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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs13
1 files changed, 12 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 5f45529..532598a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4688,13 +4688,24 @@ namespace OpenSim.Region.Framework.Scenes
4688 /// Get a group via its UUID 4688 /// Get a group via its UUID
4689 /// </summary> 4689 /// </summary>
4690 /// <param name="fullID"></param> 4690 /// <param name="fullID"></param>
4691 /// <returns>null if no group with that name exists</returns> 4691 /// <returns>null if no group with that id exists</returns>
4692 public SceneObjectGroup GetSceneObjectGroup(UUID fullID) 4692 public SceneObjectGroup GetSceneObjectGroup(UUID fullID)
4693 { 4693 {
4694 return m_sceneGraph.GetSceneObjectGroup(fullID); 4694 return m_sceneGraph.GetSceneObjectGroup(fullID);
4695 } 4695 }
4696 4696
4697 /// <summary> 4697 /// <summary>
4698 /// Get a group via its local ID
4699 /// </summary>
4700 /// <remarks>This will only return a group if the local ID matches a root part</remarks>
4701 /// <param name="localID"></param>
4702 /// <returns>null if no group with that id exists</returns>
4703 public SceneObjectGroup GetSceneObjectGroup(uint localID)
4704 {
4705 return m_sceneGraph.GetSceneObjectGroup(localID);
4706 }
4707
4708 /// <summary>
4698 /// Get a group by name from the scene (will return the first 4709 /// Get a group by name from the scene (will return the first
4699 /// found, if there are more than one prim with the same name) 4710 /// found, if there are more than one prim with the same name)
4700 /// </summary> 4711 /// </summary>