diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 511 |
1 files changed, 383 insertions, 128 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 1a6a70b..fe111ff 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -93,6 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | // TODO: need to figure out how allow client agents but deny | 93 | // TODO: need to figure out how allow client agents but deny |
94 | // root agents when ACL denies access to root agent | 94 | // root agents when ACL denies access to root agent |
95 | public bool m_strictAccessControl = true; | 95 | public bool m_strictAccessControl = true; |
96 | public bool m_seeIntoBannedRegion = false; | ||
96 | public int MaxUndoCount = 5; | 97 | public int MaxUndoCount = 5; |
97 | public bool LoginsDisabled = true; | 98 | public bool LoginsDisabled = true; |
98 | public bool LoadingPrims; | 99 | public bool LoadingPrims; |
@@ -111,6 +112,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
111 | protected ModuleLoader m_moduleLoader; | 112 | protected ModuleLoader m_moduleLoader; |
112 | protected AgentCircuitManager m_authenticateHandler; | 113 | protected AgentCircuitManager m_authenticateHandler; |
113 | protected SceneCommunicationService m_sceneGridService; | 114 | protected SceneCommunicationService m_sceneGridService; |
115 | protected ISnmpModule m_snmpService = null; | ||
114 | 116 | ||
115 | protected ISimulationDataService m_SimulationDataService; | 117 | protected ISimulationDataService m_SimulationDataService; |
116 | protected IEstateDataService m_EstateDataService; | 118 | protected IEstateDataService m_EstateDataService; |
@@ -167,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | private int m_update_events = 1; | 169 | private int m_update_events = 1; |
168 | private int m_update_backup = 200; | 170 | private int m_update_backup = 200; |
169 | private int m_update_terrain = 50; | 171 | private int m_update_terrain = 50; |
170 | // private int m_update_land = 1; | 172 | private int m_update_land = 10; |
171 | private int m_update_coarse_locations = 50; | 173 | private int m_update_coarse_locations = 50; |
172 | 174 | ||
173 | private int frameMS; | 175 | private int frameMS; |
@@ -181,6 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | private int landMS; | 183 | private int landMS; |
182 | private int lastCompletedFrame; | 184 | private int lastCompletedFrame; |
183 | 185 | ||
186 | public bool CombineRegions = false; | ||
184 | private bool m_physics_enabled = true; | 187 | private bool m_physics_enabled = true; |
185 | private bool m_scripts_enabled = true; | 188 | private bool m_scripts_enabled = true; |
186 | private string m_defaultScriptEngine; | 189 | private string m_defaultScriptEngine; |
@@ -189,6 +192,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
189 | private volatile bool shuttingdown; | 192 | private volatile bool shuttingdown; |
190 | 193 | ||
191 | private int m_lastUpdate; | 194 | private int m_lastUpdate; |
195 | private int m_lastIncoming; | ||
196 | private int m_lastOutgoing; | ||
192 | private bool m_firstHeartbeat = true; | 197 | private bool m_firstHeartbeat = true; |
193 | 198 | ||
194 | private object m_deleting_scene_object = new object(); | 199 | private object m_deleting_scene_object = new object(); |
@@ -240,6 +245,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
240 | get { return m_sceneGridService; } | 245 | get { return m_sceneGridService; } |
241 | } | 246 | } |
242 | 247 | ||
248 | public ISnmpModule SnmpService | ||
249 | { | ||
250 | get | ||
251 | { | ||
252 | if (m_snmpService == null) | ||
253 | { | ||
254 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
255 | } | ||
256 | |||
257 | return m_snmpService; | ||
258 | } | ||
259 | } | ||
260 | |||
243 | public ISimulationDataService SimulationDataService | 261 | public ISimulationDataService SimulationDataService |
244 | { | 262 | { |
245 | get | 263 | get |
@@ -565,6 +583,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
565 | m_regionName = m_regInfo.RegionName; | 583 | m_regionName = m_regInfo.RegionName; |
566 | m_datastore = m_regInfo.DataStore; | 584 | m_datastore = m_regInfo.DataStore; |
567 | m_lastUpdate = Util.EnvironmentTickCount(); | 585 | m_lastUpdate = Util.EnvironmentTickCount(); |
586 | m_lastIncoming = 0; | ||
587 | m_lastOutgoing = 0; | ||
568 | 588 | ||
569 | m_physicalPrim = physicalPrim; | 589 | m_physicalPrim = physicalPrim; |
570 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | 590 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; |
@@ -578,6 +598,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
578 | #region Region Settings | 598 | #region Region Settings |
579 | 599 | ||
580 | // Load region settings | 600 | // Load region settings |
601 | m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
602 | |||
581 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); | 603 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); |
582 | if (estateDataService != null) | 604 | if (estateDataService != null) |
583 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); | 605 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -639,9 +661,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
639 | //Animation states | 661 | //Animation states |
640 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 662 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
641 | // TODO: Change default to true once the feature is supported | 663 | // TODO: Change default to true once the feature is supported |
642 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 664 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
643 | |||
644 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 665 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
666 | |||
667 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
645 | if (RegionInfo.NonphysPrimMax > 0) | 668 | if (RegionInfo.NonphysPrimMax > 0) |
646 | { | 669 | { |
647 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 670 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -673,6 +696,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
673 | m_persistAfter *= 10000000; | 696 | m_persistAfter *= 10000000; |
674 | 697 | ||
675 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 698 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
699 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
676 | 700 | ||
677 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 701 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
678 | if (packetConfig != null) | 702 | if (packetConfig != null) |
