diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 446 |
1 files changed, 360 insertions, 86 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5652231..80d7871 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -93,6 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | // TODO: need to figure out how allow client agents but deny | 93 | // TODO: need to figure out how allow client agents but deny |
94 | // root agents when ACL denies access to root agent | 94 | // root agents when ACL denies access to root agent |
95 | public bool m_strictAccessControl = true; | 95 | public bool m_strictAccessControl = true; |
96 | public bool m_seeIntoBannedRegion = false; | ||
96 | public int MaxUndoCount = 5; | 97 | public int MaxUndoCount = 5; |
97 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 98 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
98 | public bool LoginLock = false; | 99 | public bool LoginLock = false; |
@@ -108,12 +109,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
108 | 109 | ||
109 | protected int m_splitRegionID; | 110 | protected int m_splitRegionID; |
110 | protected Timer m_restartWaitTimer = new Timer(); | 111 | protected Timer m_restartWaitTimer = new Timer(); |
112 | protected Timer m_timerWatchdog = new Timer(); | ||
111 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 113 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
112 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 114 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
113 | protected string m_simulatorVersion = "OpenSimulator Server"; | 115 | protected string m_simulatorVersion = "OpenSimulator Server"; |
114 | protected ModuleLoader m_moduleLoader; | 116 | protected ModuleLoader m_moduleLoader; |
115 | protected AgentCircuitManager m_authenticateHandler; | 117 | protected AgentCircuitManager m_authenticateHandler; |
116 | protected SceneCommunicationService m_sceneGridService; | 118 | protected SceneCommunicationService m_sceneGridService; |
119 | protected ISnmpModule m_snmpService = null; | ||
117 | 120 | ||
118 | protected ISimulationDataService m_SimulationDataService; | 121 | protected ISimulationDataService m_SimulationDataService; |
119 | protected IEstateDataService m_EstateDataService; | 122 | protected IEstateDataService m_EstateDataService; |
@@ -180,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
180 | private int m_update_events = 1; | 183 | private int m_update_events = 1; |
181 | private int m_update_backup = 200; | 184 | private int m_update_backup = 200; |
182 | private int m_update_terrain = 50; | 185 | private int m_update_terrain = 50; |
183 | // private int m_update_land = 1; | 186 | private int m_update_land = 10; |
184 | private int m_update_coarse_locations = 50; | 187 | private int m_update_coarse_locations = 50; |
185 | 188 | ||
186 | private int agentMS; | 189 | private int agentMS; |
@@ -195,14 +198,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
195 | private int landMS; | 198 | private int landMS; |
196 | private int lastCompletedFrame; | 199 | private int lastCompletedFrame; |
197 | 200 | ||
201 | public bool CombineRegions = false; | ||
198 | private bool m_physics_enabled = true; | 202 | private bool m_physics_enabled = true; |
199 | private bool m_scripts_enabled = true; | 203 | private bool m_scripts_enabled = true; |
200 | private string m_defaultScriptEngine; | 204 | private string m_defaultScriptEngine; |
201 | private int m_LastLogin; | 205 | private int m_LastLogin; |
202 | private Thread HeartbeatThread; | 206 | private Thread HeartbeatThread = null; |
203 | private volatile bool shuttingdown; | 207 | private volatile bool shuttingdown; |
204 | 208 | ||
205 | private int m_lastUpdate; | 209 | private int m_lastUpdate; |
210 | private int m_lastIncoming; | ||
211 | private int m_lastOutgoing; | ||
206 | private bool m_firstHeartbeat = true; | 212 | private bool m_firstHeartbeat = true; |
207 | 213 | ||
208 | private object m_deleting_scene_object = new object(); | 214 | private object m_deleting_scene_object = new object(); |
@@ -255,6 +261,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | get { return m_sceneGridService; } | 261 | get { return m_sceneGridService; } |
256 | } | 262 | } |
257 | 263 | ||
264 | public ISnmpModule SnmpService | ||
265 | { | ||
266 | get | ||
267 | { | ||
268 | if (m_snmpService == null) | ||
269 | { | ||
270 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
271 | } | ||
272 | |||
273 | return m_snmpService; | ||
274 | } | ||
275 | } | ||
276 | |||
258 | public ISimulationDataService SimulationDataService | 277 | public ISimulationDataService SimulationDataService |
259 | { | 278 | { |
260 | get | 279 | get |
@@ -570,7 +589,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
570 | m_regInfo = regInfo; | 589 | m_regInfo = regInfo; |
571 | m_regionHandle = m_regInfo.RegionHandle; | 590 | m_regionHandle = m_regInfo.RegionHandle; |
572 | m_regionName = m_regInfo.RegionName; | 591 | m_regionName = m_regInfo.RegionName; |
592 | m_datastore = m_regInfo.DataStore; | ||
573 | m_lastUpdate = Util.EnvironmentTickCount(); | 593 | m_lastUpdate = Util.EnvironmentTickCount(); |
594 | m_lastIncoming = 0; | ||
595 | m_lastOutgoing = 0; | ||
574 | 596 | ||
575 | m_physicalPrim = physicalPrim; | 597 | m_physicalPrim = physicalPrim; |
576 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | 598 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; |
@@ -702,9 +724,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
702 | //Animation states | 724 | //Animation states |
703 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 725 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
704 | // TODO: Change default to true once the feature is supported | 726 | // TODO: Change default to true once the feature is supported |
705 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 727 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
706 | |||
