle = m_regInfo.RegionHandle;
594 m_regionName = m_regInfo.RegionName; 616 m_regionName = m_regInfo.RegionName;
617 m_lastIncoming = 0;
618 m_lastOutgoing = 0;
595 619
596 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); 620 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
597 m_asyncSceneObjectDeleter.Enabled = true; 621 m_asyncSceneObjectDeleter.Enabled = true;
@@ -676,98 +700,107 @@ namespace OpenSim.Region.Framework.Scenes
676 700
677 // Region config overrides global config 701 // Region config overrides global config
678 // 702 //
679 if (m_config.Configs["Startup"] != null) 703 try
680 { 704 {
681 IConfig startupConfig = m_config.Configs["Startup"]; 705 if (m_config.Configs["Startup"] != null)
682
683 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
684 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
685 if (!m_useBackup)
686 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
687
688 //Animation states
689 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
690
691 PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
692 CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
693
694 m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys);
695 if (RegionInfo.NonphysPrimMax > 0)
696 { 706 {
697 m_maxNonphys = RegionInfo.NonphysPrimMax; 707 IConfig startupConfig = m_config.Configs["Startup"];
698 }
699 708
700 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); 709 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
710 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
711 if (!m_useBackup)
712 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
713
714 //Animation states
715 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
701 716
702 if (RegionInfo.PhysPrimMax > 0) 717 PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
703 { 718 CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
704 m_maxPhys = RegionInfo.PhysPrimMax;
705 }
706 719
707 // Here, if clamping is requested in either global or 720 m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys);
708 // local config, it will be used 721 if (RegionInfo.NonphysPrimMax > 0)
709 // 722 {
710 m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); 723 m_maxNonphys = RegionInfo.NonphysPrimMax;
711 if (RegionInfo.ClampPrimSize) 724 }
712 {
713 m_clampPrimSize = true;
714 }
715 725
716 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 726 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);
717 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
718 m_dontPersistBefore =
719 startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
720 m_dontPersistBefore *= 10000000;
721 m_persistAfter =
722 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
723 m_persistAfter *= 10000000;
724 727
725 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); 728 if (RegionInfo.PhysPrimMax > 0)
729 {
730 m_maxPhys = RegionInfo.PhysPrimMax;
731 }
726 732
727 IConfig packetConfig = m_config.Configs["PacketPool"]; 733 // Here, if clamping is requested in either global or
728 if (packetConfig != null) 734 // local config, it will be used
729 { 735 //
730 PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); 736 m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
731 PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); 737 if (RegionInfo.ClampPrimSize)
732 } 738 {
739 m_clampPrimSize = true;
740 }
733 741
734 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); 742 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
743 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
744 m_dontPersistBefore =
745 startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
746 m_dontPersistBefore *= 10000000;
747 m_persistAfter =
748 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
749 m_persistAfter *= 10000000;
735 750
736 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); 751 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
737 if (m_generateMaptiles) 752 m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine);
738 { 753
739 int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); 754 IConfig packetConfig = m_config.Configs["PacketPool"];
740 if (maptileRefresh != 0) 755 if (packetConfig != null)
741 { 756 {
742 m_mapGenerationTimer.Interval = maptileRefresh * 1000; 757 PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
743 m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; 758 PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
744 m_mapGenerationTimer.AutoReset = true;
745 m_mapGenerationTimer.Start();
746 } 759 }
747 }
748 else
749 {
750 string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
751 UUID tileID;
752 760
753 if (UUID.TryParse(tile, out tileID)) 761 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
762 m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
763 CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
764
765 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
766 if (m_generateMaptiles)
754 { 767 {
755 RegionInfo.RegionSettings.TerrainImageID = tileID; 768 int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
769 if (maptileRefresh != 0)
770 {
771 m_mapGenerationTimer.Interval = maptileRefresh * 1000;
772 m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
773 m_mapGenerationTimer.AutoReset = true;
774 m_mapGenerationTimer.Start();
775 }
756 } 776 }
757 } 777 else
778 {
779 string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
780 UUID tileID;
758 781
759 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); 782 if (UUID.TryParse(tile, out tileID))
760 m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); 783 {
761 m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); 784 RegionInfo.RegionSettings.TerrainImageID = tileID;
762 m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); 785 }
763 m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); 786 }
764 m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects);
765 m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics);
766 m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences);
767 m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain);
768 m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning);
769 787
770 SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); 788 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime);
789 m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup);
790 m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
791 m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement);
792 m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events);
793 m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects);