@@ -682,6 +706,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
682 | } | 706 | } |
683 | 707 | ||
684 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 708 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
709 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
710 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
685 | 711 | ||
686 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 712 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
687 | if (m_generateMaptiles) | 713 | if (m_generateMaptiles) |
@@ -706,9 +732,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
706 | } | 732 | } |
707 | } | 733 | } |
708 | } | 734 | } |
709 | catch | 735 | catch (Exception e) |
710 | { | 736 | { |
711 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 737 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
712 | } | 738 | } |
713 | 739 | ||
714 | #endregion Region Config | 740 | #endregion Region Config |
@@ -1079,7 +1105,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1079 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1105 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1080 | if (HeartbeatThread != null) | 1106 | if (HeartbeatThread != null) |
1081 | { | 1107 | { |
1108 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1082 | HeartbeatThread.Abort(); | 1109 | HeartbeatThread.Abort(); |
1110 | Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId); | ||
1083 | HeartbeatThread = null; | 1111 | HeartbeatThread = null; |
1084 | } | 1112 | } |
1085 | m_lastUpdate = Util.EnvironmentTickCount(); | 1113 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1203,9 +1231,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1203 | { | 1231 | { |
1204 | while (!shuttingdown) | 1232 | while (!shuttingdown) |
1205 | Update(); | 1233 | Update(); |
1206 | |||
1207 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1208 | m_firstHeartbeat = false; | ||
1209 | } | 1234 | } |
1210 | catch (ThreadAbortException) | 1235 | catch (ThreadAbortException) |
1211 | { | 1236 | { |
@@ -1312,12 +1337,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1312 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | 1337 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); |
1313 | } | 1338 | } |
1314 | 1339 | ||
1315 | //if (Frame % m_update_land == 0) | 1340 | if (Frame % m_update_land == 0) |
1316 | //{ | 1341 | { |
1317 | // int ldMS = Util.EnvironmentTickCount(); | 1342 | int ldMS = Util.EnvironmentTickCount(); |
1318 | // UpdateLand(); | 1343 | UpdateLand(); |
1319 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1344 | landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1320 | //} | 1345 | } |
1321 | 1346 | ||
1322 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); | 1347 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); |
1323 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1348 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
@@ -1383,12 +1408,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1383 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1408 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1384 | maintc = (int)(m_timespan * 1000) - maintc; | 1409 | maintc = (int)(m_timespan * 1000) - maintc; |
1385 | 1410 | ||
1411 | |||
1412 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1413 | m_firstHeartbeat = false; | ||
1414 | |||
1386 | if (maintc > 0) | 1415 | if (maintc > 0) |
1387 | Thread.Sleep(maintc); | 1416 | Thread.Sleep(maintc); |
1388 | 1417 | ||
1389 | // Tell the watchdog that this thread is still alive | 1418 | // Tell the watchdog that this thread is still alive |
1390 | Watchdog.UpdateThread(); | 1419 | Watchdog.UpdateThread(); |
1391 | } | 1420 | } |
1392 | 1421 | ||
1393 | public void AddGroupTarget(SceneObjectGroup grp) | 1422 | public void AddGroupTarget(SceneObjectGroup grp) |
1394 | { | 1423 | { |
@@ -1404,9 +1433,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1404 | 1433 | ||
1405 | private void CheckAtTargets() | 1434 | private void CheckAtTargets() |
1406 | { | 1435 | { |
1407 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1436 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1408 | lock (m_groupsWithTargets) | 1437 | lock (m_groupsWithTargets) |
1409 | objs = m_groupsWithTargets.Values; | 1438 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1410 | 1439 | ||
1411 | foreach (SceneObjectGroup entry in objs) | 1440 | foreach (SceneObjectGroup entry in objs) |
1412 | entry.checkAtTargets(); | 1441 | entry.checkAtTargets(); |
@@ -1740,14 +1769,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1740 | /// <returns></returns> | 1769 | /// <returns></returns> |
1741 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1770 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1742 | { | 1771 | { |
1772 | |||
1773 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1774 | Vector3 wpos = Vector3.Zero; | ||
1775 | // Check for water surface intersection from above | ||
1776 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1777 | { | ||
1778 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1779 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1780 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1781 | wpos.Z = wheight; | ||
1782 | } | ||
1783 | |||
1743 | Vector3 pos = Vector3.Zero; | 1784 | Vector3 pos = Vector3.Zero; |
1744 | if (RayEndIsIntersection == (byte)1) | 1785 | if (RayEndIsIntersection == (byte)1) |
1745 | { | 1786 | { |
1746 | pos = RayEnd; | 1787 | pos = RayEnd; |
1747 | return pos; | ||
1748 | } | 1788 | } |
1749 | 1789 | else if (RayTargetID != UUID.Zero) | |
1750 | if (RayTargetID != UUID.Zero) | ||
1751 | { | 1790 | { |
1752 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1791 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1753 | 1792 | ||
@@ -1769,7 +1808,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1769 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1808 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1770 | 1809 | ||
1771 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1810 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1772 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1811 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1773 | float ScaleOffset = 0.5f; | 1812 | float ScaleOffset = 0.5f; |
1774 | 1813 | ||
1775 | // If we hit something | 1814 | // If we hit something |
@@ -1792,13 +1831,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1792 | //pos.Z -= 0.25F; | 1831 | //pos.Z -= 0.25F; |
1793 | 1832 | ||
1794 | } | 1833 | } |
1795 | |||
1796 | return pos; | ||
