diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 707 |
1 files changed, 552 insertions, 155 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5b61538..a229a9a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -226,8 +226,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | // TODO: need to figure out how allow client agents but deny | 226 | // TODO: need to figure out how allow client agents but deny |
227 | // root agents when ACL denies access to root agent | 227 | // root agents when ACL denies access to root agent |
228 | public bool m_strictAccessControl = true; | 228 | public bool m_strictAccessControl = true; |
229 | 229 | public bool m_seeIntoBannedRegion = false; | |
230 | public int MaxUndoCount { get; set; } | 230 | public int MaxUndoCount = 5; |
231 | 231 | ||
232 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 232 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
233 | public bool LoginLock = false; | 233 | public bool LoginLock = false; |
@@ -243,11 +243,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
243 | 243 | ||
244 | protected int m_splitRegionID; | 244 | protected int m_splitRegionID; |
245 | protected Timer m_restartWaitTimer = new Timer(); | 245 | protected Timer m_restartWaitTimer = new Timer(); |
246 | protected Timer m_timerWatchdog = new Timer(); | ||
246 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 247 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
247 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 248 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
248 | protected string m_simulatorVersion = "OpenSimulator Server"; | 249 | protected string m_simulatorVersion = "OpenSimulator Server"; |
249 | protected AgentCircuitManager m_authenticateHandler; | 250 | protected AgentCircuitManager m_authenticateHandler; |
250 | protected SceneCommunicationService m_sceneGridService; | 251 | protected SceneCommunicationService m_sceneGridService; |
252 | protected ISnmpModule m_snmpService = null; | ||
251 | 253 | ||
252 | protected ISimulationDataService m_SimulationDataService; | 254 | protected ISimulationDataService m_SimulationDataService; |
253 | protected IEstateDataService m_EstateDataService; | 255 | protected IEstateDataService m_EstateDataService; |
@@ -310,8 +312,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
310 | private int m_update_presences = 1; // Update scene presence movements | 312 | private int m_update_presences = 1; // Update scene presence movements |
311 | private int m_update_events = 1; | 313 | private int m_update_events = 1; |
312 | private int m_update_backup = 200; | 314 | private int m_update_backup = 200; |
313 | private int m_update_terrain = 50; | 315 | private int m_update_terrain = 1000; |
314 | // private int m_update_land = 1; | 316 | private int m_update_land = 10; |
315 | private int m_update_coarse_locations = 50; | 317 | private int m_update_coarse_locations = 50; |
316 | 318 | ||
317 | private int agentMS; | 319 | private int agentMS; |
@@ -324,13 +326,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
324 | private int backupMS; | 326 | private int backupMS; |
325 | private int terrainMS; | 327 | private int terrainMS; |
326 | private int landMS; | 328 | private int landMS; |
327 | private int spareMS; | ||
328 | 329 | ||
329 | /// <summary> | 330 | /// <summary> |
330 | /// Tick at which the last frame was processed. | 331 | /// Tick at which the last frame was processed. |
331 | /// </summary> | 332 | /// </summary> |
332 | private int m_lastFrameTick; | 333 | private int m_lastFrameTick; |
333 | 334 | ||
335 | public bool CombineRegions = false; | ||
334 | /// <summary> | 336 | /// <summary> |
335 | /// Tick at which the last maintenance run occurred. | 337 | /// Tick at which the last maintenance run occurred. |
336 | /// </summary> | 338 | /// </summary> |
@@ -350,7 +352,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
350 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | 352 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing |
351 | private volatile bool m_backingup; | 353 | private volatile bool m_backingup; |
352 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | 354 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); |
353 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); | 355 | private Dictionary<UUID, int> m_groupsWithTargets = new Dictionary<UUID, int>(); |
354 | 356 | ||
355 | private string m_defaultScriptEngine; | 357 | private string m_defaultScriptEngine; |
356 | 358 | ||
@@ -359,6 +361,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
359 | /// </summary> | 361 | /// </summary> |
360 | private int m_LastLogin; | 362 | private int m_LastLogin; |
361 | 363 | ||
364 | private int m_lastIncoming; | ||
365 | private int m_lastOutgoing; | ||
366 | private int m_hbRestarts = 0; | ||
367 | |||
368 | |||
362 | /// <summary> | 369 | /// <summary> |
363 | /// Thread that runs the scene loop. | 370 | /// Thread that runs the scene loop. |
364 | /// </summary> | 371 | /// </summary> |
@@ -399,7 +406,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
399 | private volatile bool m_active; | 406 | private volatile bool m_active; |
400 | 407 | ||
401 | // private int m_lastUpdate; | 408 | // private int m_lastUpdate; |
402 | // private bool m_firstHeartbeat = true; | 409 | private bool m_firstHeartbeat = true; |
403 | 410 | ||
404 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 411 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
405 | private bool m_reprioritizationEnabled = true; | 412 | private bool m_reprioritizationEnabled = true; |
@@ -443,6 +450,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
443 | get { return m_sceneGridService; } | 450 | get { return m_sceneGridService; } |
444 | } | 451 | } |
445 | 452 | ||
453 | public ISnmpModule SnmpService | ||
454 | { | ||
455 | get | ||
456 | { | ||
457 | if (m_snmpService == null) | ||
458 | { | ||
459 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
460 | } | ||
461 | |||
462 | return m_snmpService; | ||
463 | } | ||
464 | } | ||
465 | |||
446 | public ISimulationDataService SimulationDataService | 466 | public ISimulationDataService SimulationDataService |
447 | { | 467 | { |
448 | get | 468 | get |
@@ -735,6 +755,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
735 | m_SimulationDataService = simDataService; | 755 | m_SimulationDataService = simDataService; |
736 | m_EstateDataService = estateDataService; | 756 | m_EstateDataService = estateDataService; |
737 | m_regionHandle = RegionInfo.RegionHandle; | 757 | m_regionHandle = RegionInfo.RegionHandle; |
758 | m_lastIncoming = 0; | ||
759 | m_lastOutgoing = 0; | ||
738 | 760 | ||
739 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 761 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
740 | m_asyncSceneObjectDeleter.Enabled = true; | 762 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -828,7 +850,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
828 | 850 | ||
829 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); | 851 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); |
830 | 852 | ||
831 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); | 853 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
832 | UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); | 854 | UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); |
833 | if (!UseBackup) | 855 | if (!UseBackup) |
834 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | 856 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
@@ -836,10 +858,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
836 | //Animation states | 858 | //Animation states |
837 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 859 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
838 | 860 | ||
839 | MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); | 861 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
840 | 862 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); | |
841 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); | ||
842 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); | ||
843 | 863 | ||
844 | m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); | 864 | m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); |
845 | if (RegionInfo.NonphysPrimMin > 0) | 865 | if (RegionInfo.NonphysPrimMin > 0) |
@@ -860,11 +880,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
860 | } | 880 | } |
861 | 881 | ||
862 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | 882 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
883 | |||
863 | if (RegionInfo.PhysPrimMax > 0) | 884 | if (RegionInfo.PhysPrimMax > 0) |
864 | { | 885 | { |
865 | m_maxPhys = RegionInfo.PhysPrimMax; | 886 | m_maxPhys = RegionInfo.PhysPrimMax; |
866 | } | 887 | } |
867 | 888 | ||
889 | m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); | ||
