aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Scene.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs75
1 files changed, 61 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index de8ecc2..377abe3 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -156,6 +156,20 @@ namespace OpenSim.Region.Framework.Scenes
156 156
157 public IXfer XferManager; 157 public IXfer XferManager;
158 158
159 protected ISnmpModule m_snmpService = null;
160 public ISnmpModule SnmpService
161 {
162 get
163 {
164 if (m_snmpService == null)
165 {
166 m_snmpService = RequestModuleInterface<ISnmpModule>();
167 }
168
169 return m_snmpService;
170 }
171 }
172
159 protected IAssetService m_AssetService; 173 protected IAssetService m_AssetService;
160 protected IAuthorizationService m_AuthorizationService; 174 protected IAuthorizationService m_AuthorizationService;
161 175
@@ -613,6 +627,8 @@ namespace OpenSim.Region.Framework.Scenes
613 627
614 // Load region settings 628 // Load region settings
615 m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); 629 m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID);
630 m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID);
631
616 if (m_storageManager.EstateDataStore != null) 632 if (m_storageManager.EstateDataStore != null)
617 { 633 {
618 m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); 634 m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false);
@@ -711,7 +727,7 @@ namespace OpenSim.Region.Framework.Scenes
711 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); 727 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
712 // TODO: Change default to true once the feature is supported 728 // TODO: Change default to true once the feature is supported
713 m_usePreJump = startupConfig.GetBoolean("enableprejump", false); 729 m_usePreJump = startupConfig.GetBoolean("enableprejump", false);
714 730 m_usePreJump = true; // Above line fails!?
715 m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); 731 m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
716 if (RegionInfo.NonphysPrimMax > 0) 732 if (RegionInfo.NonphysPrimMax > 0)
717 { 733 {
@@ -1031,6 +1047,15 @@ namespace OpenSim.Region.Framework.Scenes
1031 /// <param name="seconds">float indicating duration before restart.</param> 1047 /// <param name="seconds">float indicating duration before restart.</param>
1032 public virtual void Restart(float seconds) 1048 public virtual void Restart(float seconds)
1033 { 1049 {
1050 Restart(seconds, true);
1051 }
1052
1053 /// <summary>
1054 /// Given float seconds, this will restart the region. showDialog will optionally alert the users.
1055 /// </summary>
1056 /// <param name="seconds">float indicating duration before restart.</param>
1057 public virtual void Restart(float seconds, bool showDialog)
1058 {
1034 // notifications are done in 15 second increments 1059 // notifications are done in 15 second increments
1035 // so .. if the number of seconds is less then 15 seconds, it's not really a restart request 1060 // so .. if the number of seconds is less then 15 seconds, it's not really a restart request
1036 // It's a 'Cancel restart' request. 1061 // It's a 'Cancel restart' request.
@@ -1051,8 +1076,11 @@ namespace OpenSim.Region.Framework.Scenes
1051 m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); 1076 m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed);
1052 m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); 1077 m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes");
1053 m_restartTimer.Start(); 1078 m_restartTimer.Start();
1054 m_dialogModule.SendNotificationToUsersInRegion( 1079 if (showDialog)
1080 {
1081 m_dialogModule.SendNotificationToUsersInRegion(
1055 UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); 1082 UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0)));
1083 }
1056 } 1084 }
1057 } 1085 }
1058 1086
@@ -1408,16 +1436,16 @@ namespace OpenSim.Region.Framework.Scenes
1408 // Check if any objects have reached their targets 1436 // Check if any objects have reached their targets
1409 CheckAtTargets(); 1437 CheckAtTargets();
1410 1438
1411 // Update SceneObjectGroups that have scheduled themselves for updates
1412 // Objects queue their updates onto all scene presences
1413 if (m_frame % m_update_objects == 0)
1414 m_sceneGraph.UpdateObjectGroups();
1415
1416 // Run through all ScenePresences looking for updates 1439 // Run through all ScenePresences looking for updates
1417 // Presence updates and queued object updates for each presence are sent to clients 1440 // Presence updates and queued object updates for each presence are sent to clients
1418 if (m_frame % m_update_presences == 0) 1441 if (m_frame % m_update_presences == 0)
1419 m_sceneGraph.UpdatePresences(); 1442 m_sceneGraph.UpdatePresences();
1420 1443
1444 // Update SceneObjectGroups that have scheduled themselves for updates
1445 // Objects queue their updates onto all scene presences
1446 if (m_frame % m_update_objects == 0)
1447 m_sceneGraph.UpdateObjectGroups();
1448
1421 int tmpPhysicsMS2 = Util.EnvironmentTickCount(); 1449 int tmpPhysicsMS2 = Util.EnvironmentTickCount();
1422 if ((m_frame % m_update_physics == 0) && m_physics_enabled) 1450 if ((m_frame % m_update_physics == 0) && m_physics_enabled)
1423 m_sceneGraph.UpdatePreparePhysics(); 1451 m_sceneGraph.UpdatePreparePhysics();
@@ -2119,7 +2147,7 @@ namespace OpenSim.Region.Framework.Scenes
2119 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 2147 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
2120 { 2148 {
2121 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); 2149 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
2122 } 2150 }
2123 2151
2124 /// <summary> 2152 /// <summary>
2125 /// Delete every object from the scene 2153 /// Delete every object from the scene
@@ -3461,12 +3489,15 @@ namespace OpenSim.Region.Framework.Scenes
3461 { 3489 {
3462 // We have a zombie from a crashed session. Kill it. 3490 // We have a zombie from a crashed session. Kill it.
