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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 1d06889..bbf36f1 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2409,6 +2409,22 @@ namespace OpenSim.Region.Framework.Scenes
2409 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); 2409 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject));
2410 newObject.ResumeScripts(); 2410 newObject.ResumeScripts();
2411 } 2411 }
2412 else
2413 {
2414 ScenePresence sp;
2415 if (TryGetScenePresence(newObject.OwnerID, out sp))
2416 {
2417 // If the scene presence is here and already a root
2418 // agent, we came from a ;egacy region. Start the scripts
2419 // here as they used to start.
2420 // TODO: Remove in 0.7.3
2421 if (!sp.IsChildAgent)
2422 {
2423 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject));
2424 newObject.ResumeScripts();
2425 }
2426 }
2427 }
2412 2428
2413 // Do this as late as possible so that listeners have full access to the incoming object 2429 // Do this as late as possible so that listeners have full access to the incoming object
2414 EventManager.TriggerOnIncomingSceneObject(newObject); 2430 EventManager.TriggerOnIncomingSceneObject(newObject);