diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 511 |
1 files changed, 383 insertions, 128 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f0acc38..0e3cffb 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -93,6 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | // TODO: need to figure out how allow client agents but deny | 93 | // TODO: need to figure out how allow client agents but deny |
94 | // root agents when ACL denies access to root agent | 94 | // root agents when ACL denies access to root agent |
95 | public bool m_strictAccessControl = true; | 95 | public bool m_strictAccessControl = true; |
96 | public bool m_seeIntoBannedRegion = false; | ||
96 | public int MaxUndoCount = 5; | 97 | public int MaxUndoCount = 5; |
97 | public bool LoginsDisabled = true; | 98 | public bool LoginsDisabled = true; |
98 | public bool LoadingPrims; | 99 | public bool LoadingPrims; |
@@ -111,6 +112,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
111 | protected ModuleLoader m_moduleLoader; | 112 | protected ModuleLoader m_moduleLoader; |
112 | protected AgentCircuitManager m_authenticateHandler; | 113 | protected AgentCircuitManager m_authenticateHandler; |
113 | protected SceneCommunicationService m_sceneGridService; | 114 | protected SceneCommunicationService m_sceneGridService; |
115 | protected ISnmpModule m_snmpService = null; | ||
114 | 116 | ||
115 | protected ISimulationDataService m_SimulationDataService; | 117 | protected ISimulationDataService m_SimulationDataService; |
116 | protected IEstateDataService m_EstateDataService; | 118 | protected IEstateDataService m_EstateDataService; |
@@ -167,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | private int m_update_events = 1; | 169 | private int m_update_events = 1; |
168 | private int m_update_backup = 200; | 170 | private int m_update_backup = 200; |
169 | private int m_update_terrain = 50; | 171 | private int m_update_terrain = 50; |
170 | // private int m_update_land = 1; | 172 | private int m_update_land = 10; |
171 | private int m_update_coarse_locations = 50; | 173 | private int m_update_coarse_locations = 50; |
172 | 174 | ||
173 | private int frameMS; | 175 | private int frameMS; |
@@ -181,6 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | private int landMS; | 183 | private int landMS; |
182 | private int lastCompletedFrame; | 184 | private int lastCompletedFrame; |
183 | 185 | ||
186 | public bool CombineRegions = false; | ||
184 | private bool m_physics_enabled = true; | 187 | private bool m_physics_enabled = true; |
185 | private bool m_scripts_enabled = true; | 188 | private bool m_scripts_enabled = true; |
186 | private string m_defaultScriptEngine; | 189 | private string m_defaultScriptEngine; |
@@ -189,6 +192,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
189 | private volatile bool shuttingdown; | 192 | private volatile bool shuttingdown; |
190 | 193 | ||
191 | private int m_lastUpdate; | 194 | private int m_lastUpdate; |
195 | private int m_lastIncoming; | ||
196 | private int m_lastOutgoing; | ||
192 | private bool m_firstHeartbeat = true; | 197 | private bool m_firstHeartbeat = true; |
193 | 198 | ||
194 | private object m_deleting_scene_object = new object(); | 199 | private object m_deleting_scene_object = new object(); |
@@ -240,6 +245,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
240 | get { return m_sceneGridService; } | 245 | get { return m_sceneGridService; } |
241 | } | 246 | } |
242 | 247 | ||
248 | public ISnmpModule SnmpService | ||
249 | { | ||
250 | get | ||
251 | { | ||
252 | if (m_snmpService == null) | ||
253 | { | ||
254 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
255 | } | ||
256 | |||
257 | return m_snmpService; | ||
258 | } | ||
259 | } | ||
260 | |||
243 | public ISimulationDataService SimulationDataService | 261 | public ISimulationDataService SimulationDataService |
244 | { | 262 | { |
245 | get | 263 | get |
@@ -563,7 +581,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
563 | m_regInfo = regInfo; | 581 | m_regInfo = regInfo; |
564 | m_regionHandle = m_regInfo.RegionHandle; | 582 | m_regionHandle = m_regInfo.RegionHandle; |
565 | m_regionName = m_regInfo.RegionName; | 583 | m_regionName = m_regInfo.RegionName; |
584 | m_datastore = m_regInfo.DataStore; | ||
566 | m_lastUpdate = Util.EnvironmentTickCount(); | 585 | m_lastUpdate = Util.EnvironmentTickCount(); |
586 | m_lastIncoming = 0; | ||
587 | m_lastOutgoing = 0; | ||
567 | 588 | ||
568 | m_physicalPrim = physicalPrim; | 589 | m_physicalPrim = physicalPrim; |
569 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | 590 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; |
@@ -577,6 +598,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
577 | #region Region Settings | 598 | #region Region Settings |
578 | 599 | ||
579 | // Load region settings | 600 | // Load region settings |
601 | m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
602 | |||
580 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); | 603 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); |
581 | if (estateDataService != null) | 604 | if (estateDataService != null) |
582 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); | 605 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -638,9 +661,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
638 | //Animation states | 661 | //Animation states |
639 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 662 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
640 | // TODO: Change default to true once the feature is supported | 663 | // TODO: Change default to true once the feature is supported |
641 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 664 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
642 | |||
643 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 665 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
666 | |||
667 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
644 | if (RegionInfo.NonphysPrimMax > 0) | 668 | if (RegionInfo.NonphysPrimMax > 0) |
645 | { | 669 | { |
646 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 670 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -672,6 +696,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
672 | m_persistAfter *= 10000000; | 696 | m_persistAfter *= 10000000; |
673 | 697 | ||
674 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 698 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
699 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
675 | 700 | ||