794 m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics);
795 m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences);
796 m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain);
797 m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning);
798 SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates);
799 }
800 }
801 catch (Exception e)
802 {
803 m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString());
771 } 804 }
772 805
773 #endregion Region Config 806 #endregion Region Config
@@ -1198,7 +1231,22 @@ namespace OpenSim.Region.Framework.Scenes
1198 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); 1231 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
1199 if (m_heartbeatThread != null) 1232 if (m_heartbeatThread != null)
1200 { 1233 {
1234 m_hbRestarts++;
1235 if(m_hbRestarts > 10)
1236 Environment.Exit(1);
1237 m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName);
1238
1239//int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
1240//System.Diagnostics.Process proc = new System.Diagnostics.Process();
1241//proc.EnableRaisingEvents=false;
1242//proc.StartInfo.FileName = "/bin/kill";
1243//proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
1244//proc.Start();
1245//proc.WaitForExit();
1246//Thread.Sleep(1000);
1247//Environment.Exit(1);
1201 m_heartbeatThread.Abort(); 1248 m_heartbeatThread.Abort();
1249 Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId);
1202 m_heartbeatThread = null; 1250 m_heartbeatThread = null;
1203 } 1251 }
1204// m_lastUpdate = Util.EnvironmentTickCount(); 1252// m_lastUpdate = Util.EnvironmentTickCount();
@@ -1511,6 +1559,8 @@ namespace OpenSim.Region.Framework.Scenes
1511 maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); 1559 maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc);
1512 maintc = (int)(MinFrameTime * 1000) - maintc; 1560 maintc = (int)(MinFrameTime * 1000) - maintc;
1513 1561
1562 m_firstHeartbeat = false;
1563
1514 if (maintc > 0) 1564 if (maintc > 0)
1515 Thread.Sleep(maintc); 1565 Thread.Sleep(maintc);
1516 1566
@@ -1540,9 +1590,9 @@ namespace OpenSim.Region.Framework.Scenes
1540 1590
1541 private void CheckAtTargets() 1591 private void CheckAtTargets()
1542 { 1592 {
1543 Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; 1593 List<SceneObjectGroup> objs = new List<SceneObjectGroup>();
1544 lock (m_groupsWithTargets) 1594 lock (m_groupsWithTargets)
1545 objs = m_groupsWithTargets.Values; 1595 objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values);
1546 1596
1547 foreach (SceneObjectGroup entry in objs) 1597 foreach (SceneObjectGroup entry in objs)
1548 entry.checkAtTargets(); 1598 entry.checkAtTargets();
@@ -1623,7 +1673,7 @@ namespace OpenSim.Region.Framework.Scenes
1623 msg.fromAgentName = "Server"; 1673 msg.fromAgentName = "Server";
1624 msg.dialog = (byte)19; // Object msg 1674 msg.dialog = (byte)19; // Object msg
1625 msg.fromGroup = false; 1675 msg.fromGroup = false;
1626 msg.offline = (byte)0; 1676 msg.offline = (byte)1;
1627 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; 1677 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID;
1628 msg.Position = Vector3.Zero; 1678 msg.Position = Vector3.Zero;
1629 msg.RegionID = RegionInfo.RegionID.Guid; 1679 msg.RegionID = RegionInfo.RegionID.Guid;
@@ -1861,14 +1911,24 @@ namespace OpenSim.Region.Framework.Scenes
1861 /// <returns></returns> 1911 /// <returns></returns>
1862 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) 1912 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter)
1863 { 1913 {
1914
1915 float wheight = (float)RegionInfo.RegionSettings.WaterHeight;
1916 Vector3 wpos = Vector3.Zero;
1917 // Check for water surface intersection from above
1918 if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) )
1919 {
1920 float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z);
1921 wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X));
1922 wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y));
1923 wpos.Z = wheight;
1924 }
1925
1864 Vector3 pos = Vector3.Zero; 1926 Vector3 pos = Vector3.Zero;
1865 if (RayEndIsIntersection == (byte)1) 1927 if (RayEndIsIntersection == (byte)1)
1866 { 1928 {
1867 pos = RayEnd; 1929 pos = RayEnd;
1868 return pos;
1869 } 1930 }
1870 1931 else if (RayTargetID != UUID.Zero)
1871 if (RayTargetID != UUID.Zero)
1872 { 1932 {
1873 SceneObjectPart target = GetSceneObjectPart(RayTargetID); 1933 SceneObjectPart target = GetSceneObjectPart(RayTargetID);
1874 1934
@@ -1890,7 +1950,7 @@ namespace OpenSim.Region.Framework.Scenes
1890 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); 1950 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter);
1891 1951
1892 // Un-comment out the following line to Get Raytrace results printed to the console. 1952 // Un-comment out the following line to Get Raytrace results printed to the console.
1893 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); 1953 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
1894 float ScaleOffset = 0.5f; 1954 float ScaleOffset = 0.5f;
1895 1955
1896 // If we hit something 1956 // If we hit something
@@ -1913,13 +1973,10 @@ namespace OpenSim.Region.Framework.Scenes
1913 //pos.Z -= 0.25F; 1973 //pos.Z -= 0.25F;
1914 1974
1915 } 1975 }
1916
1917 return pos;
1918 } 1976 }
1919 else 1977 else
1920 { 1978 {
1921 // We don't have a target here, so we're going to raytrace all the objects in the scene. 1979 // We don't have a target here, so we're going to raytrace all the objects in the scene.
1922
1923 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); 1980 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false);
1924 1981
1925 // Un-comment the following line to print the raytrace results to the console. 1982 // Un-comment the following line to print the raytrace results to the console.
@@ -1928,13 +1985,12 @@ namespace OpenSim.Region.Framework.Scenes
1928 if (ei.HitTF) 1985 if (ei.HitTF)
1929 { 1986 {
1930 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); 1987 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
1931 } else 1988 }
1989 else
1932 { 1990 {
1933 // fall back to our stupid functionality 1991 // fall back to our stupid functionality
1934 pos = RayEnd; 1992 pos = RayEnd;
1935 } 1993 }
1936
1937 return pos;
1938 } 1994 }
1939 } 1995 }
1940 else 1996 else
@@ -1945,8 +2001,12 @@ namespace OpenSim.Region.Framework.Scenes
1945 //increase height so its above the ground. 2001 //increase height so its above the ground.
1946 //should be getting the normal of the ground at the rez point and using that? 2002 //should be getting the normal of the ground at the rez point and using that?