1797 | } | 1834 | } |
1798 | else | 1835 | else |
1799 | { | 1836 | { |
1800 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1837 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1801 | |||
1802 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1838 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1803 | 1839 | ||
1804 | // Un-comment the following line to print the raytrace results to the console. | 1840 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1807,13 +1843,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1807 | if (ei.HitTF) | 1843 | if (ei.HitTF) |
1808 | { | 1844 | { |
1809 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1845 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1810 | } else | 1846 | } |
1847 | else | ||
1811 | { | 1848 | { |
1812 | // fall back to our stupid functionality | 1849 | // fall back to our stupid functionality |
1813 | pos = RayEnd; | 1850 | pos = RayEnd; |
1814 | } | 1851 | } |
1815 | |||
1816 | return pos; | ||
1817 | } | 1852 | } |
1818 | } | 1853 | } |
1819 | else | 1854 | else |
@@ -1824,8 +1859,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1824 | //increase height so its above the ground. | 1859 | //increase height so its above the ground. |
1825 | //should be getting the normal of the ground at the rez point and using that? | 1860 | //should be getting the normal of the ground at the rez point and using that? |
1826 | pos.Z += scale.Z / 2f; | 1861 | pos.Z += scale.Z / 2f; |
1827 | return pos; | 1862 | // return pos; |
1828 | } | 1863 | } |
1864 | |||
1865 | // check against posible water intercept | ||
1866 | if (wpos.Z > pos.Z) pos = wpos; | ||
1867 | return pos; | ||
1829 | } | 1868 | } |
1830 | 1869 | ||
1831 | 1870 | ||
@@ -1905,7 +1944,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1905 | public bool AddRestoredSceneObject( | 1944 | public bool AddRestoredSceneObject( |
1906 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1945 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1907 | { | 1946 | { |
1908 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1947 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1948 | if (result) | ||
1949 | sceneObject.IsDeleted = false; | ||
1950 | return result; | ||
1909 | } | 1951 | } |
1910 | 1952 | ||
1911 | /// <summary> | 1953 | /// <summary> |
@@ -1982,6 +2024,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1982 | /// </summary> | 2024 | /// </summary> |
1983 | public void DeleteAllSceneObjects() | 2025 | public void DeleteAllSceneObjects() |
1984 | { | 2026 | { |
2027 | DeleteAllSceneObjects(false); | ||
2028 | } | ||
2029 | |||
2030 | /// <summary> | ||
2031 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2032 | /// </summary> | ||
2033 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2034 | { | ||
2035 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1985 | lock (Entities) | 2036 | lock (Entities) |
1986 | { | 2037 | { |
1987 | EntityBase[] entities = Entities.GetEntities(); | 2038 | EntityBase[] entities = Entities.GetEntities(); |
@@ -1990,11 +2041,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1990 | if (e is SceneObjectGroup) | 2041 | if (e is SceneObjectGroup) |
1991 | { | 2042 | { |
1992 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2043 | SceneObjectGroup sog = (SceneObjectGroup)e; |
1993 | if (!sog.IsAttachment) | 2044 | if (sog != null && !sog.IsAttachment) |
1994 | DeleteSceneObject((SceneObjectGroup)e, false); | 2045 | { |
2046 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2047 | { | ||
2048 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2049 | } | ||
2050 | else | ||
2051 | { | ||
2052 | toReturn.Add((SceneObjectGroup)e); | ||
2053 | } | ||
2054 | } | ||
1995 | } | 2055 | } |
1996 | } | 2056 | } |
1997 | } | 2057 | } |
2058 | if (toReturn.Count > 0) | ||
2059 | { | ||
2060 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2061 | } | ||
1998 | } | 2062 | } |
1999 | 2063 | ||
2000 | /// <summary> | 2064 | /// <summary> |
@@ -2043,6 +2107,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2043 | } | 2107 | } |
2044 | 2108 | ||
2045 | group.DeleteGroupFromScene(silent); | 2109 | group.DeleteGroupFromScene(silent); |
2110 | if (!silent) | ||
2111 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2046 | 2112 | ||
2047 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2113 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2048 | } | 2114 | } |
@@ -2373,10 +2439,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2373 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2439 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2374 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2440 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2375 | { | 2441 | { |
2442 | if (sceneObject.OwnerID == UUID.Zero) | ||
2443 | { | ||
2444 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2445 | return false; | ||
2446 | } | ||
2447 | |||
2376 | // If the user is banned, we won't let any of their objects | 2448 | // If the user is banned, we won't let any of their objects |
2377 | // enter. Period. | 2449 | // enter. Period. |
2378 | // | 2450 | // |
2379 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2451 | int flags = GetUserFlags(sceneObject.OwnerID); |
2452 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2380 | { | 2453 | { |
2381 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2454 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2382 | "banned avatar"); | 2455 | "banned avatar"); |
@@ -2420,15 +2493,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2420 | 2493 | ||
2421 | if (AttachmentsModule != null) | 2494 | if (AttachmentsModule != null) |
2422 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); | 2495 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); |
2496 | |||
2497 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID); | ||
2423 | } | 2498 | } |
2424 | else | 2499 | else |
2425 | { | 2500 | { |
2501 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2426 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2502 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2427 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2503 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2428 | } | 2504 | } |
2505 | if (sceneObject.OwnerID == UUID.Zero) | ||
2506 | { | ||
2507 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2508 | return false; | ||
2509 | } | ||
2429 | } | 2510 | } |
2430 | else | 2511 | else |
2431 | { | 2512 | { |
2513 | if (sceneObject.OwnerID == UUID.Zero) | ||
2514 | { | ||