707 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 728 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
729 | |||
730 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
708 | if (RegionInfo.NonphysPrimMax > 0) | 731 | if (RegionInfo.NonphysPrimMax > 0) |
709 | { | 732 | { |
710 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 733 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -736,6 +759,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
736 | m_persistAfter *= 10000000; | 759 | m_persistAfter *= 10000000; |
737 | 760 | ||
738 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 761 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
762 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
739 | 763 | ||
740 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 764 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
741 | if (packetConfig != null) | 765 | if (packetConfig != null) |
@@ -745,6 +769,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
745 | } | 769 | } |
746 | 770 | ||
747 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 771 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
772 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
773 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
748 | 774 | ||
749 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 775 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
750 | if (m_generateMaptiles) | 776 | if (m_generateMaptiles) |
@@ -769,9 +795,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
769 | } | 795 | } |
770 | } | 796 | } |
771 | } | 797 | } |
772 | catch | 798 | catch (Exception e) |
773 | { | 799 | { |
774 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 800 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
775 | } | 801 | } |
776 | 802 | ||
777 | #endregion Region Config | 803 | #endregion Region Config |
@@ -1147,7 +1173,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1147 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1173 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1148 | if (HeartbeatThread != null) | 1174 | if (HeartbeatThread != null) |
1149 | { | 1175 | { |
1176 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1150 | HeartbeatThread.Abort(); | 1177 | HeartbeatThread.Abort(); |
1178 | Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId); | ||
1151 | HeartbeatThread = null; | 1179 | HeartbeatThread = null; |
1152 | } | 1180 | } |
1153 | m_lastUpdate = Util.EnvironmentTickCount(); | 1181 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1190,9 +1218,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1190 | { | 1218 | { |
1191 | while (!shuttingdown) | 1219 | while (!shuttingdown) |
1192 | Update(); | 1220 | Update(); |
1193 | |||
1194 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1195 | m_firstHeartbeat = false; | ||
1196 | } | 1221 | } |
1197 | catch (ThreadAbortException) | 1222 | catch (ThreadAbortException) |
1198 | { | 1223 | { |
@@ -1291,6 +1316,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1291 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; | 1316 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1292 | } | 1317 | } |
1293 | 1318 | ||
1319 | // if (Frame % m_update_land == 0) | ||
1320 | // { | ||
1321 | // int ldMS = Util.EnvironmentTickCount(); | ||
1322 | // UpdateLand(); | ||
1323 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | ||
1324 | // } | ||
1325 | |||
1294 | if (Frame % m_update_backup == 0) | 1326 | if (Frame % m_update_backup == 0) |
1295 | { | 1327 | { |
1296 | int backMS = Util.EnvironmentTickCount(); | 1328 | int backMS = Util.EnvironmentTickCount(); |
@@ -1392,12 +1424,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1392 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1424 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1393 | maintc = (int)(m_minFrameTimespan * 1000) - maintc; | 1425 | maintc = (int)(m_minFrameTimespan * 1000) - maintc; |
1394 | 1426 | ||
1427 | |||
1428 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1429 | m_firstHeartbeat = false; | ||
1430 | |||
1395 | if (maintc > 0) | 1431 | if (maintc > 0) |
1396 | Thread.Sleep(maintc); | 1432 | Thread.Sleep(maintc); |
1397 | 1433 | ||
1398 | // Tell the watchdog that this thread is still alive | 1434 | // Tell the watchdog that this thread is still alive |
1399 | Watchdog.UpdateThread(); | 1435 | Watchdog.UpdateThread(); |
1400 | } | 1436 | } |
1401 | 1437 | ||
1402 | public void AddGroupTarget(SceneObjectGroup grp) | 1438 | public void AddGroupTarget(SceneObjectGroup grp) |
1403 | { | 1439 | { |
@@ -1413,9 +1449,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1413 | 1449 | ||
1414 | private void CheckAtTargets() | 1450 | private void CheckAtTargets() |
1415 | { | 1451 | { |
1416 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1452 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1417 | lock (m_groupsWithTargets) | 1453 | lock (m_groupsWithTargets) |
1418 | objs = m_groupsWithTargets.Values; | 1454 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1419 | 1455 | ||
1420 | foreach (SceneObjectGroup entry in objs) | 1456 | foreach (SceneObjectGroup entry in objs) |
1421 | entry.checkAtTargets(); | 1457 | entry.checkAtTargets(); |
@@ -1735,14 +1771,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1735 | /// <returns></returns> | 1771 | /// <returns></returns> |
1736 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1772 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1737 | { | 1773 | { |
1774 | |||
1775 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1776 | Vector3 wpos = Vector3.Zero; | ||
1777 | // Check for water surface intersection from above | ||
1778 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1779 | { | ||
1780 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1781 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1782 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1783 | wpos.Z = wheight; | ||
