diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 504 |
1 files changed, 375 insertions, 129 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 49fbe33..0d7894f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -93,6 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | // TODO: need to figure out how allow client agents but deny | 93 | // TODO: need to figure out how allow client agents but deny |
94 | // root agents when ACL denies access to root agent | 94 | // root agents when ACL denies access to root agent |
95 | public bool m_strictAccessControl = true; | 95 | public bool m_strictAccessControl = true; |
96 | public bool m_seeIntoBannedRegion = false; | ||
96 | public int MaxUndoCount = 5; | 97 | public int MaxUndoCount = 5; |
97 | public bool LoginsDisabled = true; | 98 | public bool LoginsDisabled = true; |
98 | public bool LoadingPrims; | 99 | public bool LoadingPrims; |
@@ -111,6 +112,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
111 | protected ModuleLoader m_moduleLoader; | 112 | protected ModuleLoader m_moduleLoader; |
112 | protected AgentCircuitManager m_authenticateHandler; | 113 | protected AgentCircuitManager m_authenticateHandler; |
113 | protected SceneCommunicationService m_sceneGridService; | 114 | protected SceneCommunicationService m_sceneGridService; |
115 | protected ISnmpModule m_snmpService = null; | ||
114 | 116 | ||
115 | protected ISimulationDataService m_SimulationDataService; | 117 | protected ISimulationDataService m_SimulationDataService; |
116 | protected IEstateDataService m_EstateDataService; | 118 | protected IEstateDataService m_EstateDataService; |
@@ -167,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | private int m_update_events = 1; | 169 | private int m_update_events = 1; |
168 | private int m_update_backup = 200; | 170 | private int m_update_backup = 200; |
169 | private int m_update_terrain = 50; | 171 | private int m_update_terrain = 50; |
170 | // private int m_update_land = 1; | 172 | private int m_update_land = 10; |
171 | private int m_update_coarse_locations = 50; | 173 | private int m_update_coarse_locations = 50; |
172 | 174 | ||
173 | private int frameMS; | 175 | private int frameMS; |
@@ -181,6 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | private int landMS; | 183 | private int landMS; |
182 | private int lastCompletedFrame; | 184 | private int lastCompletedFrame; |
183 | 185 | ||
186 | public bool CombineRegions = false; | ||
184 | private bool m_physics_enabled = true; | 187 | private bool m_physics_enabled = true; |
185 | private bool m_scripts_enabled = true; | 188 | private bool m_scripts_enabled = true; |
186 | private string m_defaultScriptEngine; | 189 | private string m_defaultScriptEngine; |
@@ -189,6 +192,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
189 | private volatile bool shuttingdown; | 192 | private volatile bool shuttingdown; |
190 | 193 | ||
191 | private int m_lastUpdate; | 194 | private int m_lastUpdate; |
195 | private int m_lastIncoming; | ||
196 | private int m_lastOutgoing; | ||
192 | private bool m_firstHeartbeat = true; | 197 | private bool m_firstHeartbeat = true; |
193 | 198 | ||
194 | private object m_deleting_scene_object = new object(); | 199 | private object m_deleting_scene_object = new object(); |
@@ -240,6 +245,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
240 | get { return m_sceneGridService; } | 245 | get { return m_sceneGridService; } |
241 | } | 246 | } |
242 | 247 | ||
248 | public ISnmpModule SnmpService | ||
249 | { | ||
250 | get | ||
251 | { | ||
252 | if (m_snmpService == null) | ||
253 | { | ||
254 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
255 | } | ||
256 | |||
257 | return m_snmpService; | ||
258 | } | ||
259 | } | ||
260 | |||
243 | public ISimulationDataService SimulationDataService | 261 | public ISimulationDataService SimulationDataService |
244 | { | 262 | { |
245 | get | 263 | get |
@@ -563,7 +581,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
563 | m_regInfo = regInfo; | 581 | m_regInfo = regInfo; |
564 | m_regionHandle = m_regInfo.RegionHandle; | 582 | m_regionHandle = m_regInfo.RegionHandle; |
565 | m_regionName = m_regInfo.RegionName; | 583 | m_regionName = m_regInfo.RegionName; |
584 | m_datastore = m_regInfo.DataStore; | ||
566 | m_lastUpdate = Util.EnvironmentTickCount(); | 585 | m_lastUpdate = Util.EnvironmentTickCount(); |
586 | m_lastIncoming = 0; | ||
587 | m_lastOutgoing = 0; | ||
567 | 588 | ||
568 | m_physicalPrim = physicalPrim; | 589 | m_physicalPrim = physicalPrim; |
569 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | 590 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; |
@@ -577,6 +598,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
577 | #region Region Settings | 598 | #region Region Settings |
578 | 599 | ||
579 | // Load region settings | 600 | // Load region settings |
601 | m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
602 | |||
580 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); | 603 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); |
581 | if (estateDataService != null) | 604 | if (estateDataService != null) |
582 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); | 605 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -638,9 +661,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
638 | //Animation states | 661 | //Animation states |
639 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 662 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
640 | // TODO: Change default to true once the feature is supported | 663 | // TODO: Change default to true once the feature is supported |
641 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 664 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
642 | |||
643 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 665 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
666 | |||
667 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
644 | if (RegionInfo.NonphysPrimMax > 0) | 668 | if (RegionInfo.NonphysPrimMax > 0) |
645 | { | 669 | { |
646 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 670 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -672,6 +696,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
672 | m_persistAfter *= 10000000; | 696 | m_persistAfter *= 10000000; |
673 | 697 | ||
674 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 698 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
699 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
675 | 700 | ||