890 | if (RegionInfo.LinksetCapacity > 0) | ||
891 | { | ||
892 | m_linksetCapacity = RegionInfo.LinksetCapacity; | ||
893 | } | ||
894 | |||
895 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | ||
896 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | ||
897 | |||
868 | // Here, if clamping is requested in either global or | 898 | // Here, if clamping is requested in either global or |
869 | // local config, it will be used | 899 | // local config, it will be used |
870 | // | 900 | // |
@@ -874,13 +904,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
874 | m_clampPrimSize = true; | 904 | m_clampPrimSize = true; |
875 | } | 905 | } |
876 | 906 | ||
877 | m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); | 907 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); |
878 | if (RegionInfo.LinksetCapacity > 0) | ||
879 | { | ||
880 | m_linksetCapacity = RegionInfo.LinksetCapacity; | ||
881 | } | ||
882 | |||
883 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); | ||
884 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 908 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
885 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 909 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); |
886 | m_dontPersistBefore = | 910 | m_dontPersistBefore = |
@@ -891,11 +915,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
891 | m_persistAfter *= 10000000; | 915 | m_persistAfter *= 10000000; |
892 | 916 | ||
893 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 917 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
894 | 918 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | |
895 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | ||
896 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | ||
897 | 919 | ||
898 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 920 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
921 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
922 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
899 | 923 | ||
900 | string[] possibleMapConfigSections = new string[] { "Map", "Startup" }; | 924 | string[] possibleMapConfigSections = new string[] { "Map", "Startup" }; |
901 | 925 | ||
@@ -935,7 +959,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
935 | string grant = startupConfig.GetString("AllowedClients", String.Empty); | 959 | string grant = startupConfig.GetString("AllowedClients", String.Empty); |
936 | if (grant.Length > 0) | 960 | if (grant.Length > 0) |
937 | { | 961 | { |
938 | foreach (string viewer in grant.Split('|')) | 962 | foreach (string viewer in grant.Split(',')) |
939 | { | 963 | { |
940 | m_AllowedViewers.Add(viewer.Trim().ToLower()); | 964 | m_AllowedViewers.Add(viewer.Trim().ToLower()); |
941 | } | 965 | } |
@@ -944,7 +968,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
944 | grant = startupConfig.GetString("BannedClients", String.Empty); | 968 | grant = startupConfig.GetString("BannedClients", String.Empty); |
945 | if (grant.Length > 0) | 969 | if (grant.Length > 0) |
946 | { | 970 | { |
947 | foreach (string viewer in grant.Split('|')) | 971 | foreach (string viewer in grant.Split(',')) |
948 | { | 972 | { |
949 | m_BannedViewers.Add(viewer.Trim().ToLower()); | 973 | m_BannedViewers.Add(viewer.Trim().ToLower()); |
950 | } | 974 | } |
@@ -1004,6 +1028,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1004 | StatsReporter = new SimStatsReporter(this); | 1028 | StatsReporter = new SimStatsReporter(this); |
1005 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; | 1029 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; |
1006 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; | 1030 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; |
1031 | |||
1032 | MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect); | ||
1007 | } | 1033 | } |
1008 | 1034 | ||
1009 | public Scene(RegionInfo regInfo) : base(regInfo) | 1035 | public Scene(RegionInfo regInfo) : base(regInfo) |
@@ -1299,8 +1325,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1299 | // Stop all client threads. | 1325 | // Stop all client threads. |
1300 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); | 1326 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); |
1301 | 1327 | ||
1302 | m_log.Debug("[SCENE]: Persisting changed objects"); | 1328 | m_log.Debug("[SCENE]: TriggerSceneShuttingDown"); |
1303 | EventManager.TriggerSceneShuttingDown(this); | 1329 | EventManager.TriggerSceneShuttingDown(this); |
1330 | |||
1331 | m_log.Debug("[SCENE]: Persisting changed objects"); | ||
1332 | |||
1304 | Backup(false); | 1333 | Backup(false); |
1305 | m_sceneGraph.Close(); | 1334 | m_sceneGraph.Close(); |
1306 | 1335 | ||
@@ -1314,6 +1343,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1314 | // attempt to reference a null or disposed physics scene. | 1343 | // attempt to reference a null or disposed physics scene. |
1315 | if (PhysicsScene != null) | 1344 | if (PhysicsScene != null) |
1316 | { | 1345 | { |
1346 | m_log.Debug("[SCENE]: Dispose Physics"); | ||
1317 | PhysicsScene phys = PhysicsScene; | 1347 | PhysicsScene phys = PhysicsScene; |
1318 | // remove the physics engine from both Scene and SceneGraph | 1348 | // remove the physics engine from both Scene and SceneGraph |
1319 | PhysicsScene = null; | 1349 | PhysicsScene = null; |
@@ -1336,11 +1366,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1336 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1366 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1337 | if (m_heartbeatThread != null) | 1367 | if (m_heartbeatThread != null) |
1338 | { | 1368 | { |
1369 | m_hbRestarts++; | ||
1370 | if(m_hbRestarts > 10) | ||
1371 | Environment.Exit(1); | ||
1372 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1373 | |||
1374 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1375 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1376 | //proc.EnableRaisingEvents=false; | ||
1377 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1378 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1379 | //proc.Start(); | ||
1380 | //proc.WaitForExit(); | ||
1381 | //Thread.Sleep(1000); | ||
1382 | //Environment.Exit(1); | ||
1339 | m_heartbeatThread.Abort(); | 1383 | m_heartbeatThread.Abort(); |
1384 | Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId); | ||
1340 | m_heartbeatThread = null; | 1385 | m_heartbeatThread = null; |
1341 | } | 1386 | } |
1342 | // m_lastUpdate = Util.EnvironmentTickCount(); | 1387 | // m_lastUpdate = Util.EnvironmentTickCount(); |
1343 | 1388 | ||
1389 | // m_sceneGraph.PreparePhysicsSimulation(); | ||
1390 | |||
1391 | |||
1344 | m_heartbeatThread | 1392 | m_heartbeatThread |
1345 | = Watchdog.StartThread( | 1393 | = Watchdog.StartThread( |
1346 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); | 1394 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); |
@@ -1483,16 +1531,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1483 | endFrame = Frame + frames; | 1531 | endFrame = Frame + frames; |
1484 | 1532 | ||
1485 | float physicsFPS = 0f; | 1533 | float physicsFPS = 0f; |
1486 | int previousFrameTick, tmpMS; | 1534 | int tmpMS; |
1487 | int maintc = Util.EnvironmentTickCount(); | 1535 | int previousFrameTick; |
1536 | int maintc; | ||
1537 | int sleepMS; | ||
1538 | int framestart; | ||
1488 | 1539 | ||
1489 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) | 1540 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) |
1490 | { | 1541 | { |
1542 | framestart = Util.EnvironmentTickCount(); | ||
1491 | ++Frame; | 1543 | ++Frame; |
1492 | 1544 | ||
1493 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | 1545 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
1494 | 1546 | ||
1495 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; | 1547 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; |
1496 | 1548 | ||
1497 | try | 1549 | try |
1498 | { | 1550 | { |
@@ -1544,6 +1596,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1544 | m_sceneGraph.UpdatePresences(); | 1596 | m_sceneGraph.UpdatePresences(); |
1545 | 1597 | ||
1546 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); | 1598 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); |
1599 | |||
1547 | 1600 | ||
1548 | // Delete temp-on-rez stuff | 1601 | // Delete temp-on-rez stuff |
1549 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) | 1602 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) |
@@ -1625,34 +1678,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
1625 | 1678 | ||
1626 | Watchdog.UpdateThread(); | 1679 | Watchdog.UpdateThread(); |
1627 | 1680 | ||
1681 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | ||
1682 | |||
1683 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1684 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1685 | StatsReporter.AddFPS(1); | ||
1686 | |||