1947 pos.Z += scale.Z / 2f; 2003 pos.Z += scale.Z / 2f;
1948 return pos; 2004// return pos;
1949 } 2005 }
2006
2007 // check against posible water intercept
2008 if (wpos.Z > pos.Z) pos = wpos;
2009 return pos;
1950 } 2010 }
1951 2011
1952 2012
@@ -2030,7 +2090,10 @@ namespace OpenSim.Region.Framework.Scenes
2030 public bool AddRestoredSceneObject( 2090 public bool AddRestoredSceneObject(
2031 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) 2091 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
2032 { 2092 {
2033 return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); 2093 bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates);
2094 if (result)
2095 sceneObject.IsDeleted = false;
2096 return result;
2034 } 2097 }
2035 2098
2036 /// <summary> 2099 /// <summary>
@@ -2122,6 +2185,15 @@ namespace OpenSim.Region.Framework.Scenes
2122 /// </summary> 2185 /// </summary>
2123 public void DeleteAllSceneObjects() 2186 public void DeleteAllSceneObjects()
2124 { 2187 {
2188 DeleteAllSceneObjects(false);
2189 }
2190
2191 /// <summary>
2192 /// Delete every object from the scene. This does not include attachments worn by avatars.
2193 /// </summary>
2194 public void DeleteAllSceneObjects(bool exceptNoCopy)
2195 {
2196 List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>();
2125 lock (Entities) 2197 lock (Entities)
2126 { 2198 {
2127 EntityBase[] entities = Entities.GetEntities(); 2199 EntityBase[] entities = Entities.GetEntities();
@@ -2130,11 +2202,24 @@ namespace OpenSim.Region.Framework.Scenes
2130 if (e is SceneObjectGroup) 2202 if (e is SceneObjectGroup)
2131 { 2203 {
2132 SceneObjectGroup sog = (SceneObjectGroup)e; 2204 SceneObjectGroup sog = (SceneObjectGroup)e;
2133 if (!sog.IsAttachment) 2205 if (sog != null && !sog.IsAttachment)
2134 DeleteSceneObject((SceneObjectGroup)e, false); 2206 {
2207 if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0))
2208 {
2209 DeleteSceneObject((SceneObjectGroup)e, false);
2210 }
2211 else
2212 {
2213 toReturn.Add((SceneObjectGroup)e);
2214 }
2215 }
2135 } 2216 }
2136 } 2217 }
2137 } 2218 }
2219 if (toReturn.Count > 0)
2220 {
2221 returnObjects(toReturn.ToArray(), UUID.Zero);
2222 }
2138 } 2223 }
2139 2224
2140 /// <summary> 2225 /// <summary>
@@ -2175,6 +2260,8 @@ namespace OpenSim.Region.Framework.Scenes
2175 } 2260 }
2176 2261
2177 group.DeleteGroupFromScene(silent); 2262 group.DeleteGroupFromScene(silent);
2263 if (!silent)
2264 SendKillObject(new List<uint>() { group.LocalId });
2178 2265
2179// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); 2266// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
2180 } 2267 }
@@ -2464,6 +2551,8 @@ namespace OpenSim.Region.Framework.Scenes
2464 2551
2465 if (newPosition != Vector3.Zero) 2552 if (newPosition != Vector3.Zero)
2466 newObject.RootPart.GroupPosition = newPosition; 2553 newObject.RootPart.GroupPosition = newPosition;
2554 if (newObject.RootPart.KeyframeMotion != null)
2555 newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject);
2467 2556
2468 if (!AddSceneObject(newObject)) 2557 if (!AddSceneObject(newObject))
2469 { 2558 {
@@ -2532,10 +2621,17 @@ namespace OpenSim.Region.Framework.Scenes
2532 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> 2621 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns>
2533 public bool AddSceneObject(SceneObjectGroup sceneObject) 2622 public bool AddSceneObject(SceneObjectGroup sceneObject)
2534 { 2623 {
2624 if (sceneObject.OwnerID == UUID.Zero)
2625 {
2626 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID);
2627 return false;
2628 }
2629
2535 // If the user is banned, we won't let any of their objects 2630 // If the user is banned, we won't let any of their objects
2536 // enter. Period. 2631 // enter. Period.