676 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 701 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
677 | if (packetConfig != null) | 702 | if (packetConfig != null) |
@@ -681,6 +706,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
681 | } | 706 | } |
682 | 707 | ||
683 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 708 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
709 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
710 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
684 | 711 | ||
685 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 712 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
686 | if (m_generateMaptiles) | 713 | if (m_generateMaptiles) |
@@ -705,9 +732,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
705 | } | 732 | } |
706 | } | 733 | } |
707 | } | 734 | } |
708 | catch | 735 | catch (Exception e) |
709 | { | 736 | { |
710 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 737 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
711 | } | 738 | } |
712 | 739 | ||
713 | #endregion Region Config | 740 | #endregion Region Config |
@@ -1080,7 +1107,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1080 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1107 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1081 | if (HeartbeatThread != null) | 1108 | if (HeartbeatThread != null) |
1082 | { | 1109 | { |
1110 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1083 | HeartbeatThread.Abort(); | 1111 | HeartbeatThread.Abort(); |
1112 | Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId); | ||
1084 | HeartbeatThread = null; | 1113 | HeartbeatThread = null; |
1085 | } | 1114 | } |
1086 | m_lastUpdate = Util.EnvironmentTickCount(); | 1115 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1204,9 +1233,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1204 | { | 1233 | { |
1205 | while (!shuttingdown) | 1234 | while (!shuttingdown) |
1206 | Update(); | 1235 | Update(); |
1207 | |||
1208 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1209 | m_firstHeartbeat = false; | ||
1210 | } | 1236 | } |
1211 | catch (ThreadAbortException) | 1237 | catch (ThreadAbortException) |
1212 | { | 1238 | { |
@@ -1312,12 +1338,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1312 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | 1338 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); |
1313 | } | 1339 | } |
1314 | 1340 | ||
1315 | //if (Frame % m_update_land == 0) | 1341 | // if (Frame % m_update_land == 0) |
1316 | //{ | 1342 | // { |
1317 | // int ldMS = Util.EnvironmentTickCount(); | 1343 | // int ldMS = Util.EnvironmentTickCount(); |
1318 | // UpdateLand(); | 1344 | // UpdateLand(); |
1319 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1345 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1320 | //} | 1346 | // } |
1321 | 1347 | ||
1322 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); | 1348 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); |
1323 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1349 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
@@ -1383,12 +1409,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1383 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1409 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1384 | maintc = (int)(m_timespan * 1000) - maintc; | 1410 | maintc = (int)(m_timespan * 1000) - maintc; |
1385 | 1411 | ||
1412 | |||
1413 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1414 | m_firstHeartbeat = false; | ||
1415 | |||
1386 | if (maintc > 0) | 1416 | if (maintc > 0) |
1387 | Thread.Sleep(maintc); | 1417 | Thread.Sleep(maintc); |
1388 | 1418 | ||
1389 | // Tell the watchdog that this thread is still alive | 1419 | // Tell the watchdog that this thread is still alive |
1390 | Watchdog.UpdateThread(); | 1420 | Watchdog.UpdateThread(); |
1391 | } | 1421 | } |
1392 | 1422 | ||
1393 | public void AddGroupTarget(SceneObjectGroup grp) | 1423 | public void AddGroupTarget(SceneObjectGroup grp) |
1394 | { | 1424 | { |
@@ -1404,9 +1434,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1404 | 1434 | ||
1405 | private void CheckAtTargets() | 1435 | private void CheckAtTargets() |
1406 | { | 1436 | { |
1407 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1437 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1408 | lock (m_groupsWithTargets) | 1438 | lock (m_groupsWithTargets) |
1409 | objs = m_groupsWithTargets.Values; | 1439 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1410 | 1440 | ||
1411 | foreach (SceneObjectGroup entry in objs) | 1441 | foreach (SceneObjectGroup entry in objs) |
1412 | entry.checkAtTargets(); | 1442 | entry.checkAtTargets(); |
@@ -1729,14 +1759,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1729 | /// <returns></returns> | 1759 | /// <returns></returns> |
1730 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1760 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1731 | { | 1761 | { |
1762 | |||
1763 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1764 | Vector3 wpos = Vector3.Zero; | ||
1765 | // Check for water surface intersection from above | ||
1766 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1767 | { | ||
1768 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1769 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1770 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1771 | wpos.Z = wheight; | ||
1772 | } | ||
1773 | |||
1732 | Vector3 pos = Vector3.Zero; | 1774 | Vector3 pos = Vector3.Zero; |
1733 | if (RayEndIsIntersection == (byte)1) | 1775 | if (RayEndIsIntersection == (byte)1) |
1734 | { | 1776 | { |
1735 | pos = RayEnd; | 1777 | pos = RayEnd; |
1736 | return pos; | ||
1737 | } | 1778 | } |
1738 | 1779 | else if (RayTargetID != UUID.Zero) | |
1739 | if (RayTargetID != UUID.Zero) | ||
1740 | { | 1780 | { |
1741 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1781 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1742 | 1782 | ||
@@ -1758,7 +1798,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1758 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1798 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1759 | 1799 | ||
1760 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1800 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1761 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1801 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1762 | float ScaleOffset = 0.5f; | 1802 | float ScaleOffset = 0.5f; |
1763 | 1803 | ||
1764 | // If we hit something | 1804 | // If we hit something |