1687 | StatsReporter.addAgentMS(agentMS); | ||
1688 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1689 | StatsReporter.addOtherMS(otherMS); | ||
1690 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1691 | |||
1628 | previousFrameTick = m_lastFrameTick; | 1692 | previousFrameTick = m_lastFrameTick; |
1629 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1693 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1630 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1694 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart); |
1631 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; | 1695 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; |
1632 | 1696 | ||
1697 | m_firstHeartbeat = false; | ||
1698 | |||
1699 | sleepMS = Util.EnvironmentTickCount(); | ||
1700 | |||
1633 | if (tmpMS > 0) | 1701 | if (tmpMS > 0) |
1634 | { | ||
1635 | Thread.Sleep(tmpMS); | 1702 | Thread.Sleep(tmpMS); |
1636 | spareMS += tmpMS; | ||
1637 | } | ||
1638 | |||
1639 | frameMS = Util.EnvironmentTickCountSubtract(maintc); | ||
1640 | maintc = Util.EnvironmentTickCount(); | ||
1641 | 1703 | ||
1642 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1704 | sleepMS = Util.EnvironmentTickCountSubtract(sleepMS); |
1705 | frameMS = Util.EnvironmentTickCountSubtract(framestart); | ||
1706 | StatsReporter.addSleepMS(sleepMS); | ||
1707 | StatsReporter.addFrameMS(frameMS); | ||
1643 | 1708 | ||
1644 | // if (Frame%m_update_avatars == 0) | 1709 | // if (Frame%m_update_avatars == 0) |
1645 | // UpdateInWorldTime(); | 1710 | // UpdateInWorldTime(); |
1646 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1647 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1648 | StatsReporter.AddFPS(1); | ||
1649 | 1711 | ||
1650 | StatsReporter.addFrameMS(frameMS); | ||
1651 | StatsReporter.addAgentMS(agentMS); | ||
1652 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1653 | StatsReporter.addOtherMS(otherMS); | ||
1654 | StatsReporter.AddSpareMS(spareMS); | ||
1655 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1656 | 1712 | ||
1657 | // Optionally warn if a frame takes double the amount of time that it should. | 1713 | // Optionally warn if a frame takes double the amount of time that it should. |
1658 | if (DebugUpdates | 1714 | if (DebugUpdates |
@@ -1669,7 +1725,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1669 | public void AddGroupTarget(SceneObjectGroup grp) | 1725 | public void AddGroupTarget(SceneObjectGroup grp) |
1670 | { | 1726 | { |
1671 | lock (m_groupsWithTargets) | 1727 | lock (m_groupsWithTargets) |
1672 | m_groupsWithTargets[grp.UUID] = grp; | 1728 | m_groupsWithTargets[grp.UUID] = 0; |
1673 | } | 1729 | } |
1674 | 1730 | ||
1675 | public void RemoveGroupTarget(SceneObjectGroup grp) | 1731 | public void RemoveGroupTarget(SceneObjectGroup grp) |
@@ -1680,18 +1736,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1680 | 1736 | ||
1681 | private void CheckAtTargets() | 1737 | private void CheckAtTargets() |
1682 | { | 1738 | { |
1683 | List<SceneObjectGroup> objs = null; | 1739 | List<UUID> objs = null; |
1684 | 1740 | ||
1685 | lock (m_groupsWithTargets) | 1741 | lock (m_groupsWithTargets) |
1686 | { | 1742 | { |
1687 | if (m_groupsWithTargets.Count != 0) | 1743 | if (m_groupsWithTargets.Count != 0) |
1688 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); | 1744 | objs = new List<UUID>(m_groupsWithTargets.Keys); |
1689 | } | 1745 | } |
1690 | 1746 | ||
1691 | if (objs != null) | 1747 | if (objs != null) |
1692 | { | 1748 | { |
1693 | foreach (SceneObjectGroup entry in objs) | 1749 | foreach (UUID entry in objs) |
1694 | entry.checkAtTargets(); | 1750 | { |
1751 | SceneObjectGroup grp = GetSceneObjectGroup(entry); | ||
1752 | if (grp == null) | ||
1753 | m_groupsWithTargets.Remove(entry); | ||
1754 | else | ||
1755 | grp.checkAtTargets(); | ||
1756 | } | ||
1695 | } | 1757 | } |
1696 | } | 1758 | } |
1697 | 1759 | ||
@@ -1770,7 +1832,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1770 | msg.fromAgentName = "Server"; | 1832 | msg.fromAgentName = "Server"; |
1771 | msg.dialog = (byte)19; // Object msg | 1833 | msg.dialog = (byte)19; // Object msg |
1772 | msg.fromGroup = false; | 1834 | msg.fromGroup = false; |
1773 | msg.offline = (byte)0; | 1835 | msg.offline = (byte)1; |
1774 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1836 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1775 | msg.Position = Vector3.Zero; | 1837 | msg.Position = Vector3.Zero; |
1776 | msg.RegionID = RegionInfo.RegionID.Guid; | 1838 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1999,7 +2061,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1999 | return PhysicsScene.SupportsRaycastWorldFiltered(); | 2061 | return PhysicsScene.SupportsRaycastWorldFiltered(); |
2000 | } | 2062 | } |
2001 | 2063 | ||
2002 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | 2064 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) |
2003 | { | 2065 | { |
2004 | if (PhysicsScene == null) | 2066 | if (PhysicsScene == null) |
2005 | return null; | 2067 | return null; |
@@ -2021,14 +2083,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2021 | /// <returns></returns> | 2083 | /// <returns></returns> |
2022 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 2084 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
2023 | { | 2085 | { |
2086 | |||
2087 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
2088 | Vector3 wpos = Vector3.Zero; | ||
2089 | // Check for water surface intersection from above | ||
2090 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
2091 | { | ||
2092 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
2093 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
2094 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
2095 | wpos.Z = wheight; | ||
2096 | } | ||
2097 | |||
2024 | Vector3 pos = Vector3.Zero; | 2098 | Vector3 pos = Vector3.Zero; |
2025 | if (RayEndIsIntersection == (byte)1) | 2099 | if (RayEndIsIntersection == (byte)1) |
2026 | { | 2100 | { |
2027 | pos = RayEnd; | 2101 | pos = RayEnd; |
2028 | return pos; | ||
2029 | } | 2102 | } |
2030 | 2103 | else if (RayTargetID != UUID.Zero) | |
2031 | if (RayTargetID != UUID.Zero) | ||
2032 | { | 2104 | { |
2033 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 2105 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
2034 | 2106 | ||
@@ -2050,7 +2122,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2050 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 2122 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
2051 | 2123 | ||
2052 | // Un-comment out the following line to Get Raytrace results printed to the console. | 2124 | // Un-comment out the following line to Get Raytrace results printed to the console. |
2053 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 2125 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
2054 | float ScaleOffset = 0.5f; | 2126 | float ScaleOffset = 0.5f; |
2055 | 2127 | ||
2056 | // If we hit something | 2128 | // If we hit something |
@@ -2073,13 +2145,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2073 | //pos.Z -= 0.25F; | 2145 | //pos.Z -= 0.25F; |
2074 | 2146 | ||
2075 | } | 2147 | } |
2076 | |||
2077 | return pos; | ||
2078 | } | 2148 | } |
2079 | else | 2149 | else |
2080 | { | 2150 | { |
2081 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 2151 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
2082 | |||
2083 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 2152 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
2084 | 2153 | ||
2085 | // Un-comment the following line to print the raytrace results to the console. | 2154 | // Un-comment the following line to print the raytrace results to the console. |
@@ -2088,13 +2157,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2088 | if (ei.HitTF) | 2157 | if (ei.HitTF) |
2089 | { | 2158 | { |
2090 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2159 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
2091 | } else | 2160 | } |
2161 | else | ||
2092 | { | 2162 | { |
2093 | // fall back to our stupid functionality | 2163 | // fall back to our stupid functionality |
2094 | pos = RayEnd; | 2164 | pos = RayEnd; |
2095 | } | 2165 | } |
2096 | |||
2097 | return pos; | ||
2098 | } | 2166 | } |
2099 | } | 2167 | } |
2100 | else | 2168 | else |
@@ -2105,8 +2173,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2105 | //increase height so its above the ground. | 2173 | //increase height so its above the ground. |
2106 | //should be getting the normal of the ground at the rez point and using that? | 2174 | //should be getting the normal of the ground at the rez point and using that? |
2107 | pos.Z += scale.Z / 2f; | 2175 | pos.Z += scale.Z / 2f; |
2108 | return pos; | 2176 | // return pos; |
2109 | } | 2177 | } |
2178 | |||
2179 | // check against posible water intercept | ||