2537 // 2632 //
2538 if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) 2633 int flags = GetUserFlags(sceneObject.OwnerID);
2634 if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags))
2539 { 2635 {
2540 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); 2636 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID);
2541 2637
@@ -2581,12 +2677,23 @@ namespace OpenSim.Region.Framework.Scenes
2581 } 2677 }
2582 else 2678 else
2583 { 2679 {
2680 m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID);
2584 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2681 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2585 RootPrim.AddFlag(PrimFlags.TemporaryOnRez); 2682 RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
2586 } 2683 }
2684 if (sceneObject.OwnerID == UUID.Zero)
2685 {
2686 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID);
2687 return false;
2688 }
2587 } 2689 }
2588 else 2690 else
2589 { 2691 {
2692 if (sceneObject.OwnerID == UUID.Zero)
2693 {
2694 m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID);
2695 return false;
2696 }
2590 AddRestoredSceneObject(sceneObject, true, false); 2697 AddRestoredSceneObject(sceneObject, true, false);
2591 2698
2592 if (!Permissions.CanObjectEntry(sceneObject.UUID, 2699 if (!Permissions.CanObjectEntry(sceneObject.UUID,
@@ -2615,6 +2722,24 @@ namespace OpenSim.Region.Framework.Scenes
2615 return 2; // StateSource.PrimCrossing 2722 return 2; // StateSource.PrimCrossing
2616 } 2723 }
2617 2724
2725 public int GetUserFlags(UUID user)
2726 {
2727 //Unfortunately the SP approach means that the value is cached until region is restarted
2728 /*
2729 ScenePresence sp;
2730 if (TryGetScenePresence(user, out sp))
2731 {
2732 return sp.UserFlags;
2733 }
2734 else
2735 {
2736 */
2737 UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user);
2738 if (uac == null)
2739 return 0;
2740 return uac.UserFlags;
2741 //}
2742 }
2618 #endregion 2743 #endregion
2619 2744
2620 #region Add/Remove Avatar Methods 2745 #region Add/Remove Avatar Methods
@@ -2628,7 +2753,7 @@ namespace OpenSim.Region.Framework.Scenes
2628 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 2753 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0
2629 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; 2754 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
2630 2755
2631// CheckHeartbeat(); 2756 CheckHeartbeat();
2632 2757
2633 ScenePresence sp = GetScenePresence(client.AgentId); 2758 ScenePresence sp = GetScenePresence(client.AgentId);
2634 2759
@@ -2692,7 +2817,13 @@ namespace OpenSim.Region.Framework.Scenes
2692 2817
2693 EventManager.TriggerOnNewClient(client); 2818 EventManager.TriggerOnNewClient(client);
2694 if (vialogin) 2819 if (vialogin)
2820 {
2695 EventManager.TriggerOnClientLogin(client); 2821 EventManager.TriggerOnClientLogin(client);
2822 // Send initial parcel data
2823 Vector3 pos = sp.AbsolutePosition;
2824 ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y);
2825 land.SendLandUpdateToClient(client);
2826 }
2696 2827
2697 return sp; 2828 return sp;
2698 } 2829 }
@@ -2782,19 +2913,12 @@ namespace OpenSim.Region.Framework.Scenes
2782 // and the scene presence and the client, if they exist 2913 // and the scene presence and the client, if they exist
2783 try 2914 try
2784 { 2915 {
2785 // We need to wait for the client to make UDP contact first. 2916 ScenePresence sp = GetScenePresence(agentID);
2786 // It's the UDP contact that creates the scene presence 2917 PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
2787 ScenePresence sp = WaitGetScenePresence(agentID); 2918
2788 if (sp != null) 2919 if (sp != null)
2789 {
2790 PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
2791
2792 sp.ControllingClient.Close(); 2920 sp.ControllingClient.Close();
2793 } 2921
2794 else
2795 {
2796 m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID);
2797 }
2798 // BANG! SLASH! 2922 // BANG! SLASH!
2799 m_authenticateHandler.RemoveCircuit(agentID); 2923 m_authenticateHandler.RemoveCircuit(agentID);
2800 2924
@@ -2839,6 +2963,8 @@ namespace OpenSim.Region.Framework.Scenes
2839 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; 2963 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition;
2840 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; 2964 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
2841 2965
2966 client.onClientChangeObject += m_sceneGraph.ClientChangeObject;
2967
2842 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; 2968 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation;
2843 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; 2969 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation;
2844 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; 2970 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation;
@@ -2895,6 +3021,7 @@ namespace OpenSim.Region.Framework.Scenes
2895 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; 3021 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory;
2896 client.OnUpdateInventoryItem += UpdateInventoryItemAsset; 3022 client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
2897 client.OnCopyInventoryItem += CopyInventoryItem; 3023 client.OnCopyInventoryItem += CopyInventoryItem;
3024 client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy;
2898 client.OnMoveInventoryItem += MoveInventoryItem; 3025 client.OnMoveInventoryItem += MoveInventoryItem;
2899 client.OnRemoveInventoryItem += RemoveInventoryItem; 3026 client.OnRemoveInventoryItem += RemoveInventoryItem;
2900 client.OnRemoveInventoryFolder += RemoveInventoryFolder; 3027 client.OnRemoveInventoryFolder += RemoveInventoryFolder;
@@ -2966,6 +3093,8 @@ namespace OpenSim.Region.Framework.Scenes
2966 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; 3093 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition;
2967 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; 3094 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
2968 3095
3096 client.onClientChangeObject -= m_sceneGraph.ClientChangeObject;
3097
2969 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3098 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation;
2970 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3099 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation;
2971 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; 3100 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;
@@ -3068,15 +3197,16 @@ namespace OpenSim.Region.Framework.Scenes
3068 /// </summary> 3197 /// </summary>
3069 /// <param name="agentId">The avatar's Unique ID</param> 3198 /// <param name="agentId">The avatar's Unique ID</param>
3070 /// <param name="client">The IClientAPI for the client</param> 3199 /// <param name="client">The IClientAPI for the client</param>
3071 public virtual void TeleportClientHome(UUID agentId, IClientAPI client) 3200 public virtual bool TeleportClientHome(UUID agentId, IClientAPI client)
3072 { 3201 {
3073 if (m_teleportModule != null) 3202 if (m_teleportModule != null)
3074 m_teleportModule.TeleportHome(agentId, client); 3203 return m_teleportModule.TeleportHome(agentId, client);
3075 else 3204 else
3076 { 3205 {
3077 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); 3206 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active");