@@ -1781,13 +1821,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1781 | //pos.Z -= 0.25F; | 1821 | //pos.Z -= 0.25F; |
1782 | 1822 | ||
1783 | } | 1823 | } |
1784 | |||
1785 | return pos; | ||
1786 | } | 1824 | } |
1787 | else | 1825 | else |
1788 | { | 1826 | { |
1789 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1827 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1790 | |||
1791 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1828 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1792 | 1829 | ||
1793 | // Un-comment the following line to print the raytrace results to the console. | 1830 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1796,13 +1833,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1796 | if (ei.HitTF) | 1833 | if (ei.HitTF) |
1797 | { | 1834 | { |
1798 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1835 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1799 | } else | 1836 | } |
1837 | else | ||
1800 | { | 1838 | { |
1801 | // fall back to our stupid functionality | 1839 | // fall back to our stupid functionality |
1802 | pos = RayEnd; | 1840 | pos = RayEnd; |
1803 | } | 1841 | } |
1804 | |||
1805 | return pos; | ||
1806 | } | 1842 | } |
1807 | } | 1843 | } |
1808 | else | 1844 | else |
@@ -1813,8 +1849,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1813 | //increase height so its above the ground. | 1849 | //increase height so its above the ground. |
1814 | //should be getting the normal of the ground at the rez point and using that? | 1850 | //should be getting the normal of the ground at the rez point and using that? |
1815 | pos.Z += scale.Z / 2f; | 1851 | pos.Z += scale.Z / 2f; |
1816 | return pos; | 1852 | // return pos; |
1817 | } | 1853 | } |
1854 | |||
1855 | // check against posible water intercept | ||
1856 | if (wpos.Z > pos.Z) pos = wpos; | ||
1857 | return pos; | ||
1818 | } | 1858 | } |
1819 | 1859 | ||
1820 | 1860 | ||
@@ -1894,7 +1934,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1894 | public bool AddRestoredSceneObject( | 1934 | public bool AddRestoredSceneObject( |
1895 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1935 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1896 | { | 1936 | { |
1897 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1937 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1938 | if (result) | ||
1939 | sceneObject.IsDeleted = false; | ||
1940 | return result; | ||
1898 | } | 1941 | } |
1899 | 1942 | ||
1900 | /// <summary> | 1943 | /// <summary> |
@@ -1983,6 +2026,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1983 | /// </summary> | 2026 | /// </summary> |
1984 | public void DeleteAllSceneObjects() | 2027 | public void DeleteAllSceneObjects() |
1985 | { | 2028 | { |
2029 | DeleteAllSceneObjects(false); | ||
2030 | } | ||
2031 | |||
2032 | /// <summary> | ||
2033 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2034 | /// </summary> | ||
2035 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2036 | { | ||
2037 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1986 | lock (Entities) | 2038 | lock (Entities) |
1987 | { | 2039 | { |
1988 | EntityBase[] entities = Entities.GetEntities(); | 2040 | EntityBase[] entities = Entities.GetEntities(); |
@@ -1991,11 +2043,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1991 | if (e is SceneObjectGroup) | 2043 | if (e is SceneObjectGroup) |
1992 | { | 2044 | { |
1993 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2045 | SceneObjectGroup sog = (SceneObjectGroup)e; |
1994 | if (!sog.IsAttachment) | 2046 | if (sog != null && !sog.IsAttachment) |
1995 | DeleteSceneObject((SceneObjectGroup)e, false); | 2047 | { |
2048 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2049 | { | ||
2050 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2051 | } | ||
2052 | else | ||
2053 | { | ||
2054 | toReturn.Add((SceneObjectGroup)e); | ||
2055 | } | ||
2056 | } | ||
1996 | } | 2057 | } |
1997 | } | 2058 | } |
1998 | } | 2059 | } |
2060 | if (toReturn.Count > 0) | ||
2061 | { | ||
2062 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2063 | } | ||
1999 | } | 2064 | } |
2000 | 2065 | ||
2001 | /// <summary> | 2066 | /// <summary> |
@@ -2044,6 +2109,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2044 | } | 2109 | } |
2045 | 2110 | ||
2046 | group.DeleteGroupFromScene(silent); | 2111 | group.DeleteGroupFromScene(silent); |
2112 | if (!silent) | ||
2113 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2047 | 2114 | ||
2048 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2115 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2049 | } | 2116 | } |
@@ -2396,10 +2463,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2396 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2463 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2397 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2464 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2398 | { | 2465 | { |
2466 | if (sceneObject.OwnerID == UUID.Zero) | ||
2467 | { | ||
2468 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2469 | return false; | ||
2470 | } | ||
2471 | |||
2399 | // If the user is banned, we won't let any of their objects | 2472 | // If the user is banned, we won't let any of their objects |
2400 | // enter. Period. | 2473 | // enter. Period. |
2401 | // | 2474 | // |
2402 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2475 | int flags = GetUserFlags(sceneObject.OwnerID); |
2476 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2403 | { | 2477 | { |
2404 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2478 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2405 | "banned avatar"); | 2479 | "banned avatar"); |
@@ -2443,15 +2517,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2443 | 2517 | ||
2444 | if (AttachmentsModule != null) | 2518 | if (AttachmentsModule != null) |
2445 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); | 2519 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); |
2520 | |||
2521 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID); | ||
2446 | } | 2522 | } |
2447 | else | 2523 | else |
2448 | { | 2524 | { |
2525 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2449 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2526 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2450 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2527 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2451 | } | 2528 | } |
2529 | if (sceneObject.OwnerID == UUID.Zero) | ||
2530 | { | ||