2515 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2516 | return false; | ||
2517 | } | ||
2432 | AddRestoredSceneObject(sceneObject, true, false); | 2518 | AddRestoredSceneObject(sceneObject, true, false); |
2433 | 2519 | ||
2434 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2520 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2467,6 +2553,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2467 | return 2; // StateSource.PrimCrossing | 2553 | return 2; // StateSource.PrimCrossing |
2468 | } | 2554 | } |
2469 | 2555 | ||
2556 | public int GetUserFlags(UUID user) | ||
2557 | { | ||
2558 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2559 | /* | ||
2560 | ScenePresence sp; | ||
2561 | if (TryGetScenePresence(user, out sp)) | ||
2562 | { | ||
2563 | return sp.UserFlags; | ||
2564 | } | ||
2565 | else | ||
2566 | { | ||
2567 | */ | ||
2568 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2569 | if (uac == null) | ||
2570 | return 0; | ||
2571 | return uac.UserFlags; | ||
2572 | //} | ||
2573 | } | ||
2470 | #endregion | 2574 | #endregion |
2471 | 2575 | ||
2472 | #region Add/Remove Avatar Methods | 2576 | #region Add/Remove Avatar Methods |
@@ -2487,6 +2591,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2487 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2591 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2488 | 2592 | ||
2489 | CheckHeartbeat(); | 2593 | CheckHeartbeat(); |
2594 | ScenePresence presence; | ||
2490 | 2595 | ||
2491 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2596 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2492 | { | 2597 | { |
@@ -2510,12 +2615,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2510 | } | 2615 | } |
2511 | } | 2616 | } |
2512 | 2617 | ||
2513 | if (GetScenePresence(client.AgentId) != null) | 2618 | if (TryGetScenePresence(client.AgentId, out presence)) |
2514 | { | 2619 | { |
2515 | m_LastLogin = Util.EnvironmentTickCount(); | 2620 | m_LastLogin = Util.EnvironmentTickCount(); |
2516 | EventManager.TriggerOnNewClient(client); | 2621 | EventManager.TriggerOnNewClient(client); |
2517 | if (vialogin) | 2622 | if (vialogin) |
2623 | { | ||
2518 | EventManager.TriggerOnClientLogin(client); | 2624 | EventManager.TriggerOnClientLogin(client); |
2625 | |||
2626 | // Send initial parcel data | ||
2627 | Vector3 pos = presence.AbsolutePosition; | ||
2628 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2629 | land.SendLandUpdateToClient(presence.ControllingClient); | ||
2630 | } | ||
2519 | } | 2631 | } |
2520 | } | 2632 | } |
2521 | 2633 | ||
@@ -2566,19 +2678,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2566 | // and the scene presence and the client, if they exist | 2678 | // and the scene presence and the client, if they exist |
2567 | try | 2679 | try |
2568 | { | 2680 | { |
2569 | // We need to wait for the client to make UDP contact first. | 2681 | ScenePresence sp = GetScenePresence(agentID); |
2570 | // It's the UDP contact that creates the scene presence | 2682 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2571 | ScenePresence sp = WaitGetScenePresence(agentID); | 2683 | |
2572 | if (sp != null) | 2684 | if (sp != null) |
2573 | { | ||
2574 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2575 | |||
2576 | sp.ControllingClient.Close(); | 2685 | sp.ControllingClient.Close(); |
2577 | } | 2686 | |
2578 | else | ||
2579 | { | ||
2580 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2581 | } | ||
2582 | // BANG! SLASH! | 2687 | // BANG! SLASH! |
2583 | m_authenticateHandler.RemoveCircuit(agentID); | 2688 | m_authenticateHandler.RemoveCircuit(agentID); |
2584 | 2689 | ||
@@ -2678,6 +2783,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2678 | client.OnFetchInventory += HandleFetchInventory; | 2783 | client.OnFetchInventory += HandleFetchInventory; |
2679 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2784 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2680 | client.OnCopyInventoryItem += CopyInventoryItem; | 2785 | client.OnCopyInventoryItem += CopyInventoryItem; |
2786 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2681 | client.OnMoveInventoryItem += MoveInventoryItem; | 2787 | client.OnMoveInventoryItem += MoveInventoryItem; |
2682 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2788 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2683 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2789 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2856,15 +2962,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2856 | /// </summary> | 2962 | /// </summary> |
2857 | /// <param name="agentId">The avatar's Unique ID</param> | 2963 | /// <param name="agentId">The avatar's Unique ID</param> |
2858 | /// <param name="client">The IClientAPI for the client</param> | 2964 | /// <param name="client">The IClientAPI for the client</param> |
2859 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 2965 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2860 | { | 2966 | { |
2861 | if (m_teleportModule != null) | 2967 | if (m_teleportModule != null) |
2862 | m_teleportModule.TeleportHome(agentId, client); | 2968 | return m_teleportModule.TeleportHome(agentId, client); |
2863 | else | 2969 | else |
2864 | { | 2970 | { |
2865 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 2971 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2866 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 2972 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2867 | } | 2973 | } |
2974 | return false; | ||
2868 | } | 2975 | } |
2869 | 2976 | ||
2870 | /// <summary> | 2977 | /// <summary> |
@@ -2963,6 +3070,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2963 | /// <param name="flags"></param> | 3070 | /// <param name="flags"></param> |
2964 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3071 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
2965 | { | 3072 | { |
3073 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3074 | ScenePresence presence; | ||
3075 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3076 | { | ||
3077 | if (presence.Appearance != null) | ||
3078 | { | ||
3079 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3080 | } | ||
3081 | } | ||
3082 | |||
2966 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3083 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
2967 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3084 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