3078 client.SendTeleportFailed("Unable to perform teleports on this simulator."); 3207 client.SendTeleportFailed("Unable to perform teleports on this simulator.");
3079 } 3208 }
3209 return false;
3080 } 3210 }
3081 3211
3082 /// <summary> 3212 /// <summary>
@@ -3186,6 +3316,16 @@ namespace OpenSim.Region.Framework.Scenes
3186 /// <param name="flags"></param> 3316 /// <param name="flags"></param>
3187 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) 3317 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
3188 { 3318 {
3319 //Add half the avatar's height so that the user doesn't fall through prims
3320 ScenePresence presence;
3321 if (TryGetScenePresence(remoteClient.AgentId, out presence))
3322 {
3323 if (presence.Appearance != null)
3324 {
3325 position.Z = position.Z + (presence.Appearance.AvatarHeight / 2);
3326 }
3327 }
3328
3189 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) 3329 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt))
3190 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. 3330 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
3191 m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); 3331 m_dialogModule.SendAlertToUser(remoteClient, "Home position set.");
@@ -3254,8 +3394,9 @@ namespace OpenSim.Region.Framework.Scenes
3254 regions.Remove(RegionInfo.RegionHandle); 3394 regions.Remove(RegionInfo.RegionHandle);
3255 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); 3395 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);
3256 } 3396 }
3257 3397 m_log.Debug("[Scene] Beginning ClientClosed");
3258 m_eventManager.TriggerClientClosed(agentID, this); 3398 m_eventManager.TriggerClientClosed(agentID, this);
3399 m_log.Debug("[Scene] Finished ClientClosed");
3259 } 3400 }
3260 catch (NullReferenceException) 3401 catch (NullReferenceException)
3261 { 3402 {
@@ -3317,9 +3458,10 @@ namespace OpenSim.Region.Framework.Scenes
3317 { 3458 {
3318 m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); 3459 m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace);
3319 } 3460 }
3320 3461 m_log.Debug("[Scene] Done. Firing RemoveCircuit");
3321 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); 3462 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
3322// CleanDroppedAttachments(); 3463// CleanDroppedAttachments();
3464 m_log.Debug("[Scene] The avatar has left the building");
3323 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 3465 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
3324 //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); 3466 //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
3325 } 3467 }
@@ -3441,13 +3583,16 @@ namespace OpenSim.Region.Framework.Scenes
3441 sp = null; 3583 sp = null;
3442 } 3584 }
3443 3585
3444 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3445 3586
3446 //On login test land permisions 3587 //On login test land permisions
3447 if (vialogin) 3588 if (vialogin)
3448 { 3589 {
3449 if (land != null && !TestLandRestrictions(agent, land, out reason)) 3590 IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>();
3591 if (cache != null)
3592 cache.Remove(agent.firstname + " " + agent.lastname);
3593 if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y))
3450 { 3594 {
3595 m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString());
3451 return false; 3596 return false;
3452 } 3597 }
3453 } 3598 }
@@ -3471,8 +3616,13 @@ namespace OpenSim.Region.Framework.Scenes
3471 3616
3472 try 3617 try
3473 { 3618 {
3474 if (!AuthorizeUser(agent, out reason)) 3619 // Always check estate if this is a login. Always
3475 return false; 3620 // check if banned regions are to be blacked out.
3621 if (vialogin || (!m_seeIntoBannedRegion))
3622 {
3623 if (!AuthorizeUser(agent, out reason))
3624 return false;
3625 }
3476 } 3626 }
3477 catch (Exception e) 3627 catch (Exception e)
3478 { 3628 {
@@ -3598,6 +3748,8 @@ namespace OpenSim.Region.Framework.Scenes
3598 } 3748 }
3599 3749
3600 // Honor parcel landing type and position. 3750 // Honor parcel landing type and position.
3751 /*
3752 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3601 if (land != null) 3753 if (land != null)
3602 { 3754 {
3603 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) 3755 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
@@ -3605,26 +3757,34 @@ namespace OpenSim.Region.Framework.Scenes
3605 agent.startpos = land.LandData.UserLocation; 3757 agent.startpos = land.LandData.UserLocation;
3606 } 3758 }
3607 } 3759 }
3760 */// This is now handled properly in ScenePresence.MakeRootAgent
3608 } 3761 }
3609 3762
3610 return true; 3763 return true;
3611 } 3764 }
3612 3765
3613 private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) 3766 public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY)
3614 { 3767 {
3615 3768 reason = String.Empty;
3616 bool banned = land.IsBannedFromLand(agent.AgentID); 3769 if (Permissions.IsGod(agentID))
3617 bool restricted = land.IsRestrictedFromLand(agent.AgentID); 3770 return true;
3771
3772 ILandObject land = LandChannel.GetLandObject(posX, posY);
3773 if (land == null)
3774 return false;
3775
3776 bool banned = land.IsBannedFromLand(agentID);
3777 bool restricted = land.IsRestrictedFromLand(agentID);
3618 3778
3619 if (banned || restricted) 3779 if (banned || restricted)
3620 { 3780 {
3621 ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); 3781 ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY);
3622 if (nearestParcel != null) 3782 if (nearestParcel != null)
3623 { 3783 {
3624 //Move agent to nearest allowed 3784 //Move agent to nearest allowed
3625 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); 3785 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel);
3626 agent.startpos.X = newPosition.X; 3786 posX = newPosition.X;
3627 agent.startpos.Y = newPosition.Y; 3787 posY = newPosition.Y;
3628 } 3788 }
3629 else 3789 else
3630 { 3790 {
@@ -3686,7 +3846,7 @@ namespace OpenSim.Region.Framework.Scenes
3686 3846
3687 if (!m_strictAccessControl) return true; 3847 if (!m_strictAccessControl) return true;
3688 if (Permissions.IsGod(agent.AgentID)) return true; 3848 if (Permissions.IsGod(agent.AgentID)) return true;
3689 3849
3690 if (AuthorizationService != null) 3850 if (AuthorizationService != null)
3691 { 3851 {
3692 if (!AuthorizationService.IsAuthorizedForRegion( 3852 if (!AuthorizationService.IsAuthorizedForRegion(
@@ -3701,7 +3861,7 @@ namespace OpenSim.Region.Framework.Scenes
3701 3861
3702 if (m_regInfo.EstateSettings != null) 3862 if (m_regInfo.EstateSettings != null)
3703 { 3863 {
3704 if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) 3864 if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0))
3705 { 3865 {
3706 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", 3866 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
3707 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 3867 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
@@ -3893,6 +4053,13 @@ namespace OpenSim.Region.Framework.Scenes
3893 4053
3894 // We have to wait until the viewer contacts this region after receiving EAC. 4054 // We have to wait until the viewer contacts this region after receiving EAC.