2531 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2532 | return false; | ||
2533 | } | ||
2452 | } | 2534 | } |
2453 | else | 2535 | else |
2454 | { | 2536 | { |
2537 | if (sceneObject.OwnerID == UUID.Zero) | ||
2538 | { | ||
2539 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2540 | return false; | ||
2541 | } | ||
2455 | AddRestoredSceneObject(sceneObject, true, false); | 2542 | AddRestoredSceneObject(sceneObject, true, false); |
2456 | 2543 | ||
2457 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2544 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2481,6 +2568,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2481 | return 2; // StateSource.PrimCrossing | 2568 | return 2; // StateSource.PrimCrossing |
2482 | } | 2569 | } |
2483 | 2570 | ||
2571 | public int GetUserFlags(UUID user) | ||
2572 | { | ||
2573 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2574 | /* | ||
2575 | ScenePresence sp; | ||
2576 | if (TryGetScenePresence(user, out sp)) | ||
2577 | { | ||
2578 | return sp.UserFlags; | ||
2579 | } | ||
2580 | else | ||
2581 | { | ||
2582 | */ | ||
2583 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2584 | if (uac == null) | ||
2585 | return 0; | ||
2586 | return uac.UserFlags; | ||
2587 | //} | ||
2588 | } | ||
2484 | #endregion | 2589 | #endregion |
2485 | 2590 | ||
2486 | #region Add/Remove Avatar Methods | 2591 | #region Add/Remove Avatar Methods |
@@ -2501,6 +2606,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2501 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2606 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2502 | 2607 | ||
2503 | CheckHeartbeat(); | 2608 | CheckHeartbeat(); |
2609 | ScenePresence presence; | ||
2504 | 2610 | ||
2505 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2611 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2506 | { | 2612 | { |
@@ -2524,12 +2630,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2524 | } | 2630 | } |
2525 | } | 2631 | } |
2526 | 2632 | ||
2527 | if (GetScenePresence(client.AgentId) != null) | 2633 | if (TryGetScenePresence(client.AgentId, out presence)) |
2528 | { | 2634 | { |
2529 | m_LastLogin = Util.EnvironmentTickCount(); | 2635 | m_LastLogin = Util.EnvironmentTickCount(); |
2530 | EventManager.TriggerOnNewClient(client); | 2636 | EventManager.TriggerOnNewClient(client); |
2531 | if (vialogin) | 2637 | if (vialogin) |
2638 | { | ||
2532 | EventManager.TriggerOnClientLogin(client); | 2639 | EventManager.TriggerOnClientLogin(client); |
2640 | |||
2641 | // Send initial parcel data | ||
2642 | Vector3 pos = presence.AbsolutePosition; | ||
2643 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2644 | land.SendLandUpdateToClient(presence.ControllingClient); | ||
2645 | } | ||
2533 | } | 2646 | } |
2534 | } | 2647 | } |
2535 | 2648 | ||
@@ -2580,19 +2693,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2580 | // and the scene presence and the client, if they exist | 2693 | // and the scene presence and the client, if they exist |
2581 | try | 2694 | try |
2582 | { | 2695 | { |
2583 | // We need to wait for the client to make UDP contact first. | 2696 | ScenePresence sp = GetScenePresence(agentID); |
2584 | // It's the UDP contact that creates the scene presence | 2697 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2585 | ScenePresence sp = WaitGetScenePresence(agentID); | 2698 | |
2586 | if (sp != null) | 2699 | if (sp != null) |
2587 | { | ||
2588 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2589 | |||
2590 | sp.ControllingClient.Close(); | 2700 | sp.ControllingClient.Close(); |
2591 | } | 2701 | |
2592 | else | ||
2593 | { | ||
2594 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2595 | } | ||
2596 | // BANG! SLASH! | 2702 | // BANG! SLASH! |
2597 | m_authenticateHandler.RemoveCircuit(agentID); | 2703 | m_authenticateHandler.RemoveCircuit(agentID); |
2598 | 2704 | ||
@@ -2692,6 +2798,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2692 | client.OnFetchInventory += HandleFetchInventory; | 2798 | client.OnFetchInventory += HandleFetchInventory; |
2693 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2799 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2694 | client.OnCopyInventoryItem += CopyInventoryItem; | 2800 | client.OnCopyInventoryItem += CopyInventoryItem; |
2801 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2695 | client.OnMoveInventoryItem += MoveInventoryItem; | 2802 | client.OnMoveInventoryItem += MoveInventoryItem; |
2696 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2803 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2697 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2804 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2870,15 +2977,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2870 | /// </summary> | 2977 | /// </summary> |
2871 | /// <param name="agentId">The avatar's Unique ID</param> | 2978 | /// <param name="agentId">The avatar's Unique ID</param> |
2872 | /// <param name="client">The IClientAPI for the client</param> | 2979 | /// <param name="client">The IClientAPI for the client</param> |
2873 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 2980 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2874 | { | 2981 | { |
2875 | if (m_teleportModule != null) | 2982 | if (m_teleportModule != null) |
2876 | m_teleportModule.TeleportHome(agentId, client); | 2983 | return m_teleportModule.TeleportHome(agentId, client); |
2877 | else | 2984 | else |
2878 | { | 2985 | { |
2879 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 2986 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2880 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 2987 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2881 | } | 2988 | } |
2989 | return false; | ||
2882 | } | 2990 | } |
2883 | 2991 | ||
2884 | /// <summary> | 2992 | /// <summary> |
@@ -2977,6 +3085,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2977 | /// <param name="flags"></param> | 3085 | /// <param name="flags"></param> |
2978 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3086 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
2979 | { | 3087 | { |
3088 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3089 | ScenePresence presence; | ||
3090 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3091 | { | ||
3092 | if (presence.Appearance != null) | ||
3093 | { | ||
3094 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3095 | } | ||
3096 | } | ||
3097 | |||
2980 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3098 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