676 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 701 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
677 | if (packetConfig != null) | 702 | if (packetConfig != null) |
@@ -681,6 +706,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
681 | } | 706 | } |
682 | 707 | ||
683 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 708 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
709 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
710 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
684 | 711 | ||
685 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 712 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
686 | if (m_generateMaptiles) | 713 | if (m_generateMaptiles) |
@@ -705,9 +732,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
705 | } | 732 | } |
706 | } | 733 | } |
707 | } | 734 | } |
708 | catch | 735 | catch (Exception e) |
709 | { | 736 | { |
710 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 737 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
711 | } | 738 | } |
712 | 739 | ||
713 | #endregion Region Config | 740 | #endregion Region Config |
@@ -1078,7 +1105,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1078 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1105 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1079 | if (HeartbeatThread != null) | 1106 | if (HeartbeatThread != null) |
1080 | { | 1107 | { |
1108 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1081 | HeartbeatThread.Abort(); | 1109 | HeartbeatThread.Abort(); |
1110 | Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId); | ||
1082 | HeartbeatThread = null; | 1111 | HeartbeatThread = null; |
1083 | } | 1112 | } |
1084 | m_lastUpdate = Util.EnvironmentTickCount(); | 1113 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1202,9 +1231,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1202 | { | 1231 | { |
1203 | while (!shuttingdown) | 1232 | while (!shuttingdown) |
1204 | Update(); | 1233 | Update(); |
1205 | |||
1206 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1207 | m_firstHeartbeat = false; | ||
1208 | } | 1234 | } |
1209 | catch (ThreadAbortException) | 1235 | catch (ThreadAbortException) |
1210 | { | 1236 | { |
@@ -1311,12 +1337,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1311 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | 1337 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); |
1312 | } | 1338 | } |
1313 | 1339 | ||
1314 | //if (Frame % m_update_land == 0) | 1340 | // if (Frame % m_update_land == 0) |
1315 | //{ | 1341 | // { |
1316 | // int ldMS = Util.EnvironmentTickCount(); | 1342 | // int ldMS = Util.EnvironmentTickCount(); |
1317 | // UpdateLand(); | 1343 | // UpdateLand(); |
1318 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1344 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1319 | //} | 1345 | // } |
1320 | 1346 | ||
1321 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); | 1347 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); |
1322 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1348 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
@@ -1382,12 +1408,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1382 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1408 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1383 | maintc = (int)(m_timespan * 1000) - maintc; | 1409 | maintc = (int)(m_timespan * 1000) - maintc; |
1384 | 1410 | ||
1411 | |||
1412 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1413 | m_firstHeartbeat = false; | ||
1414 | |||
1385 | if (maintc > 0) | 1415 | if (maintc > 0) |
1386 | Thread.Sleep(maintc); | 1416 | Thread.Sleep(maintc); |
1387 | 1417 | ||
1388 | // Tell the watchdog that this thread is still alive | 1418 | // Tell the watchdog that this thread is still alive |
1389 | Watchdog.UpdateThread(); | 1419 | Watchdog.UpdateThread(); |
1390 | } | 1420 | } |
1391 | 1421 | ||
1392 | public void AddGroupTarget(SceneObjectGroup grp) | 1422 | public void AddGroupTarget(SceneObjectGroup grp) |
1393 | { | 1423 | { |
@@ -1403,9 +1433,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1403 | 1433 | ||
1404 | private void CheckAtTargets() | 1434 | private void CheckAtTargets() |
1405 | { | 1435 | { |
1406 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1436 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1407 | lock (m_groupsWithTargets) | 1437 | lock (m_groupsWithTargets) |
1408 | objs = m_groupsWithTargets.Values; | 1438 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1409 | 1439 | ||
1410 | foreach (SceneObjectGroup entry in objs) | 1440 | foreach (SceneObjectGroup entry in objs) |
1411 | entry.checkAtTargets(); | 1441 | entry.checkAtTargets(); |
@@ -1728,14 +1758,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1728 | /// <returns></returns> | 1758 | /// <returns></returns> |
1729 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1759 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1730 | { | 1760 | { |
1761 | |||
1762 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1763 | Vector3 wpos = Vector3.Zero; | ||
1764 | // Check for water surface intersection from above | ||
1765 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1766 | { | ||
1767 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1768 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1769 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1770 | wpos.Z = wheight; | ||
1771 | } | ||
1772 | |||
1731 | Vector3 pos = Vector3.Zero; | 1773 | Vector3 pos = Vector3.Zero; |
1732 | if (RayEndIsIntersection == (byte)1) | 1774 | if (RayEndIsIntersection == (byte)1) |
1733 | { | 1775 | { |
1734 | pos = RayEnd; | 1776 | pos = RayEnd; |
1735 | return pos; | ||
1736 | } | 1777 | } |
1737 | 1778 | else if (RayTargetID != UUID.Zero) | |
1738 | if (RayTargetID != UUID.Zero) | ||
1739 | { | 1779 | { |
1740 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1780 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1741 | 1781 | ||
@@ -1757,7 +1797,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1757 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1797 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1758 | 1798 | ||
1759 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1799 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1760 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1800 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1761 | float ScaleOffset = 0.5f; | 1801 | float ScaleOffset = 0.5f; |
1762 | 1802 | ||