3463 m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName); 3491 m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
3464 sp.ControllingClient.Close(); 3492 sp.ControllingClient.Close(false);
3465 } 3493 }
3466 } 3494 }
3467 3495
3468 CapsModule.AddCapsHandler(agent.AgentID); 3496 CapsModule.AddCapsHandler(agent.AgentID);
3469 3497
3498 if ((teleportFlags & ((uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.Default)) != 0)
3499 System.Threading.Thread.Sleep(2000);
3500
3470 if (!agent.child) 3501 if (!agent.child)
3471 { 3502 {
3472 if (TestBorderCross(agent.startpos,Cardinals.E)) 3503 if (TestBorderCross(agent.startpos,Cardinals.E))
@@ -3525,6 +3556,8 @@ namespace OpenSim.Region.Framework.Scenes
3525 } 3556 }
3526 } 3557 }
3527 // Honor parcel landing type and position. 3558 // Honor parcel landing type and position.
3559 /*
3560 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3528 if (land != null) 3561 if (land != null)
3529 { 3562 {
3530 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) 3563 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
@@ -3532,6 +3565,7 @@ namespace OpenSim.Region.Framework.Scenes
3532 agent.startpos = land.LandData.UserLocation; 3565 agent.startpos = land.LandData.UserLocation;
3533 } 3566 }
3534 } 3567 }
3568 */// This is now handled properly in ScenePresence.MakeRootAgent
3535 } 3569 }
3536 3570
3537 agent.teleportFlags = teleportFlags; 3571 agent.teleportFlags = teleportFlags;
@@ -3880,12 +3914,22 @@ namespace OpenSim.Region.Framework.Scenes
3880 return false; 3914 return false;
3881 } 3915 }
3882 3916
3917 public bool IncomingCloseAgent(UUID agentID)
3918 {
3919 return IncomingCloseAgent(agentID, false);
3920 }
3921
3922 public bool IncomingCloseChildAgent(UUID agentID)
3923 {
3924 return IncomingCloseAgent(agentID, true);
3925 }
3926
3883 /// <summary> 3927 /// <summary>
3884 /// Tell a single agent to disconnect from the region. 3928 /// Tell a single agent to disconnect from the region.
3885 /// </summary> 3929 /// </summary>
3886 /// <param name="regionHandle"></param>
3887 /// <param name="agentID"></param> 3930 /// <param name="agentID"></param>
3888 public bool IncomingCloseAgent(UUID agentID) 3931 /// <param name="childOnly"></param>
3932 public bool IncomingCloseAgent(UUID agentID, bool childOnly)
3889 { 3933 {
3890 //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); 3934 //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
3891 3935
@@ -3897,7 +3941,7 @@ namespace OpenSim.Region.Framework.Scenes
3897 { 3941 {
3898 m_sceneGraph.removeUserCount(false); 3942 m_sceneGraph.removeUserCount(false);
3899 } 3943 }
3900 else 3944 else if (!childOnly)
3901 { 3945 {
3902 m_sceneGraph.removeUserCount(true); 3946 m_sceneGraph.removeUserCount(true);
3903 } 3947 }
@@ -3913,9 +3957,12 @@ namespace OpenSim.Region.Framework.Scenes
3913 } 3957 }
3914 else 3958 else
3915 presence.ControllingClient.SendShutdownConnectionNotice(); 3959 presence.ControllingClient.SendShutdownConnectionNotice();
3960 presence.ControllingClient.Close(false);
3961 }
3962 else if (!childOnly)
3963 {
3964 presence.ControllingClient.Close(true);
3916 } 3965 }
3917
3918 presence.ControllingClient.Close();
3919 return true; 3966 return true;
3920 } 3967 }
3921 3968