3895 // That calls AddNewClient, which finally creates the ScenePresence 4055 // That calls AddNewClient, which finally creates the ScenePresence
4056 int flags = GetUserFlags(cAgentData.AgentID);
4057 if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags))
4058 {
4059 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
4060 return false;
4061 }
4062
3896 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4063 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
3897 if (nearestParcel == null) 4064 if (nearestParcel == null)
3898 { 4065 {
@@ -3974,12 +4141,22 @@ namespace OpenSim.Region.Framework.Scenes
3974 return false; 4141 return false;
3975 } 4142 }
3976 4143
4144 public bool IncomingCloseAgent(UUID agentID)
4145 {
4146 return IncomingCloseAgent(agentID, false);
4147 }
4148
4149 public bool IncomingCloseChildAgent(UUID agentID)
4150 {
4151 return IncomingCloseAgent(agentID, true);
4152 }
4153
3977 /// <summary> 4154 /// <summary>
3978 /// Tell a single agent to disconnect from the region. 4155 /// Tell a single agent to disconnect from the region.
3979 /// </summary> 4156 /// </summary>
3980 /// <param name="regionHandle"></param>
3981 /// <param name="agentID"></param> 4157 /// <param name="agentID"></param>
3982 public bool IncomingCloseAgent(UUID agentID) 4158 /// <param name="childOnly"></param>
4159 public bool IncomingCloseAgent(UUID agentID, bool childOnly)
3983 { 4160 {
3984 //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); 4161 //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
3985 4162
@@ -3991,7 +4168,7 @@ namespace OpenSim.Region.Framework.Scenes
3991 { 4168 {
3992 m_sceneGraph.removeUserCount(false); 4169 m_sceneGraph.removeUserCount(false);
3993 } 4170 }
3994 else 4171 else if (!childOnly)
3995 { 4172 {
3996 m_sceneGraph.removeUserCount(true); 4173 m_sceneGraph.removeUserCount(true);
3997 } 4174 }
@@ -4007,9 +4184,12 @@ namespace OpenSim.Region.Framework.Scenes
4007 } 4184 }
4008 else 4185 else
4009 presence.ControllingClient.SendShutdownConnectionNotice(); 4186 presence.ControllingClient.SendShutdownConnectionNotice();
4187 presence.ControllingClient.Close(false);
4188 }
4189 else if (!childOnly)
4190 {
4191 presence.ControllingClient.Close(true);
4010 } 4192 }
4011
4012 presence.ControllingClient.Close();
4013 return true; 4193 return true;
4014 } 4194 }
4015 4195
@@ -4591,35 +4771,81 @@ namespace OpenSim.Region.Framework.Scenes
4591 SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); 4771 SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID);
4592 } 4772 }
4593 4773
4594 public int GetHealth() 4774 public int GetHealth(out int flags, out string message)
4595 { 4775 {
4596 // Returns: 4776 // Returns:
4597 // 1 = sim is up and accepting http requests. The heartbeat has 4777 // 1 = sim is up and accepting http requests. The heartbeat has
4598 // stopped and the sim is probably locked up, but a remote 4778 // stopped and the sim is probably locked up, but a remote
4599 // admin restart may succeed 4779 // admin restart may succeed
4600 // 4780 //
4601 // 2 = Sim is up and the heartbeat is running. The sim is likely 4781 // 2 = Sim is up and the heartbeat is running. The sim is likely
4602 // usable for people within and logins _may_ work 4782 // usable for people within
4783 //
4784 // 3 = Sim is up and one packet thread is running. Sim is
4785 // unstable and will not accept new logins
4603 // 4786 //
4604 // 3 = We have seen a new user enter within the past 4 minutes 4787 // 4 = Sim is up and both packet threads are running. Sim is
4788 // likely usable
4789 //
4790 // 5 = We have seen a new user enter within the past 4 minutes
4605 // which can be seen as positive confirmation of sim health 4791 // which can be seen as positive confirmation of sim health
4606 // 4792 //
4793
4794 flags = 0;
4795 message = String.Empty;
4796
4797 CheckHeartbeat();
4798
4799 if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0))
4800 {
4801 // We're still starting
4802 // 0 means "in startup", it can't happen another way, since
4803 // to get here, we must be able to accept http connections
4804 return 0;
4805 }
4806
4607 int health=1; // Start at 1, means we're up 4807 int health=1; // Start at 1, means we're up
4608 4808
4609 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) 4809 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000)
4610 health += 1; 4810 {
4811 health+=1;
4812 flags |= 1;
4813 }
4814
4815 if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000)
4816 {
4817 health+=1;
4818 flags |= 2;
4819 }
4820
4821 if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000)
4822 {
4823 health+=1;
4824 flags |= 4;
4825 }
4611 else 4826 else
4827 {
4828int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
4829System.Diagnostics.Process proc = new System.Diagnostics.Process();
4830proc.EnableRaisingEvents=false;
4831proc.StartInfo.FileName = "/bin/kill";
4832proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
4833proc.Start();
4834proc.WaitForExit();
4835Thread.Sleep(1000);
4836Environment.Exit(1);
4837 }
4838