1763 | // If we hit something | 1803 | // If we hit something |
@@ -1780,13 +1820,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1780 | //pos.Z -= 0.25F; | 1820 | //pos.Z -= 0.25F; |
1781 | 1821 | ||
1782 | } | 1822 | } |
1783 | |||
1784 | return pos; | ||
1785 | } | 1823 | } |
1786 | else | 1824 | else |
1787 | { | 1825 | { |
1788 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1826 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1789 | |||
1790 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1827 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1791 | 1828 | ||
1792 | // Un-comment the following line to print the raytrace results to the console. | 1829 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1795,13 +1832,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1795 | if (ei.HitTF) | 1832 | if (ei.HitTF) |
1796 | { | 1833 | { |
1797 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1834 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1798 | } else | 1835 | } |
1836 | else | ||
1799 | { | 1837 | { |
1800 | // fall back to our stupid functionality | 1838 | // fall back to our stupid functionality |
1801 | pos = RayEnd; | 1839 | pos = RayEnd; |
1802 | } | 1840 | } |
1803 | |||
1804 | return pos; | ||
1805 | } | 1841 | } |
1806 | } | 1842 | } |
1807 | else | 1843 | else |
@@ -1812,8 +1848,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1812 | //increase height so its above the ground. | 1848 | //increase height so its above the ground. |
1813 | //should be getting the normal of the ground at the rez point and using that? | 1849 | //should be getting the normal of the ground at the rez point and using that? |
1814 | pos.Z += scale.Z / 2f; | 1850 | pos.Z += scale.Z / 2f; |
1815 | return pos; | 1851 | // return pos; |
1816 | } | 1852 | } |
1853 | |||
1854 | // check against posible water intercept | ||
1855 | if (wpos.Z > pos.Z) pos = wpos; | ||
1856 | return pos; | ||
1817 | } | 1857 | } |
1818 | 1858 | ||
1819 | 1859 | ||
@@ -1893,7 +1933,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1893 | public bool AddRestoredSceneObject( | 1933 | public bool AddRestoredSceneObject( |
1894 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1934 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1895 | { | 1935 | { |
1896 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1936 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1937 | if (result) | ||
1938 | sceneObject.IsDeleted = false; | ||
1939 | return result; | ||
1897 | } | 1940 | } |
1898 | 1941 | ||
1899 | /// <summary> | 1942 | /// <summary> |
@@ -1982,6 +2025,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1982 | /// </summary> | 2025 | /// </summary> |
1983 | public void DeleteAllSceneObjects() | 2026 | public void DeleteAllSceneObjects() |
1984 | { | 2027 | { |
2028 | DeleteAllSceneObjects(false); | ||
2029 | } | ||
2030 | |||
2031 | /// <summary> | ||
2032 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2033 | /// </summary> | ||
2034 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2035 | { | ||
2036 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1985 | lock (Entities) | 2037 | lock (Entities) |
1986 | { | 2038 | { |
1987 | EntityBase[] entities = Entities.GetEntities(); | 2039 | EntityBase[] entities = Entities.GetEntities(); |
@@ -1990,11 +2042,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1990 | if (e is SceneObjectGroup) | 2042 | if (e is SceneObjectGroup) |
1991 | { | 2043 | { |
1992 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2044 | SceneObjectGroup sog = (SceneObjectGroup)e; |
1993 | if (!sog.IsAttachment) | 2045 | if (sog != null && !sog.IsAttachment) |
1994 | DeleteSceneObject((SceneObjectGroup)e, false); | 2046 | { |
2047 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2048 | { | ||
2049 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2050 | } | ||
2051 | else | ||
2052 | { | ||
2053 | toReturn.Add((SceneObjectGroup)e); | ||
2054 | } | ||
2055 | } | ||
1995 | } | 2056 | } |
1996 | } | 2057 | } |
1997 | } | 2058 | } |
2059 | if (toReturn.Count > 0) | ||
2060 | { | ||
2061 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2062 | } | ||
1998 | } | 2063 | } |
1999 | 2064 | ||
2000 | /// <summary> | 2065 | /// <summary> |
@@ -2043,6 +2108,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2043 | } | 2108 | } |
2044 | 2109 | ||
2045 | group.DeleteGroupFromScene(silent); | 2110 | group.DeleteGroupFromScene(silent); |
2111 | if (!silent) | ||
2112 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2046 | 2113 | ||
2047 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2114 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2048 | } | 2115 | } |
@@ -2373,10 +2440,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2373 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2440 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2374 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2441 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2375 | { | 2442 | { |
2443 | if (sceneObject.OwnerID == UUID.Zero) | ||
2444 | { | ||
2445 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2446 | return false; | ||
2447 | } | ||
2448 | |||
2376 | // If the user is banned, we won't let any of their objects | 2449 | // If the user is banned, we won't let any of their objects |
2377 | // enter. Period. | 2450 | // enter. Period. |
2378 | // | 2451 | // |
2379 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2452 | int flags = GetUserFlags(sceneObject.OwnerID); |
2453 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2380 | { | 2454 | { |
2381 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2455 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2382 | "banned avatar"); | 2456 | "banned avatar"); |
@@ -2420,15 +2494,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2420 | 2494 | ||
2421 | if (AttachmentsModule != null) | 2495 | if (AttachmentsModule != null) |
2422 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); | 2496 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); |
2497 | |||
2498 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID); | ||
2423 | } | 2499 | } |
2424 | else | 2500 | else |
2425 | { | 2501 | { |
2502 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2426 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2503 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2427 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2504 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2428 | } | 2505 | } |