2981 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3099 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
2982 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3100 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3053,7 +3171,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3053 | regions.Remove(RegionInfo.RegionHandle); | 3171 | regions.Remove(RegionInfo.RegionHandle); |
3054 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3172 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3055 | } | 3173 | } |
3174 | m_log.Debug("[Scene] Beginning ClientClosed"); | ||
3056 | m_eventManager.TriggerClientClosed(agentID, this); | 3175 | m_eventManager.TriggerClientClosed(agentID, this); |
3176 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3057 | } | 3177 | } |
3058 | catch (NullReferenceException) | 3178 | catch (NullReferenceException) |
3059 | { | 3179 | { |
@@ -3061,7 +3181,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3061 | // Avatar is already disposed :/ | 3181 | // Avatar is already disposed :/ |
3062 | } | 3182 | } |
3063 | 3183 | ||
3184 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3064 | m_eventManager.TriggerOnRemovePresence(agentID); | 3185 | m_eventManager.TriggerOnRemovePresence(agentID); |
3186 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3187 | |||
3188 | if (avatar != null && (!avatar.IsChildAgent)) | ||
3189 | avatar.SaveChangedAttachments(); | ||
3065 | 3190 | ||
3066 | if (avatar != null && (!avatar.IsChildAgent)) | 3191 | if (avatar != null && (!avatar.IsChildAgent)) |
3067 | avatar.SaveChangedAttachments(); | 3192 | avatar.SaveChangedAttachments(); |
@@ -3070,7 +3195,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3070 | delegate(IClientAPI client) | 3195 | delegate(IClientAPI client) |
3071 | { | 3196 | { |
3072 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway | 3197 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3073 | try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } | 3198 | try { client.SendKillObject(avatar.RegionHandle, new List<uint>() { avatar.LocalId}); } |
3074 | catch (NullReferenceException) { } | 3199 | catch (NullReferenceException) { } |
3075 | }); | 3200 | }); |
3076 | 3201 | ||
@@ -3081,8 +3206,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3081 | } | 3206 | } |
3082 | 3207 | ||
3083 | // Remove the avatar from the scene | 3208 | // Remove the avatar from the scene |
3209 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3084 | m_sceneGraph.RemoveScenePresence(agentID); | 3210 | m_sceneGraph.RemoveScenePresence(agentID); |
3211 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3085 | m_clientManager.Remove(agentID); | 3212 | m_clientManager.Remove(agentID); |
3213 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3086 | 3214 | ||
3087 | try | 3215 | try |
3088 | { | 3216 | { |
@@ -3096,9 +3224,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3096 | { | 3224 | { |
3097 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3225 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3098 | } | 3226 | } |
3099 | 3227 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3100 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3228 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3101 | CleanDroppedAttachments(); | 3229 | CleanDroppedAttachments(); |
3230 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3102 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3231 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3103 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3232 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3104 | } | 3233 | } |
@@ -3129,18 +3258,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3129 | 3258 | ||
3130 | #region Entities | 3259 | #region Entities |
3131 | 3260 | ||
3132 | public void SendKillObject(uint localID) | 3261 | public void SendKillObject(List<uint> localIDs) |
3133 | { | 3262 | { |
3134 | SceneObjectPart part = GetSceneObjectPart(localID); | 3263 | List<uint> deleteIDs = new List<uint>(); |
3135 | if (part != null) // It is a prim | 3264 | |
3265 | foreach (uint localID in localIDs) | ||
3136 | { | 3266 | { |
3137 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid | 3267 | SceneObjectPart part = GetSceneObjectPart(localID); |
3268 | if (part != null) // It is a prim | ||
3138 | { | 3269 | { |
3139 | if (part.ParentGroup.RootPart != part) // Child part | 3270 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid |
3140 | return; | 3271 | { |
3272 | if (part.ParentGroup.RootPart != part) // Child part | ||
3273 | continue; | ||
3274 | } | ||
3141 | } | 3275 | } |
3276 | deleteIDs.Add(localID); | ||
3142 | } | 3277 | } |
3143 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | 3278 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); }); |
3144 | } | 3279 | } |
3145 | 3280 | ||
3146 | #endregion | 3281 | #endregion |
@@ -3158,7 +3293,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3158 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3293 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3159 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3294 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
3160 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3295 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3161 | m_sceneGridService.KiPrimitive += SendKillObject; | ||
3162 | m_sceneGridService.OnGetLandData += GetLandData; | 3296 | m_sceneGridService.OnGetLandData += GetLandData; |
3163 | } | 3297 | } |
3164 | 3298 | ||
@@ -3167,7 +3301,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3167 | /// </summary> | 3301 | /// </summary> |
3168 | public void UnRegisterRegionWithComms() | 3302 | public void UnRegisterRegionWithComms() |
3169 | { | 3303 | { |
3170 | m_sceneGridService.KiPrimitive -= SendKillObject; | ||
3171 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 3304 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
3172 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3305 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3173 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3306 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
@@ -3247,13 +3380,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3247 | sp = null; | 3380 | sp = null; |
3248 | } | 3381 | } |
3249 | 3382 | ||
3250 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3251 | 3383 | ||
3252 | //On login test land permisions | 3384 | //On login test land permisions |