2180 | if (wpos.Z > pos.Z) pos = wpos; | ||
2181 | return pos; | ||
2110 | } | 2182 | } |
2111 | 2183 | ||
2112 | 2184 | ||
@@ -2197,12 +2269,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2197 | { | 2269 | { |
2198 | if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) | 2270 | if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) |
2199 | { | 2271 | { |
2272 | sceneObject.IsDeleted = false; | ||
2200 | EventManager.TriggerObjectAddedToScene(sceneObject); | 2273 | EventManager.TriggerObjectAddedToScene(sceneObject); |
2201 | return true; | 2274 | return true; |
2202 | } | 2275 | } |
2203 | 2276 | ||
2204 | return false; | 2277 | return false; |
2205 | |||
2206 | } | 2278 | } |
2207 | 2279 | ||
2208 | /// <summary> | 2280 | /// <summary> |
@@ -2294,6 +2366,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2294 | /// </summary> | 2366 | /// </summary> |
2295 | public void DeleteAllSceneObjects() | 2367 | public void DeleteAllSceneObjects() |
2296 | { | 2368 | { |
2369 | DeleteAllSceneObjects(false); | ||
2370 | } | ||
2371 | |||
2372 | /// <summary> | ||
2373 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2374 | /// </summary> | ||
2375 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2376 | { | ||
2377 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2297 | lock (Entities) | 2378 | lock (Entities) |
2298 | { | 2379 | { |
2299 | EntityBase[] entities = Entities.GetEntities(); | 2380 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2302,11 +2383,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2302 | if (e is SceneObjectGroup) | 2383 | if (e is SceneObjectGroup) |
2303 | { | 2384 | { |
2304 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2385 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2305 | if (!sog.IsAttachment) | 2386 | if (sog != null && !sog.IsAttachment) |
2306 | DeleteSceneObject((SceneObjectGroup)e, false); | 2387 | { |
2388 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2389 | { | ||
2390 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2391 | } | ||
2392 | else | ||
2393 | { | ||
2394 | toReturn.Add((SceneObjectGroup)e); | ||
2395 | } | ||
2396 | } | ||
2307 | } | 2397 | } |
2308 | } | 2398 | } |
2309 | } | 2399 | } |
2400 | if (toReturn.Count > 0) | ||
2401 | { | ||
2402 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2403 | } | ||
2310 | } | 2404 | } |
2311 | 2405 | ||
2312 | /// <summary> | 2406 | /// <summary> |
@@ -2341,6 +2435,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2341 | 2435 | ||
2342 | foreach (SceneObjectPart part in partList) | 2436 | foreach (SceneObjectPart part in partList) |
2343 | { | 2437 | { |
2438 | if (part.KeyframeMotion != null) | ||
2439 | { | ||
2440 | part.KeyframeMotion.Delete(); | ||
2441 | part.KeyframeMotion = null; | ||
2442 | } | ||
2443 | |||
2344 | if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) | 2444 | if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) |
2345 | { | 2445 | { |
2346 | PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? | 2446 | PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? |
@@ -2358,6 +2458,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2358 | } | 2458 | } |
2359 | 2459 | ||
2360 | group.DeleteGroupFromScene(silent); | 2460 | group.DeleteGroupFromScene(silent); |
2461 | if (!silent) | ||
2462 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2361 | 2463 | ||
2362 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2464 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2363 | } | 2465 | } |
@@ -2648,7 +2750,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2648 | // If the user is banned, we won't let any of their objects | 2750 | // If the user is banned, we won't let any of their objects |
2649 | // enter. Period. | 2751 | // enter. Period. |
2650 | // | 2752 | // |
2651 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID)) | 2753 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36)) |
2652 | { | 2754 | { |
2653 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); | 2755 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); |
2654 | return false; | 2756 | return false; |
@@ -2656,6 +2758,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2656 | 2758 | ||
2657 | if (newPosition != Vector3.Zero) | 2759 | if (newPosition != Vector3.Zero) |
2658 | newObject.RootPart.GroupPosition = newPosition; | 2760 | newObject.RootPart.GroupPosition = newPosition; |
2761 | if (newObject.RootPart.KeyframeMotion != null) | ||
2762 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2659 | 2763 | ||
2660 | if (!AddSceneObject(newObject)) | 2764 | if (!AddSceneObject(newObject)) |
2661 | { | 2765 | { |
@@ -2700,6 +2804,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2700 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2804 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2701 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2805 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2702 | { | 2806 | { |
2807 | if (sceneObject.OwnerID == UUID.Zero) | ||
2808 | { | ||
2809 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2810 | return false; | ||
2811 | } | ||
2812 | |||
2813 | // If the user is banned, we won't let any of their objects | ||
2814 | // enter. Period. | ||
2815 | // | ||
2816 | int flags = GetUserFlags(sceneObject.OwnerID); | ||
2817 | if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2818 | { | ||
2819 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | ||
2820 | |||
2821 | return false; | ||
2822 | } | ||
2823 | |||
2703 | // Force allocation of new LocalId | 2824 | // Force allocation of new LocalId |
2704 | // | 2825 | // |
2705 | SceneObjectPart[] parts = sceneObject.Parts; | 2826 | SceneObjectPart[] parts = sceneObject.Parts; |
@@ -2733,16 +2854,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2733 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2854 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2734 | 2855 | ||
2735 | if (AttachmentsModule != null) | 2856 | if (AttachmentsModule != null) |
2736 | AttachmentsModule.AttachObject(sp, grp, 0, false, false); | 2857 | AttachmentsModule.AttachObject(sp, grp, 0, false, false, false); |
2737 | } | 2858 | } |
2738 | else | 2859 | else |
2739 | { | 2860 | { |
2861 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2740 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2862 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2741 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2863 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2742 | } | 2864 | } |
2865 | if (sceneObject.OwnerID == UUID.Zero) | ||
2866 | { | ||
2867 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2868 | return false; | ||
2869 | } | ||
2743 | } | 2870 | } |
2744 | else | 2871 | else |
2745 | { | 2872 | { |
2873 | if (sceneObject.OwnerID == UUID.Zero) | ||
2874 | { | ||
2875 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2876 | return false; | ||
2877 | } | ||
2746 | AddRestoredSceneObject(sceneObject, true, false); | 2878 | AddRestoredSceneObject(sceneObject, true, false); |
2747 | } | 2879 | } |
2748 | 2880 | ||
@@ -2759,6 +2891,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2759 | return 2; // StateSource.PrimCrossing | 2891 | return 2; // StateSource.PrimCrossing |
2760 | } | 2892 | } |
2761 | 2893 | ||
2894 | public int GetUserFlags(UUID user) | ||
2895 | { | ||
2896 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2897 | /* | ||
2898 | ScenePresence sp; | ||
2899 | if (TryGetScenePresence(user, out sp)) | ||
2900 | { | ||
2901 | return sp.UserFlags; | ||
2902 | } | ||
2903 | else | ||
2904 | { | ||
2905 | */ | ||
2906 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2907 | if (uac == null) | ||
2908 | return 0; | ||
2909 | return uac.UserFlags; | ||
2910 | //} | ||
2911 | } | ||
2762 | #endregion | 2912 | #endregion |
2763 | 2913 | ||
2764 | #region Add/Remove Avatar Methods | 2914 | #region Add/Remove Avatar Methods |
@@ -2791,7 +2941,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2791 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2941 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2792 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2942 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2793 | 2943 | ||
2794 | // CheckHeartbeat(); | 2944 | CheckHeartbeat(); |
2795 | 2945 | ||
2796 | sp = GetScenePresence(client.AgentId); | 2946 | sp = GetScenePresence(client.AgentId); |
2797 | 2947 | ||
@@ -2809,6 +2959,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2809 | SubscribeToClientEvents(client); | 2959 | SubscribeToClientEvents(client); |
2810 | 2960 | ||
2811 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); | 2961 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); |
2962 | InventoryFolderBase cof = InventoryService.GetFolderForType(client.AgentId, (AssetType)46); | ||
