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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs28
1 files changed, 0 insertions, 28 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 1f6d647..aa8b51a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2112,21 +2112,6 @@ namespace OpenSim.Region.Framework.Scenes
2112 appearance = new AvatarAppearance(); 2112 appearance = new AvatarAppearance();
2113 } 2113 }
2114 2114
2115 //try
2116 //{
2117 // if (m_AvatarFactory != null)
2118 // {
2119 // if (m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance))
2120 // return;
2121 // }
2122 //}
2123 //catch (Exception e)
2124 //{
2125 // m_log.ErrorFormat("[APPEARANCE]: Problem fetching appearance for avatar {0}, {1}",
2126 // client.Name, e);
2127 //}
2128
2129 //m_log.Warn("[APPEARANCE]: Appearance not found, returning default");
2130 } 2115 }
2131 2116
2132 /// <summary> 2117 /// <summary>
@@ -2692,19 +2677,6 @@ namespace OpenSim.Region.Framework.Scenes
2692 } 2677 }
2693 } 2678 }
2694 2679
2695 /// <summary>
2696 /// Agent is crossing the border into a neighbouring region. Tell the neighbour about it!
2697 /// </summary>
2698 /// <param name="regionHandle"></param>
2699 /// <param name="agentID"></param>
2700 /// <param name="position"></param>
2701 /// <param name="isFlying"></param>
2702 /// <returns></returns>
2703 public bool InformNeighbourOfCrossing(ulong regionHandle, UUID agentID, Vector3 position, bool isFlying)
2704 {
2705 return m_sceneGridService.CrossToNeighbouringRegion(regionHandle, agentID, position, isFlying);
2706 }
2707
2708 public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying) 2680 public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
2709 { 2681 {
2710 m_sceneGridService.CrossAgentToNewRegion(this, agent, isFlying); 2682 m_sceneGridService.CrossAgentToNewRegion(this, agent, isFlying);