2506 | if (sceneObject.OwnerID == UUID.Zero) | ||
2507 | { | ||
2508 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2509 | return false; | ||
2510 | } | ||
2429 | } | 2511 | } |
2430 | else | 2512 | else |
2431 | { | 2513 | { |
2514 | if (sceneObject.OwnerID == UUID.Zero) | ||
2515 | { | ||
2516 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2517 | return false; | ||
2518 | } | ||
2432 | AddRestoredSceneObject(sceneObject, true, false); | 2519 | AddRestoredSceneObject(sceneObject, true, false); |
2433 | 2520 | ||
2434 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2521 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2467,6 +2554,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2467 | return 2; // StateSource.PrimCrossing | 2554 | return 2; // StateSource.PrimCrossing |
2468 | } | 2555 | } |
2469 | 2556 | ||
2557 | public int GetUserFlags(UUID user) | ||
2558 | { | ||
2559 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2560 | /* | ||
2561 | ScenePresence sp; | ||
2562 | if (TryGetScenePresence(user, out sp)) | ||
2563 | { | ||
2564 | return sp.UserFlags; | ||
2565 | } | ||
2566 | else | ||
2567 | { | ||
2568 | */ | ||
2569 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2570 | if (uac == null) | ||
2571 | return 0; | ||
2572 | return uac.UserFlags; | ||
2573 | //} | ||
2574 | } | ||
2470 | #endregion | 2575 | #endregion |
2471 | 2576 | ||
2472 | #region Add/Remove Avatar Methods | 2577 | #region Add/Remove Avatar Methods |
@@ -2487,6 +2592,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2487 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2592 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2488 | 2593 | ||
2489 | CheckHeartbeat(); | 2594 | CheckHeartbeat(); |
2595 | ScenePresence presence; | ||
2490 | 2596 | ||
2491 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2597 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2492 | { | 2598 | { |
@@ -2510,12 +2616,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2510 | } | 2616 | } |
2511 | } | 2617 | } |
2512 | 2618 | ||
2513 | if (GetScenePresence(client.AgentId) != null) | 2619 | if (TryGetScenePresence(client.AgentId, out presence)) |
2514 | { | 2620 | { |
2515 | m_LastLogin = Util.EnvironmentTickCount(); | 2621 | m_LastLogin = Util.EnvironmentTickCount(); |
2516 | EventManager.TriggerOnNewClient(client); | 2622 | EventManager.TriggerOnNewClient(client); |
2517 | if (vialogin) | 2623 | if (vialogin) |
2624 | { | ||
2518 | EventManager.TriggerOnClientLogin(client); | 2625 | EventManager.TriggerOnClientLogin(client); |
2626 | |||
2627 | // Send initial parcel data | ||
2628 | Vector3 pos = presence.AbsolutePosition; | ||
2629 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2630 | land.SendLandUpdateToClient(presence.ControllingClient); | ||
2631 | } | ||
2519 | } | 2632 | } |
2520 | } | 2633 | } |
2521 | 2634 | ||
@@ -2566,19 +2679,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2566 | // and the scene presence and the client, if they exist | 2679 | // and the scene presence and the client, if they exist |
2567 | try | 2680 | try |
2568 | { | 2681 | { |
2569 | // We need to wait for the client to make UDP contact first. | 2682 | ScenePresence sp = GetScenePresence(agentID); |
2570 | // It's the UDP contact that creates the scene presence | 2683 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2571 | ScenePresence sp = WaitGetScenePresence(agentID); | 2684 | |
2572 | if (sp != null) | 2685 | if (sp != null) |
2573 | { | ||
2574 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2575 | |||
2576 | sp.ControllingClient.Close(); | 2686 | sp.ControllingClient.Close(); |
2577 | } | 2687 | |
2578 | else | ||
2579 | { | ||
2580 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2581 | } | ||
2582 | // BANG! SLASH! | 2688 | // BANG! SLASH! |
2583 | m_authenticateHandler.RemoveCircuit(agentID); | 2689 | m_authenticateHandler.RemoveCircuit(agentID); |
2584 | 2690 | ||
@@ -2678,6 +2784,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2678 | client.OnFetchInventory += HandleFetchInventory; | 2784 | client.OnFetchInventory += HandleFetchInventory; |
2679 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2785 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2680 | client.OnCopyInventoryItem += CopyInventoryItem; | 2786 | client.OnCopyInventoryItem += CopyInventoryItem; |
2787 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2681 | client.OnMoveInventoryItem += MoveInventoryItem; | 2788 | client.OnMoveInventoryItem += MoveInventoryItem; |
2682 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2789 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2683 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2790 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2856,15 +2963,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2856 | /// </summary> | 2963 | /// </summary> |
2857 | /// <param name="agentId">The avatar's Unique ID</param> | 2964 | /// <param name="agentId">The avatar's Unique ID</param> |
2858 | /// <param name="client">The IClientAPI for the client</param> | 2965 | /// <param name="client">The IClientAPI for the client</param> |
2859 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 2966 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2860 | { | 2967 | { |
2861 | if (m_teleportModule != null) | 2968 | if (m_teleportModule != null) |
2862 | m_teleportModule.TeleportHome(agentId, client); | 2969 | return m_teleportModule.TeleportHome(agentId, client); |
2863 | else | 2970 | else |
2864 | { | 2971 | { |
2865 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 2972 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2866 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 2973 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2867 | } | 2974 | } |
2975 | return false; | ||
2868 | } | 2976 | } |
2869 | 2977 | ||
2870 | /// <summary> | 2978 | /// <summary> |
@@ -2963,6 +3071,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2963 | /// <param name="flags"></param> | 3071 | /// <param name="flags"></param> |
2964 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3072 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
2965 | { | 3073 | { |
3074 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3075 | ScenePresence presence; | ||
3076 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3077 | { | ||
3078 | if (presence.Appearance != null) | ||
3079 | { | ||
3080 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3081 | } | ||
3082 | } | ||
3083 | |||