2963 | if (cof == null) | ||
2964 | sp.COF = UUID.Zero; | ||
2965 | else | ||
2966 | sp.COF = cof.ID; | ||
2967 | |||
2968 | m_log.DebugFormat("[SCENE]: COF for {0} is {1}", client.AgentId, sp.COF); | ||
2812 | m_eventManager.TriggerOnNewPresence(sp); | 2969 | m_eventManager.TriggerOnNewPresence(sp); |
2813 | 2970 | ||
2814 | sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; | 2971 | sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; |
@@ -2822,6 +2979,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2822 | // start the scripts again (since this is done in RezAttachments()). | 2979 | // start the scripts again (since this is done in RezAttachments()). |
2823 | // XXX: This is convoluted. | 2980 | // XXX: This is convoluted. |
2824 | sp.IsChildAgent = false; | 2981 | sp.IsChildAgent = false; |
2982 | sp.IsLoggingIn = true; | ||
2825 | 2983 | ||
2826 | if (AttachmentsModule != null) | 2984 | if (AttachmentsModule != null) |
2827 | Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); }); | 2985 | Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); }); |
@@ -2935,19 +3093,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2935 | // and the scene presence and the client, if they exist | 3093 | // and the scene presence and the client, if they exist |
2936 | try | 3094 | try |
2937 | { | 3095 | { |
2938 | // We need to wait for the client to make UDP contact first. | 3096 | ScenePresence sp = GetScenePresence(agentID); |
2939 | // It's the UDP contact that creates the scene presence | 3097 | |
2940 | ScenePresence sp = WaitGetScenePresence(agentID); | ||
2941 | if (sp != null) | 3098 | if (sp != null) |
2942 | { | 3099 | { |
2943 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | 3100 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2944 | |||
2945 | sp.ControllingClient.Close(); | 3101 | sp.ControllingClient.Close(); |
2946 | } | 3102 | } |
2947 | else | 3103 | |
2948 | { | ||
2949 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2950 | } | ||
2951 | // BANG! SLASH! | 3104 | // BANG! SLASH! |
2952 | m_authenticateHandler.RemoveCircuit(agentID); | 3105 | m_authenticateHandler.RemoveCircuit(agentID); |
2953 | 3106 | ||
@@ -2992,6 +3145,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2992 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 3145 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
2993 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 3146 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2994 | 3147 | ||
3148 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
3149 | |||
2995 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 3150 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2996 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 3151 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2997 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 3152 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3048,6 +3203,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3048 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 3203 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
3049 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 3204 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
3050 | client.OnCopyInventoryItem += CopyInventoryItem; | 3205 | client.OnCopyInventoryItem += CopyInventoryItem; |
3206 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
3051 | client.OnMoveInventoryItem += MoveInventoryItem; | 3207 | client.OnMoveInventoryItem += MoveInventoryItem; |
3052 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 3208 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
3053 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 3209 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -3119,6 +3275,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3119 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 3275 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
3120 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 3276 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
3121 | 3277 | ||
3278 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
3279 | |||
3122 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3280 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
3123 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3281 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
3124 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 3282 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3221,7 +3379,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3221 | /// </summary> | 3379 | /// </summary> |
3222 | /// <param name="agentId">The avatar's Unique ID</param> | 3380 | /// <param name="agentId">The avatar's Unique ID</param> |
3223 | /// <param name="client">The IClientAPI for the client</param> | 3381 | /// <param name="client">The IClientAPI for the client</param> |
3224 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3382 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
3225 | { | 3383 | { |
3226 | if (EntityTransferModule != null) | 3384 | if (EntityTransferModule != null) |
3227 | { | 3385 | { |
@@ -3232,6 +3390,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3232 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3390 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
3233 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3391 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
3234 | } | 3392 | } |
3393 | return false; | ||
3235 | } | 3394 | } |
3236 | 3395 | ||
3237 | /// <summary> | 3396 | /// <summary> |
@@ -3341,6 +3500,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3341 | /// <param name="flags"></param> | 3500 | /// <param name="flags"></param> |
3342 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3501 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3343 | { | 3502 | { |
3503 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3504 | ScenePresence presence; | ||
3505 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3506 | { | ||
3507 | if (presence.Appearance != null) | ||
3508 | { | ||
3509 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3510 | } | ||
3511 | } | ||
3512 | |||
3344 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3513 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3345 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3514 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3346 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3515 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3478,6 +3647,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3478 | // It's possible for child agents to have transactions if changes are being made cross-border. | 3647 | // It's possible for child agents to have transactions if changes are being made cross-border. |
3479 | if (AgentTransactionsModule != null) | 3648 | if (AgentTransactionsModule != null) |
3480 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); | 3649 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); |
3650 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3481 | } | 3651 | } |
3482 | catch (Exception e) | 3652 | catch (Exception e) |
3483 | { | 3653 | { |
@@ -3670,38 +3840,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3670 | agent.firstname, agent.lastname, agent.Viewer); | 3840 | agent.firstname, agent.lastname, agent.Viewer); |
3671 | reason = "Access denied, your viewer is banned by the region owner"; | 3841 | reason = "Access denied, your viewer is banned by the region owner"; |
3672 | return false; | 3842 | return false; |
3673 | } | 3843 | } |
3844 | |||
3845 | |||
3846 | ScenePresence sp = GetScenePresence(agent.AgentID); | ||
3674 | 3847 | ||
3675 | ILandObject land; | 3848 | if (sp != null && !sp.IsChildAgent) |
3849 | { | ||
3850 | // We have a zombie from a crashed session. | ||
3851 | // Or the same user is trying to be root twice here, won't work. | ||
3852 | // Kill it. | ||
3853 | m_log.WarnFormat( | ||
3854 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | ||
3855 | sp.Name, sp.UUID, RegionInfo.RegionName); | ||
3856 | |||
3857 | sp.ControllingClient.Close(true, true); | ||
3858 | sp = null; | ||
3859 | } | ||
3676 | 3860 | ||
3677 | lock (agent) | 3861 | lock (agent) |
3678 | { | 3862 | { |
3679 | ScenePresence sp = GetScenePresence(agent.AgentID); | ||
3680 | |||
3681 | if (sp != null && !sp.IsChildAgent) | ||
3682 | { | ||
3683 | // We have a zombie from a crashed session. | ||
3684 | // Or the same user is trying to be root twice here, won't work. | ||
3685 | // Kill it. | ||
3686 | m_log.WarnFormat( | ||
3687 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | ||
3688 | sp.Name, sp.UUID, RegionInfo.RegionName); | ||
3689 | |||
3690 | sp.ControllingClient.Close(true); | ||
3691 | sp = null; | ||
3692 | } | ||
3693 | |||
3694 | land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3695 | |||