2968 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3085 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3039,7 +3156,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3039 | regions.Remove(RegionInfo.RegionHandle); | 3156 | regions.Remove(RegionInfo.RegionHandle); |
3040 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3157 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3041 | } | 3158 | } |
3159 | m_log.Debug("[Scene] Beginning ClientClosed"); | ||
3042 | m_eventManager.TriggerClientClosed(agentID, this); | 3160 | m_eventManager.TriggerClientClosed(agentID, this); |
3161 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3043 | } | 3162 | } |
3044 | catch (NullReferenceException) | 3163 | catch (NullReferenceException) |
3045 | { | 3164 | { |
@@ -3047,7 +3166,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3047 | // Avatar is already disposed :/ | 3166 | // Avatar is already disposed :/ |
3048 | } | 3167 | } |
3049 | 3168 | ||
3169 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3050 | m_eventManager.TriggerOnRemovePresence(agentID); | 3170 | m_eventManager.TriggerOnRemovePresence(agentID); |
3171 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3172 | |||
3173 | if (avatar != null && (!avatar.IsChildAgent)) | ||
3174 | avatar.SaveChangedAttachments(); | ||
3051 | 3175 | ||
3052 | if (avatar != null && (!avatar.IsChildAgent)) | 3176 | if (avatar != null && (!avatar.IsChildAgent)) |
3053 | avatar.SaveChangedAttachments(); | 3177 | avatar.SaveChangedAttachments(); |
@@ -3056,7 +3180,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3056 | delegate(IClientAPI client) | 3180 | delegate(IClientAPI client) |
3057 | { | 3181 | { |
3058 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway | 3182 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3059 | try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } | 3183 | try { client.SendKillObject(avatar.RegionHandle, new List<uint>() { avatar.LocalId}); } |
3060 | catch (NullReferenceException) { } | 3184 | catch (NullReferenceException) { } |
3061 | }); | 3185 | }); |
3062 | 3186 | ||
@@ -3067,8 +3191,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3067 | } | 3191 | } |
3068 | 3192 | ||
3069 | // Remove the avatar from the scene | 3193 | // Remove the avatar from the scene |
3194 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3070 | m_sceneGraph.RemoveScenePresence(agentID); | 3195 | m_sceneGraph.RemoveScenePresence(agentID); |
3196 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3071 | m_clientManager.Remove(agentID); | 3197 | m_clientManager.Remove(agentID); |
3198 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3072 | 3199 | ||
3073 | try | 3200 | try |
3074 | { | 3201 | { |
@@ -3082,9 +3209,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3082 | { | 3209 | { |
3083 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3210 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3084 | } | 3211 | } |
3085 | 3212 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3086 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3213 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3087 | CleanDroppedAttachments(); | 3214 | CleanDroppedAttachments(); |
3215 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3088 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3216 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3089 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3217 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3090 | } | 3218 | } |
@@ -3115,18 +3243,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3115 | 3243 | ||
3116 | #region Entities | 3244 | #region Entities |
3117 | 3245 | ||
3118 | public void SendKillObject(uint localID) | 3246 | public void SendKillObject(List<uint> localIDs) |
3119 | { | 3247 | { |
3120 | SceneObjectPart part = GetSceneObjectPart(localID); | 3248 | List<uint> deleteIDs = new List<uint>(); |
3121 | if (part != null) // It is a prim | 3249 | |
3250 | foreach (uint localID in localIDs) | ||
3122 | { | 3251 | { |
3123 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid | 3252 | SceneObjectPart part = GetSceneObjectPart(localID); |
3253 | if (part != null) // It is a prim | ||
3124 | { | 3254 | { |
3125 | if (part.ParentGroup.RootPart != part) // Child part | 3255 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid |
3126 | return; | 3256 | { |
3257 | if (part.ParentGroup.RootPart != part) // Child part | ||
3258 | continue; | ||
3259 | } | ||
3127 | } | 3260 | } |
3261 | deleteIDs.Add(localID); | ||
3128 | } | 3262 | } |
3129 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | 3263 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); }); |
3130 | } | 3264 | } |
3131 | 3265 | ||
3132 | #endregion | 3266 | #endregion |
@@ -3144,7 +3278,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3144 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3278 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3145 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3279 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
3146 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3280 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3147 | m_sceneGridService.KiPrimitive += SendKillObject; | ||
3148 | m_sceneGridService.OnGetLandData += GetLandData; | 3281 | m_sceneGridService.OnGetLandData += GetLandData; |
3149 | } | 3282 | } |
3150 | 3283 | ||
@@ -3153,7 +3286,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3153 | /// </summary> | 3286 | /// </summary> |
3154 | public void UnRegisterRegionWithComms() | 3287 | public void UnRegisterRegionWithComms() |
3155 | { | 3288 | { |
3156 | m_sceneGridService.KiPrimitive -= SendKillObject; | ||
3157 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 3289 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
3158 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3290 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3159 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3291 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
@@ -3233,13 +3365,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3233 | sp = null; | 3365 | sp = null; |
3234 | } | 3366 | } |
3235 | 3367 | ||
3236 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3237 | 3368 | ||
3238 | //On login test land permisions | 3369 | //On login test land permisions |
3239 | if (vialogin) | 3370 | if (vialogin) |
3240 | { | 3371 | { |
3241 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3372 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3373 | if (cache != null) | ||
3374 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3375 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3242 | { | 3376 | { |