1784 | } | ||
1785 | |||
1738 | Vector3 pos = Vector3.Zero; | 1786 | Vector3 pos = Vector3.Zero; |
1739 | if (RayEndIsIntersection == (byte)1) | 1787 | if (RayEndIsIntersection == (byte)1) |
1740 | { | 1788 | { |
1741 | pos = RayEnd; | 1789 | pos = RayEnd; |
1742 | return pos; | ||
1743 | } | 1790 | } |
1744 | 1791 | else if (RayTargetID != UUID.Zero) | |
1745 | if (RayTargetID != UUID.Zero) | ||
1746 | { | 1792 | { |
1747 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1793 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1748 | 1794 | ||
@@ -1764,7 +1810,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1764 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1810 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1765 | 1811 | ||
1766 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1812 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1767 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1813 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1768 | float ScaleOffset = 0.5f; | 1814 | float ScaleOffset = 0.5f; |
1769 | 1815 | ||
1770 | // If we hit something | 1816 | // If we hit something |
@@ -1787,13 +1833,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1787 | //pos.Z -= 0.25F; | 1833 | //pos.Z -= 0.25F; |
1788 | 1834 | ||
1789 | } | 1835 | } |
1790 | |||
1791 | return pos; | ||
1792 | } | 1836 | } |
1793 | else | 1837 | else |
1794 | { | 1838 | { |
1795 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1839 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1796 | |||
1797 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1840 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1798 | 1841 | ||
1799 | // Un-comment the following line to print the raytrace results to the console. | 1842 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1802,13 +1845,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1802 | if (ei.HitTF) | 1845 | if (ei.HitTF) |
1803 | { | 1846 | { |
1804 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1847 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1805 | } else | 1848 | } |
1849 | else | ||
1806 | { | 1850 | { |
1807 | // fall back to our stupid functionality | 1851 | // fall back to our stupid functionality |
1808 | pos = RayEnd; | 1852 | pos = RayEnd; |
1809 | } | 1853 | } |
1810 | |||
1811 | return pos; | ||
1812 | } | 1854 | } |
1813 | } | 1855 | } |
1814 | else | 1856 | else |
@@ -1819,8 +1861,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1819 | //increase height so its above the ground. | 1861 | //increase height so its above the ground. |
1820 | //should be getting the normal of the ground at the rez point and using that? | 1862 | //should be getting the normal of the ground at the rez point and using that? |
1821 | pos.Z += scale.Z / 2f; | 1863 | pos.Z += scale.Z / 2f; |
1822 | return pos; | 1864 | // return pos; |
1823 | } | 1865 | } |
1866 | |||
1867 | // check against posible water intercept | ||
1868 | if (wpos.Z > pos.Z) pos = wpos; | ||
1869 | return pos; | ||
1824 | } | 1870 | } |
1825 | 1871 | ||
1826 | 1872 | ||
@@ -1904,7 +1950,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1904 | public bool AddRestoredSceneObject( | 1950 | public bool AddRestoredSceneObject( |
1905 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1951 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1906 | { | 1952 | { |
1907 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1953 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1954 | if (result) | ||
1955 | sceneObject.IsDeleted = false; | ||
1956 | return result; | ||
1908 | } | 1957 | } |
1909 | 1958 | ||
1910 | /// <summary> | 1959 | /// <summary> |
@@ -1994,6 +2043,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1994 | /// </summary> | 2043 | /// </summary> |
1995 | public void DeleteAllSceneObjects() | 2044 | public void DeleteAllSceneObjects() |
1996 | { | 2045 | { |
2046 | DeleteAllSceneObjects(false); | ||
2047 | } | ||
2048 | |||
2049 | /// <summary> | ||
2050 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2051 | /// </summary> | ||
2052 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2053 | { | ||
2054 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1997 | lock (Entities) | 2055 | lock (Entities) |
1998 | { | 2056 | { |
1999 | EntityBase[] entities = Entities.GetEntities(); | 2057 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2002,11 +2060,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2002 | if (e is SceneObjectGroup) | 2060 | if (e is SceneObjectGroup) |
2003 | { | 2061 | { |
2004 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2062 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2005 | if (!sog.IsAttachment) | 2063 | if (sog != null && !sog.IsAttachment) |
2006 | DeleteSceneObject((SceneObjectGroup)e, false); | 2064 | { |
2065 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2066 | { | ||
2067 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2068 | } | ||
2069 | else | ||
2070 | { | ||
2071 | toReturn.Add((SceneObjectGroup)e); | ||
2072 | } | ||
2073 | } | ||
2007 | } | 2074 | } |
2008 | } | 2075 | } |
2009 | } | 2076 | } |
2077 | if (toReturn.Count > 0) | ||
2078 | { | ||
2079 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2080 | } | ||
2010 | } | 2081 | } |
2011 | 2082 | ||
2012 | /// <summary> | 2083 | /// <summary> |
@@ -2055,6 +2126,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2055 | } | 2126 | } |
2056 | 2127 | ||
2057 | group.DeleteGroupFromScene(silent); | 2128 | group.DeleteGroupFromScene(silent); |
2129 | if (!silent) | ||
2130 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2058 | 2131 | ||
2059 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2132 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2060 | } | 2133 | } |