3696 | //On login test land permisions | 3863 | //On login test land permisions |
3697 | if (vialogin) | 3864 | if (vialogin) |
3698 | { | 3865 | { |
3699 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3866 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3867 | if (cache != null) | ||
3868 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3869 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3700 | { | 3870 | { |
3871 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3701 | return false; | 3872 | return false; |
3702 | } | 3873 | } |
3703 | } | 3874 | } |
3704 | 3875 | ||
3705 | if (sp == null) // We don't have an [child] agent here already | 3876 | if (sp == null) // We don't have an [child] agent here already |
3706 | { | 3877 | { |
3707 | if (requirePresenceLookup) | 3878 | if (requirePresenceLookup) |
@@ -3710,34 +3881,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
3710 | { | 3881 | { |
3711 | if (!VerifyUserPresence(agent, out reason)) | 3882 | if (!VerifyUserPresence(agent, out reason)) |
3712 | return false; | 3883 | return false; |
3713 | } | 3884 | } catch (Exception e) |
3714 | catch (Exception e) | ||
3715 | { | 3885 | { |
3716 | m_log.ErrorFormat( | 3886 | m_log.ErrorFormat( |
3717 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); | 3887 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); |
3718 | |||
3719 | return false; | 3888 | return false; |
3720 | } | 3889 | } |
3721 | } | 3890 | } |
3722 | 3891 | ||
3723 | try | 3892 | try |
3724 | { | 3893 | { |
3725 | if (!AuthorizeUser(agent, out reason)) | 3894 | // Always check estate if this is a login. Always |
3726 | return false; | 3895 | // check if banned regions are to be blacked out. |
3896 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3897 | { | ||
3898 | if (!AuthorizeUser(agent, out reason)) | ||
3899 | return false; | ||
3900 | } | ||
3727 | } | 3901 | } |
3728 | catch (Exception e) | 3902 | catch (Exception e) |
3729 | { | 3903 | { |
3730 | m_log.ErrorFormat( | 3904 | m_log.ErrorFormat( |
3731 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); | 3905 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); |
3732 | |||
3733 | return false; | 3906 | return false; |
3734 | } | 3907 | } |
3735 | 3908 | ||
3736 | m_log.InfoFormat( | 3909 | m_log.InfoFormat( |
3737 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", | 3910 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", |
3738 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3911 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3739 | agent.AgentID, agent.circuitcode); | 3912 | agent.AgentID, agent.circuitcode); |
3740 | 3913 | ||
3741 | if (CapsModule != null) | 3914 | if (CapsModule != null) |
3742 | { | 3915 | { |
3743 | CapsModule.SetAgentCapsSeeds(agent); | 3916 | CapsModule.SetAgentCapsSeeds(agent); |
@@ -3749,15 +3922,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3749 | // Let the SP know how we got here. This has a lot of interesting | 3922 | // Let the SP know how we got here. This has a lot of interesting |
3750 | // uses down the line. | 3923 | // uses down the line. |
3751 | sp.TeleportFlags = (TPFlags)teleportFlags; | 3924 | sp.TeleportFlags = (TPFlags)teleportFlags; |
3752 | 3925 | ||
3753 | if (sp.IsChildAgent) | 3926 | if (sp.IsChildAgent) |
3754 | { | 3927 | { |
3755 | m_log.DebugFormat( | 3928 | m_log.DebugFormat( |
3756 | "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", | 3929 | "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", |
3757 | agent.AgentID, RegionInfo.RegionName); | 3930 | agent.AgentID, RegionInfo.RegionName); |
3758 | 3931 | ||
3759 | sp.AdjustKnownSeeds(); | 3932 | sp.AdjustKnownSeeds(); |
3760 | 3933 | ||
3761 | if (CapsModule != null) | 3934 | if (CapsModule != null) |
3762 | CapsModule.SetAgentCapsSeeds(agent); | 3935 | CapsModule.SetAgentCapsSeeds(agent); |
3763 | } | 3936 | } |
@@ -3859,6 +4032,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3859 | } | 4032 | } |
3860 | 4033 | ||
3861 | // Honor parcel landing type and position. | 4034 | // Honor parcel landing type and position. |
4035 | /* | ||
4036 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3862 | if (land != null) | 4037 | if (land != null) |
3863 | { | 4038 | { |
3864 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 4039 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3866,25 +4041,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
3866 | agent.startpos = land.LandData.UserLocation; | 4041 | agent.startpos = land.LandData.UserLocation; |
3867 | } | 4042 | } |
3868 | } | 4043 | } |
4044 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3869 | } | 4045 | } |
3870 | 4046 | ||
3871 | return true; | 4047 | return true; |
3872 | } | 4048 | } |
3873 | 4049 | ||
3874 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 4050 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3875 | { | 4051 | { |
3876 | bool banned = land.IsBannedFromLand(agent.AgentID); | 4052 | if (posX < 0) |
3877 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 4053 | posX = 0; |
4054 | else if (posX >= 256) | ||
4055 | posX = 255.999f; | ||
4056 | if (posY < 0) | ||
4057 | posY = 0; | ||
4058 | else if (posY >= 256) | ||
4059 | posY = 255.999f; | ||
4060 | |||
4061 | reason = String.Empty; | ||
4062 | if (Permissions.IsGod(agentID)) | ||
4063 | return true; | ||
4064 | |||
4065 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
4066 | if (land == null) | ||
4067 | return false; | ||
4068 | |||
4069 | bool banned = land.IsBannedFromLand(agentID); | ||
4070 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3878 | 4071 | ||
3879 | if (banned || restricted) | 4072 | if (banned || restricted) |
3880 | { | 4073 | { |
3881 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 4074 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3882 | if (nearestParcel != null) | 4075 | if (nearestParcel != null) |
3883 | { | 4076 | { |
3884 | //Move agent to nearest allowed | 4077 | //Move agent to nearest allowed |
3885 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 4078 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3886 | agent.startpos.X = newPosition.X; | 4079 | posX = newPosition.X; |
3887 | agent.startpos.Y = newPosition.Y; | 4080 | posY = newPosition.Y; |
3888 | } | 4081 | } |
3889 | else | 4082 | else |
3890 | { | 4083 | { |
@@ -3946,7 +4139,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3946 | 4139 | ||
3947 | if (!m_strictAccessControl) return true; | 4140 | if (!m_strictAccessControl) return true; |
3948 | if (Permissions.IsGod(agent.AgentID)) return true; | 4141 | if (Permissions.IsGod(agent.AgentID)) return true; |
3949 | 4142 | ||
3950 | if (AuthorizationService != null) | 4143 | if (AuthorizationService != null) |
3951 | { | 4144 | { |
3952 | if (!AuthorizationService.IsAuthorizedForRegion( | 4145 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3961,7 +4154,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3961 | 4154 | ||
3962 | if (RegionInfo.EstateSettings != null) | 4155 | if (RegionInfo.EstateSettings != null) |
3963 | { | 4156 | { |
3964 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID)) | 4157 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID, 0)) |
3965 | { | 4158 | { |
3966 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 4159 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3967 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 4160 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -4151,6 +4344,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
4151 | 4344 | ||
4152 | // XPTO: if this agent is not allowed here as root, always return false | 4345 | // XPTO: if this agent is not allowed here as root, always return false |
4153 | 4346 | ||
4347 | // We have to wait until the viewer contacts this region after receiving EAC. | ||
4348 | // That calls AddNewClient, which finally creates the ScenePresence | ||
4349 | int flags = GetUserFlags(cAgentData.AgentID); | ||
4350 | if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
4351 | { | ||
4352 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
4353 | return false; | ||
4354 | } | ||
4355 | |||
4154 | // TODO: This check should probably be in QueryAccess(). | 4356 | // TODO: This check should probably be in QueryAccess(). |
4155 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4357 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
4156 | if (nearestParcel == null) | 4358 | if (nearestParcel == null) |
@@ -4215,7 +4417,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4215 | /// <param name='agentID'></param> | 4417 | /// <param name='agentID'></param> |
4216 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) | 4418 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) |
4217 | { | 4419 | { |
4218 | int ntimes = 10; | 4420 | int ntimes = 30; |