2966 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3084 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
2967 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3085 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
2968 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3086 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3039,7 +3157,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3039 | regions.Remove(RegionInfo.RegionHandle); | 3157 | regions.Remove(RegionInfo.RegionHandle); |
3040 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3158 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3041 | } | 3159 | } |
3160 | m_log.Debug("[Scene] Beginning ClientClosed"); | ||
3042 | m_eventManager.TriggerClientClosed(agentID, this); | 3161 | m_eventManager.TriggerClientClosed(agentID, this); |
3162 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3043 | } | 3163 | } |
3044 | catch (NullReferenceException) | 3164 | catch (NullReferenceException) |
3045 | { | 3165 | { |
@@ -3047,7 +3167,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3047 | // Avatar is already disposed :/ | 3167 | // Avatar is already disposed :/ |
3048 | } | 3168 | } |
3049 | 3169 | ||
3170 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3050 | m_eventManager.TriggerOnRemovePresence(agentID); | 3171 | m_eventManager.TriggerOnRemovePresence(agentID); |
3172 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3173 | |||
3174 | if (avatar != null && (!avatar.IsChildAgent)) | ||
3175 | avatar.SaveChangedAttachments(); | ||
3051 | 3176 | ||
3052 | if (avatar != null && (!avatar.IsChildAgent)) | 3177 | if (avatar != null && (!avatar.IsChildAgent)) |
3053 | avatar.SaveChangedAttachments(); | 3178 | avatar.SaveChangedAttachments(); |
@@ -3056,7 +3181,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3056 | delegate(IClientAPI client) | 3181 | delegate(IClientAPI client) |
3057 | { | 3182 | { |
3058 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway | 3183 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3059 | try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } | 3184 | try { client.SendKillObject(avatar.RegionHandle, new List<uint>() { avatar.LocalId}); } |
3060 | catch (NullReferenceException) { } | 3185 | catch (NullReferenceException) { } |
3061 | }); | 3186 | }); |
3062 | 3187 | ||
@@ -3067,8 +3192,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3067 | } | 3192 | } |
3068 | 3193 | ||
3069 | // Remove the avatar from the scene | 3194 | // Remove the avatar from the scene |
3195 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3070 | m_sceneGraph.RemoveScenePresence(agentID); | 3196 | m_sceneGraph.RemoveScenePresence(agentID); |
3197 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3071 | m_clientManager.Remove(agentID); | 3198 | m_clientManager.Remove(agentID); |
3199 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3072 | 3200 | ||
3073 | try | 3201 | try |
3074 | { | 3202 | { |
@@ -3082,9 +3210,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3082 | { | 3210 | { |
3083 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3211 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3084 | } | 3212 | } |
3085 | 3213 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3086 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3214 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3087 | CleanDroppedAttachments(); | 3215 | CleanDroppedAttachments(); |
3216 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3088 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3217 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3089 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3218 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3090 | } | 3219 | } |
@@ -3115,18 +3244,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3115 | 3244 | ||
3116 | #region Entities | 3245 | #region Entities |
3117 | 3246 | ||
3118 | public void SendKillObject(uint localID) | 3247 | public void SendKillObject(List<uint> localIDs) |
3119 | { | 3248 | { |
3120 | SceneObjectPart part = GetSceneObjectPart(localID); | 3249 | List<uint> deleteIDs = new List<uint>(); |
3121 | if (part != null) // It is a prim | 3250 | |
3251 | foreach (uint localID in localIDs) | ||
3122 | { | 3252 | { |
3123 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid | 3253 | SceneObjectPart part = GetSceneObjectPart(localID); |
3254 | if (part != null) // It is a prim | ||
3124 | { | 3255 | { |
3125 | if (part.ParentGroup.RootPart != part) // Child part | 3256 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid |
3126 | return; | 3257 | { |
3258 | if (part.ParentGroup.RootPart != part) // Child part | ||
3259 | continue; | ||
3260 | } | ||
3127 | } | 3261 | } |
3262 | deleteIDs.Add(localID); | ||
3128 | } | 3263 | } |
3129 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | 3264 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); }); |
3130 | } | 3265 | } |
3131 | 3266 | ||
3132 | #endregion | 3267 | #endregion |
@@ -3144,7 +3279,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3144 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3279 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3145 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3280 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
3146 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3281 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3147 | m_sceneGridService.KiPrimitive += SendKillObject; | ||
3148 | m_sceneGridService.OnGetLandData += GetLandData; | 3282 | m_sceneGridService.OnGetLandData += GetLandData; |
3149 | } | 3283 | } |
3150 | 3284 | ||
@@ -3153,7 +3287,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3153 | /// </summary> | 3287 | /// </summary> |
3154 | public void UnRegisterRegionWithComms() | 3288 | public void UnRegisterRegionWithComms() |
3155 | { | 3289 | { |
3156 | m_sceneGridService.KiPrimitive -= SendKillObject; | ||
3157 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 3290 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
3158 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3291 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3159 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3292 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
@@ -3233,13 +3366,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3233 | sp = null; | 3366 | sp = null; |
3234 | } | 3367 | } |
3235 | 3368 | ||
3236 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3237 | 3369 | ||