@@ -2409,10 +2482,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2409 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2482 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2410 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2483 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2411 | { | 2484 | { |
2485 | if (sceneObject.OwnerID == UUID.Zero) | ||
2486 | { | ||
2487 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2488 | return false; | ||
2489 | } | ||
2490 | |||
2412 | // If the user is banned, we won't let any of their objects | 2491 | // If the user is banned, we won't let any of their objects |
2413 | // enter. Period. | 2492 | // enter. Period. |
2414 | // | 2493 | // |
2415 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2494 | int flags = GetUserFlags(sceneObject.OwnerID); |
2495 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2416 | { | 2496 | { |
2417 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2497 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2418 | "banned avatar"); | 2498 | "banned avatar"); |
@@ -2459,12 +2539,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2459 | } | 2539 | } |
2460 | else | 2540 | else |
2461 | { | 2541 | { |
2542 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2462 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2543 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2463 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2544 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2464 | } | 2545 | } |
2546 | if (sceneObject.OwnerID == UUID.Zero) | ||
2547 | { | ||
2548 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2549 | return false; | ||
2550 | } | ||
2465 | } | 2551 | } |
2466 | else | 2552 | else |
2467 | { | 2553 | { |
2554 | if (sceneObject.OwnerID == UUID.Zero) | ||
2555 | { | ||
2556 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2557 | return false; | ||
2558 | } | ||
2468 | AddRestoredSceneObject(sceneObject, true, false); | 2559 | AddRestoredSceneObject(sceneObject, true, false); |
2469 | 2560 | ||
2470 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2561 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2494,6 +2585,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2494 | return 2; // StateSource.PrimCrossing | 2585 | return 2; // StateSource.PrimCrossing |
2495 | } | 2586 | } |
2496 | 2587 | ||
2588 | public int GetUserFlags(UUID user) | ||
2589 | { | ||
2590 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2591 | /* | ||
2592 | ScenePresence sp; | ||
2593 | if (TryGetScenePresence(user, out sp)) | ||
2594 | { | ||
2595 | return sp.UserFlags; | ||
2596 | } | ||
2597 | else | ||
2598 | { | ||
2599 | */ | ||
2600 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2601 | if (uac == null) | ||
2602 | return 0; | ||
2603 | return uac.UserFlags; | ||
2604 | //} | ||
2605 | } | ||
2497 | #endregion | 2606 | #endregion |
2498 | 2607 | ||
2499 | #region Add/Remove Avatar Methods | 2608 | #region Add/Remove Avatar Methods |
@@ -2515,6 +2624,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2515 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2624 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2516 | 2625 | ||
2517 | CheckHeartbeat(); | 2626 | CheckHeartbeat(); |
2627 | ScenePresence presence; | ||
2518 | 2628 | ||
2519 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2629 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2520 | { | 2630 | { |
@@ -2548,7 +2658,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2548 | 2658 | ||
2549 | EventManager.TriggerOnNewClient(client); | 2659 | EventManager.TriggerOnNewClient(client); |
2550 | if (vialogin) | 2660 | if (vialogin) |
2661 | { | ||
2551 | EventManager.TriggerOnClientLogin(client); | 2662 | EventManager.TriggerOnClientLogin(client); |
2663 | |||
2664 | // Send initial parcel data | ||
2665 | Vector3 pos = createdSp.AbsolutePosition; | ||
2666 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2667 | land.SendLandUpdateToClient(client); | ||
2668 | } | ||
2552 | } | 2669 | } |
2553 | } | 2670 | } |
2554 | 2671 | ||
@@ -2637,19 +2754,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2637 | // and the scene presence and the client, if they exist | 2754 | // and the scene presence and the client, if they exist |
2638 | try | 2755 | try |
2639 | { | 2756 | { |
2640 | // We need to wait for the client to make UDP contact first. | 2757 | ScenePresence sp = GetScenePresence(agentID); |
2641 | // It's the UDP contact that creates the scene presence | 2758 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2642 | ScenePresence sp = WaitGetScenePresence(agentID); | 2759 | |
2643 | if (sp != null) | 2760 | if (sp != null) |
2644 | { | ||
2645 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2646 | |||
2647 | sp.ControllingClient.Close(); | 2761 | sp.ControllingClient.Close(); |
2648 | } | 2762 | |
2649 | else | ||
2650 | { | ||
2651 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2652 | } | ||
2653 | // BANG! SLASH! | 2763 | // BANG! SLASH! |
2654 | m_authenticateHandler.RemoveCircuit(agentID); | 2764 | m_authenticateHandler.RemoveCircuit(agentID); |
2655 | 2765 | ||
@@ -2749,6 +2859,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2749 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 2859 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2750 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2860 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2751 | client.OnCopyInventoryItem += CopyInventoryItem; | 2861 | client.OnCopyInventoryItem += CopyInventoryItem; |
2862 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2752 | client.OnMoveInventoryItem += MoveInventoryItem; | 2863 | client.OnMoveInventoryItem += MoveInventoryItem; |
2753 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2864 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2754 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2865 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2926,15 +3037,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2926 | /// </summary> | 3037 | /// </summary> |