4219 | ScenePresence sp = null; | 4421 | ScenePresence sp = null; |
4220 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) | 4422 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) |
4221 | Thread.Sleep(1000); | 4423 | Thread.Sleep(1000); |
@@ -4245,6 +4447,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4245 | return false; | 4447 | return false; |
4246 | } | 4448 | } |
4247 | 4449 | ||
4450 | public bool IncomingCloseAgent(UUID agentID) | ||
4451 | { | ||
4452 | return IncomingCloseAgent(agentID, false); | ||
4453 | } | ||
4454 | |||
4455 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4456 | { | ||
4457 | return IncomingCloseAgent(agentID, true); | ||
4458 | } | ||
4459 | |||
4248 | /// <summary> | 4460 | /// <summary> |
4249 | /// Tell a single agent to disconnect from the region. | 4461 | /// Tell a single agent to disconnect from the region. |
4250 | /// </summary> | 4462 | /// </summary> |
@@ -4260,7 +4472,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4260 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4472 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4261 | if (presence != null) | 4473 | if (presence != null) |
4262 | { | 4474 | { |
4263 | presence.ControllingClient.Close(force); | 4475 | presence.ControllingClient.Close(force, force); |
4264 | return true; | 4476 | return true; |
4265 | } | 4477 | } |
4266 | 4478 | ||
@@ -4893,7 +5105,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4893 | { | 5105 | { |
4894 | if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 5106 | if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
4895 | { | 5107 | { |
4896 | if (grp.RootPart.Expires <= DateTime.Now) | 5108 | if (grp.GetSittingAvatarsCount() == 0 && grp.RootPart.Expires <= DateTime.Now) |
4897 | DeleteSceneObject(grp, false); | 5109 | DeleteSceneObject(grp, false); |
4898 | } | 5110 | } |
4899 | } | 5111 | } |
@@ -4907,35 +5119,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
4907 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); | 5119 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); |
4908 | } | 5120 | } |
4909 | 5121 | ||
4910 | public int GetHealth() | 5122 | public int GetHealth(out int flags, out string message) |
4911 | { | 5123 | { |
4912 | // Returns: | 5124 | // Returns: |
4913 | // 1 = sim is up and accepting http requests. The heartbeat has | 5125 | // 1 = sim is up and accepting http requests. The heartbeat has |
4914 | // stopped and the sim is probably locked up, but a remote | 5126 | // stopped and the sim is probably locked up, but a remote |
4915 | // admin restart may succeed | 5127 | // admin restart may succeed |
4916 | // | 5128 | // |
4917 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 5129 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4918 | // usable for people within and logins _may_ work | 5130 | // usable for people within |
5131 | // | ||
5132 | // 3 = Sim is up and one packet thread is running. Sim is | ||
5133 | // unstable and will not accept new logins | ||
4919 | // | 5134 | // |
4920 | // 3 = We have seen a new user enter within the past 4 minutes | 5135 | // 4 = Sim is up and both packet threads are running. Sim is |
5136 | // likely usable | ||
5137 | // | ||
5138 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4921 | // which can be seen as positive confirmation of sim health | 5139 | // which can be seen as positive confirmation of sim health |
4922 | // | 5140 | // |
5141 | |||
5142 | flags = 0; | ||
5143 | message = String.Empty; | ||
5144 | |||
5145 | CheckHeartbeat(); | ||
5146 | |||
5147 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
5148 | { | ||
5149 | // We're still starting | ||
5150 | // 0 means "in startup", it can't happen another way, since | ||
5151 | // to get here, we must be able to accept http connections | ||
5152 | return 0; | ||
5153 | } | ||
5154 | |||
4923 | int health=1; // Start at 1, means we're up | 5155 | int health=1; // Start at 1, means we're up |
4924 | 5156 | ||
4925 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) | 5157 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
4926 | health += 1; | 5158 | { |
5159 | health+=1; | ||
5160 | flags |= 1; | ||
5161 | } | ||
5162 | |||
5163 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
5164 | { | ||
5165 | health+=1; | ||
5166 | flags |= 2; | ||
5167 | } | ||
5168 | |||
5169 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
5170 | { | ||
5171 | health+=1; | ||
5172 | flags |= 4; | ||
5173 | } | ||
4927 | else | 5174 | else |
5175 | { | ||
5176 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
5177 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
5178 | proc.EnableRaisingEvents=false; | ||
5179 | proc.StartInfo.FileName = "/bin/kill"; | ||
5180 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
5181 | proc.Start(); | ||
5182 | proc.WaitForExit(); | ||
5183 | Thread.Sleep(1000); | ||
5184 | Environment.Exit(1); | ||
5185 | } | ||
5186 | |||
5187 | if (flags != 7) | ||
4928 | return health; | 5188 | return health; |
4929 | 5189 | ||
4930 | // A login in the last 4 mins? We can't be doing too badly | 5190 | // A login in the last 4 mins? We can't be doing too badly |
4931 | // | 5191 | // |
4932 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 5192 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4933 | health++; | 5193 | health++; |
4934 | else | 5194 | else |
4935 | return health; | 5195 | return health; |
4936 | 5196 | ||
4937 | // CheckHeartbeat(); | ||
4938 | |||
4939 | return health; | 5197 | return health; |
4940 | } | 5198 | } |
4941 | 5199 | ||
@@ -5023,7 +5281,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5023 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 5281 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
5024 | if (wasUsingPhysics) | 5282 | if (wasUsingPhysics) |
5025 | { | 5283 | { |
5026 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 5284 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
5027 | } | 5285 | } |
5028 | } | 5286 | } |
5029 | 5287 | ||
@@ -5122,14 +5380,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5122 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 5380 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
5123 | } | 5381 | } |
5124 | 5382 | ||
5125 | // private void CheckHeartbeat() | 5383 | private void CheckHeartbeat() |
5126 | // { | 5384 | { |
5127 | // if (m_firstHeartbeat) | 5385 | if (m_firstHeartbeat) |
5128 | // return; | 5386 | return; |
5129 | // | 5387 | |
5130 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) | 5388 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000) |
5131 | // StartTimer(); | 5389 | Start(); |
5132 | // } | 5390 | } |
5133 | 5391 | ||
5134 | public override ISceneObject DeserializeObject(string representation) | 5392 | public override ISceneObject DeserializeObject(string representation) |
5135 | { | 5393 | { |
@@ -5141,9 +5399,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5141 | get { return m_allowScriptCrossings; } | 5399 | get { return m_allowScriptCrossings; } |
5142 | } | 5400 | } |
5143 | 5401 | ||
5144 | public Vector3? GetNearestAllowedPosition(ScenePresence avatar) | 5402 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar) |
5403 | { | ||
5404 | return GetNearestAllowedPosition(avatar, null); | ||
5405 | } | ||
5406 | |||
5407 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | ||
5145 | { | 5408 | { |
5146 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 5409 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel); |
5147 | 5410 | ||
5148 | if (nearestParcel != null) | 5411 | if (nearestParcel != null) |
5149 | { | 5412 | { |
@@ -5152,10 +5415,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5152 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5415 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
5153 | if (nearestPoint != null) | 5416 | if (nearestPoint != null) |
5154 | { | 5417 | { |
5155 | // m_log.DebugFormat( | 5418 | Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString()); |
5156 | // "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}", | ||
5157 | // avatar.Name, nearestPoint, nearestParcel.LandData.Name); | ||
5158 | |||
5159 | return nearestPoint.Value; | 5419 | return nearestPoint.Value; |
5160 | } | 5420 | } |
5161 | 5421 | ||
@@ -5165,17 +5425,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
5165 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5425 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
5166 | if (nearestPoint != null) | 5426 | if (nearestPoint != null) |
5167 | { | 5427 | { |
5168 | // m_log.DebugFormat( | 5428 | Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString()); |
5169 | // "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint); | ||
5170 | |||
5171 | return nearestPoint.Value; | 5429 | return nearestPoint.Value; |
5172 | } | 5430 | } |