3238 | //On login test land permisions | 3370 | //On login test land permisions |
3239 | if (vialogin) | 3371 | if (vialogin) |
3240 | { | 3372 | { |
3241 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3373 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3374 | if (cache != null) | ||
3375 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3376 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3242 | { | 3377 | { |
3378 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3243 | return false; | 3379 | return false; |
3244 | } | 3380 | } |
3245 | } | 3381 | } |
@@ -3262,8 +3398,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3262 | 3398 | ||
3263 | try | 3399 | try |
3264 | { | 3400 | { |
3265 | if (!AuthorizeUser(agent, out reason)) | 3401 | // Always check estate if this is a login. Always |
3266 | return false; | 3402 | // check if banned regions are to be blacked out. |
3403 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3404 | { | ||
3405 | if (!AuthorizeUser(agent.AgentID, out reason)) | ||
3406 | return false; | ||
3407 | } | ||
3267 | } | 3408 | } |
3268 | catch (Exception e) | 3409 | catch (Exception e) |
3269 | { | 3410 | { |
@@ -3366,6 +3507,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3366 | } | 3507 | } |
3367 | } | 3508 | } |
3368 | // Honor parcel landing type and position. | 3509 | // Honor parcel landing type and position. |
3510 | /* | ||
3511 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3369 | if (land != null) | 3512 | if (land != null) |
3370 | { | 3513 | { |
3371 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3514 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3373,26 +3516,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3373 | agent.startpos = land.LandData.UserLocation; | 3516 | agent.startpos = land.LandData.UserLocation; |
3374 | } | 3517 | } |
3375 | } | 3518 | } |
3519 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3376 | } | 3520 | } |
3377 | 3521 | ||
3378 | return true; | 3522 | return true; |
3379 | } | 3523 | } |
3380 | 3524 | ||
3381 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3525 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3382 | { | 3526 | { |
3383 | 3527 | reason = String.Empty; | |
3384 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3528 | if (Permissions.IsGod(agentID)) |
3385 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3529 | return true; |
3530 | |||
3531 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3532 | if (land == null) | ||
3533 | return false; | ||
3534 | |||
3535 | bool banned = land.IsBannedFromLand(agentID); | ||
3536 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3386 | 3537 | ||
3387 | if (banned || restricted) | 3538 | if (banned || restricted) |
3388 | { | 3539 | { |
3389 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3540 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3390 | if (nearestParcel != null) | 3541 | if (nearestParcel != null) |
3391 | { | 3542 | { |
3392 | //Move agent to nearest allowed | 3543 | //Move agent to nearest allowed |
3393 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3544 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3394 | agent.startpos.X = newPosition.X; | 3545 | posX = newPosition.X; |
3395 | agent.startpos.Y = newPosition.Y; | 3546 | posY = newPosition.Y; |
3396 | } | 3547 | } |
3397 | else | 3548 | else |
3398 | { | 3549 | { |
@@ -3448,19 +3599,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3448 | /// <param name="reason">outputs the reason to this string</param> | 3599 | /// <param name="reason">outputs the reason to this string</param> |
3449 | /// <returns>True if the region accepts this agent. False if it does not. False will | 3600 | /// <returns>True if the region accepts this agent. False if it does not. False will |
3450 | /// also return a reason.</returns> | 3601 | /// also return a reason.</returns> |
3451 | protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason) | 3602 | protected virtual bool AuthorizeUser(UUID agentID, out string reason) |
3452 | { | 3603 | { |
3453 | reason = String.Empty; | 3604 | reason = String.Empty; |
3454 | 3605 | ||
3455 | if (!m_strictAccessControl) return true; | 3606 | if (!m_strictAccessControl) return true; |
3456 | if (Permissions.IsGod(agent.AgentID)) return true; | 3607 | if (Permissions.IsGod(agentID)) return true; |
3457 | 3608 | ||
3458 | if (AuthorizationService != null) | 3609 | if (AuthorizationService != null) |
3459 | { | 3610 | { |
3460 | if (!AuthorizationService.IsAuthorizedForRegion(agent.AgentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) | 3611 | if (!AuthorizationService.IsAuthorizedForRegion(agentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) |
3461 | { | 3612 | { |
3462 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3613 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the region", |
3463 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3614 | agentID, RegionInfo.RegionName); |
3464 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); | 3615 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); |
3465 | return false; | 3616 | return false; |
3466 | } | 3617 | } |
@@ -3468,10 +3619,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3468 | 3619 | ||
3469 | if (m_regInfo.EstateSettings != null) | 3620 | if (m_regInfo.EstateSettings != null) |
3470 | { | 3621 | { |
3471 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3622 | int flags = GetUserFlags(agentID); |
3623 | if (m_regInfo.EstateSettings.IsBanned(agentID, flags)) | ||
3472 | { | 3624 | { |
3473 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3625 | //Add some more info to help users |
3474 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3626 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 32)) |
3627 | { | ||
3628 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the region requires age verification", | ||
3629 | agentID, RegionInfo.RegionName); | ||
3630 | reason = String.Format("Denied access to region {0}: Region requires age verification", RegionInfo.RegionName); | ||
3631 | return false; | ||
3632 | } | ||
3633 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 4)) | ||
3634 | { | ||
3635 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} {1} because the region requires payment info on file", | ||
3636 | agentID, RegionInfo.RegionName); | ||
3637 | reason = String.Format("Denied access to region {0}: Region requires payment info on file", RegionInfo.RegionName); | ||
3638 | return false; | ||