2927 | /// <param name="agentId">The avatar's Unique ID</param> | 3038 | /// <param name="agentId">The avatar's Unique ID</param> |
2928 | /// <param name="client">The IClientAPI for the client</param> | 3039 | /// <param name="client">The IClientAPI for the client</param> |
2929 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3040 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2930 | { | 3041 | { |
2931 | if (m_teleportModule != null) | 3042 | if (m_teleportModule != null) |
2932 | m_teleportModule.TeleportHome(agentId, client); | 3043 | return m_teleportModule.TeleportHome(agentId, client); |
2933 | else | 3044 | else |
2934 | { | 3045 | { |
2935 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3046 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2936 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3047 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2937 | } | 3048 | } |
3049 | return false; | ||
2938 | } | 3050 | } |
2939 | 3051 | ||
2940 | /// <summary> | 3052 | /// <summary> |
@@ -3026,6 +3138,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3026 | /// <param name="flags"></param> | 3138 | /// <param name="flags"></param> |
3027 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3139 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3028 | { | 3140 | { |
3141 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3142 | ScenePresence presence; | ||
3143 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3144 | { | ||
3145 | if (presence.Appearance != null) | ||
3146 | { | ||
3147 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3148 | } | ||
3149 | } | ||
3150 | |||
3029 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3151 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3030 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3152 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3031 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3153 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3094,8 +3216,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3094 | regions.Remove(RegionInfo.RegionHandle); | 3216 | regions.Remove(RegionInfo.RegionHandle); |
3095 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3217 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3096 | } | 3218 | } |
3097 | 3219 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3098 | m_eventManager.TriggerClientClosed(agentID, this); | 3220 | m_eventManager.TriggerClientClosed(agentID, this); |
3221 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3099 | } | 3222 | } |
3100 | catch (NullReferenceException) | 3223 | catch (NullReferenceException) |
3101 | { | 3224 | { |
@@ -3103,7 +3226,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3103 | // Avatar is already disposed :/ | 3226 | // Avatar is already disposed :/ |
3104 | } | 3227 | } |
3105 | 3228 | ||
3229 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3106 | m_eventManager.TriggerOnRemovePresence(agentID); | 3230 | m_eventManager.TriggerOnRemovePresence(agentID); |
3231 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3232 | |||
3233 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) | ||
3234 | AttachmentsModule.SaveChangedAttachments(avatar); | ||
3107 | 3235 | ||
3108 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) | 3236 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) |
3109 | AttachmentsModule.SaveChangedAttachments(avatar); | 3237 | AttachmentsModule.SaveChangedAttachments(avatar); |
@@ -3112,7 +3240,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3112 | delegate(IClientAPI client) | 3240 | delegate(IClientAPI client) |
3113 | { | 3241 | { |
3114 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway | 3242 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3115 | try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } | 3243 | try { client.SendKillObject(avatar.RegionHandle, new List<uint>() { avatar.LocalId}); } |
3116 | catch (NullReferenceException) { } | 3244 | catch (NullReferenceException) { } |
3117 | }); | 3245 | }); |
3118 | 3246 | ||
@@ -3123,8 +3251,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3123 | } | 3251 | } |
3124 | 3252 | ||
3125 | // Remove the avatar from the scene | 3253 | // Remove the avatar from the scene |
3254 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3126 | m_sceneGraph.RemoveScenePresence(agentID); | 3255 | m_sceneGraph.RemoveScenePresence(agentID); |
3256 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3127 | m_clientManager.Remove(agentID); | 3257 | m_clientManager.Remove(agentID); |
3258 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3128 | 3259 | ||
3129 | try | 3260 | try |
3130 | { | 3261 | { |
@@ -3138,9 +3269,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3138 | { | 3269 | { |
3139 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3270 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3140 | } | 3271 | } |
3141 | 3272 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3142 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3273 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3143 | // CleanDroppedAttachments(); | 3274 | // CleanDroppedAttachments(); |
3275 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3144 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3276 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3145 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3277 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3146 | } | 3278 | } |
@@ -3171,19 +3303,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3171 | 3303 | ||
3172 | #region Entities | 3304 | #region Entities |
3173 | 3305 | ||
3174 | public void SendKillObject(uint localID) | 3306 | public void SendKillObject(List<uint> localIDs) |
3175 | { | 3307 | { |
3176 | SceneObjectPart part = GetSceneObjectPart(localID); | 3308 | List<uint> deleteIDs = new List<uint>(); |
3177 | if (part != null) // It is a prim | 3309 | |