5173 | 5431 | ||
5174 | //Ultimate backup if we have no idea where they are | 5432 | ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y); |
5175 | // m_log.DebugFormat( | 5433 | if (dest != excludeParcel) |
5176 | // "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); | 5434 | { |
5435 | // Ultimate backup if we have no idea where they are and | ||
5436 | // the last allowed position was in another parcel | ||
5437 | Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString()); | ||
5438 | return avatar.lastKnownAllowedPosition; | ||
5439 | } | ||
5177 | 5440 | ||
5178 | return avatar.lastKnownAllowedPosition; | 5441 | // else fall through to region edge |
5179 | } | 5442 | } |
5180 | 5443 | ||
5181 | //Go to the edge, this happens in teleporting to a region with no available parcels | 5444 | //Go to the edge, this happens in teleporting to a region with no available parcels |
@@ -5209,13 +5472,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
5209 | 5472 | ||
5210 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) | 5473 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) |
5211 | { | 5474 | { |
5475 | return GetNearestAllowedParcel(avatarId, x, y, null); | ||
5476 | } | ||
5477 | |||
5478 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | ||
5479 | { | ||
5212 | List<ILandObject> all = AllParcels(); | 5480 | List<ILandObject> all = AllParcels(); |
5213 | float minParcelDistance = float.MaxValue; | 5481 | float minParcelDistance = float.MaxValue; |
5214 | ILandObject nearestParcel = null; | 5482 | ILandObject nearestParcel = null; |
5215 | 5483 | ||
5216 | foreach (var parcel in all) | 5484 | foreach (var parcel in all) |
5217 | { | 5485 | { |
5218 | if (!parcel.IsEitherBannedOrRestricted(avatarId)) | 5486 | if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel) |
5219 | { | 5487 | { |
5220 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); | 5488 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); |
5221 | if (parcelDistance < minParcelDistance) | 5489 | if (parcelDistance < minParcelDistance) |
@@ -5431,7 +5699,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5431 | mapModule.GenerateMaptile(); | 5699 | mapModule.GenerateMaptile(); |
5432 | } | 5700 | } |
5433 | 5701 | ||
5434 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5702 | // public void CleanDroppedAttachments() |
5703 | // { | ||
5704 | // List<SceneObjectGroup> objectsToDelete = | ||
5705 | // new List<SceneObjectGroup>(); | ||
5706 | // | ||
5707 | // lock (m_cleaningAttachments) | ||
5708 | // { | ||
5709 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5710 | // { | ||
5711 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5712 | // { | ||
5713 | // UUID agentID = grp.OwnerID; | ||
5714 | // if (agentID == UUID.Zero) | ||
5715 | // { | ||
5716 | // objectsToDelete.Add(grp); | ||
5717 | // return; | ||
5718 | // } | ||
5719 | // | ||
5720 | // ScenePresence sp = GetScenePresence(agentID); | ||
5721 | // if (sp == null) | ||
5722 | // { | ||
5723 | // objectsToDelete.Add(grp); | ||
5724 | // return; | ||
5725 | // } | ||
5726 | // } | ||
5727 | // }); | ||
5728 | // } | ||
5729 | // | ||
5730 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5731 | // { | ||
5732 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5733 | // DeleteSceneObject(grp, true); | ||
5734 | // } | ||
5735 | // } | ||
5736 | |||
5737 | public void ThreadAlive(int threadCode) | ||
5738 | { | ||
5739 | switch(threadCode) | ||
5740 | { | ||
5741 | case 1: // Incoming | ||
5742 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5743 | break; | ||
5744 | case 2: // Incoming | ||
5745 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5746 | break; | ||
5747 | } | ||
5748 | } | ||
5749 | |||
5750 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5435 | { | 5751 | { |
5436 | RegenerateMaptile(); | 5752 | RegenerateMaptile(); |
5437 | 5753 | ||
@@ -5459,6 +5775,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
5459 | /// <returns></returns> | 5775 | /// <returns></returns> |
5460 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5776 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5461 | { | 5777 | { |
5778 | reason = "You are banned from the region"; | ||
5779 | |||
5462 | if (EntityTransferModule.IsInTransit(agentID)) | 5780 | if (EntityTransferModule.IsInTransit(agentID)) |
5463 | { | 5781 | { |
5464 | reason = "Agent is still in transit from this region"; | 5782 | reason = "Agent is still in transit from this region"; |
@@ -5470,6 +5788,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
5470 | return false; | 5788 | return false; |
5471 | } | 5789 | } |
5472 | 5790 | ||
5791 | if (Permissions.IsGod(agentID)) | ||
5792 | { | ||
5793 | reason = String.Empty; | ||
5794 | return true; | ||
5795 | } | ||
5796 | |||
5473 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. | 5797 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. |
5474 | // However, the long term fix is to make sure root agent count is always accurate. | 5798 | // However, the long term fix is to make sure root agent count is always accurate. |
5475 | m_sceneGraph.RecalculateStats(); | 5799 | m_sceneGraph.RecalculateStats(); |
@@ -5490,6 +5814,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5490 | } | 5814 | } |
5491 | } | 5815 | } |
5492 | 5816 | ||
5817 | ScenePresence presence = GetScenePresence(agentID); | ||
5818 | IClientAPI client = null; | ||
5819 | AgentCircuitData aCircuit = null; | ||
5820 | |||
5821 | if (presence != null) | ||
5822 | { | ||
5823 | client = presence.ControllingClient; | ||
5824 | if (client != null) | ||
5825 | aCircuit = client.RequestClientInfo(); | ||
5826 | } | ||
5827 | |||
5828 | // We may be called before there is a presence or a client. | ||
5829 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5830 | if (client == null) | ||
5831 | { | ||
5832 | aCircuit = new AgentCircuitData(); | ||
5833 | aCircuit.AgentID = agentID; | ||
5834 | aCircuit.firstname = String.Empty; | ||
5835 | aCircuit.lastname = String.Empty; | ||
5836 | } | ||
5837 | |||
5838 | try | ||
5839 | { | ||
5840 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5841 | { | ||
5842 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5843 | return false; | ||
5844 | } | ||
5845 | } | ||
5846 | catch (Exception e) | ||
5847 | { | ||
5848 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5849 | return false; | ||
5850 | } | ||
5851 | |||
5493 | if (position == Vector3.Zero) // Teleport | 5852 | if (position == Vector3.Zero) // Teleport |
5494 | { | 5853 | { |
5495 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5854 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5523,13 +5882,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
5523 | } | 5882 | } |
5524 | } | 5883 | } |
5525 | } | 5884 | } |
5885 | |||
5886 | float posX = 128.0f; | ||
5887 | float posY = 128.0f; | ||
5888 | |||
5889 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5890 | { | ||
5891 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5892 | return false; | ||
5893 | } | ||
5894 | } | ||
5895 | else // Walking | ||
5896 | { | ||
5897 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5898 | if (land == null) | ||
5899 | return false; | ||
5900 | |||
5901 | bool banned = land.IsBannedFromLand(agentID); | ||
5902 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5903 | |||
5904 | if (banned || restricted) | ||
5905 | return false; | ||
5526 | } | 5906 | } |
5527 | 5907 | ||
5528 | reason = String.Empty; | 5908 | reason = String.Empty; |
5529 | return true; | 5909 | return true; |
5530 | } | 5910 | } |
5531 | 5911 | ||
5532 | /// <summary> | 5912 | public void StartTimerWatchdog() |
5913 | { | ||
5914 | m_timerWatchdog.Interval = 1000; | ||
5915 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5916 | m_timerWatchdog.AutoReset = true; | ||
5917 | m_timerWatchdog.Start(); | ||
5918 | } | ||
5919 | |||
5920 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5921 | { | ||
5922 | CheckHeartbeat(); | ||
5923 | } | ||
5924 | |||
5533 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5925 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5534 | /// autopilot that moves an avatar to a sit target!. | 5926 | /// autopilot that moves an avatar to a sit target!. |
5535 | /// </summary> | 5927 | /// </summary> |
@@ -5608,6 +6000,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
5608 | return m_SpawnPoint - 1; | 6000 | return m_SpawnPoint - 1; |
5609 | } | 6001 | } |
5610 | 6002 | ||
6003 | private void HandleGcCollect(string module, string[] args) | ||
6004 | { | ||
6005 | GC.Collect(); | ||
6006 | } | ||
6007 | |||
5611 | /// <summary> | 6008 | /// <summary> |
5612 | /// Wrappers to get physics modules retrieve assets. | 6009 | /// Wrappers to get physics modules retrieve assets. |
5613 | /// </summary> | 6010 | /// </summary> |