3377 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3243 | return false; | 3378 | return false; |
3244 | } | 3379 | } |
3245 | } | 3380 | } |
@@ -3262,8 +3397,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3262 | 3397 | ||
3263 | try | 3398 | try |
3264 | { | 3399 | { |
3265 | if (!AuthorizeUser(agent, out reason)) | 3400 | // Always check estate if this is a login. Always |
3266 | return false; | 3401 | // check if banned regions are to be blacked out. |
3402 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3403 | { | ||
3404 | if (!AuthorizeUser(agent.AgentID, out reason)) | ||
3405 | return false; | ||
3406 | } | ||
3267 | } | 3407 | } |
3268 | catch (Exception e) | 3408 | catch (Exception e) |
3269 | { | 3409 | { |
@@ -3366,6 +3506,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3366 | } | 3506 | } |
3367 | } | 3507 | } |
3368 | // Honor parcel landing type and position. | 3508 | // Honor parcel landing type and position. |
3509 | /* | ||
3510 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3369 | if (land != null) | 3511 | if (land != null) |
3370 | { | 3512 | { |
3371 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3513 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3373,26 +3515,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
3373 | agent.startpos = land.LandData.UserLocation; | 3515 | agent.startpos = land.LandData.UserLocation; |
3374 | } | 3516 | } |
3375 | } | 3517 | } |
3518 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3376 | } | 3519 | } |
3377 | 3520 | ||
3378 | return true; | 3521 | return true; |
3379 | } | 3522 | } |
3380 | 3523 | ||
3381 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3524 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3382 | { | 3525 | { |
3383 | 3526 | reason = String.Empty; | |
3384 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3527 | |
3385 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3528 | ILandObject land = LandChannel.GetLandObject(posX, posY); |
3529 | if (land == null) | ||
3530 | return false; | ||
3531 | |||
3532 | bool banned = land.IsBannedFromLand(agentID); | ||
3533 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3386 | 3534 | ||
3387 | if (banned || restricted) | 3535 | if (banned || restricted) |
3388 | { | 3536 | { |
3389 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3537 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3390 | if (nearestParcel != null) | 3538 | if (nearestParcel != null) |
3391 | { | 3539 | { |
3392 | //Move agent to nearest allowed | 3540 | //Move agent to nearest allowed |
3393 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3541 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3394 | agent.startpos.X = newPosition.X; | 3542 | posX = newPosition.X; |
3395 | agent.startpos.Y = newPosition.Y; | 3543 | posY = newPosition.Y; |
3396 | } | 3544 | } |
3397 | else | 3545 | else |
3398 | { | 3546 | { |
@@ -3448,19 +3596,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3448 | /// <param name="reason">outputs the reason to this string</param> | 3596 | /// <param name="reason">outputs the reason to this string</param> |
3449 | /// <returns>True if the region accepts this agent. False if it does not. False will | 3597 | /// <returns>True if the region accepts this agent. False if it does not. False will |
3450 | /// also return a reason.</returns> | 3598 | /// also return a reason.</returns> |
3451 | protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason) | 3599 | protected virtual bool AuthorizeUser(UUID agentID, out string reason) |
3452 | { | 3600 | { |
3453 | reason = String.Empty; | 3601 | reason = String.Empty; |
3454 | 3602 | ||
3455 | if (!m_strictAccessControl) return true; | 3603 | if (!m_strictAccessControl) return true; |
3456 | if (Permissions.IsGod(agent.AgentID)) return true; | 3604 | if (Permissions.IsGod(agentID)) return true; |
3457 | 3605 | ||
3458 | if (AuthorizationService != null) | 3606 | if (AuthorizationService != null) |
3459 | { | 3607 | { |
3460 | if (!AuthorizationService.IsAuthorizedForRegion(agent.AgentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) | 3608 | if (!AuthorizationService.IsAuthorizedForRegion(agentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) |
3461 | { | 3609 | { |
3462 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3610 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the region", |
3463 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3611 | agentID, RegionInfo.RegionName); |
3464 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); | 3612 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); |
3465 | return false; | 3613 | return false; |
3466 | } | 3614 | } |
@@ -3468,10 +3616,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3468 | 3616 | ||
3469 | if (m_regInfo.EstateSettings != null) | 3617 | if (m_regInfo.EstateSettings != null) |
3470 | { | 3618 | { |
3471 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3619 | int flags = GetUserFlags(agentID); |
3620 | if (m_regInfo.EstateSettings.IsBanned(agentID, flags)) | ||
3472 | { | 3621 | { |
3473 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3622 | //Add some more info to help users |
3474 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3623 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 32)) |
3624 | { | ||
3625 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the region requires age verification", | ||
3626 | agentID, RegionInfo.RegionName); | ||
3627 | reason = String.Format("Denied access to region {0}: Region requires age verification", RegionInfo.RegionName); | ||
3628 | return false; | ||
3629 | } | ||
3630 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 4)) | ||
3631 | { | ||
3632 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} {1} because the region requires payment info on file", | ||
3633 | agentID, RegionInfo.RegionName); | ||
3634 | reason = String.Format("Denied access to region {0}: Region requires payment info on file", RegionInfo.RegionName); | ||
3635 | return false; | ||
3636 | } | ||
3637 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {3} because the user is on the banlist", | ||
3638 | agentID, RegionInfo.RegionName); | ||
3475 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", | 3639 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", |
3476 | RegionInfo.RegionName); | 3640 | RegionInfo.RegionName); |
3477 | return false; | 3641 | return false; |
@@ -3488,7 +3652,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3488 | if (groupsModule != null) | 3652 | if (groupsModule != null) |