3253 | if (vialogin) | 3385 | if (vialogin) |
3254 | { | 3386 | { |
3255 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3387 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3388 | if (cache != null) | ||
3389 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3390 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3256 | { | 3391 | { |
3392 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3257 | return false; | 3393 | return false; |
3258 | } | 3394 | } |
3259 | } | 3395 | } |
@@ -3276,8 +3412,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3276 | 3412 | ||
3277 | try | 3413 | try |
3278 | { | 3414 | { |
3279 | if (!AuthorizeUser(agent, out reason)) | 3415 | // Always check estate if this is a login. Always |
3280 | return false; | 3416 | // check if banned regions are to be blacked out. |
3417 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3418 | { | ||
3419 | if (!AuthorizeUser(agent.AgentID, out reason)) | ||
3420 | return false; | ||
3421 | } | ||
3281 | } | 3422 | } |
3282 | catch (Exception e) | 3423 | catch (Exception e) |
3283 | { | 3424 | { |
@@ -3380,6 +3521,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3380 | } | 3521 | } |
3381 | } | 3522 | } |
3382 | // Honor parcel landing type and position. | 3523 | // Honor parcel landing type and position. |
3524 | /* | ||
3525 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3383 | if (land != null) | 3526 | if (land != null) |
3384 | { | 3527 | { |
3385 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3528 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3387,26 +3530,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3387 | agent.startpos = land.LandData.UserLocation; | 3530 | agent.startpos = land.LandData.UserLocation; |
3388 | } | 3531 | } |
3389 | } | 3532 | } |
3533 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3390 | } | 3534 | } |
3391 | 3535 | ||
3392 | return true; | 3536 | return true; |
3393 | } | 3537 | } |
3394 | 3538 | ||
3395 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3539 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3396 | { | 3540 | { |
3397 | 3541 | reason = String.Empty; | |
3398 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3542 | if (Permissions.IsGod(agentID)) |
3399 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3543 | return true; |
3544 | |||
3545 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3546 | if (land == null) | ||
3547 | return false; | ||
3548 | |||
3549 | bool banned = land.IsBannedFromLand(agentID); | ||
3550 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3400 | 3551 | ||
3401 | if (banned || restricted) | 3552 | if (banned || restricted) |
3402 | { | 3553 | { |
3403 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3554 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3404 | if (nearestParcel != null) | 3555 | if (nearestParcel != null) |
3405 | { | 3556 | { |
3406 | //Move agent to nearest allowed | 3557 | //Move agent to nearest allowed |
3407 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3558 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3408 | agent.startpos.X = newPosition.X; | 3559 | posX = newPosition.X; |
3409 | agent.startpos.Y = newPosition.Y; | 3560 | posY = newPosition.Y; |
3410 | } | 3561 | } |
3411 | else | 3562 | else |
3412 | { | 3563 | { |
@@ -3462,19 +3613,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3462 | /// <param name="reason">outputs the reason to this string</param> | 3613 | /// <param name="reason">outputs the reason to this string</param> |
3463 | /// <returns>True if the region accepts this agent. False if it does not. False will | 3614 | /// <returns>True if the region accepts this agent. False if it does not. False will |
3464 | /// also return a reason.</returns> | 3615 | /// also return a reason.</returns> |
3465 | protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason) | 3616 | protected virtual bool AuthorizeUser(UUID agentID, out string reason) |
3466 | { | 3617 | { |
3467 | reason = String.Empty; | 3618 | reason = String.Empty; |
3468 | 3619 | ||
3469 | if (!m_strictAccessControl) return true; | 3620 | if (!m_strictAccessControl) return true; |
3470 | if (Permissions.IsGod(agent.AgentID)) return true; | 3621 | if (Permissions.IsGod(agentID)) return true; |
3471 | 3622 | ||
3472 | if (AuthorizationService != null) | 3623 | if (AuthorizationService != null) |
3473 | { | 3624 | { |
3474 | if (!AuthorizationService.IsAuthorizedForRegion(agent.AgentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) | 3625 | if (!AuthorizationService.IsAuthorizedForRegion(agentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) |
3475 | { | 3626 | { |
3476 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3627 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the region", |
3477 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3628 | agentID, RegionInfo.RegionName); |
3478 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); | 3629 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); |
3479 | return false; | 3630 | return false; |
3480 | } | 3631 | } |
@@ -3482,10 +3633,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3482 | 3633 | ||
3483 | if (m_regInfo.EstateSettings != null) | 3634 | if (m_regInfo.EstateSettings != null) |
3484 | { | 3635 | { |
3485 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3636 | int flags = GetUserFlags(agentID); |
3637 | if (m_regInfo.EstateSettings.IsBanned(agentID, flags)) | ||
3486 | { | 3638 | { |
3487 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3639 | //Add some more info to help users |
3488 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3640 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 32)) |
3641 | { | ||
3642 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the region requires age verification", | ||
3643 | agentID, RegionInfo.RegionName); | ||
3644 | reason = String.Format("Denied access to region {0}: Region requires age verification", RegionInfo.RegionName); | ||
3645 | return false; | ||
3646 | } | ||
3647 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 4)) | ||
3648 | { | ||
3649 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} {1} because the region requires payment info on file", | ||
3650 | agentID, RegionInfo.RegionName); | ||
3651 | reason = String.Format("Denied access to region {0}: Region requires payment info on file", RegionInfo.RegionName); | ||
3652 | return false; | ||
3653 | } | ||
3654 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {3} because the user is on the banlist", | ||