4839 if (flags != 7)
4612 return health; 4840 return health;
4613 4841
4614 // A login in the last 4 mins? We can't be doing too badly 4842 // A login in the last 4 mins? We can't be doing too badly
4615 // 4843 //
4616 if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) 4844 if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000)
4617 health++; 4845 health++;
4618 else 4846 else
4619 return health; 4847 return health;
4620 4848
4621// CheckHeartbeat();
4622
4623 return health; 4849 return health;
4624 } 4850 }
4625 4851
@@ -4707,7 +4933,7 @@ namespace OpenSim.Region.Framework.Scenes
4707 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); 4933 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0);
4708 if (wasUsingPhysics) 4934 if (wasUsingPhysics)
4709 { 4935 {
4710 jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock 4936 jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock
4711 } 4937 }
4712 } 4938 }
4713 4939
@@ -4806,14 +5032,14 @@ namespace OpenSim.Region.Framework.Scenes
4806 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; 5032 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z;
4807 } 5033 }
4808 5034
4809// private void CheckHeartbeat() 5035 private void CheckHeartbeat()
4810// { 5036 {
4811// if (m_firstHeartbeat) 5037 if (m_firstHeartbeat)
4812// return; 5038 return;
4813// 5039
4814// if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) 5040 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000)
4815// StartTimer(); 5041 Start();
4816// } 5042 }
4817 5043
4818 public override ISceneObject DeserializeObject(string representation) 5044 public override ISceneObject DeserializeObject(string representation)
4819 { 5045 {
@@ -4825,9 +5051,14 @@ namespace OpenSim.Region.Framework.Scenes
4825 get { return m_allowScriptCrossings; } 5051 get { return m_allowScriptCrossings; }
4826 } 5052 }
4827 5053
4828 public Vector3? GetNearestAllowedPosition(ScenePresence avatar) 5054 public Vector3 GetNearestAllowedPosition(ScenePresence avatar)
5055 {
5056 return GetNearestAllowedPosition(avatar, null);
5057 }
5058
5059 public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel)
4829 { 5060 {
4830 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 5061 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel);
4831 5062
4832 if (nearestParcel != null) 5063 if (nearestParcel != null)
4833 { 5064 {
@@ -4836,10 +5067,7 @@ namespace OpenSim.Region.Framework.Scenes
4836 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 5067 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
4837 if (nearestPoint != null) 5068 if (nearestPoint != null)
4838 { 5069 {
4839// m_log.DebugFormat( 5070 Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString());
4840// "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}",
4841// avatar.Name, nearestPoint, nearestParcel.LandData.Name);
4842
4843 return nearestPoint.Value; 5071 return nearestPoint.Value;
4844 } 5072 }
4845 5073
@@ -4849,17 +5077,20 @@ namespace OpenSim.Region.Framework.Scenes
4849 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 5077 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
4850 if (nearestPoint != null) 5078 if (nearestPoint != null)
4851 { 5079 {
4852// m_log.DebugFormat( 5080 Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString());
4853// "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint);
4854
4855 return nearestPoint.Value; 5081 return nearestPoint.Value;
4856 } 5082 }
4857 5083
4858 //Ultimate backup if we have no idea where they are 5084 ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y);
4859// m_log.DebugFormat( 5085 if (dest != excludeParcel)
4860// "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); 5086 {
5087 // Ultimate backup if we have no idea where they are and
5088 // the last allowed position was in another parcel
5089 Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
5090 return avatar.lastKnownAllowedPosition;
5091 }
4861 5092
4862 return avatar.lastKnownAllowedPosition; 5093 // else fall through to region edge
4863 } 5094 }
4864 5095
4865 //Go to the edge, this happens in teleporting to a region with no available parcels 5096 //Go to the edge, this happens in teleporting to a region with no available parcels
@@ -4893,13 +5124,18 @@ namespace OpenSim.Region.Framework.Scenes
4893 5124
4894 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) 5125 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y)
4895 { 5126 {
5127 return GetNearestAllowedParcel(avatarId, x, y, null);
5128 }
5129
5130 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel)
5131 {
4896 List<ILandObject> all = AllParcels(); 5132 List<ILandObject> all = AllParcels();
4897 float minParcelDistance = float.MaxValue; 5133 float minParcelDistance = float.MaxValue;
4898 ILandObject nearestParcel = null; 5134 ILandObject nearestParcel = null;
4899 5135
4900 foreach (var parcel in all) 5136 foreach (var parcel in all)
4901 { 5137 {
4902 if (!parcel.IsEitherBannedOrRestricted(avatarId)) 5138 if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel)
4903 { 5139 {