3489 | { | 3653 | { |
3490 | GroupMembershipData[] GroupMembership = | 3654 | GroupMembershipData[] GroupMembership = |
3491 | groupsModule.GetMembershipData(agent.AgentID); | 3655 | groupsModule.GetMembershipData(agentID); |
3492 | 3656 | ||
3493 | if (GroupMembership != null) | 3657 | if (GroupMembership != null) |
3494 | { | 3658 | { |
@@ -3517,44 +3681,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3517 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); | 3681 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); |
3518 | 3682 | ||
3519 | if (!m_regInfo.EstateSettings.PublicAccess && | 3683 | if (!m_regInfo.EstateSettings.PublicAccess && |
3520 | !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && | 3684 | !m_regInfo.EstateSettings.HasAccess(agentID) && |
3521 | !groupAccess) | 3685 | !groupAccess) |
3522 | { | 3686 | { |
3523 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", | 3687 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the estate", |
3524 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3688 | agentID, RegionInfo.RegionName); |
3525 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | 3689 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", |
3526 | RegionInfo.RegionName); | 3690 | RegionInfo.RegionName); |
3527 | return false; | 3691 | return false; |
3528 | } | 3692 | } |
3529 | 3693 | ||
3530 | // TODO: estate/region settings are not properly hooked up | ||
3531 | // to ILandObject.isRestrictedFromLand() | ||
3532 | // if (null != LandChannel) | ||
3533 | // { | ||
3534 | // // region seems to have local Id of 1 | ||
3535 | // ILandObject land = LandChannel.GetLandObject(1); | ||
3536 | // if (null != land) | ||
3537 | // { | ||
3538 | // if (land.isBannedFromLand(agent.AgentID)) | ||
3539 | // { | ||
3540 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user has been banned from land", | ||
3541 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3542 | // reason = String.Format("Denied access to private region {0}: You are banned from that region.", | ||
3543 | // RegionInfo.RegionName); | ||
3544 | // return false; | ||
3545 | // } | ||
3546 | |||
3547 | // if (land.isRestrictedFromLand(agent.AgentID)) | ||
3548 | // { | ||
3549 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | ||
3550 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3551 | // reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | ||
3552 | // RegionInfo.RegionName); | ||
3553 | // return false; | ||
3554 | // } | ||
3555 | // } | ||
3556 | // } | ||
3557 | |||
3558 | return true; | 3694 | return true; |
3559 | } | 3695 | } |
3560 | 3696 | ||
@@ -3658,6 +3794,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3658 | 3794 | ||
3659 | // We have to wait until the viewer contacts this region after receiving EAC. | 3795 | // We have to wait until the viewer contacts this region after receiving EAC. |
3660 | // That calls AddNewClient, which finally creates the ScenePresence | 3796 | // That calls AddNewClient, which finally creates the ScenePresence |
3797 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3798 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3799 | { | ||
3800 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3801 | return false; | ||
3802 | } | ||
3803 | |||
3661 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3804 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3662 | if (nearestParcel == null) | 3805 | if (nearestParcel == null) |
3663 | { | 3806 | { |
@@ -3665,6 +3808,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3665 | return false; | 3808 | return false; |
3666 | } | 3809 | } |
3667 | 3810 | ||
3811 | int num = m_sceneGraph.GetNumberOfScenePresences(); | ||
3812 | |||
3813 | if (num >= RegionInfo.RegionSettings.AgentLimit) | ||
3814 | { | ||
3815 | if (!Permissions.IsAdministrator(cAgentData.AgentID)) | ||
3816 | return false; | ||
3817 | } | ||
3818 | |||
3668 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3819 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3669 | 3820 | ||
3670 | if (childAgentUpdate != null) | 3821 | if (childAgentUpdate != null) |
@@ -3731,12 +3882,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3731 | return false; | 3882 | return false; |
3732 | } | 3883 | } |
3733 | 3884 | ||
3885 | public bool IncomingCloseAgent(UUID agentID) | ||
3886 | { | ||
3887 | return IncomingCloseAgent(agentID, false); | ||
3888 | } | ||
3889 | |||
3890 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3891 | { | ||
3892 | return IncomingCloseAgent(agentID, true); | ||
3893 | } | ||
3894 | |||
3734 | /// <summary> | 3895 | /// <summary> |
3735 | /// Tell a single agent to disconnect from the region. | 3896 | /// Tell a single agent to disconnect from the region. |
3736 | /// </summary> | 3897 | /// </summary> |
3737 | /// <param name="regionHandle"></param> | ||
3738 | /// <param name="agentID"></param> | 3898 | /// <param name="agentID"></param> |
3739 | public bool IncomingCloseAgent(UUID agentID) | 3899 | /// <param name="childOnly"></param> |
3900 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3740 | { | 3901 | { |
3741 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3902 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3742 | 3903 | ||
@@ -3748,7 +3909,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3748 | { | 3909 | { |
3749 | m_sceneGraph.removeUserCount(false); | 3910 | m_sceneGraph.removeUserCount(false); |
3750 | } | 3911 | } |
3751 | else | 3912 | else if (!childOnly) |
3752 | { | 3913 | { |
3753 | m_sceneGraph.removeUserCount(true); | 3914 | m_sceneGraph.removeUserCount(true); |
3754 | } | 3915 | } |
@@ -3764,9 +3925,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3764 | } | 3925 | } |
3765 | else | 3926 | else |
3766 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3927 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3928 | presence.ControllingClient.Close(false); | ||
3929 | } | ||
3930 | else if (!childOnly) | ||
3931 | { | ||
3932 | presence.ControllingClient.Close(true); | ||
3767 | } | 3933 | } |
3768 | |||
3769 | presence.ControllingClient.Close(); | ||
3770 | return true; | 3934 | return true; |
3771 | } | 3935 | } |
3772 | 3936 | ||
@@ -4376,34 +4540,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4376 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4540 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4377 | } | 4541 | } |
4378 | 4542 | ||
4379 | public int GetHealth() | 4543 | public int GetHealth(out int flags, out string message) |
4380 | { | 4544 | { |