3655 | agentID, RegionInfo.RegionName); | ||
3489 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", | 3656 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", |
3490 | RegionInfo.RegionName); | 3657 | RegionInfo.RegionName); |
3491 | return false; | 3658 | return false; |
@@ -3502,7 +3669,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3502 | if (groupsModule != null) | 3669 | if (groupsModule != null) |
3503 | { | 3670 | { |
3504 | GroupMembershipData[] GroupMembership = | 3671 | GroupMembershipData[] GroupMembership = |
3505 | groupsModule.GetMembershipData(agent.AgentID); | 3672 | groupsModule.GetMembershipData(agentID); |
3506 | 3673 | ||
3507 | if (GroupMembership != null) | 3674 | if (GroupMembership != null) |
3508 | { | 3675 | { |
@@ -3531,44 +3698,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3531 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); | 3698 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); |
3532 | 3699 | ||
3533 | if (!m_regInfo.EstateSettings.PublicAccess && | 3700 | if (!m_regInfo.EstateSettings.PublicAccess && |
3534 | !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && | 3701 | !m_regInfo.EstateSettings.HasAccess(agentID) && |
3535 | !groupAccess) | 3702 | !groupAccess) |
3536 | { | 3703 | { |
3537 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", | 3704 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the estate", |
3538 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3705 | agentID, RegionInfo.RegionName); |
3539 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | 3706 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", |
3540 | RegionInfo.RegionName); | 3707 | RegionInfo.RegionName); |
3541 | return false; | 3708 | return false; |
3542 | } | 3709 | } |
3543 | 3710 | ||
3544 | // TODO: estate/region settings are not properly hooked up | ||
3545 | // to ILandObject.isRestrictedFromLand() | ||
3546 | // if (null != LandChannel) | ||
3547 | // { | ||
3548 | // // region seems to have local Id of 1 | ||
3549 | // ILandObject land = LandChannel.GetLandObject(1); | ||
3550 | // if (null != land) | ||
3551 | // { | ||
3552 | // if (land.isBannedFromLand(agent.AgentID)) | ||
3553 | // { | ||
3554 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user has been banned from land", | ||
3555 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3556 | // reason = String.Format("Denied access to private region {0}: You are banned from that region.", | ||
3557 | // RegionInfo.RegionName); | ||
3558 | // return false; | ||
3559 | // } | ||
3560 | |||
3561 | // if (land.isRestrictedFromLand(agent.AgentID)) | ||
3562 | // { | ||
3563 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | ||
3564 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3565 | // reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | ||
3566 | // RegionInfo.RegionName); | ||
3567 | // return false; | ||
3568 | // } | ||
3569 | // } | ||
3570 | // } | ||
3571 | |||
3572 | return true; | 3711 | return true; |
3573 | } | 3712 | } |
3574 | 3713 | ||
@@ -3672,6 +3811,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3672 | 3811 | ||
3673 | // We have to wait until the viewer contacts this region after receiving EAC. | 3812 | // We have to wait until the viewer contacts this region after receiving EAC. |
3674 | // That calls AddNewClient, which finally creates the ScenePresence | 3813 | // That calls AddNewClient, which finally creates the ScenePresence |
3814 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3815 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3816 | { | ||
3817 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3818 | return false; | ||
3819 | } | ||
3820 | |||
3675 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3821 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3676 | if (nearestParcel == null) | 3822 | if (nearestParcel == null) |
3677 | { | 3823 | { |
@@ -3687,7 +3833,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3687 | return false; | 3833 | return false; |
3688 | } | 3834 | } |
3689 | 3835 | ||
3690 | |||
3691 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3836 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3692 | 3837 | ||
3693 | if (childAgentUpdate != null) | 3838 | if (childAgentUpdate != null) |
@@ -3754,12 +3899,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3754 | return false; | 3899 | return false; |
3755 | } | 3900 | } |
3756 | 3901 | ||
3902 | public bool IncomingCloseAgent(UUID agentID) | ||
3903 | { | ||
3904 | return IncomingCloseAgent(agentID, false); | ||
3905 | } | ||
3906 | |||
3907 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3908 | { | ||
3909 | return IncomingCloseAgent(agentID, true); | ||
3910 | } | ||
3911 | |||
3757 | /// <summary> | 3912 | /// <summary> |
3758 | /// Tell a single agent to disconnect from the region. | 3913 | /// Tell a single agent to disconnect from the region. |
3759 | /// </summary> | 3914 | /// </summary> |
3760 | /// <param name="regionHandle"></param> | ||
3761 | /// <param name="agentID"></param> | 3915 | /// <param name="agentID"></param> |
3762 | public bool IncomingCloseAgent(UUID agentID) | 3916 | /// <param name="childOnly"></param> |
3917 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3763 | { | 3918 | { |
3764 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3919 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3765 | 3920 | ||
@@ -3771,7 +3926,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3771 | { | 3926 | { |
3772 | m_sceneGraph.removeUserCount(false); | 3927 | m_sceneGraph.removeUserCount(false); |
3773 | } | 3928 | } |
3774 | else | 3929 | else if (!childOnly) |
3775 | { | 3930 | { |
3776 | m_sceneGraph.removeUserCount(true); | 3931 | m_sceneGraph.removeUserCount(true); |
3777 | } | 3932 | } |
@@ -3787,9 +3942,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3787 | } | 3942 | } |
3788 | else | 3943 | else |
3789 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3944 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3945 | presence.ControllingClient.Close(false); | ||
3946 | } | ||
3947 | else if (!childOnly) | ||
3948 | { | ||
3949 | presence.ControllingClient.Close(true); | ||
3790 | } | 3950 | } |
3791 | |||
3792 | presence.ControllingClient.Close(); | ||
3793 | return true; | 3951 | return true; |
3794 | } | 3952 | } |
3795 | 3953 | ||
@@ -4399,34 +4557,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4399 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4557 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4400 | } | 4558 | } |