3639 | } | ||
3640 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {3} because the user is on the banlist", | ||
3641 | agentID, RegionInfo.RegionName); | ||
3475 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", | 3642 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", |
3476 | RegionInfo.RegionName); | 3643 | RegionInfo.RegionName); |
3477 | return false; | 3644 | return false; |
@@ -3488,7 +3655,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3488 | if (groupsModule != null) | 3655 | if (groupsModule != null) |
3489 | { | 3656 | { |
3490 | GroupMembershipData[] GroupMembership = | 3657 | GroupMembershipData[] GroupMembership = |
3491 | groupsModule.GetMembershipData(agent.AgentID); | 3658 | groupsModule.GetMembershipData(agentID); |
3492 | 3659 | ||
3493 | if (GroupMembership != null) | 3660 | if (GroupMembership != null) |
3494 | { | 3661 | { |
@@ -3517,44 +3684,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3517 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); | 3684 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); |
3518 | 3685 | ||
3519 | if (!m_regInfo.EstateSettings.PublicAccess && | 3686 | if (!m_regInfo.EstateSettings.PublicAccess && |
3520 | !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && | 3687 | !m_regInfo.EstateSettings.HasAccess(agentID) && |
3521 | !groupAccess) | 3688 | !groupAccess) |
3522 | { | 3689 | { |
3523 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", | 3690 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the estate", |
3524 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3691 | agentID, RegionInfo.RegionName); |
3525 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | 3692 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", |
3526 | RegionInfo.RegionName); | 3693 | RegionInfo.RegionName); |
3527 | return false; | 3694 | return false; |
3528 | } | 3695 | } |
3529 | 3696 | ||
3530 | // TODO: estate/region settings are not properly hooked up | ||
3531 | // to ILandObject.isRestrictedFromLand() | ||
3532 | // if (null != LandChannel) | ||
3533 | // { | ||
3534 | // // region seems to have local Id of 1 | ||
3535 | // ILandObject land = LandChannel.GetLandObject(1); | ||
3536 | // if (null != land) | ||
3537 | // { | ||
3538 | // if (land.isBannedFromLand(agent.AgentID)) | ||
3539 | // { | ||
3540 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user has been banned from land", | ||
3541 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3542 | // reason = String.Format("Denied access to private region {0}: You are banned from that region.", | ||
3543 | // RegionInfo.RegionName); | ||
3544 | // return false; | ||
3545 | // } | ||
3546 | |||
3547 | // if (land.isRestrictedFromLand(agent.AgentID)) | ||
3548 | // { | ||
3549 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | ||
3550 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3551 | // reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | ||
3552 | // RegionInfo.RegionName); | ||
3553 | // return false; | ||
3554 | // } | ||
3555 | // } | ||
3556 | // } | ||
3557 | |||
3558 | return true; | 3697 | return true; |
3559 | } | 3698 | } |
3560 | 3699 | ||
@@ -3658,6 +3797,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3658 | 3797 | ||
3659 | // We have to wait until the viewer contacts this region after receiving EAC. | 3798 | // We have to wait until the viewer contacts this region after receiving EAC. |
3660 | // That calls AddNewClient, which finally creates the ScenePresence | 3799 | // That calls AddNewClient, which finally creates the ScenePresence |
3800 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3801 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3802 | { | ||
3803 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3804 | return false; | ||
3805 | } | ||
3806 | |||
3661 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3807 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3662 | if (nearestParcel == null) | 3808 | if (nearestParcel == null) |
3663 | { | 3809 | { |
@@ -3665,6 +3811,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3665 | return false; | 3811 | return false; |
3666 | } | 3812 | } |
3667 | 3813 | ||
3814 | int num = m_sceneGraph.GetNumberOfScenePresences(); | ||
3815 | |||
3816 | if (num >= RegionInfo.RegionSettings.AgentLimit) | ||
3817 | { | ||
3818 | if (!Permissions.IsAdministrator(cAgentData.AgentID)) | ||
3819 | return false; | ||
3820 | } | ||
3821 | |||
3668 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3822 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3669 | 3823 | ||
3670 | if (childAgentUpdate != null) | 3824 | if (childAgentUpdate != null) |
@@ -3731,12 +3885,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3731 | return false; | 3885 | return false; |
3732 | } | 3886 | } |
3733 | 3887 | ||
3888 | public bool IncomingCloseAgent(UUID agentID) | ||
3889 | { | ||
3890 | return IncomingCloseAgent(agentID, false); | ||
3891 | } | ||
3892 | |||
3893 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3894 | { | ||
3895 | return IncomingCloseAgent(agentID, true); | ||
3896 | } | ||
3897 | |||
3734 | /// <summary> | 3898 | /// <summary> |
3735 | /// Tell a single agent to disconnect from the region. | 3899 | /// Tell a single agent to disconnect from the region. |
3736 | /// </summary> | 3900 | /// </summary> |
3737 | /// <param name="regionHandle"></param> | ||
3738 | /// <param name="agentID"></param> | 3901 | /// <param name="agentID"></param> |
3739 | public bool IncomingCloseAgent(UUID agentID) | 3902 | /// <param name="childOnly"></param> |
3903 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3740 | { | 3904 | { |
3741 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3905 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3742 | 3906 | ||
@@ -3748,7 +3912,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3748 | { | 3912 | { |
3749 | m_sceneGraph.removeUserCount(false); | 3913 | m_sceneGraph.removeUserCount(false); |
3750 | } | 3914 | } |
3751 | else | 3915 | else if (!childOnly) |
3752 | { | 3916 | { |
3753 | m_sceneGraph.removeUserCount(true); | 3917 | m_sceneGraph.removeUserCount(true); |
3754 | } | 3918 | } |
@@ -3764,9 +3928,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3764 | } | 3928 | } |
3765 | else | 3929 | else |
3766 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3930 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3931 | presence.ControllingClient.Close(false); | ||
3932 | } | ||
3933 | else if (!childOnly) | ||