4904 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); 5140 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y);
4905 if (parcelDistance < minParcelDistance) 5141 if (parcelDistance < minParcelDistance)
@@ -5141,7 +5377,55 @@ namespace OpenSim.Region.Framework.Scenes
5141 mapModule.GenerateMaptile(); 5377 mapModule.GenerateMaptile();
5142 } 5378 }
5143 5379
5144 private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) 5380// public void CleanDroppedAttachments()
5381// {
5382// List<SceneObjectGroup> objectsToDelete =
5383// new List<SceneObjectGroup>();
5384//
5385// lock (m_cleaningAttachments)
5386// {
5387// ForEachSOG(delegate (SceneObjectGroup grp)
5388// {
5389// if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp)))
5390// {
5391// UUID agentID = grp.OwnerID;
5392// if (agentID == UUID.Zero)
5393// {
5394// objectsToDelete.Add(grp);
5395// return;
5396// }
5397//
5398// ScenePresence sp = GetScenePresence(agentID);
5399// if (sp == null)
5400// {
5401// objectsToDelete.Add(grp);
5402// return;
5403// }
5404// }
5405// });
5406// }
5407//
5408// foreach (SceneObjectGroup grp in objectsToDelete)
5409// {
5410// m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID);
5411// DeleteSceneObject(grp, true);
5412// }
5413// }
5414
5415 public void ThreadAlive(int threadCode)
5416 {
5417 switch(threadCode)
5418 {
5419 case 1: // Incoming
5420 m_lastIncoming = Util.EnvironmentTickCount();
5421 break;
5422 case 2: // Incoming
5423 m_lastOutgoing = Util.EnvironmentTickCount();
5424 break;
5425 }
5426 }
5427
5428 public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e)
5145 { 5429 {
5146 RegenerateMaptile(); 5430 RegenerateMaptile();
5147 5431
@@ -5160,6 +5444,14 @@ namespace OpenSim.Region.Framework.Scenes
5160 // child agent creation, thereby emulating the SL behavior. 5444 // child agent creation, thereby emulating the SL behavior.
5161 public bool QueryAccess(UUID agentID, Vector3 position, out string reason) 5445 public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
5162 { 5446 {
5447 reason = "You are banned from the region";
5448
5449 if (Permissions.IsGod(agentID))
5450 {
5451 reason = String.Empty;
5452 return true;
5453 }
5454
5163 int num = m_sceneGraph.GetNumberOfScenePresences(); 5455 int num = m_sceneGraph.GetNumberOfScenePresences();
5164 5456
5165 if (num >= RegionInfo.RegionSettings.AgentLimit) 5457 if (num >= RegionInfo.RegionSettings.AgentLimit)
@@ -5171,6 +5463,41 @@ namespace OpenSim.Region.Framework.Scenes
5171 } 5463 }
5172 } 5464 }
5173 5465
5466 ScenePresence presence = GetScenePresence(agentID);
5467 IClientAPI client = null;
5468 AgentCircuitData aCircuit = null;
5469
5470 if (presence != null)
5471 {
5472 client = presence.ControllingClient;
5473 if (client != null)
5474 aCircuit = client.RequestClientInfo();
5475 }
5476
5477 // We may be called before there is a presence or a client.
5478 // Fake AgentCircuitData to keep IAuthorizationModule smiling
5479 if (client == null)
5480 {
5481 aCircuit = new AgentCircuitData();
5482 aCircuit.AgentID = agentID;
5483 aCircuit.firstname = String.Empty;
5484 aCircuit.lastname = String.Empty;
5485 }
5486
5487 try
5488 {
5489 if (!AuthorizeUser(aCircuit, out reason))
5490 {
5491 // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
5492 return false;
5493 }
5494 }
5495 catch (Exception e)
5496 {
5497 m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message);
5498 return false;
5499 }
5500
5174 if (position == Vector3.Zero) // Teleport 5501 if (position == Vector3.Zero) // Teleport
5175 { 5502 {
5176 if (!RegionInfo.EstateSettings.AllowDirectTeleport) 5503 if (!RegionInfo.EstateSettings.AllowDirectTeleport)
@@ -5199,13 +5526,46 @@ namespace OpenSim.Region.Framework.Scenes
5199 } 5526 }
5200 } 5527 }
5201 } 5528 }
5529
5530 float posX = 128.0f;
5531 float posY = 128.0f;
5532
5533 if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY))
5534 {
5535 // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID);
5536 return false;
5537 }
5538 }
5539 else // Walking
5540 {
5541 ILandObject land = LandChannel.GetLandObject(position.X, position.Y);
5542 if (land == null)
5543 return false;
5544
5545 bool banned = land.IsBannedFromLand(agentID);
5546 bool restricted = land.IsRestrictedFromLand(agentID);
5547
5548 if (banned || restricted)
5549 return false;
5202 } 5550 }
5203 5551
5204 reason = String.Empty; 5552 reason = String.Empty;
5205 return true; 5553 return true;
5206 } 5554 }
5207 5555
5208 /// <summary> 5556 public void StartTimerWatchdog()
5557 {
5558 m_timerWatchdog.Interval = 1000;
5559 m_timerWatchdog.Elapsed += TimerWatchdog;
5560 m_timerWatchdog.AutoReset = true;
5561 m_timerWatchdog.Start();
5562 }
5563
5564 public void TimerWatchdog(object sender, ElapsedEventArgs e)
5565 {
5566 CheckHeartbeat();
5567 }
5568
5209 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the 5569 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the
5210 /// autopilot that moves an avatar to a sit target!. 5570 /// autopilot that moves an avatar to a sit target!.
5211 /// </summary> 5571 /// </summary>