3310 | foreach (uint localID in localIDs) | ||
3178 | { | 3311 | { |
3179 | if (!part.ParentGroup.IsDeleted) // Valid | 3312 | SceneObjectPart part = GetSceneObjectPart(localID); |
3313 | if (part != null) // It is a prim | ||
3180 | { | 3314 | { |
3181 | if (part.ParentGroup.RootPart != part) // Child part | 3315 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid |
3182 | return; | 3316 | { |
3317 | if (part.ParentGroup.RootPart != part) // Child part | ||
3318 | continue; | ||
3319 | } | ||
3183 | } | 3320 | } |
3321 | deleteIDs.Add(localID); | ||
3184 | } | 3322 | } |
3185 | 3323 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); }); | |
3186 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | ||
3187 | } | 3324 | } |
3188 | 3325 | ||
3189 | #endregion | 3326 | #endregion |
@@ -3201,7 +3338,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3201 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3338 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3202 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3339 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
3203 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3340 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3204 | m_sceneGridService.KiPrimitive += SendKillObject; | ||
3205 | m_sceneGridService.OnGetLandData += GetLandData; | 3341 | m_sceneGridService.OnGetLandData += GetLandData; |
3206 | } | 3342 | } |
3207 | 3343 | ||
@@ -3210,7 +3346,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3210 | /// </summary> | 3346 | /// </summary> |
3211 | public void UnRegisterRegionWithComms() | 3347 | public void UnRegisterRegionWithComms() |
3212 | { | 3348 | { |
3213 | m_sceneGridService.KiPrimitive -= SendKillObject; | ||
3214 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 3349 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
3215 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3350 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3216 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3351 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
@@ -3290,13 +3425,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3290 | sp = null; | 3425 | sp = null; |
3291 | } | 3426 | } |
3292 | 3427 | ||
3293 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3294 | 3428 | ||
3295 | //On login test land permisions | 3429 | //On login test land permisions |
3296 | if (vialogin) | 3430 | if (vialogin) |
3297 | { | 3431 | { |
3298 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3432 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3433 | if (cache != null) | ||
3434 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3435 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3299 | { | 3436 | { |
3437 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3300 | return false; | 3438 | return false; |
3301 | } | 3439 | } |
3302 | } | 3440 | } |
@@ -3319,8 +3457,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3319 | 3457 | ||
3320 | try | 3458 | try |
3321 | { | 3459 | { |
3322 | if (!AuthorizeUser(agent, out reason)) | 3460 | // Always check estate if this is a login. Always |
3323 | return false; | 3461 | // check if banned regions are to be blacked out. |
3462 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3463 | { | ||
3464 | if (!AuthorizeUser(agent, out reason)) | ||
3465 | return false; | ||
3466 | } | ||
3324 | } | 3467 | } |
3325 | catch (Exception e) | 3468 | catch (Exception e) |
3326 | { | 3469 | { |
@@ -3422,6 +3565,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3422 | } | 3565 | } |
3423 | } | 3566 | } |
3424 | // Honor parcel landing type and position. | 3567 | // Honor parcel landing type and position. |
3568 | /* | ||
3569 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3425 | if (land != null) | 3570 | if (land != null) |
3426 | { | 3571 | { |
3427 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3572 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3429,26 +3574,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3429 | agent.startpos = land.LandData.UserLocation; | 3574 | agent.startpos = land.LandData.UserLocation; |
3430 | } | 3575 | } |
3431 | } | 3576 | } |
3577 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3432 | } | 3578 | } |
3433 | 3579 | ||
3434 | return true; | 3580 | return true; |
3435 | } | 3581 | } |
3436 | 3582 | ||
3437 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3583 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3438 | { | 3584 | { |
3439 | 3585 | reason = String.Empty; | |
3440 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3586 | if (Permissions.IsGod(agentID)) |
3441 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3587 | return true; |
3588 | |||
3589 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3590 | if (land == null) | ||
3591 | return false; | ||
3592 | |||
3593 | bool banned = land.IsBannedFromLand(agentID); | ||
3594 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3442 | 3595 | ||
3443 | if (banned || restricted) | 3596 | if (banned || restricted) |
3444 | { | 3597 | { |
3445 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3598 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3446 | if (nearestParcel != null) | 3599 | if (nearestParcel != null) |
3447 | { | 3600 | { |
3448 | //Move agent to nearest allowed | 3601 | //Move agent to nearest allowed |
3449 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3602 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3450 | agent.startpos.X = newPosition.X; | 3603 | posX = newPosition.X; |
3451 | agent.startpos.Y = newPosition.Y; | 3604 | posY = newPosition.Y; |
3452 | } | 3605 | } |
3453 | else | 3606 | else |
3454 | { | 3607 | { |
@@ -3510,7 +3663,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3510 | 3663 | ||
3511 | if (!m_strictAccessControl) return true; | 3664 | if (!m_strictAccessControl) return true; |