3934 | { | ||
3935 | presence.ControllingClient.Close(true); | ||
3767 | } | 3936 | } |
3768 | |||
3769 | presence.ControllingClient.Close(); | ||
3770 | return true; | 3937 | return true; |
3771 | } | 3938 | } |
3772 | 3939 | ||
@@ -4376,34 +4543,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4376 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4543 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4377 | } | 4544 | } |
4378 | 4545 | ||
4379 | public int GetHealth() | 4546 | public int GetHealth(out int flags, out string message) |
4380 | { | 4547 | { |
4381 | // Returns: | 4548 | // Returns: |
4382 | // 1 = sim is up and accepting http requests. The heartbeat has | 4549 | // 1 = sim is up and accepting http requests. The heartbeat has |
4383 | // stopped and the sim is probably locked up, but a remote | 4550 | // stopped and the sim is probably locked up, but a remote |
4384 | // admin restart may succeed | 4551 | // admin restart may succeed |
4385 | // | 4552 | // |
4386 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4553 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4387 | // usable for people within and logins _may_ work | 4554 | // usable for people within |
4388 | // | 4555 | // |
4389 | // 3 = We have seen a new user enter within the past 4 minutes | 4556 | // 3 = Sim is up and one packet thread is running. Sim is |
4557 | // unstable and will not accept new logins | ||
4558 | // | ||
4559 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4560 | // likely usable | ||
4561 | // | ||
4562 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4390 | // which can be seen as positive confirmation of sim health | 4563 | // which can be seen as positive confirmation of sim health |
4391 | // | 4564 | // |
4565 | |||
4566 | flags = 0; | ||
4567 | message = String.Empty; | ||
4568 | |||
4569 | CheckHeartbeat(); | ||
4570 | |||
4571 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4572 | { | ||
4573 | // We're still starting | ||
4574 | // 0 means "in startup", it can't happen another way, since | ||
4575 | // to get here, we must be able to accept http connections | ||
4576 | return 0; | ||
4577 | } | ||
4578 | |||
4392 | int health=1; // Start at 1, means we're up | 4579 | int health=1; // Start at 1, means we're up |
4393 | 4580 | ||
4394 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4581 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4582 | { | ||
4395 | health+=1; | 4583 | health+=1; |
4396 | else | 4584 | flags |= 1; |
4585 | } | ||
4586 | |||
4587 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4588 | { | ||
4589 | health+=1; | ||
4590 | flags |= 2; | ||
4591 | } | ||
4592 | |||
4593 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4594 | { | ||
4595 | health+=1; | ||
4596 | flags |= 4; | ||
4597 | } | ||
4598 | |||
4599 | if (flags != 7) | ||
4397 | return health; | 4600 | return health; |
4398 | 4601 | ||
4399 | // A login in the last 4 mins? We can't be doing too badly | 4602 | // A login in the last 4 mins? We can't be doing too badly |
4400 | // | 4603 | // |
4401 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4604 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4402 | health++; | 4605 | health++; |
4403 | else | ||
4404 | return health; | ||
4405 | |||
4406 | CheckHeartbeat(); | ||
4407 | 4606 | ||
4408 | return health; | 4607 | return health; |
4409 | } | 4608 | } |
@@ -4596,7 +4795,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4596 | if (m_firstHeartbeat) | 4795 | if (m_firstHeartbeat) |
4597 | return; | 4796 | return; |
4598 | 4797 | ||
4599 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4798 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 10000) |
4600 | StartTimer(); | 4799 | StartTimer(); |
4601 | } | 4800 | } |
4602 | 4801 | ||
@@ -4934,10 +5133,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
4934 | }); | 5133 | }); |
4935 | } | 5134 | } |
4936 | 5135 | ||
4937 | foreach (SceneObjectGroup grp in objectsToDelete) | 5136 | if (objectsToDelete.Count > 0) |
4938 | { | 5137 | { |
4939 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | 5138 | m_log.DebugFormat("[SCENE]: Starting delete of {0} dropped attachments", objectsToDelete.Count); |
4940 | DeleteSceneObject(grp, true); | 5139 | foreach (SceneObjectGroup grp in objectsToDelete) |
5140 | { | ||
5141 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5142 | DeleteSceneObject(grp, true); | ||
5143 | } | ||
5144 | m_log.Debug("[SCENE]: Finished dropped attachment deletion"); | ||
5145 | } | ||
5146 | } | ||
5147 | |||
5148 | public void ThreadAlive(int threadCode) | ||
5149 | { | ||
5150 | switch(threadCode) | ||
5151 | { | ||
5152 | case 1: // Incoming | ||
5153 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5154 | break; | ||
5155 | case 2: // Incoming | ||
5156 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5157 | break; | ||
4941 | } | 5158 | } |
4942 | } | 5159 | } |
4943 | 5160 | ||
@@ -4949,6 +5166,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
4949 | // child agent creation, thereby emulating the SL behavior. | 5166 | // child agent creation, thereby emulating the SL behavior. |
4950 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5167 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
4951 | { | 5168 | { |
5169 | reason = "You are banned from the region"; | ||
5170 | |||
5171 | if (Permissions.IsGod(agentID)) | ||
5172 | { | ||
5173 | reason = String.Empty; | ||
5174 | return true; | ||
5175 | } | ||
5176 | |||
5177 | if (!AuthorizeUser(agentID, out reason)) | ||
5178 | { | ||
5179 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5180 | return false; | ||
5181 | } | ||
5182 | |||
5183 | if (position == Vector3.Zero) // Teleport | ||
5184 | { | ||
5185 | float posX = 128.0f; | ||
5186 | float posY = 128.0f; | ||
5187 | |||
5188 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5189 | { | ||
5190 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5191 | return false; | ||
5192 | } | ||
5193 | } | ||
5194 | else // Walking | ||
5195 | { | ||
5196 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5197 | if (land == null) | ||
5198 | return false; | ||
5199 | |||
5200 | bool banned = land.IsBannedFromLand(agentID); | ||
5201 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5202 | |||
5203 | if (banned || restricted) | ||
5204 | return false; | ||
5205 | } | ||
5206 | |||
4952 | reason = String.Empty; | 5207 | reason = String.Empty; |
4953 | return true; | 5208 | return true; |
4954 | } | 5209 | } |