4401 | 4559 | ||
4402 | public int GetHealth() | 4560 | public int GetHealth(out int flags, out string message) |
4403 | { | 4561 | { |
4404 | // Returns: | 4562 | // Returns: |
4405 | // 1 = sim is up and accepting http requests. The heartbeat has | 4563 | // 1 = sim is up and accepting http requests. The heartbeat has |
4406 | // stopped and the sim is probably locked up, but a remote | 4564 | // stopped and the sim is probably locked up, but a remote |
4407 | // admin restart may succeed | 4565 | // admin restart may succeed |
4408 | // | 4566 | // |
4409 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4567 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4410 | // usable for people within and logins _may_ work | 4568 | // usable for people within |
4569 | // | ||
4570 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4571 | // unstable and will not accept new logins | ||
4411 | // | 4572 | // |
4412 | // 3 = We have seen a new user enter within the past 4 minutes | 4573 | // 4 = Sim is up and both packet threads are running. Sim is |
4574 | // likely usable | ||
4575 | // | ||
4576 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4413 | // which can be seen as positive confirmation of sim health | 4577 | // which can be seen as positive confirmation of sim health |
4414 | // | 4578 | // |
4579 | |||
4580 | flags = 0; | ||
4581 | message = String.Empty; | ||
4582 | |||
4583 | CheckHeartbeat(); | ||
4584 | |||
4585 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4586 | { | ||
4587 | // We're still starting | ||
4588 | // 0 means "in startup", it can't happen another way, since | ||
4589 | // to get here, we must be able to accept http connections | ||
4590 | return 0; | ||
4591 | } | ||
4592 | |||
4415 | int health=1; // Start at 1, means we're up | 4593 | int health=1; // Start at 1, means we're up |
4416 | 4594 | ||
4417 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4595 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4596 | { | ||
4418 | health+=1; | 4597 | health+=1; |
4419 | else | 4598 | flags |= 1; |
4599 | } | ||
4600 | |||
4601 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4602 | { | ||
4603 | health+=1; | ||
4604 | flags |= 2; | ||
4605 | } | ||
4606 | |||
4607 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4608 | { | ||
4609 | health+=1; | ||
4610 | flags |= 4; | ||
4611 | } | ||
4612 | |||
4613 | if (flags != 7) | ||
4420 | return health; | 4614 | return health; |
4421 | 4615 | ||
4422 | // A login in the last 4 mins? We can't be doing too badly | 4616 | // A login in the last 4 mins? We can't be doing too badly |
4423 | // | 4617 | // |
4424 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4618 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4425 | health++; | 4619 | health++; |
4426 | else | ||
4427 | return health; | ||
4428 | |||
4429 | CheckHeartbeat(); | ||
4430 | 4620 | ||
4431 | return health; | 4621 | return health; |
4432 | } | 4622 | } |
@@ -4619,7 +4809,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4619 | if (m_firstHeartbeat) | 4809 | if (m_firstHeartbeat) |
4620 | return; | 4810 | return; |
4621 | 4811 | ||
4622 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4812 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 10000) |
4623 | StartTimer(); | 4813 | StartTimer(); |
4624 | } | 4814 | } |
4625 | 4815 | ||
@@ -4974,10 +5164,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
4974 | }); | 5164 | }); |
4975 | } | 5165 | } |
4976 | 5166 | ||
4977 | foreach (SceneObjectGroup grp in objectsToDelete) | 5167 | if (objectsToDelete.Count > 0) |
4978 | { | 5168 | { |
4979 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | 5169 | m_log.DebugFormat("[SCENE]: Starting delete of {0} dropped attachments", objectsToDelete.Count); |
4980 | DeleteSceneObject(grp, true); | 5170 | foreach (SceneObjectGroup grp in objectsToDelete) |
5171 | { | ||
5172 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5173 | DeleteSceneObject(grp, true); | ||
5174 | } | ||
5175 | m_log.Debug("[SCENE]: Finished dropped attachment deletion"); | ||
5176 | } | ||
5177 | } | ||
5178 | |||
5179 | public void ThreadAlive(int threadCode) | ||
5180 | { | ||
5181 | switch(threadCode) | ||
5182 | { | ||
5183 | case 1: // Incoming | ||
5184 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5185 | break; | ||
5186 | case 2: // Incoming | ||
5187 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5188 | break; | ||
4981 | } | 5189 | } |
4982 | } | 5190 | } |
4983 | 5191 | ||
@@ -4989,6 +5197,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4989 | // child agent creation, thereby emulating the SL behavior. | 5197 | // child agent creation, thereby emulating the SL behavior. |
4990 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5198 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
4991 | { | 5199 | { |
5200 | reason = "You are banned from the region"; | ||
5201 | |||
5202 | if (Permissions.IsGod(agentID)) | ||
5203 | { | ||
5204 | reason = String.Empty; | ||
5205 | return true; | ||
5206 | } | ||
5207 | |||
4992 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5208 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
4993 | 5209 | ||
4994 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5210 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5000,6 +5216,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
5000 | } | 5216 | } |
5001 | } | 5217 | } |
5002 | 5218 | ||
5219 | if (!AuthorizeUser(agentID, out reason)) | ||
5220 | { | ||
5221 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5222 | return false; | ||
5223 | } | ||
5224 | |||
5225 | if (position == Vector3.Zero) // Teleport | ||
5226 | { | ||
5227 | float posX = 128.0f; | ||
5228 | float posY = 128.0f; | ||
5229 | |||
5230 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5231 | { | ||
5232 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5233 | return false; | ||
5234 | } | ||
5235 | } | ||
5236 | else // Walking | ||
5237 | { | ||
5238 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5239 | if (land == null) | ||
5240 | return false; | ||
5241 | |||
5242 | bool banned = land.IsBannedFromLand(agentID); | ||
5243 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5244 | |||
5245 | if (banned || restricted) | ||
5246 | return false; | ||
5247 | } | ||
5248 | |||
5003 | reason = String.Empty; | 5249 | reason = String.Empty; |
5004 | return true; | 5250 | return true; |
5005 | } | 5251 | } |