3512 | if (Permissions.IsGod(agent.AgentID)) return true; | 3665 | if (Permissions.IsGod(agent.AgentID)) return true; |
3513 | 3666 | ||
3514 | if (AuthorizationService != null) | 3667 | if (AuthorizationService != null) |
3515 | { | 3668 | { |
3516 | if (!AuthorizationService.IsAuthorizedForRegion( | 3669 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3518,14 +3671,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3518 | { | 3671 | { |
3519 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3672 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3520 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3673 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3521 | 3674 | ||
3522 | return false; | 3675 | return false; |
3523 | } | 3676 | } |
3524 | } | 3677 | } |
3525 | 3678 | ||
3526 | if (m_regInfo.EstateSettings != null) | 3679 | if (m_regInfo.EstateSettings != null) |
3527 | { | 3680 | { |
3528 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3681 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3529 | { | 3682 | { |
3530 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3683 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3531 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3684 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3715,6 +3868,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3715 | 3868 | ||
3716 | // We have to wait until the viewer contacts this region after receiving EAC. | 3869 | // We have to wait until the viewer contacts this region after receiving EAC. |
3717 | // That calls AddNewClient, which finally creates the ScenePresence | 3870 | // That calls AddNewClient, which finally creates the ScenePresence |
3871 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3872 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3873 | { | ||
3874 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3875 | return false; | ||
3876 | } | ||
3877 | |||
3718 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3878 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3719 | if (nearestParcel == null) | 3879 | if (nearestParcel == null) |
3720 | { | 3880 | { |
@@ -3730,7 +3890,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3730 | return false; | 3890 | return false; |
3731 | } | 3891 | } |
3732 | 3892 | ||
3733 | |||
3734 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3893 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3735 | 3894 | ||
3736 | if (childAgentUpdate != null) | 3895 | if (childAgentUpdate != null) |
@@ -3797,12 +3956,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3797 | return false; | 3956 | return false; |
3798 | } | 3957 | } |
3799 | 3958 | ||
3959 | public bool IncomingCloseAgent(UUID agentID) | ||
3960 | { | ||
3961 | return IncomingCloseAgent(agentID, false); | ||
3962 | } | ||
3963 | |||
3964 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3965 | { | ||
3966 | return IncomingCloseAgent(agentID, true); | ||
3967 | } | ||
3968 | |||
3800 | /// <summary> | 3969 | /// <summary> |
3801 | /// Tell a single agent to disconnect from the region. | 3970 | /// Tell a single agent to disconnect from the region. |
3802 | /// </summary> | 3971 | /// </summary> |
3803 | /// <param name="regionHandle"></param> | ||
3804 | /// <param name="agentID"></param> | 3972 | /// <param name="agentID"></param> |
3805 | public bool IncomingCloseAgent(UUID agentID) | 3973 | /// <param name="childOnly"></param> |
3974 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3806 | { | 3975 | { |
3807 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3976 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3808 | 3977 | ||
@@ -3814,7 +3983,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3814 | { | 3983 | { |
3815 | m_sceneGraph.removeUserCount(false); | 3984 | m_sceneGraph.removeUserCount(false); |
3816 | } | 3985 | } |
3817 | else | 3986 | else if (!childOnly) |
3818 | { | 3987 | { |
3819 | m_sceneGraph.removeUserCount(true); | 3988 | m_sceneGraph.removeUserCount(true); |
3820 | } | 3989 | } |
@@ -3830,9 +3999,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3830 | } | 3999 | } |
3831 | else | 4000 | else |
3832 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4001 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4002 | presence.ControllingClient.Close(false); | ||
4003 | } | ||
4004 | else if (!childOnly) | ||
4005 | { | ||
4006 | presence.ControllingClient.Close(true); | ||
3833 | } | 4007 | } |
3834 | |||
3835 | presence.ControllingClient.Close(); | ||
3836 | return true; | 4008 | return true; |
3837 | } | 4009 | } |
3838 | 4010 | ||
@@ -4447,34 +4619,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4447 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4619 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4448 | } | 4620 | } |
4449 | 4621 | ||
4450 | public int GetHealth() | 4622 | public int GetHealth(out int flags, out string message) |
4451 | { | 4623 | { |
4452 | // Returns: | 4624 | // Returns: |
4453 | // 1 = sim is up and accepting http requests. The heartbeat has | 4625 | // 1 = sim is up and accepting http requests. The heartbeat has |
4454 | // stopped and the sim is probably locked up, but a remote | 4626 | // stopped and the sim is probably locked up, but a remote |
4455 | // admin restart may succeed | 4627 | // admin restart may succeed |
4456 | // | 4628 | // |
4457 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4629 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4458 | // usable for people within and logins _may_ work | 4630 | // usable for people within |
4631 | // | ||
4632 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4633 | // unstable and will not accept new logins | ||
4634 | // | ||
4635 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4636 | // likely usable | ||
4459 | // | 4637 | // |
4460 | // 3 = We have seen a new user enter within the past 4 minutes | 4638 | // 5 = We have seen a new user enter within the past 4 minutes |
