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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 45625d6..3776d47 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -136,9 +136,9 @@ namespace OpenSim.Region.Framework.Scenes
136 // TODO: Possibly stop other classes being able to manipulate this directly. 136 // TODO: Possibly stop other classes being able to manipulate this directly.
137 private SceneGraph m_sceneGraph; 137 private SceneGraph m_sceneGraph;
138 private volatile int m_bordersLocked; 138 private volatile int m_bordersLocked;
139 private int m_RestartTimerCounter; 139// private int m_RestartTimerCounter;
140 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing 140 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
141 private int m_incrementsof15seconds; 141// private int m_incrementsof15seconds;
142 private volatile bool m_backingup; 142 private volatile bool m_backingup;
143 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); 143 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
144 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); 144 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
@@ -151,7 +151,7 @@ namespace OpenSim.Region.Framework.Scenes
151 private int m_update_events = 1; 151 private int m_update_events = 1;
152 private int m_update_backup = 200; 152 private int m_update_backup = 200;
153 private int m_update_terrain = 50; 153 private int m_update_terrain = 50;
154 private int m_update_land = 1; 154// private int m_update_land = 1;
155 private int m_update_coarse_locations = 80; 155 private int m_update_coarse_locations = 80;
156 156
157 private int frameMS; 157 private int frameMS;
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
192 private Timer m_mapGenerationTimer = new Timer(); 192 private Timer m_mapGenerationTimer = new Timer();
193 private bool m_generateMaptiles; 193 private bool m_generateMaptiles;
194 194
195 private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>(); 195// private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>();
196 196
197 #endregion Fields 197 #endregion Fields
198 198