4381 | // Returns: | 4545 | // Returns: |
4382 | // 1 = sim is up and accepting http requests. The heartbeat has | 4546 | // 1 = sim is up and accepting http requests. The heartbeat has |
4383 | // stopped and the sim is probably locked up, but a remote | 4547 | // stopped and the sim is probably locked up, but a remote |
4384 | // admin restart may succeed | 4548 | // admin restart may succeed |
4385 | // | 4549 | // |
4386 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4550 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4387 | // usable for people within and logins _may_ work | 4551 | // usable for people within |
4552 | // | ||
4553 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4554 | // unstable and will not accept new logins | ||
4555 | // | ||
4556 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4557 | // likely usable | ||
4388 | // | 4558 | // |
4389 | // 3 = We have seen a new user enter within the past 4 minutes | 4559 | // 5 = We have seen a new user enter within the past 4 minutes |
4390 | // which can be seen as positive confirmation of sim health | 4560 | // which can be seen as positive confirmation of sim health |
4391 | // | 4561 | // |
4562 | |||
4563 | flags = 0; | ||
4564 | message = String.Empty; | ||
4565 | |||
4566 | CheckHeartbeat(); | ||
4567 | |||
4568 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4569 | { | ||
4570 | // We're still starting | ||
4571 | // 0 means "in startup", it can't happen another way, since | ||
4572 | // to get here, we must be able to accept http connections | ||
4573 | return 0; | ||
4574 | } | ||
4575 | |||
4392 | int health=1; // Start at 1, means we're up | 4576 | int health=1; // Start at 1, means we're up |
4393 | 4577 | ||
4394 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4578 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4579 | { | ||
4580 | health+=1; | ||
4581 | flags |= 1; | ||
4582 | } | ||
4583 | |||
4584 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4585 | { | ||
4395 | health+=1; | 4586 | health+=1; |
4396 | else | 4587 | flags |= 2; |
4588 | } | ||
4589 | |||
4590 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4591 | { | ||
4592 | health+=1; | ||
4593 | flags |= 4; | ||
4594 | } | ||
4595 | |||
4596 | if (flags != 7) | ||
4397 | return health; | 4597 | return health; |
4398 | 4598 | ||
4399 | // A login in the last 4 mins? We can't be doing too badly | 4599 | // A login in the last 4 mins? We can't be doing too badly |
4400 | // | 4600 | // |
4401 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4601 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4402 | health++; | 4602 | health++; |
4403 | else | ||
4404 | return health; | ||
4405 | |||
4406 | CheckHeartbeat(); | ||
4407 | 4603 | ||
4408 | return health; | 4604 | return health; |
4409 | } | 4605 | } |
@@ -4596,7 +4792,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4596 | if (m_firstHeartbeat) | 4792 | if (m_firstHeartbeat) |
4597 | return; | 4793 | return; |
4598 | 4794 | ||
4599 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4795 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 10000) |
4600 | StartTimer(); | 4796 | StartTimer(); |
4601 | } | 4797 | } |
4602 | 4798 | ||
@@ -4854,8 +5050,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4854 | { | 5050 | { |
4855 | float ominX, ominY, ominZ, omaxX, omaxY, omaxZ; | 5051 | float ominX, ominY, ominZ, omaxX, omaxY, omaxZ; |
4856 | 5052 | ||
5053 | Vector3 vec = g.AbsolutePosition; | ||
5054 | |||
4857 | g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); | 5055 | g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); |
4858 | 5056 | ||
5057 | ominX += vec.X; | ||
5058 | omaxX += vec.X; | ||
5059 | ominY += vec.Y; | ||
5060 | omaxY += vec.Y; | ||
5061 | ominZ += vec.Z; | ||
5062 | omaxZ += vec.Z; | ||
5063 | |||
4859 | if (minX > ominX) | 5064 | if (minX > ominX) |
4860 | minX = ominX; | 5065 | minX = ominX; |
4861 | if (minY > ominY) | 5066 | if (minY > ominY) |
@@ -4925,10 +5130,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
4925 | }); | 5130 | }); |
4926 | } | 5131 | } |
4927 | 5132 | ||
4928 | foreach (SceneObjectGroup grp in objectsToDelete) | 5133 | if (objectsToDelete.Count > 0) |
4929 | { | 5134 | { |
4930 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | 5135 | m_log.DebugFormat("[SCENE]: Starting delete of {0} dropped attachments", objectsToDelete.Count); |
4931 | DeleteSceneObject(grp, true); | 5136 | foreach (SceneObjectGroup grp in objectsToDelete) |
5137 | { | ||
5138 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5139 | DeleteSceneObject(grp, true); | ||
5140 | } | ||
5141 | m_log.Debug("[SCENE]: Finished dropped attachment deletion"); | ||
5142 | } | ||
5143 | } | ||
5144 | |||
5145 | public void ThreadAlive(int threadCode) | ||
5146 | { | ||
5147 | switch(threadCode) | ||
5148 | { | ||
5149 | case 1: // Incoming | ||
5150 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5151 | break; | ||
5152 | case 2: // Incoming | ||
5153 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5154 | break; | ||
4932 | } | 5155 | } |
4933 | } | 5156 | } |
4934 | 5157 | ||
@@ -4940,6 +5163,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
4940 | // child agent creation, thereby emulating the SL behavior. | 5163 | // child agent creation, thereby emulating the SL behavior. |
4941 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5164 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
4942 | { | 5165 | { |
5166 | reason = "You are banned from the region"; | ||
5167 | |||
5168 | if (!AuthorizeUser(agentID, out reason)) | ||
5169 | { | ||
5170 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5171 | return false; | ||
5172 | } | ||
5173 | |||
5174 | if (position == Vector3.Zero) // Teleport | ||
5175 | { | ||
5176 | float posX = 128.0f; | ||
5177 | float posY = 128.0f; | ||
5178 | |||
5179 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5180 | { | ||
5181 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5182 | return false; | ||
5183 | } | ||
5184 | } | ||
5185 | else // Walking | ||
5186 | { | ||
5187 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5188 | if (land == null) | ||
5189 | return false; | ||
5190 | |||
5191 | bool banned = land.IsBannedFromLand(agentID); | ||
5192 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5193 | |||
5194 | if (banned || restricted) | ||
5195 | return false; | ||
5196 | } | ||
5197 | |||
4943 | reason = String.Empty; | 5198 | reason = String.Empty; |
4944 | return true; | 5199 | return true; |
4945 | } | 5200 | } |