4461 | // which can be seen as positive confirmation of sim health | 4639 | // which can be seen as positive confirmation of sim health |
4462 | // | 4640 | // |
4641 | |||
4642 | flags = 0; | ||
4643 | message = String.Empty; | ||
4644 | |||
4645 | CheckHeartbeat(); | ||
4646 | |||
4647 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4648 | { | ||
4649 | // We're still starting | ||
4650 | // 0 means "in startup", it can't happen another way, since | ||
4651 | // to get here, we must be able to accept http connections | ||
4652 | return 0; | ||
4653 | } | ||
4654 | |||
4463 | int health=1; // Start at 1, means we're up | 4655 | int health=1; // Start at 1, means we're up |
4464 | 4656 | ||
4465 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4657 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4658 | { | ||
4466 | health+=1; | 4659 | health+=1; |
4467 | else | 4660 | flags |= 1; |
4661 | } | ||
4662 | |||
4663 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4664 | { | ||
4665 | health+=1; | ||
4666 | flags |= 2; | ||
4667 | } | ||
4668 | |||
4669 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4670 | { | ||
4671 | health+=1; | ||
4672 | flags |= 4; | ||
4673 | } | ||
4674 | |||
4675 | if (flags != 7) | ||
4468 | return health; | 4676 | return health; |
4469 | 4677 | ||
4470 | // A login in the last 4 mins? We can't be doing too badly | 4678 | // A login in the last 4 mins? We can't be doing too badly |
4471 | // | 4679 | // |
4472 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4680 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4473 | health++; | 4681 | health++; |
4474 | else | ||
4475 | return health; | ||
4476 | |||
4477 | CheckHeartbeat(); | ||
4478 | 4682 | ||
4479 | return health; | 4683 | return health; |
4480 | } | 4684 | } |
@@ -4667,7 +4871,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4667 | if (m_firstHeartbeat) | 4871 | if (m_firstHeartbeat) |
4668 | return; | 4872 | return; |
4669 | 4873 | ||
4670 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4874 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000) |
4671 | StartTimer(); | 4875 | StartTimer(); |
4672 | } | 4876 | } |
4673 | 4877 | ||
@@ -5116,6 +5320,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
5116 | // } | 5320 | // } |
5117 | // } | 5321 | // } |
5118 | 5322 | ||
5323 | public void ThreadAlive(int threadCode) | ||
5324 | { | ||
5325 | switch(threadCode) | ||
5326 | { | ||
5327 | case 1: // Incoming | ||
5328 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5329 | break; | ||
5330 | case 2: // Incoming | ||
5331 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5332 | break; | ||
5333 | } | ||
5334 | } | ||
5335 | |||
5119 | // This method is called across the simulation connector to | 5336 | // This method is called across the simulation connector to |
5120 | // determine if a given agent is allowed in this region | 5337 | // determine if a given agent is allowed in this region |
5121 | // AS A ROOT AGENT. Returning false here will prevent them | 5338 | // AS A ROOT AGENT. Returning false here will prevent them |
@@ -5124,6 +5341,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5124 | // child agent creation, thereby emulating the SL behavior. | 5341 | // child agent creation, thereby emulating the SL behavior. |
5125 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5342 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5126 | { | 5343 | { |
5344 | reason = "You are banned from the region"; | ||
5345 | |||
5346 | if (Permissions.IsGod(agentID)) | ||
5347 | { | ||
5348 | reason = String.Empty; | ||
5349 | return true; | ||
5350 | } | ||
5351 | |||
5127 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5352 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5128 | 5353 | ||
5129 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5354 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5135,11 +5360,60 @@ namespace OpenSim.Region.Framework.Scenes | |||
5135 | } | 5360 | } |
5136 | } | 5361 | } |
5137 | 5362 | ||
5363 | try | ||
5364 | { | ||
5365 | if (!AuthorizeUser(GetScenePresence(agentID).ControllingClient.RequestClientInfo(), out reason)) | ||
5366 | { | ||
5367 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5368 | return false; | ||
5369 | } | ||
5370 | } | ||
5371 | catch | ||
5372 | { | ||
5373 | return false; | ||
5374 | } | ||
5375 | |||
5376 | if (position == Vector3.Zero) // Teleport | ||
5377 | { | ||
5378 | float posX = 128.0f; | ||
5379 | float posY = 128.0f; | ||
5380 | |||
5381 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5382 | { | ||
5383 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5384 | return false; | ||
5385 | } | ||
5386 | } | ||
5387 | else // Walking | ||
5388 | { | ||
5389 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5390 | if (land == null) | ||
5391 | return false; | ||
5392 | |||
5393 | bool banned = land.IsBannedFromLand(agentID); | ||
5394 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5395 | |||
5396 | if (banned || restricted) | ||
5397 | return false; | ||
5398 | } | ||
5399 | |||
5138 | reason = String.Empty; | 5400 | reason = String.Empty; |
5139 | return true; | 5401 | return true; |
5140 | } | 5402 | } |
5141 | 5403 | ||
5142 | /// <summary> | 5404 | public void StartTimerWatchdog() |
5405 | { | ||
5406 | m_timerWatchdog.Interval = 1000; | ||
5407 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5408 | m_timerWatchdog.AutoReset = true; | ||
5409 | m_timerWatchdog.Start(); | ||
5410 | } | ||
5411 | |||
5412 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5413 | { | ||
5414 | CheckHeartbeat(); | ||
5415 | } | ||
5416 | |||
5143 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5417 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5144 | /// autopilot that moves an avatar to a sit target!. | 5418 | /// autopilot that moves an avatar to a sit target!. |
5145 | /// </summary> | 5419 | /// </summary> |